Hello, I'm repurposing this thread, could it be renamed to "twiikuu's technology"?
Thank you
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SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | November 13, 2024 at 6:16 AM |
Posts | 850 (0.2 per day) |
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you can try the plugin I made here: https://github.com/ldesgoui/tf2-remove-medic-attach-speed
only supports Linux for now, I think I can make it work with Windows, just give me a couple days to figure it out
Reflectonot recommending it but i bought an NA valorant account from a dude on ebay for $15 and had no issues. changed all the acc info to my shit. not going to idle in streams 24/7 praying for a key.
they've been banning sold accounts, hopefully that doesn't happen to you
seagull had one of the character designers (morello) in a voice call: https://www.twitch.tv/videos/592871001?t=6h36m35s
didn't listen closely but a major red flag popped up, they don't want deterministic spray patterns (not random, learnable) because "spraying vs tapping should be an important decision"
the guy sounds like a redditor too which doesnt really help (legit said big chungus at some point)
asking SIGSEGV for some pointers, if it's nothing extraordinary, i'll try making a plugin
next, and that's on you, you're gonna have to ask who will accept running it
serveme most likely wont if there's no tangible reason to, although arie is very nice and reasonable
didn't see anything mentioning server mods in etf2l rules but logically they would refuse
pugchamp is, i believe and mean no offense, in maintenance mode so changes may be harder to get in
DiaboticalPSA: We are leaving the servers up throughout the week. Hopefully those in affected and/or quarantined regions due to #COVID19 can have another game to play. We'll be sending daily beta keys through our sign-up list at http://diabotical.com, so go get yours. Stay safe everyone!
https://www.thelocal.dk/20200311/denmark-to-shut-all-schools-and-universities-to-fight-virus
https://www.thelocal.dk/20200311/denmark-to-enter-new-phase-of-virus-battle-soon
Not looking good, sorry
I'm interested to know how the netcode works, playing in burger servers (~100/120ms) I had absolutely zero issue shooting, moving and rocket jumping.
It could mean that it's entirely client predicted (moving and rocket jumping isn't delayed) and heavily lag compensated (favor the shooter), the former is great, the latter is mostly fine until you get railed behind a corner or rocketed without seeing it being shot.
It's also possible they're blending in server-side extrapolation just like Reflex did, maybe with a different or no upper bound (Reflex has 80ms). If that's the case, then awesome.
anyone wanna import that banlist in tftv?
Blue Snowball sounds OK but is bulky (read: shit to transport) and the cable connector is absolute garbage, absolutely requiring a homemade fix (I used Blu-Tack). It also gets you flagged at airport security for a free manual check.
An XLR setup should be attainable with 100EUR and will sound better than a lot of the USB mics available.
USB AT2020 also sounds quite good.
sourceI was wondering why there was such an inconsistency in the numbers.
You're kinda comparing apples to oranges, YouTube views accumulate from when they are published, most of the TF2 player stats you're shown are fluctuating over a short span of time. I don't know of any website that keeps track of something similar for TF2 players, i.e.: how many unique players joined any server server since a point in time, the best you have is, I believe, how many people own the game on Steam, which is not very indicative.
The other thing is that YouTube is a lot more accessible than TF2, viewers may watch but not play at all.
sourceI never played rust nor have I seen a video of someone playing rust
I don't suggest self-hosting TF2 servers with the occasional DDOSer showing up every few months.
Also: NA Serveme added a bunch of premium servers when ESEA ended their TF2 league, as well as Gameye providing infrastructure that seems to be on par with what multiplayer AAA games have nowadays.
exaWhile we have not been able to give much information on this, we are planning on hosting an Invite Playoffs LAN for the second season of RGL 6v6.
What does the timeline look like?
Isn't this going to hinder players who wanted to attend Copenhagen Games?
Are you running TF2 with an uncapped framerate?