Account Details | |
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SteamID64 | 76561197975944572 |
SteamID3 | [U:1:15678844] |
SteamID32 | STEAM_0:0:7839422 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 13, 2023 at 1:30 AM |
Posts | 1959 (0.4 per day) |
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Monitor |
i didn't want to ruin it so i'll just leave it on this thread.
nsfw
sry, was a bit late on the invites. don't hesitate to start your own pre-mades!
[quote][spoiler][spoiler][quote][code][img]http://i.imgur.com/riGXIoy.jpg[/img]it's missing when you try to edit your post
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Phrakturewhy dont you do it
edit: i offered to help him if he doesnt find someone better
holy shit phrakture, how big is your soldier 101 class?
JohnMiltervilebelongs in mid to high open.
at least you're open about it.
belongs in mid to high im.
invited you. feel free to msg people to play or use the announcement feature. many people are willing to play even if you're not as good or bad as they are as long as you are from tftv.
low/mid my ass. at least mid open.
RIP Minus Frag Militia
don't use a font xhair if you want a perfectly sized and aligned crosshair.
here is the basic building block for hud crosshair construction.
"line1"
{
"ControlName" "ImagePanel"
"xpos" "c0"
"ypos" "c0"
"wide" "1"
"tall" "1"
"visible" "1"
"enabled" "1"
"fillcolor" "0 0 0 255"
http://i.imgur.com/069ap1j.jpg
the crosshair in the picture:
http://pastebin.com/raw.php?i=rLuKCucu
copy and paste below the first "{" of hudlayout.res
here's an example.
sorry, i scrapped it. didn't bother saving it. just try to replicate every single pixel with hud lines. print screen, paste into paint, zoom in so you can see each pixel.
it's actually really easy.