vile
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SteamID64 76561197975944572
SteamID3 [U:1:15678844]
SteamID32 STEAM_0:0:7839422
Country United States
Signed Up August 23, 2012
Last Posted April 13, 2023 at 1:30 AM
Posts 1959 (0.4 per day)
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#10 I want to try something: Music Production Mondays in Off Topic

i'll stream with you.

posted about 11 years ago
#91 MGE 2.0 release in TF2 General Discussion
Jstn7477vileyou always respawn at the cliff on blands spire unless both players are spawning at the same time.
I'll look into this. I have a hunch that the changes I made to the Badlands displacements (the terrain) last year may have changed the general height of the terrain by a few units, causing the original spawn points to become invalid. The number of triangles had to be reduced in the terrain because Valve designed Badlands with "Power 4" displacements that aren't supported properly in Hammer/Source SDK, causing unusually large map file sizes and preventing terrain physics calculations from being computed. I had to reduce the displacements to "Power 3" which reduced their "resolution" due to the reduced triangle count.

I'm a bit surprised nobody noticed/mentioned this sooner.

same with endif.

posted about 11 years ago
#7 Thin crosshair in Q/A Help
vanilla#2 It just made the whole thing smaller, not thinner.

#3 Where would I designate it to be a + sign? Basically at this point, I just copy and pasted an already working hud xhair section like the one you have in your post, and changed the font used (as well as defining a new font in my clientscheme.res)

the crosshair in the picture:
http://pastebin.com/raw.php?i=rLuKCucu
copy and paste below the first "{" of hudlayout.res

posted about 11 years ago
#3 Thin crosshair in Q/A Help

don't use a font xhair if you want a perfectly sized and aligned crosshair.

here is the basic building block for hud crosshair construction.

"line1"
{
"ControlName" "ImagePanel"
"xpos" "c0"
"ypos" "c0"
"wide" "1"
"tall" "1"
"visible" "1"
"enabled" "1"
"fillcolor" "0 0 0 255"

http://i.imgur.com/069ap1j.jpg

posted about 11 years ago
#8 how to make your xhair brighter than the sun in Customization
zigzterSo this is the opposite of your windowed brightness trick?

fine. but i had no idea that this was the opposite of my windowed brightness trick. i was doing my daily brainstorming of dumb hud ideas then suddenly... i thought of this.

posted about 11 years ago
#5 how to make your xhair brighter than the sun in Customization
KerchSneak preview of this crosshair used on cp_snakewater.

fake. that tricolor crosshair has never been released to the public.

posted about 11 years ago
#3 how to make your xhair brighter than the sun in Customization
profixBut why?

for years, tf2 players have been figuring out ways to make your crosshair not blend in into any environment.

posted about 11 years ago
#1 how to make your xhair brighter than the sun in Customization

okay, not really. but i present to you yet another weird and probably useless hud trick.

http://i.imgur.com/6wfqO2W.jpg

what is going on in this picture? every single thing in my game is dark except for my crosshair. now my crosshair stands out even more than it already does.

how to use:
1. go to hudlayout.res
2. copy and paste the first bolded section labeled "BLACKNESS" into your hud under the first "{".
3. go to your hud crosshair (you must use a hud crosshair for this to work) and set the "zpos" to "420".
4. adjust the darkness of "BLACKNESS": "fillcolor" "0 0 0 120" change "120" to whatever you want. 0 = transparent. 255 = black.

"Resource/HudLayout.res"
{
"BLACKNESS"
{
"ControlName" "ImagePanel"
"fieldName" "Line"
"xpos" "0"
"ypos" "0"
"zpos" "419"
"wide" "864" // MAY NEED TO CHANGE DEPENDING ON YOUR RESOLUTION
"tall" "640" // MAY NEED TO CHANGE DEPENDING ON YOUR RESOLUTION
"visible" "1"
"enabled" "1"
"fillcolor" "0 0 0 120"
}
YOURCROSSHAIR
{
"controlName" "CExLabel"
"fieldName" "HudxHairDot"
"visible" "0"
"enabled" "1"
"zpos" "420"
"xpos" "c0"
"ypos" "c0"
"wide" "27"
"tall" "27"
"font" "HudxHair"
"labelText" "4"
"fgcolor" "255 255 255 255"
"textAlignment" "center"

note: your menu, console, chatbox, quickswitch, and team and class menus will remain the same.

posted about 11 years ago
#2 Damage Indicators in Q/A Help
}
HudDamageIndicator
{
"fieldName" "HudDamageIndicator"
"visible" "1"
"enabled" "1"
"MinimumWidth" "10"
"MaximumWidth" "10"
"StartRadius" "160"
"EndRadius" "160"
"MinimumHeight" "200"
"MaximumHeight" "200"
"MinimumTime" "2"
"zpos" "-100"
}

adjust it however you want.

you can make them long, short, fat, skinny.

posted about 11 years ago
#18 ESEA S14 Moveups in TF2 General Discussion
CHE_22d not down

i'm not with big boys. 22dead.

oh dang, i don't mean to say that big boys is nothing without me.

posted about 11 years ago
#15 ESEA S14 Moveups in TF2 General Discussion
Root_Charles32Tevscongrats to all those teams who hang in there!
"hung"

kids these days...

"are hanging"

posted about 11 years ago
#82 SHOW YOUR CROSSHAIR! in Off Topic

http://i.imgur.com/MVpwCxa.jpg

posted about 11 years ago
#19 High Rollers Gaming takes S13 Championship with perfect record in News
harbleuvilelansky, the youngest person to ever win invite... and with a perfect record.i won when i was 17 too :3

but were you lansky young?

posted about 11 years ago
#13 High Rollers Gaming takes S13 Championship with perfect record in News

lansky, the youngest person to ever win invite... and with a perfect record.

posted about 11 years ago
#82 S13 LAN Pictures Thread in TF2 General Discussion

http://www.youtube.com/watch?v=Pb55ep-DrSo

it's cyzer!

posted about 11 years ago
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