it's symmetric
Account Details | |
---|---|
SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
yo map downloads aren't working
1) cl_interp 0 does not set cl_interp to the lowerst value possible. It just means that your *interp* (not the same thing as cl_interp) will be equal to to cl_interp_ratio/cl_updaterate.
2) 0.00152 is not even the correct value, it's (on normal servers) 1/66 which is 0.0151515...
3) None of this should show up in *console* for the value of cl_interp (which is what they're talking about!) if cl_interp actually gets set to 0.
sidestepit is supposed to be like that
cl_interp 0 sets your interp to lowest value possible
TJBwhenever I type in cl_interp. It's like 0.00152
check *all* of your configs
keep in mind that your interp cannot go below 1/updaterate anyways (unless a server is misconfigured)
I replaced "ControlName" "CTFImagePanel" with "ControlName" "ImagePanel" and it stopped reverting. Don't need help anymore, but posting the solution because internet etiquette.
EDIT: A better solution is (if possible with the control -- it is for mine) to give the control a unique name and disable the original one.
1) I join a new map and see this: https://dl.dropboxusercontent.com/u/1811521/fdwfd2.jpg
2) I run hud_reloadscheme and see this: https://dl.dropboxusercontent.com/u/1811521/dfwd1.jpg
I don't change the image source or even the file referring to the image being drawn in the meantime, it just changes back to the default image (which isn't referred to in my custom HUD's files at all) for no apparent reason. What gives? I can't work on my HUD like this :(
this is what seems to be resetting:
"TimePanelBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "TimePanelBG"
"xpos" "35"
"ypos" "9"
"zpos" "2"
"wide" "38"
"wide_lodef" "90"
"tall" "23"
"tall_lodef" "38"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/bluetrans2"
"teambg_1" "replay/thumbnails/bluetrans2"
"teambg_2" "replay/thumbnails/redtrans2"
"teambg_3" "replay/thumbnails/bluetrans2"
"scaleImage" "1"
}
redtrans2/bluetrans2 are custom textures, 50% opacity flat red/blue colors
rocket had the same explosion sound as stock iirc
make sure you don't have "suppress" checked next to your push to talk key, that keeps it from registering in other applications
i don't get it
what the hell is going on
someone posted a hud that's just very derivative of others and he's getting shat on? can't we at least talk about something other than whether being heavily derivative without going out of your way to advertise such is inherently good or bad? that's completely useless.
abyssus is literally a deathadder without side buttons and a different case
hookyIf you're playing in windowed mode, you have vsync on. Without 3rd party tools that are banned in leagues, you can't turn it off on AMD/ATI cards as it's forced in Windows 8 and the drivers cannot turn it off at the OS level.
Also forced on win 7 unless aero is disabled, just for the record.
JukspabearodactylExcuse me for my ignorance, but how big exactly is a "hammer unit"?One hammer unit is 0.75 inches.
http://i.imgur.com/9dJJC2v.png
hammer disagrees