wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#140 not just map tweaks, weapons too in TF2 General Discussion

to make damage breakpoints inconsistent

which is kinda gay imo

posted about 11 years ago
#10 New Mice? in Hardware

You can find an abyssus for $30 if you're just willing to spend the extra 10. Wonderful mouse for the price point, but if you get one that's too old it'll have firmware with jitter issues; just return it and get a different one in that case.

posted about 11 years ago
#50 not just map tweaks, weapons too in TF2 General Discussion

move pistol health buff to BFB
put set health buff on shortstop
profit

posted about 11 years ago
#51 croissant in Map Discussion

Are these any good? I came up with a more specific suggestion as well.

https://dl.dropboxusercontent.com/u/1811521/gwash.jpg
https://dl.dropboxusercontent.com/u/1811521/cp_croissant_rc80005.jpg
https://dl.dropboxusercontent.com/u/1811521/cp_croissant_rc80000.jpg
https://dl.dropboxusercontent.com/u/1811521/cp_croissant_rc80001.jpg
https://dl.dropboxusercontent.com/u/1811521/cp_croissant_rc80000-2.jpg
https://dl.dropboxusercontent.com/u/1811521/cp_croissant_rc80003.jpg
https://dl.dropboxusercontent.com/u/1811521/cp_croissant_rc80002.jpg

posted about 11 years ago
#5 Are we doing A/D wrong? in Map Discussion

is gorge too big

posted about 11 years ago
#30 koth_bunkalow (ultiduo map) in Map Discussion

Got b2 up.
https://dl.dropboxusercontent.com/u/1811521/koth_bunkalow_b2.zip

- Made spawn exits into mini-highground
- Added one-way window to look out of spawn
- Added a cover thingy to secondary spawn exit

Everything was requested from playtesting. Not content with my window texture; does anyone have a good one for the wrong side of a one-way window with the chickenwire in it? I can make my own better, but it would be nice to use a good one if there already is one.

Will update screenshots later.

posted about 11 years ago
#48 croissant in Map Discussion

One of the apparent problems with cp2 is that there isn't a proper flank into it.

Gullywash has the hallway, and if you really don't want to come out right onto the minispire, you can go into the lunchbox room in their base and come up out river into the minibattlements.
On Badlands, you can go down valley and pop around a corner, then go above or below the bridge or jump up into battlements; As well, there's a kind of flank through house into a popular forward hold position.
On Process, you can come out onto battlements or below battlements or out of sewer.
On Granary, you can come up dropdown or out of yard and come up on the minibats or just pop out the lower back right corner (description is oriented facing mid), or just pop through that little Z connector on the yard side of the point.

All these flanks are useful: the short ones are dangerous and the long ones are safer and easier to have engagements inside fof.

On Croissant, the main choke into second is the bridge; under the bridge isn't especially useful, because the exit ends of its pathway are simply too far out of the way and parallel to the choke path to begin with. That's OK because it's so short. Then for the "long" flank you have this massive sightline on the beach. A sniper can see all the way to the chokepoint that comes out into the beach. Now, with the addition of this cover, it should be significantly harder for an offensive snipe down beach, giving it pure flank status. This is bad because it's a massive defensible sightline.

EDIT: freudian slip, fixed

posted about 11 years ago
#62 so process is an official map now in TF2 General Discussion

a couple people are upset the maps got in while others didn't because standin and especially process are "not polished" and don't "innovate" at all

:V

posted about 11 years ago
#21 is there any new mainter of fps cfg's? in TF2 General Discussion

or

he could have had previous knowledge that stabby's fps config is not in fact topical

in which case stopping reading at "stabby" would be perfectly 100% legitimate in no bad blood.

posted about 11 years ago
#56 so process is an official map now in TF2 General Discussion

Dear Valve:

The #1 best thing you could do for competitive mappers (IMO) is give us Some Way to make solids that block bullets, rockets, pipes/stickies, flames, etc normally, have splash and bullet decals made on them, and yet let splash damage through. Let me make an ms paint diagram explaining what we can do for stairs right now in TF2, vs. what I want:

https://dl.dropboxusercontent.com/u/1811521/afwd12.png

Should we put together a "splash damage" github bug, with explanations for why mappers are doing things either way and how there isn't a particular middle ground? To shoot down certain potential alternatives, ie: invisible displacement clips with ray collision turned off; rockets still go right through those.

posted about 11 years ago
#3 is there any new mainter of fps cfg's? in TF2 General Discussion

yes he was asking if there's a new maintainer for chris's fps configs

posted about 11 years ago
#2 Will playing on multiple monitors increase the FOV in Q/A Help

Up to a point, and depending on server settings.
https://dl.dropboxusercontent.com/u/1811521/fov.html

posted about 11 years ago
#6 Fullscreen vs Windowed noborder mode? in TF2 General Discussion

#5 not real gamma :(

posted about 11 years ago
#29 o my esea in TF2 General Discussion

#30 more like "if we're fucked we have to be ready to do something about it" then "lol let's all quit esea"

posted about 11 years ago
#47 What's your typing speed? in Off Topic

95+ WPM
made some mistakes but went to fix them, probably a problem
i type faster on well formed normal sentences than this though, on a per key rate, probably not a per word rate though because longer words

posted about 11 years ago
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