#pullAnAllNighter
Account Details | |
---|---|
SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
Having a mouse polling rate below your refresh rate will in fact cause stuttering. Just being above it will be fine, but to get the maximum benefit it should be above double your visible framerate (has the same effect on mouse smoothness as reducing the visibility of tearing by increasing rendering framerate). Normal mice have a 125hz polling rate, which is over double 60fps.
same with pyros goddamn
cl_interp 0.05 or 0.0335
cl_interp_ratio 2.2
Oh my gosh! Did I say backpack.tf? I meant to say backpoke.tf! I work there as an admin, and please feel free to check it out here. If I have offended you in any way please feel free to contact me and I will give you a voucher that you can redeem for 5 buds on our website.
yes
The default interp settings are ratio 2 and interp 0.1. I don't know why the wiki disagrees with that.
interp_ratio 2.2
interp 0.033
if you get bad hitreg with that, use interp 0.05
That's not the point of our PUGs. The point of our PUGs is to come up with a /system/ that people like, not weapon data; the weapon data is valve's job.
"Standard 6v6" should be the name of our 6s page because naming it "6v6" is the same thing as calling Highlander "9v9".
Throwing that out there for whoever wrote that the "Standard 6v6" page should be merged into the "6v6" page.
#244
I was getting it and logged back into twitch, had to reset my password though
can't connect to chat 8(
also squirrely's a lot louder than the others
try importing it with mipmapping disabled
other than that you just have to get the "wide" and "tall" just right for your resolution, iirc it's something like 480/height*imageresolution