wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#3 cp_derecho (5CP) in Map Discussion

gullywash 2.0

posted about 11 years ago
#5 Cp_ediffice cap/spawntimes in Map Discussion

IIRC control points stack indefinitely.

posted about 11 years ago
#6 Quick Scripting/HUD question in TF2 General Discussion

#5 depends on what element the HUD crosshair is on.

posted about 11 years ago
#3 Quick Scripting/HUD question in TF2 General Discussion

by any chance are the first and last "s part of the script in your config

because if they are that would explain why it doesn't work and you should remove them

other than that though it's intended behavior that you can only see scoreboard and debug overlays like netgraph and cl_showfps when the scoreboard is up

posted about 11 years ago
#26 What FPS should I play at with 60hz monitor? in TF2 General Discussion

#24
There's a bunch of source engine technical shit that's important, but the most obvious and plain reason is that disabling vsync (which you *should* do in a game this fast) allows for tearing, and the higher your framerate is the less visible tearing objectively is (because there's less time between any two frames that are torn together).

posted about 11 years ago
#31 esports in Esports

why do people think that "downtime" in spectator FPSs is a bad thing

posted about 11 years ago
#22 What FPS should I play at with 60hz monitor? in TF2 General Discussion

#21 on some weird setups vsync doesn't cause much noticeable input lag at high framerates. so it's worth the benefit of the doubt

posted about 11 years ago
#20 What FPS should I play at with 60hz monitor? in TF2 General Discussion

vsync almost always causes input lag in directx games

FunkySOUPIsn't it better to cap your fps if you use accell?

yes, if you use ingame accell you need to cap at or below the lowest framerate you hit during fights or the accell will fuck up

posted about 11 years ago
#21 JonTron left GameGrumps in Off Topic

ARIN PLEASE CONTINUE SEQUELITIS ;_;

posted about 11 years ago
#14 What FPS should I play at with 60hz monitor? in TF2 General Discussion

capping jitters for some people but doesn't jitter for others
it's hardware or OS related

posted about 11 years ago
#15 tf2 rates in TF2 General Discussion
delpoThe interp is the "optimal" setting for hitscan.

. . .

cl_interp_ratio 1

no it's not
http://teamfortress.tv/forum/thread/1491-what-interp-is-the-best

Comangliacl_smoothtime .01 basically means for 10ms the client will smooth out movement of other players based off of server updates

no it doesn't
http://teamfortress.tv/forum/thread/8632-cl-smooth-0-or-1

posted about 11 years ago
#17 cp_nightwatch_72 in Map Discussion

they're noclipped

posted about 11 years ago
#12 cp_nightwatch_72 in Map Discussion

last is long as granary but with defense having a height advantage too :(

posted about 11 years ago
#5 tf2 rates in TF2 General Discussion

cmdrate and updaterate should be below your fps, just in case on one of the things tf2's engine does doesn't work the way we expect it to. other than that you just want them as high as possible.

// rates etc:

// Good connection
//cl_cmdrate 66
//cl_lagcompensation 1 // DO NOT EVER CHANGE THIS
//cl_pred_optimize 2   // DO NOT EVER CHANGE THIS
//cl_smooth 0          // Reset these to defaults if you don't like how the game acts when you rocketjump or get knocked around
//cl_smoothtime 0.01   // Reset these to defaults if you don't like how the game acts when you rocketjump or get knocked around
//cl_updaterate 66
//rate 60000

// Bad connection
//cl_cmdrate 40
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000

// interp settings:

alias net_harsh "cl_interp 0; cl_interp_ratio 1"
// You should use this for projectiles, the flamethrower, and feigning.
// On LAN, this setting is king.
// If you have a 120hz monitor, you might want to increase the 1 to something like 1.2. I don't know. Try it out.

alias net_harsh2 "cl_interp 0.0182; cl_interp_ratio 1.2"
// Use this instead of the above if you experience rockets "warping" through scouts, or microstuttering animations

alias net_normal "cl_interp 0.033; cl_interp_ratio 2"
// Use this in most cases, or if you don't know what else to pick.

alias net_soft "cl_interp 0.05; cl_interp_ratio 2"
// This is the safest "comp" setting. If you're experiencing trouble, use this. If you still have trouble, go back to defaults.
// Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons.
posted about 11 years ago
#28 koth_bunkalow (ultiduo map) in Map Discussion

I fixed it, same URL, just redownload. For real this time.

posted about 11 years ago
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