wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.4 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#64 Rainbow Konr wings for everyone:Image to crosshair in Customization

I tried to have some fun.

http://i.imgur.com/wZs7AyY.png

posted about 11 years ago
#46 Help reporting art theft? in Off Topic

>makes stupid responses to people who aren't very serious
>doesn't respond to stuff he can't retort

posted about 11 years ago
#7 FPS in TF2 General Discussion

the higher the framerate, the higher quality the temporal motion blur is that some video editing softwares use to pull down video FPS

posted about 11 years ago
#8 weapon ban pugs and info for valve? in TF2 General Discussion

I read that as >no PUG groups that I'm aware of actually tried realistic systems like [ones I personally like]
Very good point that people were looking for the wrong stuff though.

posted about 11 years ago
#65 Scout v Soldier Discussion in TF2 General Discussion

at lower skill levels it's easier for soldiers to outplay scouts

at middle skill levels it's easier for scouts to outplay soldiers

at top skill level they're essentially even

at any rate if they perform equally well at the same exact skill level then they're gonna come out even

this applies to the "I'm gonna kill you" matchup though, not whether one is more or less annoying than the other or what tactical advantages they have over the other or how the balance works in 6s

/opinion

posted about 11 years ago
#10 Cp_ediffice cap/spawntimes in Map Discussion
DrPloxowareyaIIRC control points stack indefinitely.incorrect.
Most of them are set up so that after a certain point, you lose "effective" time. like <1 second time lost, or over x5 on steel E.

Having diminishing returns has nothing to do with whether or not stacking forever does in fact have returns.

posted about 11 years ago
#35 Rainbow Konr wings for everyone:Image to crosshair in Customization

http://doodlesstuff.com/?tutorial=tf2hud

This is pre-steampipe, as evidenced by the gcf references (EDIT: and date).

image - the path and name of the image used in the control. The path is relative to the tf/materials/vgui folder. I strongly advise you not to use custom images on the in-game hud as sv_pure servers will disable them (sv_pure is a server setting that disables custom content, used as a preventative measure to cheating).
posted about 11 years ago
#33 Rainbow Konr wings for everyone:Image to crosshair in Customization
the301stspartanI think this sentence is implying that it should not work with sv_pure in the present as well and that something is wrong because it does.
Is it just me or am I derailing my own thread with an idiotic discussion about semantics?

Yes, yes, and yes. I specifically said that it seems like a bug that this works; that has nothing to do with whether or not it actually does in fact work or not. You were way too defensive about that.

Rainbow damage numbers are theoretically possible with several custom fonts that have sliced copies of the numbers.

posted about 11 years ago
#15 Rainbow Konr wings for everyone:Image to crosshair in Customization
the301stspartanErm. You said it would not work in sv_pure 2.

No. I did not.

posted about 11 years ago
#13 Rainbow Konr wings for everyone:Image to crosshair in Customization
the301stspartanSo new ones don't work with sv_pure 2?

That is completely different from what I was talking about.

posted about 11 years ago
#10 Rainbow Konr wings for everyone:Image to crosshair in Customization

Not old ones, at least they didn't work in comp.

posted about 11 years ago
#8 Rainbow Konr wings for everyone:Image to crosshair in Customization

That image *is a texture*. sv_pure is a directory structure based whitelist, and sv_pure 2 is supposed to force *everything* that isn't *specifically* meant to be be universally allowed (custom HUD scheme files) to be the default. Not working on fresh/new files sounds like a bug.

posted about 11 years ago
#6 Rainbow Konr wings for everyone:Image to crosshair in Customization

IIRC TF2 didn't used to allow this with sv_pure, so it might be a steampipe bug.

https://github.com/ValveSoftware/Source-1-Games/issues/887

posted about 11 years ago
#21 cp_derecho (5CP) in Map Discussion

>This is more of an asetichit thing than anything but maybe make the point on the top since it easier to tell what team has control of the point from any angle (inb4 just check the HUD).

I'm pretty sure you can't do that without a custom model for it, or you'll be moving the holographic thing on the center of the point upward. They could make the upper part of it windowed though.

posted about 11 years ago
#6 Rogue Legacy! in Other Games

roguelite is a euphemism for roguelike-like in case anyone didn't get it
rad game

posted about 11 years ago
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