#18:
Nothing perfect, but there's some general stuff I learned from people studying quake and tf aimbots (humanized ones)
- Inhuman consistency (keeps doing the same things with the same level of success, no overall variation)
[that is, if they keep landing the same kinds of twitches and twitch the same way all the time. if they never have highlights or bad skill moments. if they always do really well right when they're gonna get fucked over. just examples of the underlying idea. this is an extremely specific underlying concept and I just want to make sure people know I'm not saying "they always do well".]
- *Extremely* high accuracy in general with really really really really bad movement
- Perfect tracking
- Crosshair following extremely subtle movements on the target all the time which a legitimate player wouldn't consistently be able to focus on
- Constant sub-100ms reflexes (really hard to tell because of how lag compensation works in spectating. be wary of isolated instances because real people can have special prediction.)
obviously anything that can identify a hack w/ visual testing is iffy, and different things are worse or better at telling and depending on the person doing the test different methods can be essentially subjective.
When someone is using a naive/simple aimbot though it's just fucking blatant.