Eric has just confirmed that the attempt has been scrubbed for the day.
Account Details | |
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SteamID64 | 76561198040048374 |
SteamID3 | [U:1:79782646] |
SteamID32 | STEAM_0:0:39891323 |
Country | Canada |
Signed Up | November 18, 2012 |
Last Posted | November 14, 2024 at 5:55 PM |
Posts | 847 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | 6 |
Raw Input | |
DPI |
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Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | ASUS ROG Sica |
Keyboard | |
Mousepad | |
Headphones | |
Monitor | BenQ XL2430T |
park- Amplified train engine soundThank god man
Via HLDS:
Valve- Fixed the scoreboard not displaying the proper images for players Jungle Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A
Rumor has it:
- This update is not out yet but is expected to be at some point probably today
- An additional note from Eric Smith: "We're holding off on this while we fix a problem we found during testing. We're not sure when it will be ready yet."
- This update has been scrubbed for today: "It’s not going to happen tonight. We’ll see about releasing it tomorrow."
Via the CS:GO blog:
Valve[CSGO]
– Operation Hydra has come to a close.
[GAMEPLAY]
– Added Wingman and Flying Scoutsman to the available game modes.
– Wingman changes:
— Added Wingman-exclusive skill groups for better matchmaking in Wingman.
— Added ability to select maps.
— Added Nearby Lobbies for Wingman.
– Moved Arms Race and Demolition into War Games (with Flying Scoutsman).
– All War Games are now maxplayer 12.
[MAPS]
– Updated maps available in Classic Competitive:
— Mirage, Cache, Inferno, Overpass, Cobblestone, Train, Nuke, Dust II, Canals, Office, and Agency.
– Updated maps and map groups available in Classic Casual:
— Dust II
— Defusal Group Delta (Mirage, Austria, Inferno, Shipped, Cache)
— Defusal Group Sigma (Cobblestone, Train, Overpass, Nuke, Canals)
— Hostage Group (Agency, Insertion, Office, Italy, Assault)
[PRIME]
– Matchmaking now uses the Trust Factor by default. In the short term, players with Prime status can still choose to match using the old system.
Rumor has it:
- RIP Operation Hydra - May 23/24, 2017 - November 13/14, 2017
- Skill group icons have been given a refresh: https://github.com/SteamDatabase/GameTracking-CSGO/commit/0e457516ba13817a45b6c2a1d262fe7d0599bcbc
- /u/MJuniorDC9 has compiled them all into this post for your convenience
- Wingman icons use these same designs, difference being its background as seen here and here
- Item schema update, with images for 2018 Service Medals. Six levels in 2018, we had 7 this year: https://github.com/SteamDatabase/SteamTracking/commit/f2acc0d7a3123f24eda5f85cf04e4ec9f2eab003
- Not directly part of this update, but FYI: this week's usual weekly Steam outage was pulled ahead to today to add support for 13 new currencies on the Steam platform, including Argentina's peso, Israel's shekel, Poland's zloty, and others. See the full list of new currencies added here from the friends at SteamDB
- Size is ~55 MB
Stochast1cCornpop16wickedplayer494- Scream Fortress IX continues for a little while longer, but get a move on! Expiry dates have been added to the contracts in the ConTracker.
Anyone know what these dates are? I've been stuffed with midterms the past 3 weeks so haven't been able to do too many. Last midterm's tomorrow tho so hopfully still time for me to grind them out.contractsExpires 2017-11-09 00:00:00
No idea what timezone they are referring to, probably PT, so they really didn't extend it that much.
Just found out it's based on system time. You can set it back a day and the game won't even question it even if you do it while it's running.
Via the CS:GO blog:
Valve[ Dust II ]
– Increased overall luminance 20% for all Kasbah materials and models for visibility.
– Fixed missing textures on some polygons of tarp model.
– Fixed flashbangs not blinding player through chain-link fences.
– Fixed edging around Kasbah alcove window which had shadowing artifacts.
– Adjusted penetration value for wood doors.
– Fixed wallbang values on Mechanique Generale.
– Fixed ambient lighting values at CT spawn entrance.
– Smoothed out clipping on block stack at Mid.
– Fixed some models that were embedded in the ground.
– Fixed dev text on loading screen.
– Fixed cover props at B site that would expose player feet.
[ Audio ]
– Streamlined audio settings so players have a consistent experience. Replaced HRTF and occlusion-specific settings with an option to disable 3D audio effects, to allow compatibility for players who have conflicting audio processing occurring on their audio hardware.
– Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.
[ GAMEPLAY ]
– removed holiday cheer.
Rumor has it:
- Valve keeps swapping Dust 2's thumbnail in favor of a new one. Are we gonna have to have a vote to decide which to settle on? https://github.com/SteamDatabase/GameTracking-CSGO/commit/2b6bdc45b8abd538cba6dd21b5d30117d4c5ad31
- Hurry! This If you're reading this by now (which is about 12 AM CST), Hydra passes are now off sale, and can no longer be bought in gameis will probably be your LAST chance to get a Hydra pass at 50% off before it goes off sale!
- Size is ~80 MB
Via the Steam store:
Valve- Fixed a bug related to The Fortified Compound and lighting arrows
- Updated the RGL.gg Pick/Ban Prolander Participant tournament medal so it can be painted
- Updated the localization files
Rumor has it:
- Scream Fortress IX continues for a little while longer, but get a move on! Expiry dates have been added to the contracts in the ConTracker.
- Expiry dates are based on system time. If you need extra time, set your system date back a day and cross your fingers that you'll find other people that did the same thing (but be mindful of background programs that might be sensitive to sudden time and day changes)
- Bonus duc-I mean, localization files!
- Size is ~15 MB
Via HLDS:
Valve- Fixed an exploit where players were getting out of bumper-car mode and ghost mode on Halloween maps
- Fixed a rare client crash related to community server mods
- Fixed not seeing the new flamethrower effects on some machines
- Fixed not being able to jump after zooming with The Classic
- Fixed the bite bodygroup for The Second Banana
- Fixed The Rescue Ranger not drawing its attached screen properly
- Fixed The Saxton not cloaking properly
- Fixed a Pyro melee animation bug
- Fixed a client hitch related to the backpack
- Added new drop plates for The Fishcake, The Dalokohs Bar, and The Buffalo Steak Sandvich
- Updated the Taunt Unusualifier 'Inspect' screen to display the unusual effects it will roll against when used
- Updated the localization files
Rumor has it:
- Reminder: you have through the 8th to enjoy Scream Fortress while it lasts!
- Bonus localization files! https://github.com/SteamDatabase/GameTracking-TF2/commit/592e8e4350264602a7a3ba3cc89dd4495800a3e3
- Not directly related to this update, but you should know: there's scattered reports of people either being tossed into matches far away from their usual region or not being able to get any at all after this week's usual Steam weekly outage
- Size is ~20 MB
Via HLDS:
Valve- Fixed a client crash related to the Mann Co. Store
- Fixed server crash related to the ConTracker
- War Paints directly purchased with Blood Money in the Mercenary Park Gift Shop and the Dragon Slayer come as Factory New again
- Existing War Paints and weapons affected by yesterday's change will be fixed-up in the coming days
- Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
- Fixed the Festive Jag not drawing the lights
- Fixed a bug related to the Razorback and touching a resupply closet or respawning
- Fixed the Mantreads description for reduced airblast vulnerability
- Fixed bots constantly respawning during Training mode
- Fixed bots constantly respawning when tf_bot_force_class is set
- Fixed a case where bots would constantly respawn if tf_bot_spawn_use_preset_roster was disabled
- Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable bot reselecting their class while in spawn rooms
- Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers
- Fixed the War Paint icons in the Steam Community Market
- Known issue: War Paints still show as blank and with zero quantity in search results
- Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine
- War Paints now have individual listings on the Steam Community Market
- Outgoing party invites now get a notification panel
- Updated cp_badlands
- Disabled collision on a bunch of props (mainly lights/lamps)
- Reduced attackers' spawn advantage by 1 second when working on final control point
- Upgraded the small ammo pack to medium in the yard (on the porch)
Rumor has it:
- What you see above is what you're getting, model updates and string fixes: https://github.com/SteamDatabase/GameTracking-TF2/commit/6d9a901768edc63a2e9f96dbb0f9efda960942e6
- Size is ~35 MB
Via the CS:GO blog:
Valve[ GAMEPLAY ]
– Added holiday cheer.
[ AUDIO ]
– Enabled new audio occlusion system for all players.
– Set Audio output to “Stereo headphones (HRTF)” for all players next time they start CS:GO.
[ MISC ]
– Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client
names are enforced to be the tournament registered player names.
Example file:
“Names”
{
“765611979849XXXX” “Official Player Name”
“765611979800YYYY” “Other Player Name”
… etc.
}
Rumor has it:
- Users are reporting that snd_occlusion is now protected by sv_cheats, so there is now no way to disable it online now that it's enabled for all
- Additionally, translations from Translators Like You - Thank You
- Not necessarily part of this update, but FYI: several currency conversion rates have been updated as part of a Dueling Fates-related Dota 2 item schema update - see here for full details (for a lot of people, some stuff will be a bit cheaper, but not all stuff will see cuts to their prices in all currencies)
- Size is ~10 MB
Via HLDS:
Valve- Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection
- Updated the Taunt Unusualifier to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event
- Updated War Paints purchased from the Mercenary Park Gift Shop so they use all wear levels
Rumor has it:
- Local syncs of the item schema and recent Steam Datagram system configuration changes, and more translations from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-TF2/commit/f40efb4e584dbed51f12c028cec15a5de4d66254
- Size is ~15 MB
All_Over_RSis that a map fix i see?
Yes.
Via HLDS:
Valve- Fixed a client crash related to weapons with effect meters
- Fixed a bug with the main menu sometimes displaying two character images at the same time
- Fixed the recharge rate for the Fishcake
- Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode
- Fixed flamethrowers not damaging buildings at close distance
- Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
- Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry"
- Reduced the number of times "Get 5 kills with The Back Scatter in a single life" needs to be scored to 3
- Updated pl_badwater to improve hit detection around some of the staircases
Rumor has it:
- Notes were missing from the 10/27/17 (10/28/17 UTC) update - these have been amended into and can be found at the thread for that update
- GameTracking tonight is mostly a bore, but here it is anyway
- Size is ~25 MB
Via HLDS:
Valve- Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event. This applies to all cosmetic cases.
- Fixed all classes doing 3x damage when landing on enemies
- Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills
- Made it easier to score "defend an objective" style Contract objectives
- Lowered the requirements for the Amputator Contract's bonus objectives
- Fixed a case where players standing directly in front of the Pyro would not get burned
- Fixed a bug related to the Medi Gun and changing class/loadout while being healed
- Updated Mann vs. Machine
- Removed the "Faster recharge rate" upgrades from The Dragon's Fury
- Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury
------------------------
Amended from the 10/30/17 (10/31/17 UTC) update:
Valve- Fixed the new airblast not honoring airblast vulnerability modifiers on Mann vs. Machine bots
- Fixed the new airblast not benefiting from the airblast force upgrade in Mann vs. Machine
- Fixed The Mantreads not properly granting airblast resistance
Rumor has it:
- Size is close to 10 MB
http://www.teamfortress.com/post.php?id=34054
https://steamcdn-a.akamaihd.net/steam/news/34054/sf2017_blog.png?t=1496190709
TF2 TeamPlay your favorite classic Scream Fortress maps alongside Jungle Inferno! We've added free Halloween contracts and rewards to the ConTracker! Scream Fortress IX runs through November 8, 2017.