wareyaNo, it uses the higher value between cl_interp and cl_interp_ratio/cl_updaterate.
Sorry if you had just misspoken.
ya that's what I meant. :)
wareyathe settings it means are cl_interp_ratio 1, cl_interp 0.033
Technically, cl_interp_ratio 1, cl_interp 0.033 means cl_interp 0.033 and ratio 2.2 also means cl_interp 0.033.
it can be misleading for some people is what I mean, not that it's wrong^
because he was asking about cl_interp_ratio being limited to 1 in ESEA, which is a different from the ratio 2.2 you're talking about
wareya>This clamps what the client sets.
It doesn't clamp cl_interp. That's the whole problem. People can have as high of interp as they want. Like I said, source doesn't actually have enough restriction settings to be meaningful.
k thats what I thought^^
athairuswonderland---snip---
1. Sure, why not? It doesn't really matter
2. That sv defines the maximum lerp clients can use. 2 * 15ms = 30ms max lerp with that setting, regardless of how it's set (cl_interp vs cl_interp_ratio)
3. Units, bro. Units. 2 seconds * 66 ticks/s gives 132 ticks, which means nothing in this context. The second one is the one I'm talking about.
1. (rate) because you can lag/get dos'd from the server. If it uses that much bandwidth something is wrong and you don't want to let it.
2/3. (sv settings) I only asked about the calculation because I was confused when you said it limits your lerp. your post couldn't be right unless my math was wrong. I know I can use 100 lerp, 67 updaterate, on default sv_client_max_interp_ratio (5), but the math says 14.9*5=74.5ms.
so sv_client_max_interp_ratio can't limit cl_interp/lerp is what I was getting to