i guess this lol
https://www.youtube.com/watch?v=jQqb89QpSA0
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Last Posted | July 25, 2024 at 7:48 PM |
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Puoskariwonderlandin one post you state the best sensitivity rangeYeah fair enough but I did state it isn't any scientific exact number, I just gave a direction if you want to purely track from my own experiences, if tracking is what you feel most comfy with, I was unclear about this sorry.
It's somewhat obvious that there's a point where a fast sens will limit the capability to purely track precisely at mid/long range and where a too slow sens will limit your ability to keep track in close range. I definitely meant to say this if you want to purely track.
I wrote my posts in a hurry and was a bit disrespectful and unclear, sorry about that. I guess we can agree that players should choose a sens/way of aiming they feel comfy with, be it pure tracking, flicking or the combination of both.
no worries my man, i was in a bit of a mood yesterday anyways
PuoskariwonderlandI didn't say anything about sensitivity but nice one.Nor did I say that you said so. What I said was telling someone the best way of aiming on scout is like saying what is the best sens, it's stupid. You should play with what you're comfortable with, some are more comfortable with flicking, some on tracking. If you just force yourself to do something that's supposedly "the best way" but you're not comfortable with at all you might not improve at all. As you said, personal preference.
Oh please, tell me about accuracy in quake while entirely tracking being worse, I just told in the separate post that entirely tracking isn't ideal at all in quake, because you have to give up your movement a bit every time you want to aim, while also you have to use projectiles which you really want to flick if you want to actually hit something and react fast where to shoot.
EDIT: I can't care enough to think my head through every scout's aim in prem/invite to remember whether some actually just entirely flick aimed or all flick+track, but I have a feeling that most of the top competitive flickers' aims have developed into the track+flick, the ones with slower sensitivities at least.
in one post you state the best sensitivity range, then in the next post you write saying a certain sensitivity is best is dumb. I glazed over the rest.
my quake point just look at great aimers, 45%LG 65-70% rail.
pure tracking aim is much harder and lower accuracy than track + flick.
every really good scout does tracking + flick, because its the optimal style.
like what is your argument, are you actually trying to tell me you should aim with only flicking or only tracking with a shotgun? its not personal preference, that is straight up bad.
honestly don't even answer, I didn't want to write more than a one liner in this thread tbh cause its basic. and you are entitled to your own opinion like I am and everyone else.
wtzfuck u drifta
mirelin said so it must be right
wonderland u dont even play this game why r u shit talking people
like theres no reason to be a cunt you washed up bball main
d4nnyFeel free to change them or shit talk me
he's literally begging to be shittalked, what would tf.tv be if we didn't oblige.
now as for you being a cunt who knows why? I have no idea just like I have no idea who you are
d4nny I myself can crouch jump perfectly and I am a soldier main but i felt that this could be benificial to some.
why you lying just admit that you suck ass at a dead game and make 3 button scripts to do the work of 2 buttons because your monkey brain can't figure out how to jump with a button that isn't spacebar or how to press two simultaneous keys.
capnnofapnI dont have the tools to figure out exactly how far to the right or left from the center of the screen 15 degrees is from where you're sitting, but if the depictions of the methods used in the study are accurate then I wouldn't be surprised if we do shift our eyes 15 degrees or more.
that's not hard to figure out just use some trig.
if you sit 2.5 feet away from the monitor then tan(15deg) = x/30
so a 15 degree cone would be 8.04 inches of the screen. you can double it if you want 15 degrees in each direction.
I kinda doubt that study though. I mean you can just look at the corner of your monitor and do the dominant eye test. for me its still more biased to my right eye.
PuoskariThere isn't the best way to aim on scout, it's personal preference, it's way more important in order to get really good to actually practice the way of aiming that's comfortable to you. Saying that isn't far from saying that certain sensitivity is the best for aiming on scout, which is dumb as well.
cool story. I didn't say anything about sensitivity but nice one.
you will never hit the same accuracy with pure tracking as someone who tracks + corrects every shot (go test your accuracy in quake if you don't believe me), and flick only will lose you a lot of consistency. little flicks are more accurate than big flicks that should be obvious.
but whatever personal preference bro
every weapon has an optimal aiming style. tracking with small flicks is the best way to aim on scout.
capnnofapnBasically, the main finding was that people's dominant eye shifts based on what degree they're looking at. They also stated that the switch in dominance is pretty abrupt so Its pretty easy to see how this could have an impact on somebody's ability to aim in TF2 when you consider how players constantly shift their angle of view while tracking and therefor shift their eye dominance.
but you don't actually shift your angle of view. enemies remain in the center of your screen when you are tracking them.. you always aim at the center of your screen.
the angle of view of you character within the game doesn't matter, only your angle of view in real life which doesn't really change.
edit: posted this without refreshing above post, but along the same lines of what rent said
for demo jumping you should do it on low ping. zero is best but up to like 35 is fine. it will be a lot easier to learn air pogo because you can see the stickies. being a good demo jumper on high ping is extremely difficult, you have to know all the timings relative to your velocity etc cause you cant see shit.
for soldier the timing is pretty much the same online and off, I would play online. the timing of syncs is the main thing that you have to be consciously aware of (higher ping = synced rocket is going to hit sooner than it looks, so jump earlier. if falling you have to fall further past the rocket before shooting, this is because of lag compensated movement putting your viewpoint ahead of where you actually are on the server). the other thing is on 0 ping you see every rocket explosion, its not good for your eyes, so on lan I would disable explosions or use like 20ms of fakelag.
LyreixI get really frustrated when a soldier on highground uses his shotty to deny my jumps right after I respawn instead of using rockets
is there anything redeemable at all in that
yeah, it teaches you how to jump vs hitscan. you can also bait him cause highground is not an advantage until he takes out rockets.
I thought de_inferno was replacing cp_badlands in active duty
Quest_yoholy shit he tried to defend himself ? what the fuck
just digging himself a deeper hole