yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#22 Shit that shouldn't happen in matchmaking in TF2 General Discussion
mafia_is_mafiaOverwatch has the opposite problem.

Everyone complains that it sucks to solo queue because anytime you get queued up with a 6 man stack its very hard to win. TF2 took the other path, ensure solo queues play mostly solo queues but that screws up people who play in parties.

for the record blizzard attempted to do the same thing with overwatch but sucked at it. it's supposed to match identical size parties - so, for instance, a party of 2, 3, and 1 will go up against another party of 2, 3, and 1. it doesn't work in practice though because blizzard set wait times where the matchmaker would just pair you up with odd teams if you waited too long. valve doesn't have such a timer... hence the even longer wait times for larger groups, on top of the already absurdly long wait times that Jill called a bug.

posted about 8 years ago
#7 can we still use viewmodels now? in Q/A Help
fnmIf it's an option in your advanced settings

not anymore :^)

posted about 8 years ago
#67 Overwatch HUD in Customization

Do all of the custom images actually work okay with sv_pure? If so how did you do them?

posted about 8 years ago
#9 Favorite Vacation? in Off Topic

currently on an island off the coast of maine called Vinalhaven. favorite place, come here almost every year

posted about 8 years ago
#265 yayahud in Customization
HonsterNot really a big deal but I noticed that when using CrosshairAA instead of CrosshairOL in hudlayout.res it would put the the crosshairs corresponding letter on screen instead of the actual crosshair. http://imgur.com/u6bmSau Thanks for making the hud btw, its very clear and clean.

I honestly have never touched the HUD crosshair stuff so that's probably all left over from yahud (even before takyahud). I can probably take a look at it and maybe I can fix it, but no promises.

As it is right now I'm already cleaning up a lot of shit left over from the other HUD lifespans that I no longer support. I'm still happy to help people with customizations, but maintaining huge numbers of slightly different files for every version is tough.

As an aside I'm aware of all of the misalignment issues in matchmaking and will be looking into them in the future.

posted about 8 years ago
#2 can we still use viewmodels now? in Q/A Help

you can't change r_drawviewmodel, viewmodel_fov, etc while in comp mode.

all of those cvars are still unlocked in regular play though. no amount of scripting is going to get around a cvar lock.

posted about 8 years ago
#263 yayahud in Customization

random question, does anyone actually use any of the backgrounds from the Alternative Main Menu Backgrounds folder? those being the gray gradient, normandy, and trees. they're left over from takyahud and while i always want to encourage customization (and will be working on more themes) i think they're just dumb to include in the first place.

posted about 8 years ago
#54 To: HUD DEVELOPERS Subject: MEET YOUR MATCH in Customization
flatlinefor reference i was saying that i beat you with more files committed not doing it more quickly

oh, well i think that's mainly because i selectively chose what to include and what not to include. for example i didn't update my main menu because i decided to not implement the dropdown.

posted about 8 years ago
#38 The teamfortress.tv Discord: Find Scrims & More! in News

paging enigma

posted about 8 years ago
#262 yayahud in Customization

it's in the status indicators for each of those spots but I forgot what each one is called, sorry (not at comp atm)

posted about 8 years ago
#76 serveme.tf - free server reservations in Projects
ArieRemoved the default sourcemod plugin "nextmap" from all servers in all regions, when combined with SOAP DM this would lead to unplanned map changes when the map timer ran out.

lol this explains way more than it should

posted about 8 years ago
#7 Spooky happenings in Guitar Hero on youtube in Off Topic

that invisible FC tho

posted about 8 years ago
#49 Is Valve overcomplicating weapon stats? in TF2 General Discussion
CollaideImo it's not a problem. There are larger games with even more complicated stats. For instance, League of Legends.

I tried to get into it but I couldn't be fucked with all the stats and shizzle.

So it's definately possible for a competitive game to be even more complicated than tf2.

The most complicated, modern, competitive game stats-wise that I can think of is Starcraft II. TF2 is almost laughably basic in comparison. For instance, here's just the *movement* stats of one of the most basic units in the game, the Marine.

http://i.imgur.com/HqSou52.png

This doesn't account for art data, stats such as life, energy, or shields, weapon stats or even what weapons it has, or anything like that. Purely movement data.

SideshowThis is also because they made the item descriptions far more detailed recently. They had hidden stats before which is never a good thing.

Using the above example, what's actually displayed ingame?

http://i.imgur.com/uTLKPk3.jpg

Blizzard is the king of hidden stats, not Valve. Not many weapons in TF2 even have hidden stats anymore, unless they're completely different weapons like the Huntsman.

posted about 8 years ago
#47 Is Valve overcomplicating weapon stats? in TF2 General Discussion
89zombiezsage78Major offender: 2012 to now
http://i.imgur.com/PWm0QI9.png

Dead ringer and quickie bomb are major offenders too

it kind of makes sense for the dead ringer though, because it's a totally different playstyle that did need some small tweaks, and now the DR is a lot more balanced for it.

i think this trend started with the loose cannon and really took off with the air strike.

posted about 8 years ago
#261 I've updated some huds in Customization
vyseZetosvyseput in your updated broesel but the game is just displaying default hud wat?Did you put in the new required "info.vdf" into the HUD's root folder as well?
that did it thanks. i thought that was just like a readme.txt type of file, are these required in huds now after the update? if so how come

those files tell TF2 what version of TF2 the HUD is supposed to be compatible with. this is there so that TF2 won't try to load HUDs meant for older versions because they'll probably fuck up.

it's idiot proofing.

posted about 8 years ago
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