yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#13 New pc, new issues :( in TF2 General Discussion
phazya on both win8 and win10

on any Windows when Aero is enabled. so that's everything Vista and newer, excluding the classic/aero basic theme in Vista and 7 (this was removed as an option in 8).

posted about 8 years ago
#10 New pc, new issues :( in TF2 General Discussion
cocoonthis is besides the problem, but type
-windowed -noborder -x 0000 -y 0000 into your launch options.
(insert your resolution in the "0000" space, for example, -x 1680 y-1050).

It'll make alt-tabbing more efficient than it was in fullscreen mode.

this forces vsync which some people might not want

also the command is -window not -windowed turns out valve added like 5 different aliases so they all work, but window was the original

posted about 8 years ago
#5 need a windows user's help testing some hud stuff in Customization
face2faceomniI was under the impression that font sizes were only an issue for Macs because of how Macs render fonts.ive had problems before with font sizes/baselines being different between windows and linux machines, unless i did something horribly wrong last time i got my hands on a windows pc and tested my hud

I'll be home in a few hours and I'll take screenshots of your HUD with plenty of different settings, just in case.

posted about 8 years ago
#3 need a windows user's help testing some hud stuff in Customization

Same here. Generally Windows and Linux HUDs are interchangeable.

posted about 8 years ago
#202 yayahud in Customization
JackyLegsthe netgraph issue is caused of some missing lines in the netgraph/cl_showfps section in sourcescheme, here's your lines:
http://pastebin.com/wj2kcufE

here is a fixed one:
http://pastebin.com/0v66Nh85

thanks, I'll merge this into my update

posted about 8 years ago
#200 yayahud in Customization

some people have issues with netgraph but I personally don't, it's going to require some investigation

also I'm working on a fairly major update that should hopefully fix any crashing during matchmaking, and will reflect some of the changes made recently (like adding the new report player button)

posted about 8 years ago
#114 Stabby talks class balance in TF2 General Discussion
Max_This is like when Star ran Demoknight in Open or IM what ever it was, it worked because he was carried by 1 Invite player and 2-ex invite players. If Demoknight was more effective than Demoman than you would see top level teams like Ronin, 20b and Froyotech using it

Budsquad at the time was playing in mid-IM and Steven didn't play demoknight for the entire thing, hell most of the time he did it it was just for his single video about it. He was playing scout, solly, and once I casted him playing med on Sunshine.

They tried something out and it was sometimes effective simply because it was different but they actually lost most of the time, he just used the highlights for his video. He played the rest of the season fairly normally.

posted about 8 years ago
#71 Stabby talks class balance in TF2 General Discussion
Getawhale(And before anyone asks, the image I posted was not implying he's retarded, it's implying that rolling CEVO isn't that great of an accomplishment, which is demonstrated by his claim that they rolled it with a questionable class composition. With the exception of a couple really good teams in that league, you might as well say you beat disabled kids.)

maybe this would have fit better

http://3.images.southparkstudios.com/blogs/southparkstudios.com/files/2014/04/0803-montage.jpg?quality=0.8

edit: really guys? maybe for those of you who don't understand the context, you might need a little backstory:

the entire episode was about how somebody intentionally handicapped themselves in order to compete with people who weren't up to snuff, and then definitively said that they were better because they won

how does that not perfectly relate to the situation

posted about 8 years ago
#22 Matchmaking Bugs in TF2 General Discussion
Enterimweird bug on cp_foundry where the collision for props doesn't work. at first I thought I beefed an RJ as I fell through a heretofore solid roof over mid but then we started building sentries inside crates. that should probably be fixed.

happens on viaduct too, you can sit in the wood plank piles at each spawn

posted about 8 years ago
#198 yayahud in Customization

@astrin

Sorry, custom objective icons are not going to be possible for the exact same reason that they don't actually work in rainhud or ahud on most servers. Valve's current custom sv_pure whitelist is as follows:

--------------------------------------------------------
sv_pure: Only allow client to use certain files.

-1 - Do not apply any rules or restrict which files the client may load.
0 - Apply rules in cfg/pure_server_minimal.txt only.
1 - Apply rules in cfg/pure_server_full.txt and then cfg/pure_server_whitelist.txt.
2 - Apply rules in cfg/pure_server_full.txt.

See cfg/pure_server_whitelist_example.txt for more details.

The server is using sv_pure 1. (Custom pure server rules.)
sound\... trusted_source
models\... trusted_source
materials\... trusted_source
particles\... trusted_source
scripts\game_sounds.txt trusted_source
scripts\game_sounds_manifest.txt trusted_source
scripts\game_sounds_player.txt trusted_source
scripts\game_sounds_vo.txt trusted_source
scripts\game_sounds_vo_handmade.txt trusted_source
scripts\game_sounds_weapons.txt trusted_source
scripts\soundmixers.txt trusted_source
materials\console\... any
materials\temp\... any
materials\vgui\logos\ui\... any
sound\misc\... any
sound\vo\... any
sound\ui\... any
sound\ui\hitsound.wav any
--------------------------------------------------------

Objective icons are stored in materials\sprites\obj_icons\*, and since materials\* is set to trusted_source, even if I made custom icons and included them, they would only show up on sv_pure 0 servers, or ones that use sv_pure 1 that allow mods. Effectively, they'd only be usable on a few community servers. All competitive servers and Valve servers would block them. It's just not worth my time.

posted about 8 years ago
#41 GitHub Repo for TF2's Base HUD in Customization

mana pls accept pull request

technically the competitive matchmaking beta isn't a major official update yet, but it adds a whole BOATLOAD of new UI elements that really need to be reflected in the basehud, otherwise we're stuck using shounic's documentation, which frankly can't compare to raw diffs

plus since the game literally breaks without a properly updated HUD i think it's fair to say it's a significant enough update

posted about 8 years ago
#4 The Question in Off Topic

too deep for me

posted about 8 years ago
#2 Matchmaking POV Demo - HUD Resource in Customization

The real hero in all of this.

I managed to get yayahud working, but the MM-specific stuff looks awful, and this is exactly what I need to fix it.

Does the demo contain any portion of the ready up process?

posted about 8 years ago
#4 Help me find this crosshair in Customization
my favorite youtubers named Delfy
posted about 8 years ago
#6 Getting incredibly low fps in MM in Q/A Help
PendjiI'm thinking they're focusing on the basics first, and then easing into it with config editing and what not. The stress test exists for no other reason than to test code and server capacity (I fucking hope).

Been waiting on a dx9 optimization for years now, and I know for a fact I played dx9 on the TF2 Beta when it launched with upwards of 400 constant fps on an outdated pc. Not even unusuals could pull 350 frames out.

They've been restricting configs, yes, but the thing is, I think they're testing out forcing certain values and they must have picked some really horrific ones for this test. It wasn't this bad last time and it's never been this bad for me before, and I have never run an FPS config. On an i5 2500k @ 5GHz and a 970, I shouldn't have 50fps, and I don't when I'm not on a matchmaking server. Even MvM is better.

posted about 8 years ago
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