yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#35 cp_badlands_pro in Map Discussion
• Fixed railings in Lobby and last to have disabled collision for bullets and projectiles

PRAISE BE

• Everything else

WHAT THE FUCK

posted about 8 years ago
#6 [HELP] sm_admin mid-game in Q/A Help
mr64bit_SoapDM automatically unloads all the stock plugins when the game starts, then reloads them when it's done. You can change what gets loaded/unload in cfg/sourcemod/soap_live.cfg and cfg/sourcemod/soap_notlive.cfg. (they're just cfgs that get exec'd, so you can put other stuff in there if you want)

This. Just remove

sm plugins unload adminmenu
sm plugins unload basecommands

from cfg/sourcemod/soap_live.cfg.

adminmenu handles the admin menu itself, and all functions present through the admin menu. basecommands handles those same commands from the command line (cvar changing, kicking, map changing - only for admins). You don't need to keep basecommands loaded if you only use the in-game admin menu, though, since it isn't a dependency.

posted about 8 years ago
#3 [HELP] sm_admin mid-game in Q/A Help

The sourcemod admin panel should not normally unload when in tournament mode.

What plugins do you have installed?

posted about 8 years ago
#186 yayahud in Customization
gloryYo, what is this? http://puu.sh/npfpy/ae68425dc2.jpg compared to the original http://puu.sh/npfrG/4c59d895f6.jpg

i think it's an element added recently that shows weapon names, i'll take a look later

posted about 8 years ago
#15 Pyro extra ability concept: attraction force? in TF2 General Discussion

ignoring how it isn't technically feasible and breaks pyro

what if it completely replaced airblast, and if projectiles were caught in the suction blast, they would be redirected (like an airblast) towards the pyro? meaning if a rocket wasn't going for you, it would be now. you'd have to be way more careful using an ability like that, plus it gets rid of airblast. situational and still has its downsides

posted about 8 years ago
#13 Need help with a bug in Customization
sorsaThe same thing just happened in skyrim, which I'm running in fullscreen.

It's not a TF2 issue, it's a Windows issue.

Did you try kKaltUu's suggestion?

posted about 8 years ago
#12 cp_badlands: TF2's de_dust2 in News
PendjiGrasslands when?

pls fix railings

https://www.youtube.com/watch?v=TGzl7SPGeYU?t=2m51s

2:51

posted about 8 years ago
#11 Pyro extra ability concept: attraction force? in TF2 General Discussion
marrrlowehaven't they already tried this though, and decided it wasn't good after playtesting it?
http://www.teamfortress.com/post.php?id=13542

this blog post is exactly what came to mind when i saw the title of this thread

not only does it suck gameplay wise, but it fucks up interpolation as well, so it looks like shit technical-wise

posted about 8 years ago
#21 Darwin's danger shield is a flawed design in TF2 General Discussion
ComangliaName the downsides of the Cozy Camper, Razorback, and Jarate. Other than you don't have an SMG there really isn't any.

oh yeah I forgot they buffed the camper

do we need to buff the shooty smig?

posted about 8 years ago
#4 cp_badlands: TF2's de_dust2 in News

the difference is that after this long we still actually like badlands

https://www.youtube.com/watch?v=biOeOWPpktY

posted about 8 years ago
#18 Darwin's danger shield is a flawed design in TF2 General Discussion
ComangliaFor the topic at hand though this is what I'd like to see a DDS do

+25HP
-80% afterburn duration maybe higher (would make afterburn last about 2s)
-50% explosive knockback

idk making it more of pyro counter/juggling counter makes it a whole lot less toxic but still useful than it currently is.

did you just list no downsides

posted about 8 years ago
#24 clockwork: On The Point in Videos
Go play dm and have a listen!

you know me so well

posted about 8 years ago
#7 Need help with a bug in Customization
sorsakKaltUuAre you running in windowed mode or full screen?
Windowed fullscreen. I also have 2 monitors(if that makes a difference)

Windowed fullscreen using -window -noborder?

posted about 8 years ago
#4 TF2 Config Help in Customization

try renaming your entire cfg folder and then running autoconfig at the same time.

posted about 8 years ago
#2 Working linux server not port forwarding. in Q/A Help

Can you post a log?

Sounds to me like the VM has multiple network adapters and you need to force the server to bind to the non-default one by forcing the IP, like you suggested.

Screen does not act like a VM and would not cause this. I've used both Screen and Byobu with TF2 servers before without issue.

It's available internally because it's bindingto the internal adapter rather than the external one.

Are you using Virtualbox or VMWare?

posted about 8 years ago
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