Vortexstuff
http://puu.sh/lnTTP/94366a61a2.png
edit: thx m8
Account Details | |
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SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | July 5, 2024 at 6:46 PM |
Posts | 2137 (0.6 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
boulderThey've been using a different engine since Skyrim.
no they're using a different, upgraded version of the same engine, just like skyrim was an upgraded version of the fallout 3/nv engine, and... well fallout3/nv used an almost identical version of the engine as oblivion, but you get the point
You have to pick between the two.
Full screen windowed mode means running the game in a window and removing the window borders.
You could theoretically run it at your native resolution and have your viewport render at a lower resolution but that's really the only workaround and it'll still take up 1920x1080 pixels on your screen.
I don't know what the cvar is for it in TF2, but I know it exists there. I have no idea if that cvar still exists in CSGO.
SheriffAvastcompanions don't die so theres no reason to not always have one considering they can just act as walking storage and can occasionally clear trapsI've been traveling without a companion that generally just alerts everyone and does no damage and it's been fine, there is actually a perk that makes you recieve less damage and hold quite a bit more weight when you aren't traveling with a companion, so it feels more beneficial even to take this and not have one around with you. They seriously do feel like dead weight.
For the record companions don't alert enemies if you're successfully sneaking. They can walk circled around the enemy but if you're hidden behind a crate and they don't know you're there, they'll ignore your companion. Companions also don't set off any traps.
I've seen Piper do some shit man. She's crouch-walked into a room full of enemies, scouting them out while I'm ducking in the room next door wondering what she's doing. She's walked through huge laser array traps and didn't set off the remote bombs I was defusing at the time. She's strutted through grenade windchimes without giving a damn but without setting them off. Seriously, badass.
boulderSkyrim was released in 2011 --followed by some expansions which obviously don't require all of Bethesda to make-- so they've been working on Fallout 4 for 4-5 years at least.
According to interviews they had dedicated team members working on Fallout 4 around halfway through Skyrim's development, and shifted full focus to it once Skyrim was released, with DLC for Skyrim being made in some of the team members' spare time.
boulder"unfinished product" - Most of the problems in Fallout 4 stem from either the problems inherent to the Creation Engine, or the tick-rate being locked to the frame-rate. Creating a bug-fix for either could affect a mind-boggling amount of things. Changing the engine for sure would, but the FPS issue could be as easy as setting ratio relative to the current FPS but that really just relies on what dependencies the various parts of the game have. In any case, the fact that a work-around exists means that it's negligible. The only thing unfinished about this game is that they didn't release it with the FPS set to 60 by default. The average case user probably can't even run it higher than that, I have an above average PC and I can't even keep a steady 60fps.
I keep around 60 at most points, it's all about knowing how to tweak your setup to maximize performance without majorly sacrificing quality. That said, yes, fixing such a core issue will be difficult, but the posts going around discovering that it's tied to vsync and not framerate in general are very promising, and are making me hope that there will be a patch to fix it.
boulderWhat bothers me the most about this is that you're saying all this as a player who's new to the Fallout Series (I'm assuming here based on the fact that you didn't know you could dismiss companions). If you'd played any of the past games --not that it's required for you to have a full appreciation for Fallout 4-- you'd recognize what a massive undertaking the overhaul of the crafting system was, and the introduction of the supply-line system must have been. In the past I never crafted shit, I thought it was a waste of time because you really didn't have to. But this game has made it so that crafting shit beyond little things is useful, and fun. More-so than it has been in other games.
On top of that, think about how many games have as many interactive objects fucking everywhere. I've been thinking about it for a while, and I don't think there are any that aren't made by Bethesda. Can you imagine how much work that is?
Amen. Crafting, towns, building, and supply lines are honestly HUGE improvements. They threw the word "dynamic" around at E3 like it was the first buzzword they had ever heard, but fuck if this game isn't dynamic. I never expected a game built using the Creation Engine would be capable of something like this without major quality and performance issues, but they've managed to achieve it. The dynamic lighting is also a huge step up from Skyrim where most lighting was pre-baked, and the lighting that wasn't was of incredibly poor quality. I haven't yet seen an aliased shadow in Fallout 4, so they've really gone the extra mile there.
boulderThe things people are complaining about as buggy and unplayable in this game (which all have workarounds by the way), all that shit is minuscule compared to what Bethesda actually accomplished. This game wasn't rushed, it's just a little buggy. And you have to be an idiot to not be thrilled with what the game has. Plus once modding is released it's gonna be 10x better.
There are some parts of this game that I'm a bit worried about regarding mods. Since we now have voiced protagonists, it's going to be difficult adding quest and story mods without either not making the protagonist voiced, or somehow impersonating their voice well. That being said, there are also really, really promising areas that mods will be amazing with, for example construction, adding new buildable locations, new settlers, a huge assortment of new mods and crafting accessories, new companions, etc. Expanding on the latter, most of the voice lines the protagonist uses for companion communication are fairly agnostic and don't mention names, so it'd be really easy to set up a new companion that responds to them that feels incredibly integrated into the world, with full quest commentary like the current ones (little remarks by Piper and Nick during the main quest in Diamond City anyone?). Seriously excited.
bootsok, so how the hell do i cap the fps? it was uncapped for me by default and i get like 400 fps when trying to pick locks and doing that at super speed has cost me so many bobby pins
- editing the .ini files? which commands?
- geforce experience / nvidia control panel?
- rivatuner?
help
rivatuner statistics server, which comes with msi afterburner, has a wonderful built in limiter that just works
AvastOnly played for a couple hours but haven't had any problems yet, however it feels like it isn't as smooth as it should be.
Is it better to uncap your FPS or leave it capped?
Cap at 60.
CommonPlebTino_joejoe347ThingsIs that new at all tho? Bethesda has always been like that with its games. If you are on PC they don't make it easy but they atleaset let you rip the game apart and make it what you want. They just keep the simple console BS in there because many PC people really don't care. If you play PC and bitch about the fact that you have to edit files to change things you are doing pc gaming wrong imo.
You shouldn't have to go into 3 different ini files to turn off mouse acceleration and change your fov. Those options should be implemented in a menu of a game that came out in 2015.
you don't
people have a horrible tendency of throwing commands in every file possible
all of the ones telling you to edit your Fallout 4/Fallout 4/Fallout4Prefs.ini file, in the install directory, are blatantly lying. That's a default file that isn't read by the game AT ALL unless restoring the defaults with the configuration wizard. Likewise, when they tell you to put commands in both prefs and non-prefs, it's BS. Prefs is for user settings, non-prefs for system settings. People are just too lazy to find out where they properly go so they throw it EVERYWHERE and when they see that it works, they tell everyone else to do that, too.
I'm not backing bethesda up on not having ingame settings for these things, it's not excusable, but some people are just being really stupid, don't use their stupidity as an argument against a good game dev
lol_goator you wasted your money on the pip boy. wtf man.
h-how I spend my money is up to me
http://puu.sh/lgvtI/6307b61412.jpg
JimiJamThe game runs at super speed for me for some reason. Like every single thing in the game is way faster than it is supposed to be. I run super fast, enemies run super fast, animations go super fast. Anyone know how to fix that?
limit fps to 60 with rivatuner
bethesda still can't understand how game programming has worked for literally decades. game time is directly tied to frame times, so the tick rate of the game speeds up when the frame rate speeds up.
http://puu.sh/lgJNM/d5b26651d3.png
Come the fuck on UPS
spammyIt will be the same. Changing resolutions in the same aspect ratio is not going to affect your sens. You might have a placebo effect tho
Different aspect ratio. 5:4 to 16:9.
http://puu.sh/lfqKc/d6bfc80c72.png
That feel when you can't visit most websites for fear of spoilers
cirloAresomething related to rank progression/regression?tf_mm_options_bonus 0.5 and tf_mm_options_penalty -0.25
And what couldbe?tf_mm_skillrating_server_force_average 0
pretty sure these are related to MvM but I'm not sure what each one does
Setsul#11
Only screws and two mounting bars though. There is only one backplate. Also how did you know which parts to use? Did you just randomly try out one after the other? Or did you read the manual?
What? I'm pretty sure I had both a 115X and AM3 backplate in my box. There were two folders inside of a pamphlet, one side for Intel and one for AMD. Yes, I knew which parts to use, believe it or not I did RTFM.
EDIT: One backplate (SecuFirm), multiple brackets.
smoboi have no idea how these guys are getting working copies of the PC version when it has Steam DRM and isn't out yet
review code doesn't have steam DRM, and there is review code on PC from what I can see
that or the DRM it does have is a separate appID?
Setsulthose parts are supposed to be left over, right?
I dunno about you but I had like 15 spare parts left over after installing my NH-L12 just because they gave me mounting brackets for every possible mobo out there, a huge extra tube of NT-H1, and a bunch of fan splitters and low profile resistors.
Good guys.