KevinIsPwnAnyone have a screenshot?
ye
Account Details | |
---|---|
SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | July 5, 2024 at 6:46 PM |
Posts | 2137 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
http://puu.sh/l6nzs/e0504ae580.png
who dun it
SmesiUpfragged everyone but brad.
i had to keep the balance
DO YOU WANT 571 571 571 572 571 571
I DONT THINK SO
safrixhttp://cdn.overclock.net/8/86/860645cd_38550_xlargenss_ndo4190.jpeg
for years
this or their ones from 2012 or so
seriously why is their oem hardware so based
icyfrenzySetsulWhile ingame?when i'm ingame
And you're sure you've got multicore rendering enabled?
http://i.imgur.com/841w2Iu.png
yes, i have multicore rendering enabled, core parking disabled, -thread 4, etc.
that literally doesn't seem possible
are you running fullscreen and tabbing out? do it in windowed mode so the game doesn't put itself to sleep when you're measuring it
there's no way it's using that little of both CPU and GPU
Benkaieraoverwatch is officially in beta and looks fun as hellI can no longer count the number of games that were supposedly going to kill tf2 on both hands.
meanwhile valve is stalling on putting out matchmaking still
rip game
It's fucking Blizzard though and it's actually a good game.
I don't know if it'll kill TF2 but it WILL be successful unlike all the rest.
Performance is also shit for most people now thanks to skins, but Valve has been trying to improve performance patch by patch, so that's nice. Couple of new maps too, and a few new game modes - one is kind of like soccer, one involves grappling hooks and powerups, and another combines CP with CTF, involves killing robots in space and stealing points, kind of neat.
did i miss anything
moosepiFound the problem, the line above QuestItem_Identify_Expand in HudAnimations_tf.txt isn't commented out.
http://puu.sh/l2wF5/39bea0f686.txt should work (put in tf\custom\yaya\scripts)
will merge in the morning
the previous commit was rolled out without double checking that it worked, sry about that guys
pushed update for scream fortress 2015 contracts
xiaobidon't worry guys im calm, i'm just a savage
http://www.vgamuseum.info/images/zaatharen/s3/savage4_fhq.jpg
DavidTheWinI find it hard to believe a 4590 would be bottlenecking a 750ti even in a source game.
low thread count. TECHNICALLY the 4590 is the bottleneck, although it really shouldn't be, but source is a special snowflake.