http://www.tf2tightrope.com/march-forward-update/
discuss
new Medic custom Primary – The GÜP Gun:
Shoots damaging, slowing goop that lingers on surfaces
-75% clip size
(intended for the Arms Race GÜP Gun model)
> Stickybomb Launcher: Reverted close range damage penalty; clip size & max stickies out lowered from 8 to 6, -25% max ammo
> Scottish Resistance: 0.3s slower stickybomb arm time (from 0.8s), no longer able to destroy enemy stickybombs (keeps 8 clip size & max stickies out)
> Miniguns: +33% more accurate, base damage further lowered from 7 to 6
> Tomislav: +50% move speed while deployed, 50% less accurate compared to new stock (equals pre-buff)
> Brass Beast: +50% damage compared to new stock (equals current TF2 stock)
> Force-a-Nature: bullets per shot upped to +4 (from +2)
> Your Eternal Reward: Wearer +50% dmg on undisguising attack
> Dispenser: Healing increased from 10/15/20 to 20/30/40 per 1 second; Lv2 overheals to 125%, Lv3 to 150%
Yeah okay
[quote]new Medic custom Primary – The GÜP Gun:
Shoots damaging, slowing goop that lingers on surfaces
-75% clip size
(intended for the Arms Race GÜP Gun model)
> Stickybomb Launcher: Reverted close range damage penalty; clip size & max stickies out lowered from 8 to 6, -25% max ammo
> Scottish Resistance: 0.3s slower stickybomb arm time (from 0.8s), no longer able to destroy enemy stickybombs (keeps 8 clip size & max stickies out)
> Miniguns: +33% more accurate, base damage further lowered from 7 to 6
> Tomislav: +50% move speed while deployed, 50% less accurate compared to new stock (equals pre-buff)
> Brass Beast: +50% damage compared to new stock (equals current TF2 stock)
> Force-a-Nature: bullets per shot upped to +4 (from +2)
> Your Eternal Reward: Wearer +50% dmg on undisguising attack
> Dispenser: Healing increased from 10/15/20 to 20/30/40 per 1 second; Lv2 overheals to 125%, Lv3 to 150%[/quote]
Yeah okay
If anyone is interested, the full list of changes is here: http://wiki.teamfortress.com/wiki/Tightrope
But keep in mind, Tightrope is not a "Pro mod", so I don't think this is really relevant for the 6s community.
If anyone is interested, the full list of changes is here: http://wiki.teamfortress.com/wiki/Tightrope
But keep in mind, Tightrope is not a "Pro mod", so I don't think this is really relevant for the 6s community.
pyros get +20% damage not just on flamethrower but on the backburner???
engie dispensers overheal and heal faster???
heavies are more accurate???
please no
also why does sniper get a melee that gives you mini rocket jumps off walls what the hell
pyros get +20% damage not just on flamethrower but on the backburner???
engie dispensers overheal and heal faster???
heavies are more accurate???
please no
also why does sniper get a melee that gives you mini rocket jumps off walls what the hell
I was scared then instantly relieved when I saw this was just a mod and not an actual tf2 update
Dodged a bullet on that one.
I was scared then instantly relieved when I saw this was just a mod and not an actual tf2 update
Dodged a bullet on that one.
Reminixepyros get +20% damage not just on flamethrower but on the backburner???
engie dispensers overheal and heal faster???
heavies are more accurate???
please no
also why does sniper get a melee that gives you mini rocket jumps off walls what the hell
Feedback is awesome. I don't work on the project anymore, but I know that the people working on it really appreciate it, especially from high level players.
That being said, you're kind of ignoring some other changes in the mod that put those particular buffs in perspective.
Sentries are heavily nerfed so that they aren't so binary, which lots of players hated (particularly scouts). Heavies as well see a 33% damage Nerf (huge!) In exchange for a more accurate weapon. We're hoping that particular change puts more emphasis on tracking, but we'll see!
[quote=Reminixe]pyros get +20% damage not just on flamethrower but on the backburner???
engie dispensers overheal and heal faster???
heavies are more accurate???
please no
also why does sniper get a melee that gives you mini rocket jumps off walls what the hell[/quote]
Feedback is awesome. I don't work on the project anymore, but I know that the people working on it really appreciate it, especially from high level players.
That being said, you're kind of ignoring some other changes in the mod that put those particular buffs in perspective.
Sentries are heavily nerfed so that they aren't so binary, which lots of players hated (particularly scouts). Heavies as well see a 33% damage Nerf (huge!) In exchange for a more accurate weapon. We're hoping that particular change puts more emphasis on tracking, but we'll see!
> Stickybomb Launcher: Reverted close range damage penalty; clip size & max stickies out lowered from 8 to 6, -25% max ammo
Why?
> Stickybomb Launcher: Reverted close range damage penalty; clip size & max stickies out lowered from 8 to 6, -25% max ammo
Why?
http://rickflayra.hopto.org/soundboard/
masterpiece v2 completed
remember to reload your browser window as much as opssible
http://rickflayra.hopto.org/soundboard/
masterpiece v2 completed
remember to reload your browser window as much as opssible
only took 6+ years to get a balanced sticky launcher
[img]http://i.imgur.com/NCb7xyH.jpg[/img]
[youtube]http://www.youtube.com/watch?v=4wpA_-SUUhQ[/youtube]
i thought it was bad
now it's worse
i thought it was bad
now it's worse
tightrope is cool and these changes are interesting tho none of us have had a chance to try em out. the only thing i dislike just from reading is sco res not being able to destroy stickies cause that was a unique mechanic i dont want to see just disappear.
tightrope is cool and these changes are interesting tho none of us have had a chance to try em out. the only thing i dislike just from reading is sco res not being able to destroy stickies cause that was a unique mechanic i dont want to see just disappear.
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback. You mean pub players in minecraft servers? That want rocket jumping with sniper and a fucking goop launcher wtf is this shit lol
Project Beta is about testing new weapons, while tweaking old ones. [b]Changes are heavily based on community feedback. [/b] You mean pub players in minecraft servers? That want rocket jumping with sniper and a fucking goop launcher wtf is this shit lol
Voice_enable 0 is a must if you want to join those servers.
Voice_enable 0 is a must if you want to join those servers.
RRPTF2 promod when
once someone starts working on and hosting pugs on one
[quote=RRP]TF2 promod when[/quote]
once someone starts working on and hosting pugs on one
prestigetightrope is cool and these changes are interesting tho none of us have had a chance to try em out. the only thing i dislike just from reading is sco res not being able to destroy stickies cause that was a unique mechanic i dont want to see just disappear.
That mechanic was kind of stupid when you paired it with a smart engineer and it would've been even easier to defend a nest thanks to the lower armtime while still having 25% faster firing rate.
[quote=prestige]tightrope is cool and these changes are interesting tho none of us have had a chance to try em out. the only thing i dislike just from reading is sco res not being able to destroy stickies cause that was a unique mechanic i dont want to see just disappear.[/quote]
That mechanic was kind of stupid when you paired it with a smart engineer and it would've been even easier to defend a nest thanks to the lower armtime while still having 25% faster firing rate.
Lol who posted that 2 less stickies will make the sticky launcher completely useless?
Lol who posted that 2 less stickies will make the sticky launcher completely useless?
I'm surprised they dropped the arm time that much lower. Will have to hop on and try it. I've been interested in tightrope since I first read about it...
I'm surprised they dropped the arm time that much lower. Will have to hop on and try it. I've been interested in tightrope since I first read about it...
The UK server should have bots on it, so you dont have to wait for a full server.
109.70.149.168:27019
The UK server should have bots on it, so you dont have to wait for a full server.
109.70.149.168:27019