b4nnyWe just had a productive meeting between representatives from Esports Arena and invite LAN captains to tie up a couple loose ends. Here's what came from it:
-Global Whitelist will be used, in whatever form it takes come January 21st.
-Invite prize breakdown: 1st - 45%, 2nd - 25%, 3rd - 17.5%, 4th - 12.5%
-Ruleset: 45 minute timelimit, 5 round winlimit 5cp/4 round winlimit koth, two 120 second tactical pauses allowed per team per map
As you can see we are taking this opportunity to experiment with a new ruleset. I see this ruleset as a compromise between all of those played around the world. Let's hope it leads to great games for all!
can sami confirm that please?
[quote=b4nny]We just had a productive meeting between representatives from Esports Arena and invite LAN captains to tie up a couple loose ends. Here's what came from it:
-Global Whitelist will be used, in whatever form it takes come January 21st.
-Invite prize breakdown: 1st - 45%, 2nd - 25%, 3rd - 17.5%, 4th - 12.5%
-Ruleset: 45 minute timelimit, 5 round winlimit 5cp/4 round winlimit koth, two 120 second tactical pauses allowed per team per map
As you can see we are taking this opportunity to experiment with a new ruleset. I see this ruleset as a compromise between all of those played around the world. Let's hope it leads to great games for all![/quote]
can sami confirm that please?
do you think he's lying????
do you think he's lying????
saamdo you think he's lying????
wake up sheeple
[quote=saam]do you think he's lying????[/quote]
wake up sheeple
confirmed. iirc there weren't any major objections to using this format, so we agreed to try it out.
confirmed. iirc there weren't any major objections to using this format, so we agreed to try it out.
Finally booked my ticket. It's official, CU@.
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Still looking for people to hang out with on Thursday :P
Finally booked my ticket. It's official, CU@.
[spoiler]Still looking for people to hang out with on Thursday :P[/spoiler]
[quote=Paulsen]:)[/quote]
omg
http://i.imgur.com/lBYwEDm.gif?noredirect
i dont get it, the tweet says 6 australians AND a dog, so assuming paulsen is the dog, who is the missing australian???
i dont get it, the tweet says 6 australians AND a dog, so assuming paulsen is the dog, who is the missing australian???
b4nny-Ruleset: 45 minute timelimit, 5 round winlimit 5cp/4 round winlimit koth, two 120 second tactical pauses allowed per team per map
What was the reasoning behind the choice to limit game length to 5 rounds?
[quote=b4nny]
-Ruleset: 45 minute timelimit, 5 round winlimit 5cp/4 round winlimit koth, two 120 second tactical pauses allowed per team per map[/quote]
What was the reasoning behind the choice to limit game length to 5 rounds?
Gubbinsb4nny-Ruleset: 45 minute timelimit, 5 round winlimit 5cp/4 round winlimit koth, two 120 second tactical pauses allowed per team per map
What was the reasoning behind the choice to limit game length to 5 rounds?
https://twitter.com/Se7enTF2/status/810806661078249474
[quote=Gubbins][quote=b4nny]
-Ruleset: 45 minute timelimit, 5 round winlimit 5cp/4 round winlimit koth, two 120 second tactical pauses allowed per team per map[/quote]
What was the reasoning behind the choice to limit game length to 5 rounds?[/quote]
https://twitter.com/Se7enTF2/status/810806661078249474
Gubbinsb4nny-Ruleset: 45 minute timelimit, 5 round winlimit 5cp/4 round winlimit koth, two 120 second tactical pauses allowed per team per map
What was the reasoning behind the choice to limit game length to 5 rounds?
it's what esea uses and because it's a 45 minute time limit it prevents games from being complete steam rolls (ie, having to wait out the full 45 minutes because the winning team can't get to 6-1)
mercy rules don't seem like a very big deal to me at least, would rather have a game finish out 5-4 than go 5-5 and 6-5 and keep going back and forth for the next 15 minutes or whatever
[quote=Gubbins][quote=b4nny]
-Ruleset: 45 minute timelimit, 5 round winlimit 5cp/4 round winlimit koth, two 120 second tactical pauses allowed per team per map[/quote]
What was the reasoning behind the choice to limit game length to 5 rounds?[/quote]
it's what esea uses and because it's a 45 minute time limit it prevents games from being complete steam rolls (ie, having to wait out the full 45 minutes because the winning team can't get to 6-1)
mercy rules don't seem like a very big deal to me at least, would rather have a game finish out 5-4 than go 5-5 and 6-5 and keep going back and forth for the next 15 minutes or whatever
GubbinsWhat was the reasoning behind the choice to limit game length to 5 rounds?
The ruleset was created as a compromise between the timelimit playstyle of EU and the winlimit playstyle of NA. We play first to 5 in ESEA in NA, so that's what the winlimit was set to. Having a winlimit incentives closing out matches rather than turtling. I find it much more exciting to be fighting for map point than winning as many rounds as possible then just waiting for time to expire and winning that way. It also allows for rolls to be ended promptly rather than being extended forever due to mercy rules.
Take a look at these stats from both the most recent ETF2L grand finals and ESEA grand finals:
http://logs.tf/1579407
http://logs.tf/1579421
http://logs.tf/1579447
https://play.esea.net/index.php?s=stats&d=match&id=8441285
https://play.esea.net/index.php?s=stats&d=match&id=8441286
Interestingly, if you look at the ETF2L matches, two of them ended with 5 wins. In the one game that ended at 4 wins, the losing team was actually coming back, but was unfortunately cut short due to time pressure. If you look at both of the ESEA matches, they both ended with 5 wins, and also interestingly were both almost exactly 45 minutes long (but you weren't asking about timelimit, I could elaborate about that if desired). The ESEA finals were great matches that were allowed to fully develop and those wouldn't have been possible without both a longer game time and a winlimit of 5.
[quote=Gubbins]What was the reasoning behind the choice to limit game length to 5 rounds?[/quote]
The ruleset was created as a compromise between the timelimit playstyle of EU and the winlimit playstyle of NA. We play first to 5 in ESEA in NA, so that's what the winlimit was set to. Having a winlimit incentives closing out matches rather than turtling. I find it much more exciting to be fighting for map point than winning as many rounds as possible then just waiting for time to expire and winning that way. It also allows for rolls to be ended promptly rather than being extended forever due to mercy rules.
Take a look at these stats from both the most recent ETF2L grand finals and ESEA grand finals:
http://logs.tf/1579407
http://logs.tf/1579421
http://logs.tf/1579447
https://play.esea.net/index.php?s=stats&d=match&id=8441285
https://play.esea.net/index.php?s=stats&d=match&id=8441286
Interestingly, if you look at the ETF2L matches, two of them ended with 5 wins. In the one game that ended at 4 wins, the losing team was actually coming back, but was unfortunately cut short due to time pressure. If you look at both of the ESEA matches, they both ended with 5 wins, and also interestingly were both almost exactly 45 minutes long (but you weren't asking about timelimit, I could elaborate about that if desired). The ESEA finals were great matches that were allowed to fully develop and those wouldn't have been possible without both a longer game time and a winlimit of 5.
b4nnyThe ruleset was created as a compromise between the timelimit playstyle of EU and the winlimit playstyle of NA. We play first to 5 in ESEA in NA, so that's what the winlimit was set to. Having a winlimit incentives closing out matches rather than turtling. I find it much more exciting to be fighting for map point than winning as many rounds as possible then just waiting for time to expire and winning that way. It also allows for rolls to be ended promptly rather than being extended forever due to mercy rules.
Take a look at these stats from both the most recent ETF2L grand finals and ESEA grand finals:
http://logs.tf/1579407
http://logs.tf/1579421
http://logs.tf/1579447
https://play.esea.net/index.php?s=stats&d=match&id=8441285
https://play.esea.net/index.php?s=stats&d=match&id=8441286
Interestingly, if you look at the ETF2L matches, two of them ended with 5 wins. In the one game that ended at 4 wins, the losing team was actually coming back, but was unfortunately cut short due to time pressure. If you look at both of the ESEA matches, they both ended with 5 wins, and also interestingly were both almost exactly 45 minutes long (but you weren't asking about timelimit, I could elaborate about that if desired). The ESEA finals were great matches that were allowed to fully develop and those wouldn't have been possible without both a longer game time and a winlimit of 5.
https://static-cdn.jtvnw.net/emoticons/v1/92099/3.0
[quote=b4nny]
The ruleset was created as a compromise between the timelimit playstyle of EU and the winlimit playstyle of NA. We play first to 5 in ESEA in NA, so that's what the winlimit was set to. Having a winlimit incentives closing out matches rather than turtling. I find it much more exciting to be fighting for map point than winning as many rounds as possible then just waiting for time to expire and winning that way. It also allows for rolls to be ended promptly rather than being extended forever due to mercy rules.
Take a look at these stats from both the most recent ETF2L grand finals and ESEA grand finals:
http://logs.tf/1579407
http://logs.tf/1579421
http://logs.tf/1579447
https://play.esea.net/index.php?s=stats&d=match&id=8441285
https://play.esea.net/index.php?s=stats&d=match&id=8441286
Interestingly, if you look at the ETF2L matches, two of them ended with 5 wins. In the one game that ended at 4 wins, the losing team was actually coming back, but was unfortunately cut short due to time pressure. If you look at both of the ESEA matches, they both ended with 5 wins, and also interestingly were both almost exactly 45 minutes long (but you weren't asking about timelimit, I could elaborate about that if desired). The ESEA finals were great matches that were allowed to fully develop and those wouldn't have been possible without both a longer game time and a winlimit of 5.[/quote]
https://static-cdn.jtvnw.net/emoticons/v1/92099/3.0
Anyone here attending Disneyland and looking for a room to stay at? HMU with an add or a PM I have about two spots left in my hotel.
Anyone here attending Disneyland and looking for a room to stay at? HMU with an add or a PM I have about two spots left in my hotel.
Gubbinsb4nny-Ruleset: 45 minute timelimit, 5 round winlimit 5cp/4 round winlimit koth, two 120 second tactical pauses allowed per team per map
What was the reasoning behind the choice to limit game length to 5 rounds?
first question: what would your reasoning be to have a windifference of 5 ?
Winlimit encourages teams that are ahead to still play aggressive because they have the possibility of rounding out the game
Winlimit with a larger timer enables comebacks because the team that is down has more time to make their comeback
Winlimit gives the game the philosophy "win rounds" instead of "win more rounds than the other team" see pt 1
When the other team has 4 rounds on you in Winlimit, you're backs are against the wall, suddenly you try more than you could have or maybe you choke. No one in NA has ever said "My team only lost because we didn't have the opportunity to make a comeback because we let you get 5 rounds" I prefer this kind of tension to the other because it means that the team that is down now has to play better than the other team, rather than having to play much better than the other team had to and now has to play because you're forced into situations due to a timelimit
I could go on, but basically winlimit is better for spectators when one team is ahead and a lot more comfortable when you're behind because you don't autolose when down 3 rounds, instead you have to play to 5
This coming from someone who's played a fair amount of both rulesets
[quote=Gubbins][quote=b4nny]
-Ruleset: 45 minute timelimit, 5 round winlimit 5cp/4 round winlimit koth, two 120 second tactical pauses allowed per team per map[/quote]
What was the reasoning behind the choice to limit game length to 5 rounds?[/quote]
first question: what would your reasoning be to have a windifference of 5 ?
Winlimit encourages teams that are ahead to still play aggressive because they have the possibility of rounding out the game
Winlimit with a larger timer enables comebacks because the team that is down has more time to make their comeback
Winlimit gives the game the philosophy "win rounds" instead of "win more rounds than the other team" see pt 1
When the other team has 4 rounds on you in Winlimit, you're backs are against the wall, suddenly you try more than you could have or maybe you choke. No one in NA has ever said "My team only lost because we didn't have the opportunity to make a comeback because we let you get 5 rounds" I prefer this kind of tension to the other because it means that the team that is down now has to play better than the other team, rather than having to play much better than the other team had to and now has to play because you're forced into situations due to a timelimit
I could go on, but basically winlimit is better for spectators when one team is ahead and a lot more comfortable when you're behind because you don't autolose when down 3 rounds, instead you have to play to 5
This coming from someone who's played a fair amount of both rulesets
It's absolutely ridiculous that to this day people still assert definitive conclusions about which rule set is more enjoyable/not enjoyable. It's pretty obvious at this point that both rule sets are very enjoyable; the fact that an integrally flawed competitive game like TF2 with no proper support still has casted and spectated matches in both continents is a testament to that. The only thing people don't actually like is unfamiliarity, exhibited by both Europeans and Americans whenever they discuss the other continent's rule set. At least this way everyone can be slightly unhappy together...
It's absolutely ridiculous that to this day people still assert definitive conclusions about which rule set is more enjoyable/not enjoyable. It's pretty obvious at this point that both rule sets are very enjoyable; the fact that an integrally flawed competitive game like TF2 with no proper support still has casted and spectated matches in both continents is a testament to that. The only thing people don't actually like is unfamiliarity, exhibited by both Europeans and Americans whenever they discuss the other continent's rule set. At least this way everyone can be slightly unhappy together...
Yeah I actually really like the compromise rule set, I think it gets the best of both worlds tbh
you can't have hour long games but you also can't have dumb time crunch
and you can pause for tactics :D
Yeah I actually really like the compromise rule set, I think it gets the best of both worlds tbh
you can't have hour long games but you also can't have dumb time crunch
and you can pause for tactics :D
riotbzi dont get it, the tweet says 6 australians AND a dog, so assuming paulsen is the dog, who is the missing australian???
I believe Mal is looking to attend this time.
[quote=riotbz]i dont get it, the tweet says 6 australians AND a dog, so assuming paulsen is the dog, who is the missing australian???[/quote]
I believe Mal is looking to attend this time.
Also i have heard Lowpander will be attending this event. Will they be in the invite division?
Also i have heard Lowpander will be attending this event. Will they be in the invite division?
DreamboatI believe maL is looking to attend this time.
ftfy
maL lan hype?!
https://static-cdn.jtvnw.net/emoticons/v1/354/2.0
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bullet to finally prove himself (or perhaps ddos the lan servers)
https://static-cdn.jtvnw.net/emoticons/v1/3792/2.0
[quote=Dreamboat]I believe maL is looking to attend this time.[/quote]
ftfy
[url=https://play.esea.net/teams/130629]maL[/url] lan hype?!
[img]https://static-cdn.jtvnw.net/emoticons/v1/354/2.0[/img]
[spoiler]bullet to finally prove himself (or perhaps ddos the lan servers)
[img]https://static-cdn.jtvnw.net/emoticons/v1/3792/2.0[/img][/spoiler]
Anyone got any insight into casters confirmed, list?
Anyone got any insight into casters confirmed, list?
DollyAnyone got any insight into casters confirmed, list?
Me and Bren!
[quote=Dolly]Anyone got any insight into casters confirmed, list?[/quote]
Me and Bren!
Re4lityAlso i have heard Lowpander will be attending this event. Will they be in the invite division?
Hildreth is meant to be playing with myself and the 4 guys from TEZC
[quote=Re4lity]Also i have heard Lowpander will be attending this event. Will they be in the invite division?[/quote]
Hildreth is meant to be playing with myself and the 4 guys from TEZC
I figured I would post this here for visibility: https://twitter.com/knuck_tf2/status/811320032072527873
cu@ [img]https://static-cdn.jtvnw.net/emoticons/v1/1/1.0[/img]
this is like a 20 minute drive away from me :O
I didn't see anything in the first few pages and I haven't been in this area too often, any idea how the parking will be? Judging from google maps it appears there's paid parking across the streets; is there anywhere else nearby?
this is like a 20 minute drive away from me :O
I didn't see anything in the first few pages and I haven't been in this area too often, any idea how the parking will be? Judging from google maps it appears there's paid parking across the streets; is there anywhere else nearby?
Does this mean meat market is back?
PogChamp
Does this mean meat market is back?
PogChamp
meat market>circa esports?
meat market>circa esports?
doesnt even sponsor for a whole esea season smh
doesnt even sponsor for a whole esea season smh