Upvote Upvoted 37 Downvote Downvoted
Can we ban the loch n load yet.
1
#1
0 Frags +

Originally people didn't seem so interested in banning thinking it was a gimmick weapon but I don't think I've played a scrim or pug in a long time where 1 or both demos are using it. Its obviously better for demos easier to hit people longer range just not fun to play against. I really hope I don't have to see it next season at least put it on the end of season questionnaire

Originally people didn't seem so interested in banning thinking it was a gimmick weapon but I don't think I've played a scrim or pug in a long time where 1 or both demos are using it. Its obviously better for demos easier to hit people longer range just not fun to play against. I really hope I don't have to see it next season at least put it on the end of season questionnaire
2
#2
-22 Frags +

https://i.imgur.com/QWRYJco.jpeg

https://i.imgur.com/QWRYJco.jpeg
3
#3
14 Frags +

Personal problem I guess but I really just hate how small the projectile is visually considering how fast it is, I can’t see where that shit is going until it’s way too late.

Personal problem I guess but I really just hate how small the projectile is visually considering how fast it is, I can’t see where that shit is going until it’s way too late.
4
#4
39 Frags +

there's already a shortage of medics. do we need the tom brady 100 damage dime launcher threatening them from the entire distance of sunshine mid keeping them even more afraid of playing?

there's already a shortage of medics. do we need the tom brady 100 damage dime launcher threatening them from the entire distance of sunshine mid keeping them even more afraid of playing?
5
#5
18 Frags +

https://streamable.com/8gxp9e

https://streamable.com/8gxp9e
6
#6
7 Frags +

bump

bump
7
#7
-5 Frags +
SpaceGhostsCoffeehttps://streamable.com/8gxp9e

LMAO FUCKED

[quote=SpaceGhostsCoffee]https://streamable.com/8gxp9e[/quote]

LMAO FUCKED
8
#8
0 Frags +

this is interesting because i feel like its been allowed for a long time and people didnt realize how busted it was until recently

this is interesting because i feel like its been allowed for a long time and people didnt realize how busted it was until recently
9
#9
33 Frags +

then how will kore4n ever get 250 DPM again???

then how will kore4n ever get 250 DPM again???
10
#10
-12 Frags +

BAN IM BEGGING

BAN IM BEGGING
11
#11
16 Frags +

My issue with playing against the loch is that it adds so much to your mental stack when demo is already a class you need to dedicate a lot of your attention to. Demo does a lot to control the flow of the game by denying space and shitting out damage so you really need to keep an eye on what theyre doing at all times. Increasing his effective range now means that you have to actively pay attention to the demo even more actively than before. Situations where previously the worst he could reasonably do is hit you with a 35dmg air det sticky, you now have to worry about eating 100dmg. This is very frustrating on medic where you'll be looking up to keep track of a bombing soldier but then you get hit with a pipe from the opposite end of the point. The only way to reasonably deal with this is to position yourself so that the demo doesn't have any line of sight on you. This leads to much more passive and boring medic play where you're relying on walls as your main form of defense instead of your movement skills. It also leads to more "pussy popping" because if you're below 100hp and the demo has line of sight on you, you pretty much need to pop.

I'm also not really a fan of it it being meta for flavor purposes. The other grenade launchers with their arc and rollers add a lot to demo's class identity and to the game mechanically. The loch takes those interesting properties away replaces them with a flat speed increase which is anything but exciting or deep.

My issue with playing against the loch is that it adds so much to your mental stack when demo is already a class you need to dedicate a lot of your attention to. Demo does a lot to control the flow of the game by denying space and shitting out damage so you really need to keep an eye on what theyre doing at all times. Increasing his effective range now means that you have to actively pay attention to the demo even more actively than before. Situations where previously the worst he could reasonably do is hit you with a 35dmg air det sticky, you now have to worry about eating 100dmg. This is very frustrating on medic where you'll be looking up to keep track of a bombing soldier but then you get hit with a pipe from the opposite end of the point. The only way to reasonably deal with this is to position yourself so that the demo doesn't have any line of sight on you. This leads to much more passive and boring medic play where you're relying on walls as your main form of defense instead of your movement skills. It also leads to more "pussy popping" because if you're below 100hp and the demo has line of sight on you, you pretty much need to pop.

I'm also not really a fan of it it being meta for flavor purposes. The other grenade launchers with their arc and rollers add a lot to demo's class identity and to the game mechanically. The loch takes those interesting properties away replaces them with a flat speed increase which is anything but exciting or deep.
12
#12
2 Frags +

playing against loch n load be like:

https://static.clubs.nfl.com/image/private/t_editorial_landscape_12_desktop/buccaneers/en1ohehbj4n91h3feal6

playing against loch n load be like:
[img]https://static.clubs.nfl.com/image/private/t_editorial_landscape_12_desktop/buccaneers/en1ohehbj4n91h3feal6[/img]
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