Can we go back in time then and have a poll on the speed buff before Valve implemented it? Thanks
Makam replying late and also to the not most relevant part of the plugins but it is a purely visual change, pipes still have variance in their accuracy from when they're shot, go try it out on a server if you want. Both where they land and the way rollers roll are still random and the amount is probably not reduced at all by this. I just think it looks freaky, makes stock pipes look like LnL which is pretty spooky.
The no-spin thing actually affects how pipes travel in the air, as air drag affects their trajectory. I agree that consistent spin would be better than no spin (but I still think no spin is better than random spin), I just have not had the time to make that happen.
The variance you're seeing is the random spread that pipes have. (Yes, that's a thing)
The no-spin thing actually affects how pipes travel in the air, as air drag affects their trajectory. I agree that consistent spin would be better than no spin (but I still think no spin is better than random spin), I just have not had the time to make that happen.
The variance you're seeing is the random spread that pipes have. (Yes, that's a thing)
MakPipes still have variance in their accuracy from when they're shot
twiikuu[
The variance you're seeing is the random spread that pipes have. (Yes, that's a thing)
Yeah in addition to random spin, pipes also have a random velocity added (including left/right and up/down velocity), I think it's this that causes the spread right?
Pipes still have variance in their accuracy from when they're shot
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[quote=twiikuu][
The variance you're seeing is the random spread that pipes have. (Yes, that's a thing)[/quote]
Yeah in addition to random spin, pipes also have a random velocity added (including left/right and up/down velocity), I think it's this that causes the spread right?
Idk if this has been brought up but the no pipe spin plugin makes stock pipes much harder to see. Could you at least add a visual spin?
ZestyYeah in addition to random spin, pipes also have a random velocity added (including left/right and up/down velocity), I think it's this that causes the spread right?
Yep
SylentIdk if this has been brought up but the no pipe spin plugin makes stock pipes much harder to see.
If people generally agree that it is actually "much harder" to see, I would suggest making it known (upfrag Sylent's post) and I'd suggest ETF2L remove this change for now, I have to admit that I have overlooked the visibility aspect as I assumed it would not be an issue, apologies.
Yep
[quote=Sylent]Idk if this has been brought up but the no pipe spin plugin makes stock pipes much harder to see. [/quote]
If people generally agree that it is actually "much harder" to see, I would suggest making it known (upfrag Sylent's post) and I'd suggest ETF2L remove this change for now, I have to admit that I have overlooked the visibility aspect as I assumed it would not be an issue, apologies.
eemes ur chatting bare shit just play the game fam
or have sex already, ur choice
or have sex already, ur choice
just use the plugin already so the wannabe mike-mains will realize the speed buff has nothing to do with them being mechanically disabled
klassyjust use the plugin already so the wannabe mike-mains will realize the speed buff has nothing to do with them being mechanically disabled
^
he's a savage but he's right
^
he's a savage but he's right