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konr/clockwork/yz50 Wings REDUX: Modern VTF Wings!
posted in Customization
1
#1
0 Frags +

1/2/22 - this entire post is irrelevant, outdated, and stupid but I'm leaving it here just in case someone wants to look at it. I created a new yz50wings crosshair that doesn't suck. You can find it on my profile

Show Content
==========================================================================================

TL;DR:
Don't want to read the billion-word-long essay about the method used to recreate this crosshair in VTF form? Scroll to the bottom and click on the Download button to get these crispy-af crosshairs ASAP.

==========================================================================================

Preface that nobody will read:
Everyone likes crosshairs. Some people like certain crosshairs more than others. Some people might use crosshair3, crosshair7, or even the default crosshair when playing TF2. But there's another popular crosshair out there that me and many others have used that doesn't seem to have gotten much love lately: konr's quake 3-style wings from the old ass Garm3n HUD. There have only been a few konr wings-related posts on teamfortress.tv lately; one was made about two months ago, while the others were posted two, three, or even five+ years ago. That's why I decided that I'd make a faithful 2021 remake of the crosshair, based on yz50 and clockwork's rendition of the reticle.

Why?
Because after testing every VTF rendition of konr's wings out there, I was disappointed. For starters, let's look at these screenshots provided by yz50 himself.

http://i.imgur.com/nDgLFmy.jpg

http://i.imgur.com/iLcSoRj.jpg

yz50... it's supposed to have the "none" crosshair overlap to make the sides a little more bold, and give the soldier crosshair those little prongs.
The original crosshair is actually not one, but two crosshairs. It's a text-based HUD crosshair overlapping TF2's cl_crosshair_file "" crosshair. Everyone already knows that text-based HUD crosshairs are a bit difficult to center because one-pixel adjustments via the x/y and tall/wide values in the .res file are quite difficult if not impossible. An easy solution for this is to just use perfectly-centerable .VTF based crosshairs, but that requires you to remake the combined text+default crosshairs in an image editor, which can take a bit of effort.

How about the others?
While many people have tried to remake these fancy fangs, most of the crosshairs end up looking a little off. Most people okay with that, but it literally makes me go nuts especially considering the fact that the original wings aren't even symmetrical in both axis. I'll provide some examples for you to see for yourself: yz50 wing mega comparison

How about yours?
Behold.

https://i.imgur.com/Egc3dQN.png


Bonus comparisons with the original screenshots:
yz50 wings

https://i.imgur.com/GZPZQOU.png

yz50 solly

https://i.imgur.com/nMtpSny.png


What did you change?
The original crosshair uses a font called G3rmenFont which literally replaces every letter, number, and symbol with Konr wings. The problem is that it's inconsistent because the left wing is different from the right wing, and they're both horizontally and vertically asymmetrical.

Inconsistencies

https://i.imgur.com/JCnpKzb.png

Asymmetry

https://i.imgur.com/UgyOiGh.png


So what did I do? I made the gap on the left side further from the center by one pixel (turns out that the crosshair is actually a bit too thin to match with the seeker crosshair and the original screenshot, so I made it wider so it would fit perfectly), and I made both sides horizontally and vertically symmetrical. Unfortunately, because the crosshair was 1 pixel too tall to be centered vertically properly, so I had to trim a pixel out from the center. Here's what the end result looked like:

https://i.imgur.com/4zUFewn.png


I even made the default seeker and quartered-circle crosshairs symmetrical on both axis as well; even the DOT in the seeker crosshair wasn't symmetrical, let alone COLORED properly:

(Chad)

https://i.imgur.com/DcrtdLO.png

(Virgin)

https://i.imgur.com/QHbtWs0.png

(Chad)

https://i.imgur.com/2pT8JSN.png

(Virgin)

https://i.imgur.com/bm70dqW.png

(Chad)

https://i.imgur.com/XjPRQxv.png

(Virgin)

https://i.imgur.com/ONOmcbi.png


Anything else?
Actually, I did make some more alternate crosshairs for those who might want to try them.

yz50 solly (with the dot from the seeker crosshair):

https://i.imgur.com/BzhfnMU.png

yz50 wings (without the dot)

https://i.imgur.com/k5pLQBF.png


The crosshairs can be recolored with no problem, and also resize very nicely.

Fun fact: While I was taking screenshots, I think I realized that all of the crosshairs might potentially be too wide. I'll look into it after I sleep, since it's 3AM in the morning and I've been writing this post on-and-off since 9:42PM. I'm currently looking into this. Will update post with new info when I'm done.


Link, bro:
Download

Special thanks to T3 jumperSageJay for helping test these for me
1/2/22 - this entire post is irrelevant, [b]outdated[/b], and stupid but I'm leaving it here just in case someone wants to look at it. I created a new yz50wings crosshair that doesn't suck. You can find it on my profile

[spoiler]==========================================================================================

[h][u][b]TL;DR:[/b][/u][/h]
[b]Don't want to read the billion-word-long essay about the method used to recreate this crosshair in VTF form? Scroll to the bottom and click on the [u]Download[/u] button to get these crispy-af crosshairs ASAP.[/b]

==========================================================================================

[b]Preface that nobody will read:[/b]
Everyone likes crosshairs. Some people like certain crosshairs more than others. Some people might use crosshair3, crosshair7, or even the default crosshair when playing TF2. But there's another popular crosshair out there that me and many others have used that doesn't seem to have gotten much love lately: [b]konr's quake 3-style wings from the old ass Garm3n HUD[/b]. There have only been a few konr wings-related posts on teamfortress.tv lately; one was made about [url=https://www.teamfortress.tv/58674/high-resolution-konr-yz50-wings-vtf-crosshair]two months ago[/url], while the others were posted two, three, or even five+ years ago. That's why I decided that I'd make a faithful 2021 remake of the crosshair, based on [u]yz50 and clockwork's[/u] rendition of the reticle.

[b]Why?[/b]
Because after testing every VTF rendition of konr's wings out there, I was disappointed. For starters, let's look at [url=https://www.teamfortress.tv/post/97676/howto-use-yz50-clockwork-konrwings-in-any-hud]these screenshots[/url] provided by yz50 himself.

[img]http://i.imgur.com/nDgLFmy.jpg[/img]
[img]http://i.imgur.com/iLcSoRj.jpg[/img]

[quote=yz50]... it's supposed to have the "none" crosshair overlap to make the sides a little more bold, and give the soldier crosshair those little prongs.[/quote]

The original crosshair is actually not one, but [i]two[/i] crosshairs. It's a text-based HUD crosshair overlapping TF2's cl_crosshair_file "" crosshair. Everyone already knows that text-based HUD crosshairs are a bit difficult to center because one-pixel adjustments via the x/y and tall/wide values in the .res file are quite difficult if not impossible. An easy solution for this is to just use perfectly-centerable .VTF based crosshairs, but that requires you to remake the combined text+default crosshairs in an image editor, which can take a bit of effort.

[b]How about the others?[/b]
While many people have tried to remake these fancy fangs, most of the crosshairs end up looking a little off. Most people okay with that, but it literally makes me go nuts especially considering the fact that the original wings aren't even symmetrical in both axis. I'll provide some examples for you to see for yourself: [url=https://imgur.com/a/7luAwGD]yz50 wing mega comparison[/url]

[b]How about yours?[/b]
Behold. [img]https://i.imgur.com/Egc3dQN.png[/img]

Bonus comparisons with the original screenshots:
[url=https://imgur.com/a/oNbZUS1]yz50 wings[/url]
[img]https://i.imgur.com/GZPZQOU.png[/img]
[url=https://imgur.com/a/4CCQiU6]yz50 solly[/url]
[img]https://i.imgur.com/nMtpSny.png[/img]

[b]What did you change?[/b]
The original crosshair uses a font called G3rmenFont which literally replaces every letter, number, and symbol with Konr wings. The problem is that it's inconsistent because the left wing is different from the right wing, and they're both horizontally and vertically asymmetrical.

[url=https://imgur.com/a/BbuB9HN]Inconsistencies[/url]
[img]https://i.imgur.com/JCnpKzb.png[/img]
[url=https://imgur.com/a/rex1DyY]Asymmetry[/url]
[img]https://i.imgur.com/UgyOiGh.png[/img]

So what did I do? I made the gap on the left side further from the center by one pixel (turns out that the crosshair is actually a bit too thin to match with the seeker crosshair and the original screenshot, so I made it wider so it would fit perfectly), and I made both sides horizontally and vertically symmetrical. Unfortunately, because the crosshair was 1 pixel too tall to be centered vertically properly, so I had to trim a pixel out from the center. [url=https://imgur.com/a/BZo6jFU]Here's what the end result looked like:[/url]
[img]https://i.imgur.com/4zUFewn.png[/img]

[url=https://imgur.com/a/zw5OTTg]I even made the default seeker and quartered-circle crosshairs symmetrical on both axis as well; even the DOT in the seeker crosshair wasn't symmetrical, let alone COLORED properly:[/url]

(Chad)
[img]https://i.imgur.com/DcrtdLO.png[/img]
(Virgin)
[img]https://i.imgur.com/QHbtWs0.png[/img]
(Chad)
[img]https://i.imgur.com/2pT8JSN.png[/img]
(Virgin)
[img]https://i.imgur.com/bm70dqW.png[/img]
(Chad)
[img]https://i.imgur.com/XjPRQxv.png[/img]
(Virgin)
[img]https://i.imgur.com/ONOmcbi.png[/img]

[b]Anything else?[/b]
Actually, I did make some more [url=https://imgur.com/a/5OYfENK]alternate crosshairs[/url] for those who might want to try them.

yz50 solly (with the dot from the seeker crosshair):
[img]https://i.imgur.com/BzhfnMU.png[/img]
yz50 wings (without the dot)
[img]https://i.imgur.com/k5pLQBF.png[/img]

The crosshairs can be recolored with no problem, and also resize very nicely.

[i]Fun fact: While I was taking screenshots, I think I realized that all of the crosshairs might potentially be too wide. [s]I'll look into it after I sleep, since it's 3AM in the morning and I've been writing this post on-and-off since 9:42PM.[/s] I'm currently looking into this. Will update post with new info when I'm done.[/i]
[i][/i]
[i][/i]
[h][b]Link, bro:[/b][/h]
[url=https://drive.google.com/drive/folders/1IYhGxsnzRLuBUNl3pEAEH-v45UxQxlY9?usp=sharing]Download[/url]

[b]Special thanks to T3 jumper[url=https://www.teamfortress.tv/user/SageJay]SageJay[/url] for helping test these for me[/b][/spoiler]
2
#2
10 Frags +

hidden for irrelevancy

Show Content
WTF do I do with this?
I'd assume that if you're on a website like this you'd probably already know how to install basic TF2 mods but FINE I'll tell you.

1. Click on the download button at the bottom of the main post and then choose between two of the zip files in the Google Drive folder:
  • yz50 wings REDUX.zip (contains the mod which you can drag and drop, and also includes the weapon scripts that I use personally)
  • images only (contains only a png, vtf, and vmt file for each crosshair, for advanced users who might want to add these to their existing crosshair mods)
2a. Open the zip file and put "yz50 wings REDUX" into your tf\custom folder.

2b.If you'd like to use my weapon scripts, open the folder named "ktaeoh's weapon scripts" and drag the scripts folder into the parent folder and overwrite all files as so:

https://i.imgur.com/P44HbWQ.png


3. To set a crosshair for a weapon, go to \scripts and open the script you want to edit.

4a. Scroll down or use Ctrl+F to find "crosshair69", and replace it with one of the 5 provided crosshairs:
  • yz50wings (wings combined with the default seeker)
  • yz50wingsnodot (wings combined with the default seeker but with no center dot)
  • yz50sollynodot (wings combined with the default quartered circle)
  • yz50solly (wings combined with the default quartered circle AND the dot from the default seeker)
  • wings (plain wings)
  • yz50medic (wings combined with default medic crosshair)
  • yz50wingsshadow (yz50 wings with a shadow behind it)
  • yz50wingsoutline (yz50 wings with a black outline)

4b. For example, if I wanted to use yz50wings for the scatterguns, I would edit tf_weapon_scattergun.txt and change the crosshair section from this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/crosshair69"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]
to this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/yz50wings"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]

You need to change every script to one of the crosshairs, or you will get a missing texture on your screen. If you just want to use a stock TF2 crosshair, replace that whole block with one of these:

crosshair1~7 and the "default" (cl_crosshair_file default) crosshairs
[code] {
"file" "vgui\crosshairs\replace this with crosshair1~7 or default"
"x" "0"
"y" "0"
"width" "64"
"height" "64"[/code]

I'm too lazy to post all of the correct values needed to use the cl_crosshair_file "" crosshairs since they're all defined by coordinates due to the fact that they're actually just on one big vtf file, but if anyone wants to know how just leave a reply down below and I'll answer asap.

People who use no explosion scripts, read this!
If you use a no explosion script, you need to do a couple of extra steps.

5. Find out what particle effect you're using by opening the no explosion script mod's folder/VPK (you can open .vpk files by downloading GCFScape here) and opening any of the weapon scripts. The line you want to look for looks like this:
[code] "ExplosionEffect" "insert explosion particle here"
"ExplosionPlayerEffect" "insert explosion particle here"
"ExplosionWaterEffect" "insert explosion particle here"[/code]

6. Copy whatever custom particle effect you're using and go to the same weapon scripts in the yz50 wings REDUX folder, and replace the three values with the custom effect in their respective files.

7. Get rid of the no explosion script mod. It will overwrite the crosshair mod, and replace both the explosion effect and crosshair to whichever ones the mod sets it too, which prevents your crosshair from working. This is because the no explosions mod uses the same file as my crosshair mod, and will overwrite it with it's custom particle effect, along with it's (default) crosshair values.

8. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]

9. DONE!


TODO:
make outlines for other crosshairs
idk

Change log:
2.0: Updated all wings variants of the crosshairs!
  • They're brighter
  • They're ordered properly (some layers were in the wrong order for certain crosshairs)
  • They have outlines (yz50wings only, will make more for others whenever I feel like it [probably never until someone asks me for it cause I'm lazy])

1.4: Added default seeker outline, edited seeker outline, and JackyLegsSeekerOutline under the request of JYNACCI's friend akura

1.3: Added yz50wingsshadow under the request of JYNACCI, and added some more stuff to the Drive for JackyLegs

1.2: prsnmake medic cross yzwings plsdone

also I updated my personal weapon scripts, added yz50medic to both zip files, and updated+renamed Image Files Only.zip to crosshairresources.zip

1.1: Updated the readme files in the archives to link to these instructions, and added an explanation for which crosshairs I use for what weapons.

1.0: Release!
hidden for irrelevancy

[spoiler][h][b]WTF do I do with this?[/b][/h]
[i]I'd assume that if you're on a website like this you'd probably already know how to install basic TF2 mods but FINE I'll tell you.[/i]

1. Click on the download button at the bottom of the main post and then choose between two of the zip files in the Google Drive folder:
[list]
[*] yz50 wings REDUX.zip (contains the mod which you can drag and drop, and also includes the weapon scripts that I use personally)
[*] images only (contains only a png, vtf, and vmt file for each crosshair, for advanced users who might want to add these to their existing crosshair mods)
[/list]
2a. Open the zip file and put "yz50 wings REDUX" into your tf\custom folder.

2b.If you'd like to use my weapon scripts, open the folder named "ktaeoh's weapon scripts" and drag the scripts folder into the parent folder and overwrite all files as so:
[img]https://i.imgur.com/P44HbWQ.png[/img]

3. To set a crosshair for a weapon, go to \scripts and open the script you want to edit.

4a. Scroll down or use Ctrl+F to find "crosshair69", and replace it with one of the 5 provided crosshairs:
[list]
[*] [b]yz50wings[/b] (wings combined with the default seeker)
[*] [b]yz50wingsnodot[/b] (wings combined with the default seeker but with no center dot)
[*] [b]yz50sollynodot[/b] (wings combined with the default quartered circle)
[*] [b]yz50solly[/b] (wings combined with the default quartered circle AND the dot from the default seeker)
[*] [b]wings[/b] (plain wings)
[*] [b]yz50medic[/b] (wings combined with default medic crosshair)
[*] [b]yz50wingsshadow[/b] (yz50 wings with a shadow behind it)
[*] [b]yz50wingsoutline[/b] (yz50 wings with a black outline)
[/list]

4b. For example, if I wanted to use [b]yz50wings[/b] for the scatterguns, I would edit [b]tf_weapon_scattergun.txt[/b] and change the crosshair section from this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/crosshair69"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]
to this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/yz50wings"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]

You need to change every script to one of the crosshairs, or you will get a missing texture on your screen. If you just want to use a stock TF2 crosshair, replace that whole block with one of these:

crosshair1~7 and the "default" (cl_crosshair_file default) crosshairs
[code] {
"file" "vgui\crosshairs\replace this with crosshair1~7 or default"
"x" "0"
"y" "0"
"width" "64"
"height" "64"[/code]

I'm too lazy to post all of the correct values needed to use the cl_crosshair_file "" crosshairs since they're all defined by coordinates due to the fact that they're actually just on one big vtf file, but if anyone wants to know how just leave a reply down below and I'll answer asap.

[b]People who use no explosion scripts, read this![/b]
If you use a no explosion script, you need to do a couple of extra steps.

5. Find out what particle effect you're using by opening the no explosion script mod's folder/VPK (you can open .vpk files by downloading GCFScape [url=https://gamebanana.com/tools/26]here[/url]) and opening any of the weapon scripts. The line you want to look for looks like this:
[code] "ExplosionEffect" "insert explosion particle here"
"ExplosionPlayerEffect" "insert explosion particle here"
"ExplosionWaterEffect" "insert explosion particle here"[/code]

6. Copy whatever custom particle effect you're using and go to the same weapon scripts in the yz50 wings REDUX folder, and replace the three values with the custom effect in their respective files.

7. Get rid of the no explosion script mod. It will overwrite the crosshair mod, and replace both the explosion effect and crosshair to whichever ones the mod sets it too, which prevents your crosshair from working. This is because the no explosions mod uses the same file as my crosshair mod, and will overwrite it with it's custom particle effect, along with it's (default) crosshair values.

8. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]

9. [b]DONE![/b]
[i][/i]
[i][/i]
[h][b]TODO:[/b][/h]
make outlines for other crosshairs
idk

[h][b]Change log:[/b][/h]
[b]2.0[/b]: Updated all wings variants of the crosshairs![list]
[*] They're brighter
[*] They're ordered properly (some layers were in the wrong order for certain crosshairs)
[*] They have outlines (yz50wings only, will make more for others whenever I feel like it [probably never until someone asks me for it cause I'm lazy])
[/list]

1.4: Added default seeker outline, edited seeker outline, and JackyLegsSeekerOutline under the request of JYNACCI's friend akura

1.3: Added yz50wingsshadow under the request of JYNACCI, and added some more stuff to the Drive for JackyLegs

1.2: [quote=prsn]make medic cross yzwings pls[/quote]
done

also I updated my personal weapon scripts, added yz50medic to both zip files, and updated+renamed Image Files Only.zip to crosshairresources.zip

1.1: Updated the readme files in the archives to link to these instructions, and added an explanation for which crosshairs I use for what weapons.

[b]1.0[/b]: Release!
[/spoiler]
3
#3
21 Frags +

u are simply goated

u are simply goated
4
#4
4 Frags +

Big brain. I couldn't tell what was wrong with previous crosshairs until you pointed it out.

Big brain. I couldn't tell what was wrong with previous crosshairs until you pointed it out.
5
#5
4 Frags +

you are a genius. thank you for making this

you are a genius. thank you for making this
6
#6
1 Frags +

make medic cross yzwings pls

make medic cross yzwings pls
7
#7
7 Frags +

Only took you like 10 years to post this. Everytime you dm'd me to test out your files I would lose 100 fps

Only took you like 10 years to post this. Everytime you dm'd me to test out your files I would lose 100 fps
8
#8
1 Frags +

Very good at making stuff

Very good at making stuff
9
#9
1 Frags +

dl for the default seeker please?

dl for the default seeker please?
10
#10
0 Frags +

You have no idea how long I've wanted this. Is there a way to scale the wings crosshair up independently of other crosshairs?

You have no idea how long I've wanted this. Is there a way to scale the wings crosshair up independently of other crosshairs?
11
#11
1 Frags +
FactsMachineYou have no idea how long I've wanted this. Is there a way to scale the wings crosshair up independently of other crosshairs?

1 way would be in your class cfgs to bind your slot1,2,3 commands with the cl_crosshair_size value you want. note that if you use q to switch that won't work

side note really great job man! glad to finally see someone faithfully recreate one of my fav xhairs after so long

[quote=FactsMachine]You have no idea how long I've wanted this. Is there a way to scale the wings crosshair up independently of other crosshairs?[/quote]
1 way would be in your class cfgs to bind your slot1,2,3 commands with the cl_crosshair_size value you want. note that if you use q to switch that won't work

side note really great job man! glad to finally see someone faithfully recreate one of my fav xhairs after so long
12
#12
1 Frags +

Can someone make them have an outline plz

Can someone make them have an outline plz
13
#13
4 Frags +
jetzCan someone make them have an outline plz

https://drive.google.com/drive/folders/1Bde1GCn3_26El17aoYzwHwQ_ClE4dX1q?usp=sharing
should all work. let me know if anything's off. didn't test in-game so idk how good they'll look.
just duplicated a new layer, inverted white to black, fragment blurred, copied that layer 6 times, saved files
(didn't change the image previews in that folder. only the VTFs. you'll have to try them in-game)

[quote=jetz]Can someone make them have an outline plz[/quote]
https://drive.google.com/drive/folders/1Bde1GCn3_26El17aoYzwHwQ_ClE4dX1q?usp=sharing
should all work. let me know if anything's off. didn't test in-game so idk how good they'll look.
just duplicated a new layer, inverted white to black, fragment blurred, copied that layer 6 times, saved files
(didn't change the image previews in that folder. only the VTFs. you'll have to try them in-game)
14
#14
2 Frags +
snhdl for the default seeker please?

I added both the default and my edited versions for the seeker and quartered circle. Enjoy!

[quote=snh]dl for the default seeker please?[/quote]
I added both the default and my edited versions for the seeker and quartered circle. Enjoy!
15
#15
8 Frags +
prsnmake medic cross yzwings pls

How so? Can you send me a diagram? The only ways I can think of are like these:

https://i.imgur.com/jyoOODT.png

[quote=prsn]make medic cross yzwings pls[/quote]
How so? Can you send me a diagram? The only ways I can think of are like these:
[img]https://i.imgur.com/jyoOODT.png[/img]
16
#16
3 Frags +
FactsMachineYou have no idea how long I've wanted this. Is there a way to scale the wings crosshair up independently of other crosshairs?

In the scripts file I'm pretty sure you can change the width and height of the crosshair so its size is different to other crosshairs when scaling

[quote=FactsMachine]You have no idea how long I've wanted this. Is there a way to scale the wings crosshair up independently of other crosshairs?[/quote]

In the scripts file I'm pretty sure you can change the width and height of the crosshair so its size is different to other crosshairs when scaling
17
#17
13 Frags +

Thank you, I downloaded the wings and on my first game I had 500dpm, thank you!

Thank you, I downloaded the wings and on my first game I had 500dpm, thank you!
18
#18
9 Frags +
cleanbuddyu are simply goatedTixxBig brain. I couldn't tell what was wrong with previous crosshairs until you pointed it out.RoLyou are a genius. thank you for making thisSageJayOnly took you like 10 years to post this. Everytime you dm'd me to test out your files I would lose 100 fpsHealingSentryI love youSwaggerTimeThank you, I downloaded the wings and on my first game I had 500dpm, thank you!

thanks for all the kind words!

[quote=cleanbuddy]u are simply goated[/quote]

[quote=Tixx]Big brain. I couldn't tell what was wrong with previous crosshairs until you pointed it out.[/quote]

[quote=RoL]you are a genius. thank you for making this[/quote]

[quote=SageJay]Only took you like 10 years to post this. Everytime you dm'd me to test out your files I would lose 100 fps[/quote]

[quote=HealingSentry]I love you[/quote]

[quote=SwaggerTime]Thank you, I downloaded the wings and on my first game I had 500dpm, thank you![/quote]

thanks for all the kind words!
19
#19
6 Frags +
TobjetzCan someone make them have an outline plzhttps://drive.google.com/drive/folders/1Bde1GCn3_26El17aoYzwHwQ_ClE4dX1q?usp=sharing
should all work. let me know if anything's off. didn't test in-game so idk how good they'll look.
just duplicated a new layer, inverted white to black, fragment blurred, copied that layer 6 times, saved files
(didn't change the image previews in that folder. only the VTFs. you'll have to try them in-game)

thank u man

[quote=Tob][quote=jetz]Can someone make them have an outline plz[/quote]
https://drive.google.com/drive/folders/1Bde1GCn3_26El17aoYzwHwQ_ClE4dX1q?usp=sharing
should all work. let me know if anything's off. didn't test in-game so idk how good they'll look.
just duplicated a new layer, inverted white to black, fragment blurred, copied that layer 6 times, saved files
(didn't change the image previews in that folder. only the VTFs. you'll have to try them in-game)[/quote]
thank u man
20
#20
2 Frags +
ktaeohsnhdl for the default seeker please?I added both the default and my edited versions for the seeker and quartered circle. Enjoy!

ty

[quote=ktaeoh][quote=snh]dl for the default seeker please?[/quote]
I added both the default and my edited versions for the seeker and quartered circle. Enjoy![/quote]
ty
21
#21
1 Frags +

yo so good!!! thank u so much guide was so good even i coulld follow along

yo so good!!! thank u so much guide was so good even i coulld follow along
22
#22
0 Frags +
jetzTobjetzCan someone make them have an outline plzhttps://drive.google.com/drive/folders/1Bde1GCn3_26El17aoYzwHwQ_ClE4dX1q?usp=sharing
should all work. let me know if anything's off. didn't test in-game so idk how good they'll look.
just duplicated a new layer, inverted white to black, fragment blurred, copied that layer 6 times, saved files
(didn't change the image previews in that folder. only the VTFs. you'll have to try them in-game)
thank u man

can you post a photo ingame how it looks? not home rn :(

[quote=jetz][quote=Tob][quote=jetz]Can someone make them have an outline plz[/quote]
https://drive.google.com/drive/folders/1Bde1GCn3_26El17aoYzwHwQ_ClE4dX1q?usp=sharing
should all work. let me know if anything's off. didn't test in-game so idk how good they'll look.
just duplicated a new layer, inverted white to black, fragment blurred, copied that layer 6 times, saved files
(didn't change the image previews in that folder. only the VTFs. you'll have to try them in-game)[/quote]
thank u man[/quote]

can you post a photo ingame how it looks? not home rn :(
23
#23
0 Frags +
ktaeohprsnmake medic cross yzwings plsHow so? Can you send me a diagram? The only ways I can think of are like these:
https://i.imgur.com/jyoOODT.png

I just tried something. https://imgur.com/a/ayz4sGi
But it doesnt really look good ingame...

[quote=ktaeoh][quote=prsn]make medic cross yzwings pls[/quote]
How so? Can you send me a diagram? The only ways I can think of are like these:
[img]https://i.imgur.com/jyoOODT.png[/img][/quote]
I just tried something. https://imgur.com/a/ayz4sGi
But it doesnt really look good ingame...
24
#24
5 Frags +
ktaeohHow so? Can you send me a diagram? The only ways I can think of are like these:
https://i.imgur.com/jyoOODT.png

#2 is the right idea

https://i.imgur.com/OoyXo9K.png

[quote=ktaeoh]
How so? Can you send me a diagram? The only ways I can think of are like these:
[img]https://i.imgur.com/jyoOODT.png[/img][/quote]

#2 is the right idea

[img]https://i.imgur.com/OoyXo9K.png
[/img]
25
#25
1 Frags +
skeezktaeohHow so? Can you send me a diagram? The only ways I can think of are like these:
https://i.imgur.com/jyoOODT.png

#2 is the right idea

https://i.imgur.com/OoyXo9K.png

Where did you get this screenshot from?

[quote=skeez][quote=ktaeoh]
How so? Can you send me a diagram? The only ways I can think of are like these:
[img]https://i.imgur.com/jyoOODT.png[/img][/quote]

#2 is the right idea

[img]https://i.imgur.com/OoyXo9K.png
[/img][/quote]

Where did you get this screenshot from?
26
#26
2 Frags +
prsnmake medic cross yzwings pls

done, updated zip files

[quote=prsn]make medic cross yzwings pls[/quote]
done, updated zip files
27
#27
4 Frags +
ktaeoh
Where did you get this screenshot from?

really really old twitch vod i had using the konr wings on medic

[quote=ktaeoh]

Where did you get this screenshot from?[/quote]

really really old twitch vod i had using the konr wings on medic
28
#28
4 Frags +

I'm still taking requests via my Discord @

Show Content
ktaeoh#0205
I'm still taking requests via my Discord @ [spoiler]ktaeoh#0205[/spoiler]
29
#29
2 Frags +

I've updated all of the yz50 style crosshairs. You should probably download the updated zip file on the Google Drive so you get these new ones lol

2.0: Updated all wings variants of the crosshairs!

  • They're brighter
  • They're ordered properly (some layers were in the wrong order for certain crosshairs)
  • They have outlines (yz50wings only, will make more for others whenever I feel like it [probably never until someone asks me for it cause I'm lazy])
I've updated all of the yz50 style crosshairs. You should probably download the updated zip file on the Google Drive so you get these new ones lol

[b]2.0[/b]: Updated all wings variants of the crosshairs![list]
[*] They're brighter
[*] They're ordered properly (some layers were in the wrong order for certain crosshairs)
[*] They have outlines (yz50wings only, will make more for others whenever I feel like it [probably never until someone asks me for it cause I'm lazy])
[/list]
30
#30
-2 Frags +

but if anyone wants to know how just leave a reply down below and I'll answer asap.

me id like to know how please

but if anyone wants to know how just leave a reply down below and I'll answer asap.

me id like to know how please
1 2
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