For example the winger script was too strong and everyone knew it and talked about it so why changing the ib pipe size to stock is so controversial
everyone talking about iron bomber projectile having bigger hitbox but noone talking about how rocket projectile is literally 1 pixel big
soldier mains are the most opressed
soldier mains are the most opressed
Mankyeveryone talking about iron bomber projectile having bigger hitbox but noone talking about how rocket projectile is literally 1 pixel big
soldier mains are the most opressed
it being 1 pixel big is a good thing u doofus how u gna spam around corners or thru cracks if its bigger. its not like a direct can go thru legs or anything cause it doesnt use hitscan hit detection it uses da collision hull
soldier mains are the most opressed[/quote]
it being 1 pixel big is a good thing u doofus how u gna spam around corners or thru cracks if its bigger. its not like a direct can go thru legs or anything cause it doesnt use hitscan hit detection it uses da collision hull
Mankyeveryone talking about iron bomber projectile having bigger hitbox but noone talking about how rocket projectile is literally 1 pixel big
soldier mains are the most opressed
make iron bombe 1hu
soldier mains are the most opressed[/quote]
make iron bombe 1hu [img]http://i.imgur.com/7a4KAZ7.png[/img]
Starkieslumgullionsomething that i also think gets overlooked is that the z axis is extended as well, meaning that its hitbox would connect sooner than a regular pipe, making it harder to dodge to some degreepipes move faster than 1200 hammer units per second or 18.2 units per tick
if its 4 hammer units longer than the grenade launcher (2 hammer units longer in the direction of the enemy) that means it has an 11% chance to save 0.01 seconds to impact
Interesting post, got me thinking about moving targets and situations where that chance can get even larger.
Scout movement speed is 360-400 => pipes move 816.67-856.67 HU/s relatively => 12.25-12.85 HU/tick
15.5-16.3% chance for your target to get hit 9ms earlier
Horizontal rocket jump estimate: 800 HU/s => pipe speed 416.67 => units per tick 6.25
32% chance for your target to get hit 9ms earlier
It may not be extremely significant but having 9 less "ping" on your pipes in 11-16% of normal situations, (often 32%, rarely 33-100%) partially contributes to why the ib feels so good to use. Don't forget there are many other cases like getting juggled, surfing, sticky jumping, where the iron bomber also has a higher chance to be faster than stock.
Combine your potential -9 "ping" with the more forgiving firing angle and it's pretty clear why it's superior.
pipes move faster than 1200 hammer units per second or 18.2 units per tick
if its 4 hammer units longer than the grenade launcher (2 hammer units longer in the direction of the enemy) that means it has an 11% chance to save 0.01 seconds to impact[/quote]
Interesting post, got me thinking about moving targets and situations where that chance can get even larger.
Scout movement speed is 360-400 => pipes move 816.67-856.67 HU/s relatively => 12.25-12.85 HU/tick
[i]15.5-16.3%[/i] chance for your target to get hit 9ms earlier
Horizontal rocket jump estimate: 800 HU/s => pipe speed 416.67 => units per tick 6.25
[i]32%[/i] chance for your target to get hit 9ms earlier
It may not be extremely significant but having 9 less "ping" on your pipes in 11-16% of normal situations, (often 32%, rarely 33-100%) partially contributes to why the ib feels so good to use. Don't forget there are many other cases like getting juggled, surfing, sticky jumping, where the iron bomber also has a higher chance to be faster than stock.
Combine your potential -9 "ping" with the more forgiving firing angle and it's pretty clear why it's superior.
MakMankyeveryone talking about iron bomber projectile having bigger hitbox but noone talking about how rocket projectile is literally 1 pixel big
soldier mains are the most opressed
it being 1 pixel big is a good thing u doofus how u gna spam around corners or thru cracks if its bigger. its not like a direct can go thru legs or anything cause it doesnt use hitscan hit detection it uses da collision hull
argument invalid buffoon, if you were paying attention to the literature you'd realise this is more important
soldier mains are the most opressed[/quote]
it being 1 pixel big is a good thing u doofus how u gna spam around corners or thru cracks if its bigger. its not like a direct can go thru legs or anything cause it doesnt use hitscan hit detection it uses da collision hull[/quote]
argument invalid buffoon, if you were paying attention to the literature you'd realise this is more important
[youtube]https://www.youtube.com/watch?v=_Fdw0Pppp7I[/youtube]
MaktwiikuuI'm not sure if this is established in the current conversation but it might be worth mentioning:
The plugin allows overriding the dimension of the hitbox (which is forced to be a cube) to any value, 4.0 being the one of default pipes, buffing all pipe launchers to be as big as IB is a possibility, so is finding a middle ground
The top part is the problem I have with plugins :P Not really playing tf2 if u can tweak things so massively. Yea u can say 6v6 tf2 isnt really tf2 either (wrong) because of whitelists, fixed/pro versions of maps etc, but I just find this a step too far.
if people have valid arguments about something being good/bad, and there is a way to fix it, why not to do so if it brings better quality of the games in general? the general talk here is whether this advantage is too op or not and the twiikuu's plugin resolves the problem
you may say different leagues may or may not use it and it's true, it's some sorta problem that we don't have a gold standard of everything, but it's mostly because all leagues regardless of the region will favor an opinion of their own gamers vs opinions of others, for example people in the EU think the market gardener is op and wanted it out from the game so we as the ETF2L banned it, simple as that
on the other hand people from NA don't seem to care much about a change and that's a clash between them and us
also this plugin (tf2-comp-fixes) is at some point a result of what competitive tf2 needed because there was a demand for it (changes not being done by valve in the game so we had to deal it by ourselves) and it's just a response for such, just as things being done by the Refresh Team with the most popular competitive map fixes and reworks
plugins as a "too much thing" is a shit argument because the requirements for applying it are so small so apparently it's not a huge deal to apply it everywhere since majority of the tf2 competitive world use serveme or qixalite and they can simply add the plugin to their server while we as the ETF2L can apply config changes to make it happen
moralexeitwiikuu made a fix for the pipe size a while ago its just not used
sm_override_pipe_size
https://github.com/ldesgoui/tf2-comp-fixes
apparently we on the ETF2L are likely to test it in the upcoming preseason 41 games
i think twiikuu made a good job by doing all of these changes, the main complaint about the IB was the pipe size and the plugin changes it, so i don't think it should be a problem to check if it works and if it does then we'll use it
based on our example while we are the very first league to use it, other leagues can take us as an example whether it works or not and apply it themselves
The plugin allows overriding the dimension of the hitbox (which is forced to be a cube) to any value, 4.0 being the one of default pipes, buffing all pipe launchers to be as big as IB is a possibility, so is finding a middle ground
[/quote]
The top part is the problem I have with plugins :P Not really playing tf2 if u can tweak things so massively. Yea u can say 6v6 tf2 isnt really tf2 either (wrong) because of whitelists, fixed/pro versions of maps etc, but I just find this a step too far.[/quote]
if people have valid arguments about something being good/bad, and there is a way to fix it, why not to do so if it brings better quality of the games in general? the general talk here is whether this advantage is too op or not and the twiikuu's plugin resolves the problem
you may say different leagues may or may not use it and it's true, it's some sorta problem that we don't have a gold standard of everything, but it's mostly because all leagues regardless of the region will favor an opinion of their own gamers vs opinions of others, for example people in the EU think the market gardener is op and wanted it out from the game so we as the ETF2L banned it, simple as that
on the other hand people from NA don't seem to care much about a change and that's a clash between them and us
also this plugin (tf2-comp-fixes) is at some point a result of what competitive tf2 needed because there was a demand for it (changes not being done by valve in the game so we had to deal it by ourselves) and it's just a response for such, just as things being done by the Refresh Team with the most popular competitive map fixes and reworks
plugins as a "too much thing" is a shit argument because the requirements for applying it are so small so apparently it's not a huge deal to apply it everywhere since majority of the tf2 competitive world use serveme or qixalite and they can simply add the plugin to their server while we as the ETF2L can apply config changes to make it happen
[quote=moralexei]twiikuu made a fix for the pipe size a while ago its just not used
sm_override_pipe_size
https://github.com/ldesgoui/tf2-comp-fixes[/quote]
apparently we on the ETF2L are likely to test it in the upcoming preseason 41 games
i think twiikuu made a good job by doing all of these changes, the main complaint about the IB was the pipe size and the plugin changes it, so i don't think it should be a problem to check if it works and if it does then we'll use it
based on our example while we are the very first league to use it, other leagues can take us as an example whether it works or not and apply it themselves
https://i.imgur.com/EbP9qN4.png
https://cdn.discordapp.com/emojis/924290581910396959.webp?size=96&quality=lossless
[img]https://cdn.discordapp.com/emojis/924290581910396959.webp?size=96&quality=lossless[/img]
moralexeitwiikuu made a fix for the pipe size a while ago its just not used
sm_override_pipe_size
https://github.com/ldesgoui/tf2-comp-fixes
how does one fix this sourcemod error with this plugin?
i ask here because i don't know where the official thread is
L 01/13/2022 - 17:43:47: Info (map "cp_sunshine") (file "C:\servers\anime\tf\addons\sourcemod\logs\errors_20220113.log")
L 01/13/2022 - 17:43:47: [SM] Exception reported: Failed to create detour for CTFFlameThrower::DeflectEntity
L 01/13/2022 - 17:43:47: [SM] Blaming: tf2-comp-fixes.smx
L 01/13/2022 - 17:43:47: [SM] Call stack trace:
L 01/13/2022 - 17:43:47: [SM] [0] SetFailState
L 01/13/2022 - 17:43:47: [SM] [1] Line 91, addons/sourcemod/scripting/tf2-comp-fixes/common.sp::CheckedDHookCreateFromConf
L 01/13/2022 - 17:43:47: [SM] [2] Line 4, addons/sourcemod/scripting/tf2-comp-fixes/fix-reflect-self-damage.sp::FixReflectSelfDamage_Setup
L 01/13/2022 - 17:43:47: [SM] [3] Line 78, addons/sourcemod/scripting/tf2-comp-fixes.sp::OnPluginStart
L 01/13/2022 - 17:43:47: [SM] Unable to load plugin "tf2-comp-fixes.smx": Error detected in plugin startup (see error logs)
L 01/13/2022 - 17:45:11: Error log file session closed.
newest version of stable sourcemod and metamod before the question is asked
sm_override_pipe_size
https://github.com/ldesgoui/tf2-comp-fixes[/quote]
how does one fix this sourcemod error with this plugin?
i ask here because i don't know where the official thread is
[spoiler]L 01/13/2022 - 17:43:47: SourceMod error session started
L 01/13/2022 - 17:43:47: Info (map "cp_sunshine") (file "C:\servers\anime\tf\addons\sourcemod\logs\errors_20220113.log")
L 01/13/2022 - 17:43:47: [SM] Exception reported: Failed to create detour for CTFFlameThrower::DeflectEntity
L 01/13/2022 - 17:43:47: [SM] Blaming: tf2-comp-fixes.smx
L 01/13/2022 - 17:43:47: [SM] Call stack trace:
L 01/13/2022 - 17:43:47: [SM] [0] SetFailState
L 01/13/2022 - 17:43:47: [SM] [1] Line 91, addons/sourcemod/scripting/tf2-comp-fixes/common.sp::CheckedDHookCreateFromConf
L 01/13/2022 - 17:43:47: [SM] [2] Line 4, addons/sourcemod/scripting/tf2-comp-fixes/fix-reflect-self-damage.sp::FixReflectSelfDamage_Setup
L 01/13/2022 - 17:43:47: [SM] [3] Line 78, addons/sourcemod/scripting/tf2-comp-fixes.sp::OnPluginStart
L 01/13/2022 - 17:43:47: [SM] Unable to load plugin "tf2-comp-fixes.smx": Error detected in plugin startup (see error logs)
L 01/13/2022 - 17:45:11: Error log file session closed.[/spoiler]
newest version of stable sourcemod and metamod before the question is asked
we are testing this plugin for around 2 weeks on pickups, there is no difference in gameplay, no one acutally noticed this change
aieramoralexeitwiikuu made a fix for the pipe size a while ago its just not usedhow does one fix this sourcemod error with this plugin?
sm_override_pipe_size
https://github.com/ldesgoui/tf2-comp-fixes
i ask here because i don't know where the official thread isShow ContentL 01/13/2022 - 17:43:47: SourceMod error session startednewest version of stable sourcemod and metamod before the question is asked
L 01/13/2022 - 17:43:47: Info (map "cp_sunshine") (file "C:\servers\anime\tf\addons\sourcemod\logs\errors_20220113.log")
L 01/13/2022 - 17:43:47: [SM] Exception reported: Failed to create detour for CTFFlameThrower::DeflectEntity
L 01/13/2022 - 17:43:47: [SM] Blaming: tf2-comp-fixes.smx
L 01/13/2022 - 17:43:47: [SM] Call stack trace:
L 01/13/2022 - 17:43:47: [SM] [0] SetFailState
L 01/13/2022 - 17:43:47: [SM] [1] Line 91, addons/sourcemod/scripting/tf2-comp-fixes/common.sp::CheckedDHookCreateFromConf
L 01/13/2022 - 17:43:47: [SM] [2] Line 4, addons/sourcemod/scripting/tf2-comp-fixes/fix-reflect-self-damage.sp::FixReflectSelfDamage_Setup
L 01/13/2022 - 17:43:47: [SM] [3] Line 78, addons/sourcemod/scripting/tf2-comp-fixes.sp::OnPluginStart
L 01/13/2022 - 17:43:47: [SM] Unable to load plugin "tf2-comp-fixes.smx": Error detected in plugin startup (see error logs)
L 01/13/2022 - 17:45:11: Error log file session closed.
https://github.com/ldesgoui/tf2-comp-fixes
look at the dependencies of the project and don't forget to install them, by looking at the logs you should have a second log with the exact information in the error log (it's a separate log for errors only)
https://github.com/peace-maker/DHooks2/releases/latest <-- check if you have this
also if u want to play lazy you can simply use mały's docker images like this one:
https://hub.docker.com/r/melkortf/tf2-competitive
https://docs.tf2pickup.org/docs/site-components-deployment#gameserver_1env
here is the example configuration, just remove tf2pickup variables
sm_override_pipe_size
https://github.com/ldesgoui/tf2-comp-fixes[/quote]
how does one fix this sourcemod error with this plugin?
i ask here because i don't know where the official thread is
[spoiler]L 01/13/2022 - 17:43:47: SourceMod error session started
L 01/13/2022 - 17:43:47: Info (map "cp_sunshine") (file "C:\servers\anime\tf\addons\sourcemod\logs\errors_20220113.log")
L 01/13/2022 - 17:43:47: [SM] Exception reported: Failed to create detour for CTFFlameThrower::DeflectEntity
L 01/13/2022 - 17:43:47: [SM] Blaming: tf2-comp-fixes.smx
L 01/13/2022 - 17:43:47: [SM] Call stack trace:
L 01/13/2022 - 17:43:47: [SM] [0] SetFailState
L 01/13/2022 - 17:43:47: [SM] [1] Line 91, addons/sourcemod/scripting/tf2-comp-fixes/common.sp::CheckedDHookCreateFromConf
L 01/13/2022 - 17:43:47: [SM] [2] Line 4, addons/sourcemod/scripting/tf2-comp-fixes/fix-reflect-self-damage.sp::FixReflectSelfDamage_Setup
L 01/13/2022 - 17:43:47: [SM] [3] Line 78, addons/sourcemod/scripting/tf2-comp-fixes.sp::OnPluginStart
L 01/13/2022 - 17:43:47: [SM] Unable to load plugin "tf2-comp-fixes.smx": Error detected in plugin startup (see error logs)
L 01/13/2022 - 17:45:11: Error log file session closed.[/spoiler]
newest version of stable sourcemod and metamod before the question is asked[/quote]
https://github.com/ldesgoui/tf2-comp-fixes
look at the dependencies of the project and don't forget to install them, by looking at the logs you should have a second log with the exact information in the error log (it's a separate log for errors only)
https://github.com/peace-maker/DHooks2/releases/latest <-- check if you have this
also if u want to play lazy you can simply use mały's docker images like this one:
https://hub.docker.com/r/melkortf/tf2-competitive
https://docs.tf2pickup.org/docs/site-components-deployment#gameserver_1env
here is the example configuration, just remove tf2pickup variables
aiera
I assume that your server is running on Windows, some of the recent additions assume Linux (sm_prevent_respawning, sm_fix_reflect_self_damage, sm_grounded_rj_resistance), and that's because I decided to stop supporting Windows (it's incredibly time consuming to find function signatures and it's a dumb operating system to use for server work).
However, I can update the plugin so that unsupported features aren't loaded on Windows, so that it doesn't immediately crash. I'll try doing that later today, no promises :)
E: v1.14.0 should work immediately on Windows
I assume that your server is running on Windows, some of the recent additions assume Linux (sm_prevent_respawning, sm_fix_reflect_self_damage, sm_grounded_rj_resistance), and that's because I decided to stop supporting Windows (it's incredibly time consuming to find function signatures and it's a dumb operating system to use for server work).
However, I can update the plugin so that unsupported features aren't loaded on Windows, so that it doesn't immediately crash. I'll try doing that later today, no promises :)
E: v1.14.0 should work immediately on Windows
Nintailshttps://streamable.com/rf4edg
https://imgur.com/a/gs7kBtp
Please fix the hitbox or ban iron bomber this shit is retarded how a weapon with double the pipe hitbox size is allowed. I'm sick of pipes grazing my big toe and getting fragged because of it.
you strafed into that shit bro
https://imgur.com/a/gs7kBtp
Please fix the hitbox or ban iron bomber this shit is retarded how a weapon with double the pipe hitbox size is allowed. I'm sick of pipes grazing my big toe and getting fragged because of it.[/quote]
you strafed into that shit bro
twiikuuaiera
I assume that your server is running on Windows, some of the recent additions assume Linux (sm_prevent_respawning, sm_fix_reflect_self_damage, sm_grounded_rj_resistance), and that's because I decided to stop supporting Windows (it's incredibly time consuming to find function signatures and it's a dumb operating system to use for server work).
However, I can update the plugin so that unsupported features aren't loaded on Windows, so that it doesn't immediately crash. I'll try doing that later today, no promises :)
E: v1.14.0 should work immediately on Windows
Thanks as rgl requires the plugin but doesn't specify that Linux servers are required. Thank you so much Twiikuu!
edit: it works!
I assume that your server is running on Windows, some of the recent additions assume Linux (sm_prevent_respawning, sm_fix_reflect_self_damage, sm_grounded_rj_resistance), and that's because I decided to stop supporting Windows (it's incredibly time consuming to find function signatures and it's a dumb operating system to use for server work).
However, I can update the plugin so that unsupported features aren't loaded on Windows, so that it doesn't immediately crash. I'll try doing that later today, no promises :)
E: v1.14.0 should work immediately on Windows[/quote]
Thanks as rgl requires the plugin but doesn't specify that Linux servers are required. Thank you so much Twiikuu!
edit: it works!