bungalow alert!
Hi all, now that the regular season is wrapped up, I wanted to post https://braceyourshelf.github.io/TF2-Player-Stats/ again since it has (hopefully) all the matches from the season compiled. I plan on continuing this for playoffs, but I'll make a separate list/table so we can see who is performing well in specifically playoffs.
As for the regular season, let's take a look at some of the stats.
Combo Scouts
In the kills department, we had some leaders:
Holly (WANG gang) - 524 Kills
ZoomZe (nug hub) - 508
anna (Cat Noises Black) - 478
Notably, both Cat Noises and nug hub missed playoffs, so I guess a scout carry can only do so much! Of course, generally the scouts with more playtime on scout had more skills (crazy how that works), so it's also good to look at the K/30m stat, but I'll leave it up to you guys to figure out how you want to filter playtime when looking in that column (Since who cares about people that only played scout for 3 minutes)
Flank Scout
Kills
Tec (WANG gang) - 473
kots (PERUTECH_v2) - 408
trees (bungalow alert!) - 392
Most notably here is Tec, who has a giant lead over the next flank scouts. With WANG gang's scouts both at the top of their prospective lists, you have to wonder how they'll do in playoffs. Is it the scouts cleaning up on the rest of the team's damage or are these scouts just that good? Regardless, shutting down the scouts will be key to any team playing against them.
Pocket Soldier
Kills
b0nes (WANG gang) - 354
gabby (Cat Noises Black) - 333
mild (The Bunion Project) - 330
The pockets don't have any big standouts. Notably another WANG gang player is at the top of the list. Another thing to note is K/D wise, the only soldier on this list who is positive is mild, who has 314 deaths. So he has more kills than deaths, but only barely. It's always hard to analyze a pocket soldier's impact through stats alone ("Trust me, I made space!", but regardless, b0nes and mild will be pockets to watch out for during playoffs.
Roamer Soldier
Kills
Fireball (WANG gang) - 365
_S (PERUTECH_v2) - 356
Nootstook (bungalow alert!) - 344
All 3 of these players made playoffs, with the standout being Fireball who leads all soldiers in deaths with 511. For reference, the next highest deaths, Nootstook, has 427 deaths. Another thing to note is that all three of these teams align with the flank scout list. So it isn't just any one flank player carrying. These flanks have synergy, and work off each other very well.
Demoman
Kills
Dogdayboy (WANG gang) - 408
Andrew (bungalow alert!) - 342
Lt. Lemons (image) - 313
Standout here is Dogdayboy with a pretty sizeable lead over his fellow demolition experts. With yet another WANG gang player at the top, you have to wonder how it's even possible that they have this many kills. Wouldn't they just get kills, and win rounds? With this many kills, it's clear that they have a problem converting kills into rounds. Andrew and Lt. Lemons both have the highest delta damage (DPM - DTM) out of all the demos this season, with 104.75 and 94.45, respectively. Dealing damage, and not taking damage is everything you could ask for in a demoman! Don't count Dogdayboy out though, as he's not far behind in 4th place with 87.94 delta damage.
Medic
For medic, there's a bunch of stats you can look at, so let's do this part differently and just take the winners from each of the fun categories.
Most Deaths - mattylight (coconut oil meatshots) - 231
Least Deaths / 30m - tree (The Kyle Flett Show) - 6.51
Most Ubers - Aifx (WANG gang) - 272
Most Drops - DubThink (Cat Noises Black) - 22
Highest Heals Per Minute - CH4RIOT (The Bunion Project) - 1178.11
DTM - dinko (Bulk Detonator State Of Mind) - 110.13
For medics, it's hard to find standouts, since so much of medic is dependent on team play style. Some medics play more aggressive than others, and some play more passive. So take a look at the various medic stats because they can be pretty interesting (certainly more so than just looking at k/d and damage!), but of course as a medic player, I'm biased.
Apologies for the wall of text, but it's fun to theory craft why certain teams are good, and why they have the stats they do. Hopefully you enjoyed!
As for the regular season, let's take a look at some of the stats.
[b]Combo Scouts[/b]
In the kills department, we had some leaders:
[b]Holly[/b] (WANG gang) - [b]524[/b] Kills
[b]ZoomZe[/b] (nug hub) - [b]508[/b]
[b]anna[/b] (Cat Noises Black) - [b]478[/b]
Notably, both Cat Noises and nug hub missed playoffs, so I guess a scout carry can only do so much! Of course, generally the scouts with more playtime on scout had more skills (crazy how that works), so it's also good to look at the K/30m stat, but I'll leave it up to you guys to figure out how you want to filter playtime when looking in that column (Since who cares about people that only played scout for 3 minutes)
[b]Flank Scout[/b]
Kills
[b]Tec[/b] (WANG gang) - [b]473[/b]
[b]kots[/b] (PERUTECH_v2) - [b]408[/b]
[b]trees[/b] (bungalow alert!) - [b]392[/b]
Most notably here is Tec, who has a giant lead over the next flank scouts. With WANG gang's scouts both at the top of their prospective lists, you have to wonder how they'll do in playoffs. Is it the scouts cleaning up on the rest of the team's damage or are these scouts just that good? Regardless, shutting down the scouts will be key to any team playing against them.
[b]Pocket Soldier[/b]
Kills
[b]b0nes[/b] (WANG gang) - [b]354[/b]
[b]gabby[/b] (Cat Noises Black) - [b]333[/b]
[b]mild[/b] (The Bunion Project) - [b]330[/b]
The pockets don't have any big standouts. Notably another WANG gang player is at the top of the list. Another thing to note is K/D wise, the only soldier on this list who is positive is mild, who has 314 deaths. So he has more kills than deaths, but only barely. It's always hard to analyze a pocket soldier's impact through stats alone ("Trust me, I made space!", but regardless, b0nes and mild will be pockets to watch out for during playoffs.
[b]Roamer Soldier[/b]
Kills
[b]Fireball[/b] (WANG gang) - [b]365[/b]
[b]_S[/b] (PERUTECH_v2) - [b]356[/b]
[b]Nootstook[/b] (bungalow alert!) - [b]344[/b]
All 3 of these players made playoffs, with the standout being Fireball who [b]leads all soldiers in deaths[/b] with [b]511[/b]. For reference, the next highest deaths, Nootstook, has 427 deaths. Another thing to note is that all three of these teams align with the flank scout list. So it isn't just any one flank player carrying. These flanks have synergy, and work off each other very well.
[b]Demoman[/b]
Kills
[b]Dogdayboy[/b] (WANG gang) - [b]408[/b]
[b]Andrew[/b] (bungalow alert!) - [b]342[/b]
[b]Lt. Lemons[/b] (image) - [b]313[/b]
Standout here is Dogdayboy with a pretty sizeable lead over his fellow demolition experts. With yet another WANG gang player at the top, you have to wonder how it's even possible that they have this many kills. Wouldn't they just get kills, and win rounds? With this many kills, it's clear that they have a problem converting kills into rounds. Andrew and Lt. Lemons both have the highest delta damage (DPM - DTM) out of all the demos this season, with [b]104.75[/b] and [b]94.45[/b], respectively. Dealing damage, and not taking damage is everything you could ask for in a demoman! Don't count Dogdayboy out though, as he's not far behind in 4th place with [b]87.94[/b] delta damage.
[b]Medic[/b]
For medic, there's a bunch of stats you can look at, so let's do this part differently and just take the winners from each of the fun categories.
Most Deaths - [b]mattylight[/b] (coconut oil meatshots) - [b]231[/b]
Least Deaths / 30m - [b]tree[/b] (The Kyle Flett Show) - [b]6.51[/b]
Most Ubers - [b]Aifx[/b] (WANG gang) - [b]272[/b]
Most Drops - [b]DubThink[/b] (Cat Noises Black) - [b]22[/b]
Highest Heals Per Minute - [b]CH4RIOT[/b] (The Bunion Project) - [b]1178.11[/b]
DTM - [b]dinko[/b] (Bulk Detonator State Of Mind) - [b]110.13[/b]
For medics, it's hard to find standouts, since so much of medic is dependent on team play style. Some medics play more aggressive than others, and some play more passive. So take a look at the various medic stats because they can be pretty interesting (certainly more so than just looking at k/d and damage!), but of course as a medic player, I'm biased.
Apologies for the wall of text, but it's fun to theory craft why certain teams are good, and why they have the stats they do. Hopefully you enjoyed!
from this analysis i have learned that wang gang has played for the longest total time
at the top of every class
https://streamable.com/l8dwi6
https://streamable.com/l8dwi6
rainas funny as it would be i doubt young sanity is gonna lose to FES in all seriousness so they are most likely ending 10-6 now taking the 6th seed
i jinxed it but its still funny
BYS_ShadowFenixOf course, generally the scouts with more playtime on scout had more skills (crazy how that works), so it's also good to look at the K/30m stat.
i think you should just list them by kills/minute instead of just total kills due to marathon matches ending up with the most kills then
good luck to everyone in playoffs
bunaglow vs minions
wang vs rumpus
bulk vs bunion
image vs peru
as funny as it would be i doubt young sanity is gonna lose to FES in all seriousness so they are most likely ending 10-6 now taking the 6th seed
[/quote]
i jinxed it but its still funny
[quote=BYS_ShadowFenix]Of course, generally the scouts with more playtime on scout had more skills (crazy how that works), so it's also good to look at the K/30m stat.[/quote]
i think you should just list them by kills/minute instead of just total kills due to marathon matches ending up with the most kills then
good luck to everyone in playoffs
bunaglow vs minions
wang vs rumpus
bulk vs bunion
image vs peru
raini think you should just list them by kills/minute instead of just total kills due to marathon matches ending up with the most kills then
Yeah my team and I were talking about this earlier, about how stats in isolation are kinda useless because they're so context dependent. Turnip was saying that it would be awesome to have stuff like kills per uber, last push success %, sac success %, etc. Listing the kills was mainly just for fun and doesn't mean anything, except for the fireball deaths. Mans a feeder o_o
i think you should just list them by kills/minute instead of just total kills due to marathon matches ending up with the most kills then
[/quote]
Yeah my team and I were talking about this earlier, about how stats in isolation are kinda useless because they're so context dependent. Turnip was saying that it would be awesome to have stuff like kills per uber, last push success %, sac success %, etc. Listing the kills was mainly just for fun and doesn't mean anything, except for the fireball deaths. Mans a feeder o_o
brodybungalow
bulk
image
kyle
minions
peru
wang
chickenheads
7/8 and the the only one i missed died, feels good
order is pretty close too other than wang
bulk
image
kyle
minions
peru
wang
chickenheads[/quote]
7/8 and the the only one i missed died, feels good
order is pretty close too other than wang
Prime-SanityI leave and this shit is dry as hell
It takes time to heal, let us grieve.
It takes time to heal, let us grieve.
Prime-SanityI leave and this shit is dry as hell
that's usually how it is after reg szn ends but playoffs haven't started
that's usually how it is after reg szn ends but playoffs haven't started
br0thaxno offense, but letting youngsanity reach playoffs speaks much about the actual main league skill level
my apologies, this didn't age well...
ROFL
my apologies, this didn't age well...
ROFL
Announcing the Fireside Casts Lineup for Playoffs:
CASTERS
- mocha
- millie
- Wild_Rumpus
- Shears
- cayorne
- jayy
- DeltaMarket
- trad
- b0nes
- Jordangod888
- Tcmano
PRODUCERS
- jayy (lead)
- Dr. Underscore (backup)
[b][u]CASTERS[/u][/b]
[list]
[*] mocha
[*] millie
[*] Wild_Rumpus
[*] Shears
[*] cayorne
[*] jayy
[*] DeltaMarket
[*] trad
[*] b0nes
[*] Jordangod888
[*] Tcmano
[/list]
[b][u]PRODUCERS[/u][/b]
[list]
[*] jayy (lead)
[*] Dr. Underscore (backup)
[/list]
https://cdn.discordapp.com/attachments/828150480513138718/1046961796281544825/IMG_6605.jpg
What setup is everyone rocking for playoffs?
What setup is everyone rocking for playoffs?
BYS_ShadowFenixhttps://cdn.discordapp.com/attachments/828150480513138718/1046961796281544825/IMG_6605.jpg
What setup is everyone rocking for playoffs?
What setup is everyone rocking for playoffs?[/quote]
https://imgur.com/a/0RCNafs
I support the Kyle Flett Show this playoffs for undisclosed reasons
gonna be casting Bulk Detonator State of Mind vs The Bunion Project tonight on my twitch https://www.twitch.tv/tonyb0ne
cya there :)
gl hf to the playoffs teams
cya there :)
gl hf to the playoffs teams
CASTING BUNGALOW AND MINIONS/MAKING FUN OF MOUSECAKE RIGHT NOW AT https://www.twitch.tv/themotherclucker
casting WANG gang and The Kyle Flett Show at twitch.tv/untamedtf
This is a perfect case for a tie-break rule change across the board in how this Main season ended.
4 teams are tied at 9-7 but only 3 teams can fill the remaining slots.
Using the stupid RGL rules, actual team wins/losses are discarded and Rounds Won are ahead in a tiebreaker.
nug hub should clearly be in the playoffs and be the #6 seed. They defeated all the other 9-7 teams in head to head matches. How that does not count more than rounds is beyond me.
Peru, Bunion and Minions all have 1 win and 2 losses between them. These teams are tied in Head to Head comparisons and this is where the Round rules should apply to see which teams get the 7th and 8th place slots.
I doubt anyone in RGL will listen, comprehend or consider it. I tried this in the past and always met a brick wall.
4 teams are tied at 9-7 but only 3 teams can fill the remaining slots.
Using the stupid RGL rules, actual team wins/losses are discarded and Rounds Won are ahead in a tiebreaker.
nug hub should clearly be in the playoffs and be the #6 seed. They defeated all the other 9-7 teams in head to head matches. [u]How that does not count more than rounds is beyond me.[/u]
Peru, Bunion and Minions all have 1 win and 2 losses between them. These teams are tied in Head to Head comparisons and this is where the Round rules should apply to see which teams get the 7th and 8th place slots.
I doubt anyone in RGL will listen, comprehend or consider it. I tried this in the past and always met a brick wall.
SpaceCadetThis is a perfect case for a tie-break rule change across the board in how this Main season ended.
4 teams are tied at 9-7 but only 3 teams can fill the remaining slots.
Using the stupid RGL rules, actual team wins/losses are discarded and Rounds Won are ahead in a tiebreaker.
nug hub should clearly be in the playoffs and be the #6 seed. They defeated all the other 9-7 teams in head to head matches. How that does not count more than rounds is beyond me.
Peru, Bunion and Minions all have 1 win and 2 losses between them. These teams are tied in Head to Head comparisons and this is where the Round rules should apply to see which teams get the 7th and 8th place slots.
I doubt anyone in RGL will listen, comprehend or consider it. I tried this in the past and always met a brick wall.
There is a greater conspiracy within the RGL team to prevent young man from ever making main playoffs.
4 teams are tied at 9-7 but only 3 teams can fill the remaining slots.
Using the stupid RGL rules, actual team wins/losses are discarded and Rounds Won are ahead in a tiebreaker.
nug hub should clearly be in the playoffs and be the #6 seed. They defeated all the other 9-7 teams in head to head matches. [u]How that does not count more than rounds is beyond me.[/u]
Peru, Bunion and Minions all have 1 win and 2 losses between them. These teams are tied in Head to Head comparisons and this is where the Round rules should apply to see which teams get the 7th and 8th place slots.
I doubt anyone in RGL will listen, comprehend or consider it. I tried this in the past and always met a brick wall.[/quote]
There is a greater conspiracy within the RGL team to prevent young man from ever making main playoffs.
this also happened s8, where a 9-7 team (i think longerestboys) beat every other bubble team but was the one team not to make it, just because they had a lot of close matches