how do I change my TargetID uber percentage from showing up as "Ubercharge: x%" into just "x%" like this from grape juice's hud:
how do I change my TargetID uber percentage from showing up as "Ubercharge: x%" into just "x%" like this from grape juice's hud:
[img]https://cdn.discordapp.com/attachments/607950861703970837/1294445265524228197/Screenshot_2024-10-11_164012.png?ex=670b0998&is=6709b818&hm=9f993627856b41c1bab83b380525e84f920d8a5cbcd845b2e5611014253e3584&[/img]
Brimstonehttps://i.imgur.com/ah5XTlo.png
since they added larger ui scaling for higher resolutions, how do i make party chat not comically large
Yeah how do you make font sizes consistent with previous behaviour? My health and ammo are half my screen.
since they added larger ui scaling for higher resolutions, how do i make party chat not comically large[/quote]
Yeah how do you make font sizes consistent with previous behaviour? My health and ammo are half my screen.
Brimstonehttps://i.imgur.com/ah5XTlo.png
since they added larger ui scaling for higher resolutions, how do i make party chat not comically large
Zesty
Yeah how do you make font sizes consistent with previous behaviour? My health and ammo are half my screen.
Here's the fix for the font size I made for ahud, you can adapt the changes to your HUD in the meantime.
The full list of changes in this update is here if you can stomach raw Git output.
since they added larger ui scaling for higher resolutions, how do i make party chat not comically large[/quote]
[quote=Zesty]
Yeah how do you make font sizes consistent with previous behaviour? My health and ammo are half my screen.[/quote]
[url=https://github.com/n-ski/ahud/commit/9b9d0eeee8fa6e1cc4e1f67270f94e4651764b32]Here[/url]'s the fix for the font size I made for ahud, you can adapt the changes to your HUD in the meantime.
The full list of changes in this update is [url=https://pastebin.com/sdjkdYFv]here[/url] if you can stomach raw Git output.
edit: m0rehud has been updated https://github.com/Hypnootize/m0rehud
mel0nsky
Thanks.
For the things where you're making numeric changes to font/ element sizes, is there some formula you're using for this or is it entirely trial and error? I don't see any documentation about how the UI scaling is actually implemented and I'd like for everything to be the same size and in the same location as it was before without having to spend hours testing values.
[/quote]
Thanks.
For the things where you're making numeric changes to font/ element sizes, is there some formula you're using for this or is it entirely trial and error? I don't see any documentation about how the UI scaling is actually implemented and I'd like for everything to be the same size and in the same location as it was before without having to spend hours testing values.
Zestyis there some formula you're using for this
No, since the party chat and the right-click menu were the only things that were really broken, and ahud just happened to use the same values as the default HUD before the update, I copied and pasted the updated values. The rest is mostly guesswork based on the changes Valve have made.
No, since the party chat and the right-click menu were the only things that were really broken, and ahud just happened to use the same values as the default HUD before the update, I copied and pasted the updated values. The rest is mostly guesswork based on the changes Valve have made.
How do I change the arekkhud default match hud to the progressive background health bars? See the screenshot: https://imgur.com/a/Mg66Xug
N3voHow do I change the arekkhud default match hud to the progressive background health bars? See the screenshot: https://imgur.com/a/Mg66Xug
In resource/ui/hudmatchstatus.res find "TeamStatus" element, scroll down (60 lines or so) until you find "classimage", "healthbar", and "overhealbar" elements. In "classimage" change "zpos" to 10, in "healthbar" and "overhealbar" change "ypos" to 0 and "tall" to 19.
In resource/ui/hudmatchstatus.res find "TeamStatus" element, scroll down (60 lines or so) until you find "classimage", "healthbar", and "overhealbar" elements. In "classimage" change "zpos" to 10, in "healthbar" and "overhealbar" change "ypos" to 0 and "tall" to 19.
Thanks, for reference this is the modified arekkhud with the edited match hud: https://zippyshare.day/p8hC4WSZ8dRkIAu/file
Is there a way to change the font displayed on "SpectatorGUIHealth" inside disguisestatuspanel.res, so it doesn't interfere with SpectatorGUIHealth.res "PlayerStatusHealthValue"??
I'm encountering a problem where it uses "PlayerStatusHealthValue" as the only font displayed for player hp
I'm encountering a problem where it uses "PlayerStatusHealthValue" as the only font displayed for player hp
ZestyThanks.
For the things where you're making numeric changes to font/ element sizes, is there some formula you're using for this or is it entirely trial and error? I don't see any documentation about how the UI scaling is actually implemented and I'd like for everything to be the same size and in the same location as it was before without having to spend hours testing values.
An update on this. The issue was caused by my health and ammo using the "TF2 Build" font for my HudFontHUGE in my edited version of PVHud. I had to edit the "tall" value of this font in ClientScheme.res from 80 to 56 for it to display consistently to the way it previously did on 1080p. To work this out I had to go in and test values in ClientScheme.res and manually compare the pixels in two screenshots in photoshop each time and 80 -> 56 gives an exact match. Not sure why 1080p requires a 70% scaling to match previous behaviour but thought it might be useful for other people with broken hud elements.
Thanks.
For the things where you're making numeric changes to font/ element sizes, is there some formula you're using for this or is it entirely trial and error? I don't see any documentation about how the UI scaling is actually implemented and I'd like for everything to be the same size and in the same location as it was before without having to spend hours testing values.[/quote]
An update on this. The issue was caused by my health and ammo using the "TF2 Build" font for my HudFontHUGE in my edited version of PVHud. I had to edit the "tall" value of this font in ClientScheme.res from 80 to 56 for it to display consistently to the way it previously did on 1080p. To work this out I had to go in and test values in ClientScheme.res and manually compare the pixels in two screenshots in photoshop each time and 80 -> 56 gives an exact match. Not sure why 1080p requires a 70% scaling to match previous behaviour but thought it might be useful for other people with broken hud elements.
how can i move damage numbers up?
example: https://imgur.com/qroKnWR [sry for low quality]. the dmg number is covering up the head of the soldier im shooting at.
when im playing heavy/engi the dmg numbers completely cover up the target im shooting at. just wanna move the numbers further up, like further above the head of the target.
how would i do this?
pls&ty
example: https://imgur.com/qroKnWR [sry for low quality]. the dmg number is covering up the head of the soldier im shooting at.
when im playing heavy/engi the dmg numbers completely cover up the target im shooting at. just wanna move the numbers further up, like further above the head of the target.
how would i do this?
pls&ty
In HudDamageAccount there's the lines
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
Change them around a bit to move the number.
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
Change them around a bit to move the number.
edit: nvm I figured it out following peaches tutorial on youtube to search for all elements under a certain name:
https://www.youtube.com/watch?v=fC4EN7xAMzQ
the problem was the "RankModelPanel" element inside 'mainmenuoverride.res' being set to 'xpos 9999' that was overriding 'pvprankpanel.res'
how do I edit IN the 3d casual/competitive medal back onto the main menu?
I've copy-pasted 'pvprankpanel.res' from Hypnootize's ahud edit into my curent hud, but don't really understand what to edit to get it to show up. I've already tried messing with the xpos & ypos of various elements, particularly the "RankModel" section but to no avail. any help is appreciated
https://www.youtube.com/watch?v=fC4EN7xAMzQ
the problem was the "RankModelPanel" element inside 'mainmenuoverride.res' being set to 'xpos 9999' that was overriding 'pvprankpanel.res'
[s]how do I edit IN the 3d casual/competitive medal back onto the main menu?
I've copy-pasted 'pvprankpanel.res' from Hypnootize's ahud edit into my curent hud, but don't really understand what to edit to get it to show up. I've already tried messing with the xpos & ypos of various elements, particularly the "RankModel" section but to no avail. any help is appreciated[/s]
how do I make this CTFImagePanel transparent?
https://imgur.com/a/8aPSY3U
alternatively, if that's not possible, how do I make a custom icon? the stock engineer metal icon uses something called an IconPanel, which does not accept normal materials.. and I have no idea where to look for the ico_metal used by default
https://imgur.com/a/8aPSY3U
alternatively, if that's not possible, how do I make a custom icon? the stock engineer metal icon uses something called an IconPanel, which does not accept normal materials.. and I have no idea where to look for the ico_metal used by default
how do i change the size of the scoreboard and end round screen so that things dont overlap? i think some elements are too small but i dont know what i should change here
https://imgur.com/a/cfC7jdI
heres the hud too just in case
https://drive.google.com/file/d/17vOC93pkNdOyYIXtUi3U7VoWtBJNOTrL/view?usp=sharing
https://imgur.com/a/cfC7jdI
heres the hud too just in case
https://drive.google.com/file/d/17vOC93pkNdOyYIXtUi3U7VoWtBJNOTrL/view?usp=sharing
I'm using ckHud which removes the casual rank badge from the scoreboard. But I want it to be visible.
Does anyone know which files control that?
Does anyone know which files control that?