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AdvSpec
31
#31
0 Frags +

i don't know if you said this or someone else did, bluee, but there was mention of a counter-strike like radar system for spectating. are there any updates on that?

i don't know if you said this or someone else did, bluee, but there was mention of a counter-strike like radar system for spectating. are there any updates on that?
32
#32
1 Frags +

only bugfixes so far

but soon™

e: soon being ~2 weeks from this edit. Taking a break to focus on exams

only bugfixes so far

but soon™

e: soon being ~2 weeks from this edit. Taking a break to focus on exams
33
#33
1 Frags +

broken with the new tf2 update :(

broken with the new tf2 update :(
34
#34
0 Frags +

fixed for real
advspec_b2_fix.zip
b4.1.1 is now out

fixed for real
[s]advspec_b2_fix.zip[/s]
[url=teamfortress.tv/forum/thread/7848-advspec/4#post-94]b4.1.1 is now out[/url]
35
#35
0 Frags +

You should consider adding a healthbar above player models, so you can actually gauge the progress of a 1v1 (rather than waiting until one scout dies). It makes fights much more engaging when you see someone pull out a crazy meatshot or m1m2's half the enemy's health. Ns2 features healthbars above players, and it makes fights interesting despite the overhead view.

You should consider adding a healthbar above player models, so you can actually gauge the progress of a 1v1 (rather than waiting until one scout dies). It makes fights much more engaging when you see someone pull out a crazy meatshot or m1m2's half the enemy's health. Ns2 features healthbars above players, and it makes fights interesting despite the overhead view.
36
#36
0 Frags +

Does this still work?

[s]Does this still work?[/s]
37
#37
0 Frags +
hooliDoes this still work?

Seems not.

[quote=hooli][s]Does this still work?[/s][/quote]

Seems not.
38
#38
RGB LAN
0 Frags +

this is amazing, thank you. :3

this is amazing, thank you. :3
39
#39
0 Frags +

it works fine what are you talking about
edit: make sure you have glow_outline_effect_enable 1, and are using DX9 if it isn't working for you. Forgot to make the fixed one check all that automatically sry

ty fragile :3

it works fine what are you talking about
edit: make sure you have glow_outline_effect_enable 1, and are using DX9 if it isn't working for you. Forgot to make the fixed one check all that automatically sry

ty fragile :3
40
#40
1 Frags +

just need to work with POV and this plugin is complete :)

just need to work with POV and this plugin is complete :)
41
#41
0 Frags +

I thought you were making this open source, I'd like to contribute.

I thought you were making this open source, I'd like to contribute.
42
#42
1 Frags +

The source is available via his GitHub project for AdvSpec.

The source is available via [url=https://github.com/SBlue/advspec]his GitHub project for AdvSpec[/url].
43
#43
0 Frags +

Is this not working for anyone else? It's worked for me for a long time, and then today it all of the sudden doesn't.

I've changed nothing in my setup so I wonder if Valve broke something.

It seems to load successfully according to console, I just can't get the outlines to come on despite having glow_outline_effect_enable 1 set.

Is this not working for anyone else? It's worked for me for a long time, and then today it all of the sudden doesn't.

I've changed nothing in my setup so I wonder if Valve broke something.

It seems to load successfully according to console, I just can't get the outlines to come on despite having glow_outline_effect_enable 1 set.
44
#44
0 Frags +
thinkIs this not working for anyone else? It's worked for me for a long time, and then today it all of the sudden doesn't.

I've changed nothing in my setup so I wonder if Valve broke something.

It seems to load successfully according to console, I just can't get the outlines to come on despite having glow_outline_effect_enable 1 set.

Valve banned most plugins that required -insecure to work.

[quote=think]Is this not working for anyone else? It's worked for me for a long time, and then today it all of the sudden doesn't.

I've changed nothing in my setup so I wonder if Valve broke something.

It seems to load successfully according to console, I just can't get the outlines to come on despite having glow_outline_effect_enable 1 set.[/quote]

Valve banned most plugins that required -insecure to work.
45
#45
0 Frags +

What the fuck.

What the fuck.
46
#46
0 Frags +

Working fine here. Check you're in DX9 still, check glow_...._enabled in-game, check your bind didn't get wiped. If it still isn't working grab me on steam or on quakenet #tftv some time tomorrow.

And Valve only banned plugins that bypass -insecure, so you can load them then use them in a secure server. This doesn't do that, so it's fine.

Oh, and I'm working on PoV demos & some little bugfixes. Playing with WebSpec as well, nothing amazing to show yet though.

Working fine here. Check you're in DX9 still, check glow_...._enabled in-game, check your bind didn't get wiped. If it still isn't working grab me on steam or on quakenet #tftv some time tomorrow.

And Valve only banned plugins that bypass -insecure, so you can load them then use them in a secure server. This doesn't do that, so it's fine.

Oh, and I'm working on PoV demos & some little bugfixes. Playing with WebSpec as well, nothing amazing to show yet though.
47
#47
0 Frags +

I just used this last night and it works fine.
Make sure to do the following:

1. Download the latest version and make sure it's installed correctly -- blue does a great job of keeping the link in this thread updated.
2. Put -insecure in your launch options.
3. Set glow_outline_effect_enable 1.
4. Set advspec_outline_toggle 1.

One thing I've noticed with steps 3 and 4 is that if you've already enabled it, TF2 bugs out sometimes. A similar effect can happen if you turn on steps 3 and 4 before all players are in the server. What I do to fix this is to reenter the commands from steps 3 and 4 again. This will turn the outlines off. Then type it again again, and it will reactivate the outlines.

I just used this last night and it works fine.
Make sure to do the following:

1. Download the latest version and make sure it's installed correctly -- blue does a great job of keeping the link in this thread updated.
2. Put -insecure in your launch options.
3. Set glow_outline_effect_enable 1.
4. Set advspec_outline_toggle 1.

One thing I've noticed with steps 3 and 4 is that if you've already enabled it, TF2 bugs out sometimes. A similar effect can happen if you turn on steps 3 and 4 before all players are in the server. What I do to fix this is to reenter the commands from steps 3 and 4 again. This will turn the outlines off. Then type it again again, and it will reactivate the outlines.
48
#48
0 Frags +

I definitely have all the correct settings enabled. To remove the possibility of me being a screw up I always run TF2 from a special shortcut when I want to use advspec. I use the following target:

"C:\Program Files (x86)\Steam\Steam.exe" -applaunch 440 -high -novid -window -noborder -w 1920 -h 1080 -dxlevel 90 -insecure

Then once I'm in game I exec a config called spec.cfg which contains the following commands:

glow_outline_effect_enable 1
plugin_load addons\advspec
advspec_toggle_outline

When that config is executed, the following appears in my console:

Loading unsigned module addons\advspec
Access to secure servers is disabled.
Advanced Spectator Plugin b2 loaded!
Loaded plugin "addons\advspec"
in here

As Slin mentioned I usually toggle it on and off to make sure it's on.

Edit: Also I just checked to verify I do have the most current version.

I definitely have all the correct settings enabled. To remove the possibility of me being a screw up I always run TF2 from a special shortcut when I want to use advspec. I use the following target:

[code]"C:\Program Files (x86)\Steam\Steam.exe" -applaunch 440 -high -novid -window -noborder -w 1920 -h 1080 -dxlevel 90 -insecure[/code]

Then once I'm in game I exec a config called spec.cfg which contains the following commands:

[code]glow_outline_effect_enable 1
plugin_load addons\advspec
advspec_toggle_outline[/code]

When that config is executed, the following appears in my console:

[code]Loading unsigned module addons\advspec
Access to secure servers is disabled.
Advanced Spectator Plugin b2 loaded!
Loaded plugin "addons\advspec"
in here[/code]

As Slin mentioned I usually toggle it on and off to make sure it's on.

Edit: Also I just checked to verify I do have the most current version.
49
#49
0 Frags +

Like I said, I got it working last night just fine so it's kind of on you to mess with it a bit. I exec a config as well, but I usually exec before I enter a server. Then I do a combination of toggling and doing hud_reloadscheme to get it to work.

When I say toggling I'm not swapping between 0 and 1. I'm typing 1 over and over which turns it on and off. Make sure you're messing with both commands.

Like I said, I got it working last night just fine so it's kind of on you to mess with it a bit. I exec a config as well, but I usually exec before I enter a server. Then I do a combination of toggling and doing hud_reloadscheme to get it to work.

When I say toggling I'm not swapping between 0 and 1. I'm typing 1 over and over which turns it on and off. Make sure you're messing with both commands.
50
#50
0 Frags +

Right. Ya, I do the same thing as you by exec-ing that config over and over. Like I said it used to work.

I've never had to hud_reloadscheme before to get it working, but I guess I'll try that now.

Right. Ya, I do the same thing as you by exec-ing that config over and over. Like I said it used to work.

I've never had to hud_reloadscheme before to get it working, but I guess I'll try that now.
51
#51
0 Frags +

Go into a pub Payload server in normal TF2, do glow_outline_effect_enable 1, and check if the cart has an outline or not.

Go into a pub Payload server in normal TF2, do glow_outline_effect_enable 1, and check if the cart has an outline or not.
52
#52
0 Frags +

This just in: it worked on a live match I just now started watching. I saw some open team was currently playing and decided to connect to the server and it works.

It appears to only not work on .dem files (not POV, just to clarify).

This just in: it worked on a live match I just now started watching. I saw some open team was currently playing and decided to connect to the server and it works.

It appears to only not work on .dem files (not POV, just to clarify).
53
#53
0 Frags +

try replay_rendersetting_renderglow 1

try replay_rendersetting_renderglow 1
54
#54
0 Frags +

That fixed it. Wow. You're awesome. Why have I never needed that before?

That fixed it. Wow. You're awesome. Why have I never needed that before?
55
#55
0 Frags +

Replays = demos behind the scenes, and in the replay system there's a checkbox to enable or disable the glow. Turns out that command gets used even if you just do playdemo.

e: emphasised these commands in the OP.

Replays = demos behind the scenes, and in the replay system there's a checkbox to enable or disable the glow. Turns out that command gets used even if you just do playdemo.

e: emphasised these commands in the OP.
56
#56
1 Frags +

What are the default colour values for advspec_outline_color?

What are the default colour values for advspec_outline_color?
57
#57
1 Frags +

Red: 184, 56, 59
Blu: 88, 133, 162

Based on the team spirit paint colours if anyone's wondering why those numbers.

Red: 184, 56, 59
Blu: 88, 133, 162

Based on the team spirit paint colours if anyone's wondering why those numbers.
58
#58
4 Frags +

b3 is out, minor fixes

b3 changelog- Working with the latest updates
- Small edit to the VDF file, so it now works from custom\<whatever>\addons folder
- Edited old debug console text "in here", now says "Player outlines enabled/disabled"

b4.1.1 is now out

Sorry I didn't get this out sooner, I think I could have fixed this much sooner but messed up somewhere and thought something else had changed, so I went on a wild goose chase

For people waiting for better PoV demo support, it is being worked on but I've been really busy the last few weeks. Sorry for keeping you waiting!
Valve please add this to the game so I can work on other stuff! :D

b3 is out, minor fixes
[quote=b3 changelog]- Working with the latest updates
- Small edit to the VDF file, so it now works from custom\<whatever>\addons folder
- Edited old debug console text "in here", now says "Player outlines enabled/disabled"[/quote]
[url=teamfortress.tv/forum/thread/7848-advspec/4#post-94]b4.1.1 is now out[/url]

Sorry I didn't get this out sooner, I think I could have fixed this much sooner but messed up somewhere and thought something else had changed, so I went on a wild goose chase

For people waiting for better PoV demo support, it is being worked on but I've been really busy the last few weeks. Sorry for keeping you waiting!
Valve please add this to the game so I can work on other stuff! :D
59
#59
0 Frags +

Hey, I'm quite interested if you are still working on the pov version of the plugin?

Hey, I'm quite interested if you are still working on the pov version of the plugin?
60
#60
7 Frags +
b4 short changelog- POV demos fixed
- Medic info box, showing name of current medigun, charge & advantage over other medic

b4.1.1 is now out

POV demos
By "fixed", I mean I added a new convar, advspec_pov_outline_enabled 0/1, that enables a workaround. Turning this CVar on will cause the plugin to update the glow effect on every player every frame. There is a better way to do this, but I haven't figured it out yet, and the performance hit from this isn't too bad. The original plugin worked this way, and only 1 streamer noticed the fps drop.

Medic info
Looks like this for now, but I want to make it editable similar to HUD elements asap, so you can do stuff like this. It does show 'Kritzkrieg' or 'Quick Fix' when it should, the bots in my server just play vanilla.

Toggled with advspec_medic_info_enabled 0/1, and you can move it around the screen with advspec_medic_info_offset_x / _y, default for both is '5', so 5px from the top and left of the screen.

This one will also be buggy in POV demos, it will only update correctly if both medics are on screen, or in the same general area as the player view, otherwise one will freeze.

Misc
Moving to cvars to make stuff easier to script. advspec_toggle_outline still works for now, but is being replaced with advspec_outline_enabled 0/1. Both are in this version.

If you don't care for more complex scripts, all you need to do is change your 'bind <key> ..toggle_outline' to 'bindtoggle <key> ..outline_enabled'.
Mac & Linux compatibility is also being worked on, but don't expect those versions until after i49.

[quote=b4 short changelog]- POV demos fixed
- Medic info box, showing name of current medigun, charge & advantage over other medic
[/quote]
[url=teamfortress.tv/forum/thread/7848-advspec/4#post-94]b4.1.1 is now out[/url]

[b]POV demos[/b]
By "fixed", I mean I added a new convar, [i]advspec_pov_outline_enabled 0/1[/i], that enables a workaround. Turning this CVar on will cause the plugin to update the glow effect on every player every frame. There is a better way to do this, but I haven't figured it out yet, and the performance hit from this isn't [i]too[/i] bad. The original plugin worked this way, and only 1 streamer noticed the fps drop.

[b]Medic info[/b]
Looks like [url=http://i.imgur.com/5sri5Ud.png]this[/url] for now, but I want to make it editable similar to HUD elements asap, so you can do stuff like [url=http://i.imgur.com/PXQZR0Z.png]this[/url]. It does show 'Kritzkrieg' or 'Quick Fix' when it should, the bots in my server just play vanilla.

Toggled with [i]advspec_medic_info_enabled 0/1[/i], and you can move it around the screen with [i]advspec_medic_info_offset_x / _y[/i], default for both is '5', so 5px from the top and left of the screen.

This one will also be buggy in POV demos, it will only update correctly if both medics are on screen, or in the same general area as the player view, otherwise one will freeze.

[b]Misc[/b]
Moving to cvars to make stuff easier to script. [i]advspec_toggle_outline[/i] still works for now, but is being replaced with [i]advspec_outline_enabled 0/1[/i]. Both are in this version.

If you don't care for more complex scripts, all you need to do is change your 'bind <key> ..toggle_outline' to 'bindtoggle <key> ..outline_enabled'.
Mac & Linux compatibility is also being worked on, but don't expect those versions until after i49.
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