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yahud
posted in Customization
61
#61
2 Frags +

cl_software_cursor 1

cl_software_cursor 1
62
#62
1 Frags +
Zamblerthanks for the quick response
really nice hud, liking it so far :)

i kinda just noticed but the D quick loadout button is kinda hidden

Fixed the clipping and added a new menu

http://i.imgur.com/IGYMff8.jpg

I based this on reubenmorais' menu

Files are scripts/hudlayout.res and resource/ui/ItemQuickSwitch.res

[quote=Zambler]thanks for the quick response
really nice hud, liking it so far :)

i kinda just noticed but the D quick loadout button is kinda hidden[/quote]
Fixed the clipping and added a new menu

[img]http://i.imgur.com/IGYMff8.jpg[/img]

I based this on reubenmorais' menu

Files are scripts/hudlayout.res and resource/ui/ItemQuickSwitch.res
63
#63
0 Frags +

If you're familiar with the sizzling stats plugin, when you view the stats (by typing .ss) the motd box or whatever is too small to actually view the stats

played our scrims with it last night and I think I'm going to keep it

If you're familiar with the sizzling stats plugin, when you view the stats (by typing .ss) the motd box or whatever is too small to actually view the stats


played our scrims with it last night and I think I'm going to keep it
64
#64
1 Frags +
grillzIf you're familiar with the sizzling stats plugin, when you view the stats (by typing .ss) the motd box or whatever is too small to actually view the stats

played our scrims with it last night and I think I'm going to keep it

I included an alternative file for the HTML viewer. It's called TextWindow - BIGHTML.res. Replace the older version with that file by renaming them both. Please let me know if that works for you :)

[quote=grillz]If you're familiar with the sizzling stats plugin, when you view the stats (by typing .ss) the motd box or whatever is too small to actually view the stats


played our scrims with it last night and I think I'm going to keep it[/quote]
I included an alternative file for the HTML viewer. It's called TextWindow - BIGHTML.res. Replace the older version with that file by renaming them both. Please let me know if that works for you :)
65
#65
0 Frags +

It's so beautiful

It's so beautiful
66
#66
0 Frags +

Gorgeous HUD. I'll definitely give it a try the next time I play.

Gorgeous HUD. I'll definitely give it a try the next time I play.
67
#67
0 Frags +

Am I the only person having an issue with the pulsing crosshairs? They seem to only change color depending on my health.

Am I the only person having an issue with the pulsing crosshairs? They seem to only change color depending on my health.
68
#68
0 Frags +

My starting screen is too far on the left, I'm not very good with this stuff so I was wondering if anyone could help me please.
http://imgur.com/5GE5IF5

My starting screen is too far on the left, I'm not very good with this stuff so I was wondering if anyone could help me please.
http://imgur.com/5GE5IF5
69
#69
0 Frags +

Really nice HUD. Great work!

Really nice HUD. Great work!
70
#70
0 Frags +
Droodl3My starting screen is too far on the left, I'm not very good with this stuff so I was wondering if anyone could help me please.
http://imgur.com/5GE5IF5

Follow the instructions for other resolutions in the readme. You will have to swap 2 files in resource/ui.

GrimmAm I the only person having an issue with the pulsing crosshairs? They seem to only change color depending on my health.

That's how Garm3n intended them to work :3
If you want something that changes all the time you will have to use a script of some sorts.

[quote=Droodl3]My starting screen is too far on the left, I'm not very good with this stuff so I was wondering if anyone could help me please.
http://imgur.com/5GE5IF5[/quote]
Follow the instructions for other resolutions in the readme. You will have to swap 2 files in resource/ui.


[quote=Grimm]Am I the only person having an issue with the pulsing crosshairs? They seem to only change color depending on my health.[/quote]
That's how Garm3n intended them to work :3
If you want something that changes all the time you will have to use a script of some sorts.
71
#71
0 Frags +

i love this hud

i love this hud
72
#72
0 Frags +

Loving that medic hud, looks a lot like gmang, but not as ugly!

Loving that medic hud, looks a lot like gmang, but not as ugly!
73
#73
0 Frags +
ninjazzThat's how Garm3n intended them to work :3
If you want something that changes all the time you will have to use a script of some sorts.

I used to have a HUD I made just for spy, and as soon as you disguised, removed your disquise, or dealt damage, the crosshair would start changing colors from pink, cyan, green, pink...

[quote=ninjazz]
That's how Garm3n intended them to work :3
If you want something that changes all the time you will have to use a script of some sorts.[/quote]

I used to have a HUD I made just for spy, and as soon as you disguised, removed your disquise, or dealt damage, the crosshair would start changing colors from pink, cyan, green, pink...
74
#74
3 Frags +

My only suggestion would be add a shadow to health/ammo to make it more visible in bright light.

My only suggestion would be add a shadow to health/ammo to make it more visible in bright light.
75
#75
0 Frags +
randomirishladMy only suggestion would be add a shadow to health/ammo to make it more visible in bright light.

I would like this too

[quote=randomirishlad]My only suggestion would be add a shadow to health/ammo to make it more visible in bright light.[/quote]

I would like this too
76
#76
0 Frags +
randomirishladMy only suggestion would be add a shadow to health/ammo to make it more visible in bright light.

Will add that option probably. If you want it to stand out more right now you can customize the colors quite easily. If you want to change the main numbers go into resource/clientscheme.res and change the RGB and/or transparency values for:

"Health"
"Buff"
"Ammo"
"AmmoReserve"

[quote=randomirishlad]My only suggestion would be add a shadow to health/ammo to make it more visible in bright light.[/quote]
Will add that option probably. If you want it to stand out more right now you can customize the colors quite easily. If you want to change the main numbers go into resource/clientscheme.res and change the RGB and/or transparency values for:

"Health"
"Buff"
"Ammo"
"AmmoReserve"
77
#77
1 Frags +

Released an update with MvM fixes, 2 new scoreboards (9v9s instead of 6v6, top and bottom version), general tweaks and better instructions for customizing.

Released an update with MvM fixes, 2 new scoreboards (9v9s instead of 6v6, top and bottom version), general tweaks and better instructions for customizing.
78
#78
0 Frags +

Changes for Shadows (AmmoNoClipShadow is kinda bugged though :/

This goes in tf/custom/userstuff/resource/ui/HudPlayerHealth.res

"PlayerStatusHealthValueShadow"
{
"ControlName"		"CExLabel"		
"fieldName"		"PlayerStatusHealthValueShadow"		
"xpos"			"39"		
"ypos"			"127"			
"zpos"			"4"		
"wide"			"159"		
"tall"			"56"		
"visible"		"1"		
"enabled"		"1"		
"labelText"		"%Health%"		
"textAlignment"		"center"	
"font"			"DemiBold48"		
"fgcolor"		"0 0 0 255"
}

This goes in tf/custom/userstuff/resource/ui/HudDamageAccount.res

"DamageAccountValueShadow"
{
"ControlName"		"CExLabel"
"fieldname"		"DamageAccountValueShadow"
"xpos"			"c-203"
"ypos"			"395"
"wide"			"100"
"tall"			"29"
"visible"		"1"
"enabled"		"1"
"labelText"		"%metal%"
"delta_lifetime"	"10.0"
"textAlignment"		"west"
"fgcolor"		"0 0 0 255"
"font"			"medium23"		
}

This goes in tf/custom/userstuff/resource/ui/HudAmmoWeapons

"AmmoInClipShadow"	
{		
"ControlName"	"CExLabel"		
"fieldName"		"AmmoInClipShadow"		
"font"			"DemiBold48"		
"fgcolor"		"0 0 0 255"		
"xpos"			"42"					
"ypos"			"1"		
"zpos"			"4"		
"wide"			"100" 		
"tall"			"56" 		
"visible"		"1"		
"enabled"		"1"			
"textAlignment"		"center"				
"labelText"		"%Ammo%"
}

"AmmoInReserveShadow"	
{		
"ControlName"		"CExLabel"	
"fieldName"		"AmmoInReserveShadow"		
"font"			"Book32"		
"fgcolor"		"0 0 0 255"		
"xpos"			"79"		
"ypos"			"4"		
"zpos"			"4"		
"wide"			"120"		
"tall"			"42"		
"visible"		"1"		
"enabled"		"1"		
"textAlignment"		"center"		
"labelText"		"%AmmoInReserve%"
}

"AmmoNoClipShadow"	
{		
"ControlName"		"CExLabel"		
"fieldName"		"AmmoNoClipShadow"		
"font"			"DemiBold48"		
"fgcolor"		"0 0 0 255"		
"xpos"			"42"		
"ypos"			"1"		
"zpos"			"4"		
"wide"			"0" 		
"tall"			"0" 		
"visible"		"1"		
"enabled"		"1"		
"textAlignment"		"west"				
"labelText"		"%Ammo%"
}

Changed some colors. Defaults are "Garm3nRed"/"Garm3nGreen"/"Garm3nWhite".

Changes for Shadows (AmmoNoClipShadow is kinda bugged though :/

This goes in tf/custom/userstuff/resource/ui/HudPlayerHealth.res
[code]
"PlayerStatusHealthValueShadow"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusHealthValueShadow"
"xpos" "39"
"ypos" "127"
"zpos" "4"
"wide" "159"
"tall" "56"
"visible" "1"
"enabled" "1"
"labelText" "%Health%"
"textAlignment" "center"
"font" "DemiBold48"
"fgcolor" "0 0 0 255"
}
[/code]

This goes in tf/custom/userstuff/resource/ui/HudDamageAccount.res

[code]
"DamageAccountValueShadow"
{
"ControlName" "CExLabel"
"fieldname" "DamageAccountValueShadow"
"xpos" "c-203"
"ypos" "395"
"wide" "100"
"tall" "29"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"delta_lifetime" "10.0"
"textAlignment" "west"
"fgcolor" "0 0 0 255"
"font" "medium23"
}
[/code]

This goes in tf/custom/userstuff/resource/ui/HudAmmoWeapons

[code]
"AmmoInClipShadow"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInClipShadow"
"font" "DemiBold48"
"fgcolor" "0 0 0 255"
"xpos" "42"
"ypos" "1"
"zpos" "4"
"wide" "100"
"tall" "56"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
"labelText" "%Ammo%"
}

"AmmoInReserveShadow"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInReserveShadow"
"font" "Book32"
"fgcolor" "0 0 0 255"
"xpos" "79"
"ypos" "4"
"zpos" "4"
"wide" "120"
"tall" "42"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
"labelText" "%AmmoInReserve%"
}

"AmmoNoClipShadow"
{
"ControlName" "CExLabel"
"fieldName" "AmmoNoClipShadow"
"font" "DemiBold48"
"fgcolor" "0 0 0 255"
"xpos" "42"
"ypos" "1"
"zpos" "4"
"wide" "0"
"tall" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "west"
"labelText" "%Ammo%"
}
[/code]


Changed some colors. Defaults are "Garm3nRed"/"Garm3nGreen"/"Garm3nWhite".
79
#79
4 Frags +

this hud is

Show Content
nice
this hud is

[spoiler]nice[/spoiler]
80
#80
0 Frags +
ninjazzddrsensationHUD crosshairs aren't working for me. I've set one to visible and I've changed the xpos and ypos to where they should be, but it doesn't show. Oddly enough, when I hud_reloadscheme or change the minmode, the HUD crosshair I chose actually flashes on screen but doesn't stay. :(

Otherwise, fantastic HUD! One of my new favourites.
Thanks for the feedback!
Normally you shouldn't have to change the X and Y values at all. Please try it with the original values and see if it works.

I've downloaded the updated version of the HUD and it works now with no changed values! Thanks for the fantastic HUD! I'll be sure to share this with friends! Great work!

[quote=ninjazz]
[quote=ddrsensation]HUD crosshairs aren't working for me. I've set one to visible and I've changed the xpos and ypos to where they should be, but it doesn't show. Oddly enough, when I hud_reloadscheme or change the minmode, the HUD crosshair I chose actually flashes on screen but doesn't stay. :(

Otherwise, fantastic HUD! One of my new favourites.[/quote]
Thanks for the feedback!
Normally you shouldn't have to change the X and Y values at all. Please try it with the original values and see if it works.
[/quote]
I've downloaded the updated version of the HUD and it works now with no changed values! Thanks for the fantastic HUD! I'll be sure to share this with friends! Great work!
81
#81
0 Frags +

how could i remove the boxes around players i look at/heal?
i find them to be a little bit too large

how could i remove the boxes around players i look at/heal?
i find them to be a little bit too large
82
#82
0 Frags +
ninjazzReleased an update with MvM fixes, 2 new scoreboards (9v9s instead of 6v6, top and bottom version), general tweaks and better instructions for customizing.

for some reason after this update I cant remove the white box around the sticky count
edit: nvm now it only shows the box when I dont have any stickies out

http://cloud-2.steampowered.com/ugc/559849163888553013/E949C946E6160F4032CAE42D1979B997958986CA/

http://cloud-2.steampowered.com/ugc/559849163888553939/066F5709D790F75F3CB5C80E3290C6D9E3E1C146/

[quote=ninjazz]Released an update with MvM fixes, 2 new scoreboards (9v9s instead of 6v6, top and bottom version), general tweaks and better instructions for customizing.[/quote]
for some reason after this update I cant remove the white box around the sticky count
edit: nvm now it only shows the box when I dont have any stickies out
[img]http://cloud-2.steampowered.com/ugc/559849163888553013/E949C946E6160F4032CAE42D1979B997958986CA/[/img]
[img]http://cloud-2.steampowered.com/ugc/559849163888553939/066F5709D790F75F3CB5C80E3290C6D9E3E1C146/[/img]
83
#83
0 Frags +
arkonhow could i remove the boxes around players i look at/heal?
i find them to be a little bit too large

Go into TargetID and change the value of "visible" to "0" under the last TargetBG entry, just above the name label.

[quote=arkon]how could i remove the boxes around players i look at/heal?
i find them to be a little bit too large[/quote]
Go into TargetID and change the value of "visible" to "0" under the last TargetBG entry, just above the name label.
84
#84
1 Frags +
coskaiChanges for Shadows (AmmoNoClipShadow is kinda bugged though :/

[...]

Edit: To make noclip shadow work you need to set it to "visible" "0". Also, "wide", "tall" and text alignment are changed.

"AmmoNoClipShadow"
{
"ControlName" "CExLabel"
"fieldName" "AmmoNoClipShadow"
"font" "DemiBold48"
"fgcolor" "HudShadow"
"xpos" "64"
"ypos" "1"
"zpos" "4"
"wide" "100"
"tall" "56"
"visible" "0"
"enabled" "1"
"textAlignment" "center"
"labelText" "%Ammo%"
}

This is how it looks now for me.
I'm adding shadows to the MedicCharge % now, will upload this later today.

Edit2: Added Blank Version shadows now.

[quote=coskai]Changes for Shadows (AmmoNoClipShadow is kinda bugged though :/

[...]

[/quote]

Edit: To make noclip shadow work you need to set it to "visible" "0". Also, "wide", "tall" and text alignment are changed.

"AmmoNoClipShadow"
{
"ControlName" "CExLabel"
"fieldName" "AmmoNoClipShadow"
"font" "DemiBold48"
"fgcolor" "HudShadow"
"xpos" "64"
"ypos" "1"
"zpos" "4"
"wide" "100"
"tall" "56"
"visible" "0"
"enabled" "1"
"textAlignment" "center"
"labelText" "%Ammo%"
}

This is how it looks now for me.
I'm adding shadows to the MedicCharge % now, will upload this later today.

Edit2: Added Blank Version shadows now.
85
#85
0 Frags +

Is there a way to switch the scoreboard default to the non-6's one?

Is there a way to switch the scoreboard default to the non-6's one?
86
#86
0 Frags +
KaeyelIs there a way to switch the scoreboard default to the non-6's one?

Make sure that you launch the game with minmode set to 0, that will give you the 16vs16 one. Or you can use one of the 9v9 scoreboards which are also very similar to the 16vs16 one. All that the scoreboard toggle does is switch hud-minimode on and off.

[quote=Kaeyel]Is there a way to switch the scoreboard default to the non-6's one?[/quote]
Make sure that you launch the game with minmode set to 0, that will give you the 16vs16 one. Or you can use one of the 9v9 scoreboards which are also very similar to the 16vs16 one. All that the scoreboard toggle does is switch hud-minimode on and off.
87
#87
0 Frags +

http://cloud.steampowered.com/ugc/882982437168828487/CD9D5CD26E21EC099F80C4ED29CACD4B7314B58E/

the spectator list is off-center ;o

[img]http://cloud.steampowered.com/ugc/882982437168828487/CD9D5CD26E21EC099F80C4ED29CACD4B7314B58E/[/img]
the spectator list is off-center ;o
88
#88
1 Frags +

This hud is beautiful.

My only comment is that I don't like the VS thing that's on the 12v12 and round end scoreboard. I don't think it works at all. Not sure how I feel about the round end panel being halved either.

I think the white is too white on the boxless version, but that's easy to change. Otherwise it's fantastic.

This hud is beautiful.

My only comment is that I don't like the VS thing that's on the 12v12 and round end scoreboard. I don't think it works at all. Not sure how I feel about the round end panel being halved either.

I think the white is too white on the boxless version, but that's easy to change. Otherwise it's fantastic.
89
#89
-1 Frags +

Great job. As a medic, love the hud, but on the bottom the line of ubercharge is bit annoying. Is their a way to disable it? But in overall, as I said, it's a great job.

Great job. As a medic, love the hud, but on the bottom the line of ubercharge is bit annoying. Is their a way to disable it? But in overall, as I said, it's a great job.
90
#90
3 Frags +
it_is_crownGreat job. As a medic, love the hud, but on the bottom the line of ubercharge is bit annoying. Is their a way to disable it? But in overall, as I said, it's a great job.

Check out the customization file. You can see the alt meter on imgur.

AllealThis hud is beautiful.

My only comment is that I don't like the VS thing that's on the 12v12 and round end scoreboard. I don't think it works at all. Not sure how I feel about the round end panel being halved either.

I think the white is too white on the boxless version, but that's easy to change. Otherwise it's fantastic.

I will tweak the scoreboard further and probably merge the backgrounds.

[quote=it_is_crown]Great job. As a medic, love the hud, but on the bottom the line of ubercharge is bit annoying. Is their a way to disable it? But in overall, as I said, it's a great job.[/quote]
Check out the customization file. You can see the alt meter on imgur.

[quote=Alleal]This hud is beautiful.

My only comment is that I don't like the VS thing that's on the 12v12 and round end scoreboard. I don't think it works at all. Not sure how I feel about the round end panel being halved either.

I think the white is too white on the boxless version, but that's easy to change. Otherwise it's fantastic.[/quote]
I will tweak the scoreboard further and probably merge the backgrounds.
1 2 3 4 5 6 ⋅⋅ 34
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