Major update time!
You can find some picture here:
http://imgur.com/a/xylsT
Prepare for a wall of text, I hope you're used to it since the recent TF2 update :D
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First a quick info/intro thingy:
This is pretty much a complete re-design of the HUD. I had the luxury of having Garm3n and Ell help me make this. Some of the new elements are pretty much straight from Garm3n's new HUD "REX" (it's an amazing HUD btw).
This design is not final, but I will keep yA_HUD to a single version from now on. I will expand the options a bit again and I will try to make it as easy as possible to modify the HUD. The clientscheme is now the new home for a lot of the customization. You can make various elements visisble there.
Please provide feedback for this new version using the tf.tv thread, steam group or the GitHub issue tracker.
I know that some changes might be a bit hard to get used to, but I believe that many changes I made are for the better.
The old version of the HUD should be usable for a while and you will be able to use some of the new stuff with your old version as well. I won't offer much support for the older versions. If you miss certain aspects let me know. However, please don't dismiss this re-design simply because it's different.
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About some specific design choices:
Alignment of the HP/Ammo and their boxes.
This creates a stronger visual effect for being "low", since there will be a bigger empty space in the red background.
Medic HUD
The charge count panel on the right is smaller, the % sign disappears when have the uber ready to create space for the "100".
The meter subtext changes from "UBER" to "UBER AVAILABLE" when you have the uber ready.
I put a box over the vaccinator HUD in order to be able to use custom shadows for the %-label.
Top left corner
The quake-like timer location allows for the font size to be bigger. This makes reading it easy and makes it work better for lower resolutions.
The top-left corner became a location for general game info with this re-design, including the CTF info, Arena player count, KOTH timers & MvM info. The small amount of space gained in the center can be used to see bombers and general action now. This change will probably take some time to get used to.
Timer supports "tf_hud_show_servertimelimit 1" now.
Building Panel re-design.
You can see more now, yay!
ChargeMeters
Gives you more vision in the center. You can even disable the MeterText easily to be able to see even more.
Killfeed
Deathnotices have no background by default now, which again makes it easier to see what's going on behind the text. The font is slightly larger to help make it easier to read. Colors are re-adjusted as well. You can enable a background for the killfeed in the clientscheme.
Info for various game modes
CTF interface now includes the "Playing to X" info.
Visuals for the ctf pointers are a bit cleaner as well.
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Notes
Re-did almost everything.
Re-design of core elements
- colored BG when low or buffed
- re-positioned counters (heads, kritz) to be under the reserve ammo
- compact medic HUD
- optimization for lower res (needs more testing)
New Menus and Intros
- consistent shortcuts (Q,E & R)
-> old shortcuts still work (enter for continue on map intros, 3&4 button for team menu, 1-9 for class selection)
New ChargeMeters
- thin design with label text that can be turned off in the clientscheme
New TimePanel and ObjectivePanels
- re-located to top left position
- support for new "server time left" feature (tf_hud_show_servertimelimit 1)
- added bonus time notification
- bigger font to make it easier to read at lower resolutions
- Various game mode info changed to fit the new style
New Specator HUD
- Cleaned up visuals on the SpecPanel
- Experimental team indicator on TargetID
Changes in look and feel
- Took in changes from Garm3n's recent updates.
This includes menus and the winpanels.
- re-did labels and info panels to fit the screen-edge style
(centered alt freezepanel included)
- re-did engineer & spy building status panel
no backgrounds, made warning tray smaller
Other fixes / changes
- Added resistance & new buff icons to player status
- Added ItemMeter for heavy in MvM
- Added enemy info to MvM scoreboard
- Tweaked chat
- Tweaked MvM currency/powerup and stopwatch mode to fit the top-left info style
- Demoman stick counter is now invisible when there are no stickies out
- Added "krit" indicator to MvM wave panel
- Moved HP pickup notifcation and last damage done.
- Added +/- metal notification for the metal counter
- Ported FragVid HUD
- Added support for the searchbox in the backpack
- Minor tweaks & various bug-fixes
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Recommended settings (put into console or autoexec)
tf_hud_show_servertimelimit 1
cl_disablehtmlmotd 1
cl_spec_carrieditems 0
More in the FAQ / autoexec file
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Known Issues
- New MvM enemy info on scoreboard is off-center
- Alternative TargetID locations are broken
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To-Do
- Alternative menus for spy/engy
- Alternative scoreboards
- MvM testing
- SpecHUD features
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Massive thanks to everybody that helps me do things.
Special thanks go out to Garm3n, he's the best!