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POST YOUR MAIN CLASS CONFIG
1
#1
2 Frags +

im a scout
cl_autoreload "1"

r_drawviewmodel "1"
bind 1 "slot1; viewmodel_fov .0001; r_drawviewmodel 0; use tf_weapon_scattergun"
bind 2 "slot2; viewmodel_fov 90; r_drawviewmodel 1"
bind 3 "slot3; viewmodel_fov 90; r_drawviewmodel 1"

im a scout
cl_autoreload "1"

r_drawviewmodel "1"
bind 1 "slot1; viewmodel_fov .0001; r_drawviewmodel 0; use tf_weapon_scattergun"
bind 2 "slot2; viewmodel_fov 90; r_drawviewmodel 1"
bind 3 "slot3; viewmodel_fov 90; r_drawviewmodel 1"
2
#2
28 Frags +

Gotta love Alyka´s topics!

Gotta love Alyka´s topics!
3
#3
32 Frags +

bind "i" "say <|8O)"

bind "i" "say <|8O)"
4
#4
4 Frags +

alias w2 "slot2;-reload;bind q w1"
alias w1 "slot1;+reload;bind q w2"
w1
bind f "slot3"

bind mouse2 "+attack2"

r_drawviewmodel "0"

viewmodel_fov "84"

alias w2 "slot2;-reload;bind q w1"
alias w1 "slot1;+reload;bind q w2"
w1
bind f "slot3"

bind mouse2 "+attack2"

r_drawviewmodel "0"

viewmodel_fov "84"
5
#5
28 Frags +

Pyro main.

unbindall

bind w +forward

bind mouse1 +attack

bind mouse2 +gay
Pyro main.

[code]
unbindall

bind w +forward

bind mouse1 +attack

bind mouse2 +gay
[/code]
6
#6
1 Frags +

sniper

bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "x" "voicemenu 2 0"
bind "k" "voicemenu 1 6"
cl_crosshair_file "crosshair7"
cl_crosshair_scale "16.000000"
cl_interp "0.033"
r_drawviewmodel "0"
tf_dingalingaling "1"
viewmodel_fov "0"
sensitivity "1.55"
sniper

[quote]bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "x" "voicemenu 2 0"
bind "k" "voicemenu 1 6"
cl_crosshair_file "crosshair7"
cl_crosshair_scale "16.000000"
cl_interp "0.033"
r_drawviewmodel "0"
tf_dingalingaling "1"
viewmodel_fov "0"
sensitivity "1.55"
[/quote]
7
#7
2 Frags +

alias +medtoggle "alias chargeme voicemenu 1 6"
alias -medtoggle "alias chargeme voicemenu 0 0"
bind shift +medtoggle
bind e chargeme

cl_interp_ratio 1; cl_interp 0.01

bind kp_downarrow "exec soldier"

slot1
r_drawviewmodel 0
cl_crosshair_red 0
cl_crosshair_green 255
cl_crosshair_blue 0

bind "1" "slot1; r_drawviewmodel 0;cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
bind "2" "slot2; r_drawviewmodel 0;cl_crosshair_red 200; cl_crosshair_green 0; cl_crosshair_blue 255"
bind "3" "slot3; r_drawviewmodel 1;cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 0"
bind "4" "slot4"
bind "5" "slot5"

alias +medtoggle "alias chargeme voicemenu 1 6"
alias -medtoggle "alias chargeme voicemenu 0 0"
bind shift +medtoggle
bind e chargeme


cl_interp_ratio 1; cl_interp 0.01

bind kp_downarrow "exec soldier"

slot1
r_drawviewmodel 0
cl_crosshair_red 0
cl_crosshair_green 255
cl_crosshair_blue 0

bind "1" "slot1; r_drawviewmodel 0;cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
bind "2" "slot2; r_drawviewmodel 0;cl_crosshair_red 200; cl_crosshair_green 0; cl_crosshair_blue 255"
bind "3" "slot3; r_drawviewmodel 1;cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 0"
bind "4" "slot4"
bind "5" "slot5"
8
#8
0 Frags +
exec "competitive/default_class.cfg"
r_drawviewmodel 0
low_interp								// better for projectile classes unless your connection is trash.

class_weapon1_1								// sets the defaults for the first weapon

bind mouse2 "swap; spec_prev"          // swaps weapons

// Rocket Launcher
alias "class_weapon1_1" "alias weapon_hide weapon_hide_on; soldier_primary_xhair; viewmodel_fov 90"

// Shotgun
alias "class_weapon2_1" "alias weapon_hide weapon_hide_off; soldier_secondary_xhair; viewmodel_fov 83"

// Shovel
alias "class_weapon3_1" "alias weapon_hide weapon_hide_off; alias swap weapon1; soldier_melee_xhair; viewmodel_fov 83"

alias update_current_class "alias current_class class_soldier"
[code]exec "competitive/default_class.cfg"
r_drawviewmodel 0
low_interp // better for projectile classes unless your connection is trash.

class_weapon1_1 // sets the defaults for the first weapon

bind mouse2 "swap; spec_prev" // swaps weapons

// Rocket Launcher
alias "class_weapon1_1" "alias weapon_hide weapon_hide_on; soldier_primary_xhair; viewmodel_fov 90"

// Shotgun
alias "class_weapon2_1" "alias weapon_hide weapon_hide_off; soldier_secondary_xhair; viewmodel_fov 83"

// Shovel
alias "class_weapon3_1" "alias weapon_hide weapon_hide_off; alias swap weapon1; soldier_melee_xhair; viewmodel_fov 83"

alias update_current_class "alias current_class class_soldier"

[/code]
9
#9
1 Frags +

might as wel

cl_autoreload "1"

r_drawviewmodel "0"
cl_interp 0.0155
bind space +crouchjump
alias +crouchjump "+jump;+duck"
alias -crouchjump "-jump;-duck"
exec crosshairswitcher/disable; soldier
cl_crosshair_file crosshair7
cl_crosshair_scale 30
//cl_first_person_uses_world_model 0
sensitivity 2.7
bind b "incrementvar r_drawviewmodel 0 1 1"
r_drawviewmodel 0 
viewmodel_fov 90
cl_crosshair_blue 30
cl_crosshair_red 160
cl_crosshair_green 255
exec qbeep

[b]and some other settings there is in there[/b]
// viewmodel/combination script binds
//alias rocket "slot1; r_drawviewmodel 0; cl_crosshair_red 0; cl_crosshair_blue 0; //cl_crosshair_green 255; cl_crosshair_file crosshair6; cl_crosshair_scale 27; viewmodel_fov 110"

alias rocket "slot1; r_drawviewmodel 0; cl_crosshair_red 200; cl_crosshair_blue 200; cl_crosshair_green 200; cl_crosshair_file crosshair6; cl_crosshair_scale 17; viewmodel_fov 110"

//alias shotgun "slot2; r_drawviewmodel 0; cl_crosshair_file default; cl_crosshair_red 255; cl_crosshair_blue 255; cl_crosshair_green 255; cl_crosshair_scale 20; viewmodel_fov 0"

//alias shotgun "slot2; r_drawviewmodel 0; cl_crosshair_file crosshair6; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_scale 20; viewmodel_fov 0"

//alias melee "slot3; r_drawviewmodel 1; cl_crosshair_file crosshair3; cl_crosshair_red 255; cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_scale 32; viewmodel_fov 120"
Pretty much the same aliases that shlaner uses
might as wel
[code]cl_autoreload "1"

r_drawviewmodel "0"
cl_interp 0.0155
bind space +crouchjump
alias +crouchjump "+jump;+duck"
alias -crouchjump "-jump;-duck"
exec crosshairswitcher/disable; soldier
cl_crosshair_file crosshair7
cl_crosshair_scale 30
//cl_first_person_uses_world_model 0
sensitivity 2.7
bind b "incrementvar r_drawviewmodel 0 1 1"
r_drawviewmodel 0
viewmodel_fov 90
cl_crosshair_blue 30
cl_crosshair_red 160
cl_crosshair_green 255
exec qbeep


[b]and some other settings there is in there[/b]
// viewmodel/combination script binds
//alias rocket "slot1; r_drawviewmodel 0; cl_crosshair_red 0; cl_crosshair_blue 0; //cl_crosshair_green 255; cl_crosshair_file crosshair6; cl_crosshair_scale 27; viewmodel_fov 110"

alias rocket "slot1; r_drawviewmodel 0; cl_crosshair_red 200; cl_crosshair_blue 200; cl_crosshair_green 200; cl_crosshair_file crosshair6; cl_crosshair_scale 17; viewmodel_fov 110"

//alias shotgun "slot2; r_drawviewmodel 0; cl_crosshair_file default; cl_crosshair_red 255; cl_crosshair_blue 255; cl_crosshair_green 255; cl_crosshair_scale 20; viewmodel_fov 0"

//alias shotgun "slot2; r_drawviewmodel 0; cl_crosshair_file crosshair6; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_scale 20; viewmodel_fov 0"

//alias melee "slot3; r_drawviewmodel 1; cl_crosshair_file crosshair3; cl_crosshair_red 255; cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_scale 32; viewmodel_fov 120"
Pretty much the same aliases that shlaner uses
[/code]
10
#10
2 Frags +

exec default;
exec medcheck; orig_scout
exec crosshairswitcher/switcher; scout
bind mouse2 +showscores

exec default;
exec [url=/forum/thread/8825]medcheck[/url]; orig_scout
exec [url=code.google.com/p/broesels-crosshair-switcher/]crosshairswitcher[/url]/switcher; scout
bind mouse2 +showscores
11
#11
2 Frags +

demoman:
unbind mouse4
bind mouse2 "+attack2"

demoman:
unbind mouse4
bind mouse2 "+attack2"
12
#12
3 Frags +

Medic config

alias +use "+attack2;say_team "*** USED ***""
alias -use "-attack2"
//
alias ready "voicemenu 2 4;say_team "*** READY ***""
//
alias fake "voicemenu 1 7; say_team "*** FAKED ***""
//
bind r "ready"
bind e "fake"
bind mouse2 "+use"

All other classes to reset keys to default

bind "e" "voicemenu 0 0"
bind "r" "+reload"
// 
alias resetm2 "bind "mouse2" "+attack2""
//
resetm2
Medic config
[code]alias +use "+attack2;say_team "*** USED ***""
alias -use "-attack2"
//
alias ready "voicemenu 2 4;say_team "*** READY ***""
//
alias fake "voicemenu 1 7; say_team "*** FAKED ***""
//
bind r "ready"
bind e "fake"
bind mouse2 "+use"[/code]

All other classes to reset keys to default
[code]bind "e" "voicemenu 0 0"
bind "r" "+reload"
//
alias resetm2 "bind "mouse2" "+attack2""
//
resetm2[/code]
13
#13
1 Frags +

Soldier

cl_crosshair_file crosshair3
cl_crosshair_scale 38
cl_crosshair_red 0
cl_crosshair_green 255
cl_crosshair_blue 0
bind 1 "slot1;r_drawviewmodel 0;viewmodel_fov 0"
bind 2 "slot2;r_drawviewmodel 0;viewmodel_fov 0"
bind 3 "slot3;r_drawviewmodel 1;viewmodel_fov 75"

Soldier

cl_crosshair_file crosshair3
cl_crosshair_scale 38
cl_crosshair_red 0
cl_crosshair_green 255
cl_crosshair_blue 0
bind 1 "slot1;r_drawviewmodel 0;viewmodel_fov 0"
bind 2 "slot2;r_drawviewmodel 0;viewmodel_fov 0"
bind 3 "slot3;r_drawviewmodel 1;viewmodel_fov 75"
14
#14
4 Frags +

Spy:

//GENERAL//

fov_desired 90
cl_autoreload 0
viewmodel_fov 80

//CROSSHAIR//

cl_crosshair_file crosshair5;cl_crosshair_scale 28;cl_crosshair_blue 171; cl_crosshair_green 0; cl_crosshair_red 255"

//SENSITIVITY//

alias +equip1 "slot1;r_drawviewmodel 1;sensitivity 1"
alias -equip1 "r_drawviewmodel 1;sensitivity 1"

alias +equip2 "slot2;r_drawviewmodel 1;sensitivity 2"
alias -equip2 "r_drawviewmodel 1;sensitivity 2"

alias +equip3 "slot3;r_drawviewmodel 1;sensitivity 2"
alias -equip3 "r_drawviewmodel 1;sensitivity 2"

bind "mwheelup" "+equip1"
bind "mouse4" "+equip2"
bind "mwheeldown" "+equip3"

//DISGUISE//

alias e_scout "disguise 1 -1; play vo\scout_yes01"
alias e_sniper "disguise 2 -1; play vo\sniper_yes03"
alias e_soldier "disguise 3 -1; play vo\soldier_yes04"
alias e_demoman "disguise 4 -1; play vo\demoman_yes01"
alias e_medic "disguise 5 -1; play vo\medic_yes03"
alias e_hwguy "disguise 6 -1; play vo\heavy_yes03"
alias e_pyro "disguise 7 -1; play vo\pyro_moveup01"
alias e_spy "disguise 8 -1; play vo\spy_yes02"
alias e_engineer "disguise 9 -1; play vo\engineer_yes03"

alias a_scout "disguise 1 -2; play vo\scout_no02"
alias a_sniper "disguise 2 -2; play vo\sniper_no01"
alias a_soldier "disguise 3 -2; play vo\soldier_no02"
alias a_demoman "disguise 4 -2; play vo\demoman_no03"
alias a_medic "disguise 5 -2; play vo\medic_no01"
alias a_hwguy "disguise 6 -2; play vo\heavy_no03"
alias a_pyro "disguise 7 -2; play vo\pyro_no01"
alias a_spy "disguise 8 -2; play vo\spy_no03"
alias a_engineer "disguise 9 -2; play vo\engineer_no01"

bind f1 e_scout
bind f2 e_soldier
bind f3 e_pyro
bind f4 e_demoman
bind f5 e_hwguy
bind f6 e_engineer
bind f7 e_medic
bind f8 e_sniper
bind f9 e_spy
bind f10 drop_disg
alias drop_disg "disguise 8 -2" // instantly removes disguise

alias +f_disg "bind f1 a_scout; bind f2 a_soldier; bind f3 a_pyro; bind f4 a_demoman; bind f5 a_hwguy; bind f6 a_engineer; bind f7 a_medic; bind f8 a_sniper; bind f9 a_spy"
alias -f_disg "bind f1 e_scout; bind f2 e_soldier; bind f3 e_pyro; bind f4 e_demoman; bind f5 e_hwguy; bind f6 e_engineer; bind f7 e_medic; bind f8 e_sniper; bind f9 e_spy"

bind "t" "+f_disg"

May remove the quick disguise as I've been liking the concise disguise menu recently.

Spy:

[code]//GENERAL//

fov_desired 90
cl_autoreload 0
viewmodel_fov 80

//CROSSHAIR//

cl_crosshair_file crosshair5;cl_crosshair_scale 28;cl_crosshair_blue 171; cl_crosshair_green 0; cl_crosshair_red 255"

//SENSITIVITY//

alias +equip1 "slot1;r_drawviewmodel 1;sensitivity 1"
alias -equip1 "r_drawviewmodel 1;sensitivity 1"

alias +equip2 "slot2;r_drawviewmodel 1;sensitivity 2"
alias -equip2 "r_drawviewmodel 1;sensitivity 2"

alias +equip3 "slot3;r_drawviewmodel 1;sensitivity 2"
alias -equip3 "r_drawviewmodel 1;sensitivity 2"

bind "mwheelup" "+equip1"
bind "mouse4" "+equip2"
bind "mwheeldown" "+equip3"

//DISGUISE//

alias e_scout "disguise 1 -1; play vo\scout_yes01"
alias e_sniper "disguise 2 -1; play vo\sniper_yes03"
alias e_soldier "disguise 3 -1; play vo\soldier_yes04"
alias e_demoman "disguise 4 -1; play vo\demoman_yes01"
alias e_medic "disguise 5 -1; play vo\medic_yes03"
alias e_hwguy "disguise 6 -1; play vo\heavy_yes03"
alias e_pyro "disguise 7 -1; play vo\pyro_moveup01"
alias e_spy "disguise 8 -1; play vo\spy_yes02"
alias e_engineer "disguise 9 -1; play vo\engineer_yes03"

alias a_scout "disguise 1 -2; play vo\scout_no02"
alias a_sniper "disguise 2 -2; play vo\sniper_no01"
alias a_soldier "disguise 3 -2; play vo\soldier_no02"
alias a_demoman "disguise 4 -2; play vo\demoman_no03"
alias a_medic "disguise 5 -2; play vo\medic_no01"
alias a_hwguy "disguise 6 -2; play vo\heavy_no03"
alias a_pyro "disguise 7 -2; play vo\pyro_no01"
alias a_spy "disguise 8 -2; play vo\spy_no03"
alias a_engineer "disguise 9 -2; play vo\engineer_no01"

bind f1 e_scout
bind f2 e_soldier
bind f3 e_pyro
bind f4 e_demoman
bind f5 e_hwguy
bind f6 e_engineer
bind f7 e_medic
bind f8 e_sniper
bind f9 e_spy
bind f10 drop_disg
alias drop_disg "disguise 8 -2" // instantly removes disguise

alias +f_disg "bind f1 a_scout; bind f2 a_soldier; bind f3 a_pyro; bind f4 a_demoman; bind f5 a_hwguy; bind f6 a_engineer; bind f7 a_medic; bind f8 a_sniper; bind f9 a_spy"
alias -f_disg "bind f1 e_scout; bind f2 e_soldier; bind f3 e_pyro; bind f4 e_demoman; bind f5 e_hwguy; bind f6 e_engineer; bind f7 e_medic; bind f8 e_sniper; bind f9 e_spy"

bind "t" "+f_disg"[/code]

May remove the quick disguise as I've been liking the concise disguise menu recently.
15
#15
1 Frags +

Demoman

viewmodel_fov "84"
cl_interp "0"
cl_interp_ratio "1"
fov_Desired "90"
bind mouse2 "+attack2"
bind q "slot1;viewmodel_fov 110;+reload;modelon;cl_crosshair_file crosshair7;cl_crosshair_scale 24; white"
bind e "slot2;viewmodel_fov 110;-reload;modelon;cl_crosshair_file crosshair7;cl_crosshair_scale 24; white"
bind f "slot3;viewmodel_fov 100;modelon;cl_crosshair_file crosshair7;cl_crosshair_scale 24; white"
//cl_Crosshair_file crosshair7;cl_crosshair_scale 90
Demoman

[quote]viewmodel_fov "84"
cl_interp "0"
cl_interp_ratio "1"
fov_Desired "90"
bind mouse2 "+attack2"
bind q "slot1;viewmodel_fov 110;+reload;modelon;cl_crosshair_file crosshair7;cl_crosshair_scale 24; white"
bind e "slot2;viewmodel_fov 110;-reload;modelon;cl_crosshair_file crosshair7;cl_crosshair_scale 24; white"
bind f "slot3;viewmodel_fov 100;modelon;cl_crosshair_file crosshair7;cl_crosshair_scale 24; white"
//cl_Crosshair_file crosshair7;cl_crosshair_scale 90[/quote]
16
#16
0 Frags +

Medic :3

//Medic Binds

bind e "voicemenu 0 0"

alias maskuber "voicemenu 2 5"
bind 4 maskuber

alias fakecall "voicemenu 1 7; say_team ">> FAKED <<"
bind c fakecall

//Crouch Jump
alias +jumpduck "+jump; +duck"
alias -jumpduck "-jump; -duck"

bind space +jumpduck

//Mouse 2
alias +ubercharge "slot2; +attack2; say_team ">>> U B E R E D <<<"
alias -ubercharge "-attack2"
bind mouse2 +ubercharge

 //Bug Fix *F5*
alias bugfix "record bugfix;stop;hud_reloadscheme;snd_restart"
bind f5 bugfix
Medic :3
[code]//Medic Binds

bind e "voicemenu 0 0"

alias maskuber "voicemenu 2 5"
bind 4 maskuber

alias fakecall "voicemenu 1 7; say_team ">> FAKED <<"
bind c fakecall



//Crouch Jump
alias +jumpduck "+jump; +duck"
alias -jumpduck "-jump; -duck"

bind space +jumpduck

//Mouse 2
alias +ubercharge "slot2; +attack2; say_team ">>> U B E R E D <<<"
alias -ubercharge "-attack2"
bind mouse2 +ubercharge

//Bug Fix *F5*
alias bugfix "record bugfix;stop;hud_reloadscheme;snd_restart"
bind f5 bugfix
[/code]
17
#17
0 Frags +

spy

bind F "mw"
bind E "mw2"
bind MOUSE5 "+sap"
bind 1 "+redis1"
bind 2 "+redis2"
bind 3 "+redis3"
bind x "disguise 8 -2"

alias +sap "slot2; +attack"
alias -sap "-attack; mw; mw;"

alias mw "mw2"
alias mw1 "alias mw mw2; slot1; viewmOff;"
alias mw2 "alias mw mw1; slot3; viewmOn;"

alias +redis1 "slot1; lastdisguise;"
alias +redis2 "slot2; lastdisguise;"
alias +redis3 "slot3; lastdisguise;"
alias -redis1 "mw; mw;"
alias -redis2 "mw; mw;"
alias -redis3 "mw; mw;"

autoexec.cfg

alias viewmOn "alias viewmT viewmOff; alias viewmA r_drawviewmodel 1; viewmA"
alias viewmOff "alias viewmT viewmOn; alias viewmA r_drawviewmodel 0; viewmA"
alias viewmT "viewmOff;"
alias viewmA "r_drawviewmodel 1;"
spy

[code]bind F "mw"
bind E "mw2"
bind MOUSE5 "+sap"
bind 1 "+redis1"
bind 2 "+redis2"
bind 3 "+redis3"
bind x "disguise 8 -2"

alias +sap "slot2; +attack"
alias -sap "-attack; mw; mw;"

alias mw "mw2"
alias mw1 "alias mw mw2; slot1; viewmOff;"
alias mw2 "alias mw mw1; slot3; viewmOn;"

alias +redis1 "slot1; lastdisguise;"
alias +redis2 "slot2; lastdisguise;"
alias +redis3 "slot3; lastdisguise;"
alias -redis1 "mw; mw;"
alias -redis2 "mw; mw;"
alias -redis3 "mw; mw;"[/code]

autoexec.cfg
[code]alias viewmOn "alias viewmT viewmOff; alias viewmA r_drawviewmodel 1; viewmA"
alias viewmOff "alias viewmT viewmOn; alias viewmA r_drawviewmodel 0; viewmA"
alias viewmT "viewmOff;"
alias viewmA "r_drawviewmodel 1;"[/code]
18
#18
0 Frags +
cl_interp "0.0152"

bind MOUSE1 +attack
bind MOUSE3 kill
bind 1 "slot1"
bind 2 "slot2"
bind 3 "slot3"
bind 4 "slot4"

sv_cheats 1

bind SPACE +jump
bind MOUSE2 +duck

cl_crosshair_scale 18.75
cl_crosshair_file crosshair3

crosshair 3

bind "1" "slot1;r_drawviewmodel 0"
bind "2" "slot2;r_drawviewmodel 0"
bind "3" "slot3;r_drawviewmodel 1"
bind "4" "slot4;r_drawviewmodel 0"
bind "5" "slot5;r_drawviewmodel 0"
bind "6" "slot6;r_drawviewmodel 0"

viewmodel_fov 80

soldier

[quote]cl_interp "0.0152"

bind MOUSE1 +attack
bind MOUSE3 kill
bind 1 "slot1"
bind 2 "slot2"
bind 3 "slot3"
bind 4 "slot4"


sv_cheats 1

bind SPACE +jump
bind MOUSE2 +duck







cl_crosshair_scale 18.75
cl_crosshair_file crosshair3






crosshair 3

bind "1" "slot1;r_drawviewmodel 0"
bind "2" "slot2;r_drawviewmodel 0"
bind "3" "slot3;r_drawviewmodel 1"
bind "4" "slot4;r_drawviewmodel 0"
bind "5" "slot5;r_drawviewmodel 0"
bind "6" "slot6;r_drawviewmodel 0"

viewmodel_fov 80
[/quote]

soldier
19
#19
0 Frags +
exec clear

alias primary "slot1; r_drawviewmodel 0; sensitivity 3"
alias secondary "slot2; r_drawviewmodel 0; sensitivity 3"
alias melee "slot3; r_drawviewmodel 1; sensitivity 3"
alias 1 "slot1; r_drawviewmodel 0; sensitivity 3"
alias 2 "slot2; r_drawviewmodel 0; sensitivity 3"
alias 3 "slot3; r_drawviewmodel 1; sensitivity 3" 

bind mwheelup primary
bind mwheeldown melee
bind mouse3 secondary

alias +shiftkey "alias 1 "say_team !add";alias 2 "say_team !remove";alias 3 "kill""
alias -shiftkey "alias 1 "primary" ;alias 2 "secondary" ;alias 3 "melee""
bind 1 1
bind 2 2
bind 3 3
bind mouse5 +shiftkey

bind "q" "voicemenu 0 0; dropitem"

bind "CTRL" "join_class heavyweapons"

Soldier

[code]exec clear

alias primary "slot1; r_drawviewmodel 0; sensitivity 3"
alias secondary "slot2; r_drawviewmodel 0; sensitivity 3"
alias melee "slot3; r_drawviewmodel 1; sensitivity 3"
alias 1 "slot1; r_drawviewmodel 0; sensitivity 3"
alias 2 "slot2; r_drawviewmodel 0; sensitivity 3"
alias 3 "slot3; r_drawviewmodel 1; sensitivity 3"

bind mwheelup primary
bind mwheeldown melee
bind mouse3 secondary

alias +shiftkey "alias 1 "say_team !add";alias 2 "say_team !remove";alias 3 "kill""
alias -shiftkey "alias 1 "primary" ;alias 2 "secondary" ;alias 3 "melee""
bind 1 1
bind 2 2
bind 3 3
bind mouse5 +shiftkey

bind "q" "voicemenu 0 0; dropitem"

bind "CTRL" "join_class heavyweapons"[/code]

Soldier
20
#20
11 Frags +

bind "s" "explode"

bind "s" "explode"
21
#21
0 Frags +

Soldier.cfg

cl_interp 0
r_drawviewmodel 0

dk.cfg

fov_desired 90
sensitivity 2.4
bind kp_ins "say oh boy! :v"

Life's easy, hit the meat.

Soldier.cfg
[code]cl_interp 0
r_drawviewmodel 0[/code]
dk.cfg
[code]fov_desired 90
sensitivity 2.4
bind kp_ins "say oh boy! :v"[/code]

Life's easy, hit the meat.
22
#22
0 Frags +

demoman atm
mouswheel ftw

exec "default_class.cfg"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"

unbind "q"
bind "q" "mp_showrespawntimes"
bind "r" "+reload"
bind "t" "incrementvar r_drawviewmodel 0 1 1"

bind "F1" "load_itempreset 0; exec demoman.cfg"
bind "F2" "load_itempreset 1; exec demoman.cfg"
bind "F3" "load_itempreset 2; exec turnscript.cfg"
bind "F4" "load_itempreset 3; exec demoman.cfg"

tf_remember_activeweapon "1"
cl_autoreload "1"
r_drawviewmodel "1"
viewmodel_fov "75"
crosshair "0"

//joinclass script
alias -joinclass "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9"
demoman atm
mouswheel ftw
[code]exec "default_class.cfg"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"

unbind "q"
bind "q" "mp_showrespawntimes"
bind "r" "+reload"
bind "t" "incrementvar r_drawviewmodel 0 1 1"




bind "F1" "load_itempreset 0; exec demoman.cfg"
bind "F2" "load_itempreset 1; exec demoman.cfg"
bind "F3" "load_itempreset 2; exec turnscript.cfg"
bind "F4" "load_itempreset 3; exec demoman.cfg"

tf_remember_activeweapon "1"
cl_autoreload "1"
r_drawviewmodel "1"
viewmodel_fov "75"
crosshair "0"

//joinclass script
alias -joinclass "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9"[/code]
23
#23
5 Frags +

soldier.cfg

cl_interp 0
soldier.cfg
[quote]cl_interp 0[/quote]
24
#24
1 Frags +
//the bind to say you have just used your charge
bind "7" chargeused
//the bind to say that you have 50% charge
bind "5" chargeathalf
//the bind to signify you are ready with a 100% charge
bind "6" chargeready
//the bind to signify switching between normal uber and kritz
bind 8 "medigunswap;Loadout"

alias Loadout "LoadU"
alias LoadU "load_itempreset 1;alias Loadout LoadUK"
alias LoadUk "load_itempreset 2; alias Loadout LoadU"

//LoadoutU is Uber, LoadoutUK is Kritz

alias medigunswap "ubercurrentmed"

alias ubercurrentmed "usingkritz; alias medigunswap kritzcurrentmed"
alias kritzcurrentmed "usinguber; alias medigunswap ubercurrentmed"

alias usinguber "say_team *SWITCHING TO NORMAL UBER*; uberenabled"
alias usingkritz "say_team *SWITCHING TO KRITZ*; kritzenabled"

alias ChargeReady ""
alias ChargeAtHalf ""
alias ChargeUsed ""

alias UberChargeReady "say_team *NORMAL UBER READY, 100% CHARGE*"
alias UberChargeAtHalf "say_team *NORMAL UBER CHARGE AT 50%*"
alias UberChargeUsed "say_team *DEPLOYING NORMAL UBER NOW*"

alias KritzChargeReady "say_team *KRITZ READY, 100% CHARGE*"
alias KritzChargeAtHalf "say_team *KRITZ CHARGE AT 50%*"
alias KritzChargeUsed "say_team *DEPLOYING KRITZ NOW*"

alias uberenabled "alias ChargeReady UberChargeReady; alias ChargeAtHalf UberChargeAtHalf; alias ChargeUsed UberChargeUsed"
alias kritzenabled "alias ChargeReady KritzChargeReady; alias ChargeAtHalf KritzChargeAtHalf; alias ChargeUsed KritzChargeUsed"
bind x "voicemenu 1 7;say_team Uber Faked"
bind z "voicemenu 0 1"
bind c "voicemenu 2 6"
bind b "voicemenu 1 1"
bind g "voicemenu 0 2"
bind h "voicemenu 2 3"
bind j "voicemenu 1 4"
bind p "exec autoexec;say_team autoexec'd"
bind i "voicemenu 0 6; say_team Yes"
bind o "voicemenu 0 7; say_team No"
bind F4 "voicemenu 1 0"

I'm still trying to figure out some other stuff to better this (I edit this slightly from the original)

[quote]//the bind to say you have just used your charge
bind "7" chargeused
//the bind to say that you have 50% charge
bind "5" chargeathalf
//the bind to signify you are ready with a 100% charge
bind "6" chargeready
//the bind to signify switching between normal uber and kritz
bind 8 "medigunswap;Loadout"

alias Loadout "LoadU"
alias LoadU "load_itempreset 1;alias Loadout LoadUK"
alias LoadUk "load_itempreset 2; alias Loadout LoadU"

//LoadoutU is Uber, LoadoutUK is Kritz

alias medigunswap "ubercurrentmed"

alias ubercurrentmed "usingkritz; alias medigunswap kritzcurrentmed"
alias kritzcurrentmed "usinguber; alias medigunswap ubercurrentmed"

alias usinguber "say_team *SWITCHING TO NORMAL UBER*; uberenabled"
alias usingkritz "say_team *SWITCHING TO KRITZ*; kritzenabled"

alias ChargeReady ""
alias ChargeAtHalf ""
alias ChargeUsed ""

alias UberChargeReady "say_team *NORMAL UBER READY, 100% CHARGE*"
alias UberChargeAtHalf "say_team *NORMAL UBER CHARGE AT 50%*"
alias UberChargeUsed "say_team *DEPLOYING NORMAL UBER NOW*"

alias KritzChargeReady "say_team *KRITZ READY, 100% CHARGE*"
alias KritzChargeAtHalf "say_team *KRITZ CHARGE AT 50%*"
alias KritzChargeUsed "say_team *DEPLOYING KRITZ NOW*"

alias uberenabled "alias ChargeReady UberChargeReady; alias ChargeAtHalf UberChargeAtHalf; alias ChargeUsed UberChargeUsed"
alias kritzenabled "alias ChargeReady KritzChargeReady; alias ChargeAtHalf KritzChargeAtHalf; alias ChargeUsed KritzChargeUsed"
bind x "voicemenu 1 7;say_team Uber Faked"
bind z "voicemenu 0 1"
bind c "voicemenu 2 6"
bind b "voicemenu 1 1"
bind g "voicemenu 0 2"
bind h "voicemenu 2 3"
bind j "voicemenu 1 4"
bind p "exec autoexec;say_team autoexec'd"
bind i "voicemenu 0 6; say_team Yes"
bind o "voicemenu 0 7; say_team No"
bind F4 "voicemenu 1 0"[/quote]

I'm still trying to figure out some other stuff to better this (I edit this slightly from the original)
25
#25
1 Frags +
viewmodel_fov 100
cl_interp 0.0152

// Spawn move
alias "forwardspawn_random" "join_class "random"; alias "forwardspawn_toggle" "forwardspawn_medic""
alias "forwardspawn_medic" "join_class "medic"; alias "forwardspawn_toggle" "forwardspawn_random"
alias "forwardspawn_toggle" "forwardspawn_random"

bind "f1" "forwardspawn_toggle"

//ALIASES
alias fake_msg say_team "*** FAKE ***"

alias fake "voicemenu 1 7; fake_msg"

alias "weapon" "bind MOUSE1 +attack"
alias "medigun" "bind MOUSE1 +heal"

alias +heal "-attack; spec_next"
alias -heal "+attack"

alias +uber "dropitem; +attack2; randomvoice; spec_prev"
alias -uber "-attack2;"

//WEAPONS
bind E "slot1; r_drawviewmodel 1; weapon; -attack"
bind q "slot2; r_drawviewmodel 0; medigun; +attack"
bind R "slot3; r_drawviewmodel 1; weapon; -attack"

//ACTIONS
bind MOUSE1 +attack
bind MOUSE2 +uber
bind c fake

bind mwheeldown "+jump"

medic man

[quote]viewmodel_fov 100
cl_interp 0.0152

// Spawn move
alias "forwardspawn_random" "join_class "random"; alias "forwardspawn_toggle" "forwardspawn_medic""
alias "forwardspawn_medic" "join_class "medic"; alias "forwardspawn_toggle" "forwardspawn_random"
alias "forwardspawn_toggle" "forwardspawn_random"

bind "f1" "forwardspawn_toggle"


//ALIASES
alias fake_msg say_team "*** FAKE ***"

alias fake "voicemenu 1 7; fake_msg"

alias "weapon" "bind MOUSE1 +attack"
alias "medigun" "bind MOUSE1 +heal"

alias +heal "-attack; spec_next"
alias -heal "+attack"

alias +uber "dropitem; +attack2; randomvoice; spec_prev"
alias -uber "-attack2;"

//WEAPONS
bind E "slot1; r_drawviewmodel 1; weapon; -attack"
bind q "slot2; r_drawviewmodel 0; medigun; +attack"
bind R "slot3; r_drawviewmodel 1; weapon; -attack"

//ACTIONS
bind MOUSE1 +attack
bind MOUSE2 +uber
bind c fake

bind mwheeldown "+jump"[/quote]

medic man
26
#26
2 Frags +

Engineer (HL Main)

bind MOUSE4 "destroy 2; build 2; r_drawviewmodel 1"

bind 2 "destroy 0; build 0; r_drawviewmodel 1"

bind 3 "destroy 1; build 1; r_drawviewmodel 1"

bind 4 "destroy 3; build 3; r_drawviewmodel 1"

bind e "+sentryjump"

alias +sentryjump "slot3; +attack2"

alias -sentryjump "-attack2"

echo "Sentry Jump Loaded Properly"

bind q "slot3; r_drawviewmodel 1"
bind MWHEELUP "slot1; r_drawviewmodel 0"
bind MWHEELDOWN "slot2; r_drawviewmodel 0"

tf_dingaling_pitchmaxdmg "30"
tf_dingaling_pitchmindmg "100"

alias +showscoresandnetgraph "+showscores; net_graph 3; mp_showrespawntimes"
alias -showscoresandnetgraph "-showscores; net_graph 0"
bind TAB "+showscoresandnetgraph"

r_shadowrendertotexture 1

cl_interp .033

Soldier (6s Main)

bind q "slot3; r_drawviewmodel 1"
bind MWHEELUP "slot1; r_drawviewmodel 0"
bind MWHEELDOWN "slot2; r_drawviewmodel 0"

cl_interp 0
Engineer (HL Main)
[code]
bind MOUSE4 "destroy 2; build 2; r_drawviewmodel 1"

bind 2 "destroy 0; build 0; r_drawviewmodel 1"

bind 3 "destroy 1; build 1; r_drawviewmodel 1"

bind 4 "destroy 3; build 3; r_drawviewmodel 1"


bind e "+sentryjump"

alias +sentryjump "slot3; +attack2"

alias -sentryjump "-attack2"

echo "Sentry Jump Loaded Properly"


bind q "slot3; r_drawviewmodel 1"
bind MWHEELUP "slot1; r_drawviewmodel 0"
bind MWHEELDOWN "slot2; r_drawviewmodel 0"

tf_dingaling_pitchmaxdmg "30"
tf_dingaling_pitchmindmg "100"

alias +showscoresandnetgraph "+showscores; net_graph 3; mp_showrespawntimes"
alias -showscoresandnetgraph "-showscores; net_graph 0"
bind TAB "+showscoresandnetgraph"

r_shadowrendertotexture 1

cl_interp .033[/code]

Soldier (6s Main)
[code]bind q "slot3; r_drawviewmodel 1"
bind MWHEELUP "slot1; r_drawviewmodel 0"
bind MWHEELDOWN "slot2; r_drawviewmodel 0"

cl_interp 0[/code]
27
#27
2 Frags +

exec crosshairswitcher/switcher; demoman

exec crosshairswitcher/switcher; demoman
28
#28
0 Frags +

Scout

//CROSSHAIR CHANGER
unbind mwheelup
unbind mwheeldown
unbind mouse3
lastinv

unbind mouse2
unbind mwheelup
unbind mwheeldown
unbind mouse3
unbind mouse1
bind "mouse1" "+attack"
bind "mouse2" "+attack2"

bind "mwheelup" "slot1; cl_crosshair_file crosshair3; cl_crosshair_scale 36.5; r_drawviewmodel 0; cl_crosshair_blue 0; cl_crosshair_red 0; cl_crosshair_green 255; viewmodel_fov 0; cl_first_person_uses_world_model 0"
bind "mwheeldown" "slot2; cl_crosshair_file crosshair3; cl_crosshair_scale 36.5; r_drawviewmodel 1; cl_crosshair_blue 255; cl_crosshair_red 255; cl_crosshair_green 0; viewmodel_fov 90; cl_first_person_uses_world_model 0"
bind "mouse3" "slot3; cl_crosshair_file crosshair6; cl_crosshair_scale 48; cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 255; r_drawviewmodel 1; viewmodel_fov 85; cl_first_person_uses_world_model 0"

//CROSSHAIR COLOR CHANGE
//alias crosshairchange1 "cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255"
//alias crosshairchange2 "cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255"
//alias crosshairchange3 "cl_crosshair_red 255; cl_crosshair_blue 255; cl_crosshair_green 0"
//alias crosshairchange4 "cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 0"
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
Scout
[quote]//CROSSHAIR CHANGER
unbind mwheelup
unbind mwheeldown
unbind mouse3
lastinv

unbind mouse2
unbind mwheelup
unbind mwheeldown
unbind mouse3
unbind mouse1
bind "mouse1" "+attack"
bind "mouse2" "+attack2"

bind "mwheelup" "slot1; cl_crosshair_file crosshair3; cl_crosshair_scale 36.5; r_drawviewmodel 0; cl_crosshair_blue 0; cl_crosshair_red 0; cl_crosshair_green 255; viewmodel_fov 0; cl_first_person_uses_world_model 0"
bind "mwheeldown" "slot2; cl_crosshair_file crosshair3; cl_crosshair_scale 36.5; r_drawviewmodel 1; cl_crosshair_blue 255; cl_crosshair_red 255; cl_crosshair_green 0; viewmodel_fov 90; cl_first_person_uses_world_model 0"
bind "mouse3" "slot3; cl_crosshair_file crosshair6; cl_crosshair_scale 48; cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 255; r_drawviewmodel 1; viewmodel_fov 85; cl_first_person_uses_world_model 0"

//CROSSHAIR COLOR CHANGE
//alias crosshairchange1 "cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255"
//alias crosshairchange2 "cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255"
//alias crosshairchange3 "cl_crosshair_red 255; cl_crosshair_blue 255; cl_crosshair_green 0"
//alias crosshairchange4 "cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 0"
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"[/quote]
29
#29
0 Frags +

.

.
30
#30
-3 Frags +

Pyro

alias run "-forward"
alias torch "-attack1"
bind "w" "+run"
bind "mouse1" "+torch"

+forward
+attack1
Pyro
[code]
alias run "-forward"
alias torch "-attack1"
bind "w" "+run"
bind "mouse1" "+torch"

+forward
+attack1
[/code]
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