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Update 7/10/13
31
#31
10 Frags +

this is one hell of a double edged sword update.
so many good things so many "eh" things.

"Reduced intensity of Bleed and Jarate screen effects under DX8."

http://replygif.net/i/979.gif

this is one hell of a double edged sword update.
so many good things so many "eh" things.

"Reduced intensity of Bleed and Jarate screen effects under DX8."
[img]http://replygif.net/i/979.gif[/img]
32
#32
-6 Frags +
bscwhy do you need minicrits to kill a melee low health target

I guess it's to hit people running away from long range since no falloff. Really pointless nerf though, since everyone is still gonna use it

[quote=bsc]why do you need minicrits to kill a melee low health target[/quote]
I guess it's to hit people running away from long range since no falloff. Really pointless nerf though, since everyone is still gonna use it
33
#33
6 Frags +
-Reduced intensity of Bleed and Jarate screen effects under DX8

WOW. I might just try dx8 again now.

- Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD

This sounds pretty neat, like an overlay of the server time left? As in like an additional timer?

- Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge

Thank god, this was much needed

- Escape Plan
- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.

Why? This seems excessive as hell. :(

- Crusaders Crossbow
- Fixed being able to heal players that are using items that block healing

This also seems excessive, combined with the marked for death addition. Why is valve nerfing the fuck out of this weapon AGAIN?

- Quick-Fix
- Added 50% Overheal
- Über now affects the medic when there's no heal target
- Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über

Freaking awesome!

[quote]-Reduced intensity of Bleed and Jarate screen effects under DX8
[/quote]WOW. I might just try dx8 again now.

[quote]- Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD
[/quote]This sounds pretty neat, like an overlay of the server time left? As in like an additional timer?

[quote]- Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
[/quote]Thank god, this was much needed

[quote]- Escape Plan
- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
[/quote]Why? This seems excessive as hell. :(


[quote]- Crusaders Crossbow
- Fixed being able to heal players that are using items that block healing
[/quote]This also seems excessive, combined with the marked for death addition. Why is valve nerfing the fuck out of this weapon AGAIN?

[quote]- Quick-Fix
- Added 50% Overheal
- Über now affects the medic when there's no heal target
- Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
[/quote]

Freaking awesome!
34
#34
10 Frags +

I don't think i've ever seen so many "Fixed" in a tf2 update. Hooray. Also, no promos!

Thanks Valve!

I don't think i've ever seen so many "Fixed" in a tf2 update. Hooray. Also, [b]no promos![/b]

Thanks Valve!
35
#35
28 Frags +

I can see!!!!

http://puu.sh/3zMCe.jpg

Edit: I just tested the Escape Plan and it seems like the mark stays for ~1.5 seconds after being holstered. Probably wont effect the game too much... we'll see.

On face value I'm loving this update. I hope it's as good as it seems. Might want to test some stuff like the Gunslinger to see if the nerf made it unbannable.
Edit 2: Nevermind the Gunslinger still spawns with full health (which was the main problem IMO). Still, maybe some other weapons are worth giving a try.

I can see!!!!

[img]http://puu.sh/3zMCe.jpg[/img]


Edit: I just tested the Escape Plan and it seems like the mark stays for ~1.5 seconds after being holstered. Probably wont effect the game too much... we'll see.

On face value I'm loving this update. I hope it's as good as it seems. Might want to test some stuff like the Gunslinger to see if the nerf made it unbannable.
Edit 2: Nevermind the Gunslinger still spawns with full health (which was the main problem IMO). Still, maybe some other weapons are worth giving a try.
36
#36
1 Frags +

later escape plan

later escape plan
37
#37
13 Frags +

- cp_badlands
- Fixed jumps being ruined by small rock ledge near spiral
- Fixed prop collisions

https://dl.dropboxusercontent.com/u/6455086/sc2/jumpman.gif

- Escape Plan
- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.

https://dl.dropboxusercontent.com/u/6455086/sc2/1.gif

- cp_badlands
- Fixed jumps being ruined by small rock ledge near spiral
- Fixed prop collisions
[img]https://dl.dropboxusercontent.com/u/6455086/sc2/jumpman.gif[/img]

- Escape Plan
- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
[img]https://dl.dropboxusercontent.com/u/6455086/sc2/1.gif[/img]
38
#38
17 Frags +

wtf is a calling card?

wtf is a calling card?
39
#39
3 Frags +

rip skillstick

rip skillstick
40
#40
11 Frags +
BdonskiFixed a bug that caused mini-sentries to heal while being constructed

classy

yea seriously

buuuuuullllll shit

[quote=Bdonski]Fixed a [b]bug[/b] that caused mini-sentries to heal while being constructed

classy[/quote]

yea seriously

buuuuuullllll shit
41
#41
13 Frags +

why would you nerf the escape plan, by making it so that the distance you create between you and the enemy is irrelevant.

lmao

why would you nerf the escape plan, by making it so that the distance you create between you and the enemy is irrelevant.

lmao
42
#42
6 Frags +

woah. no more shiny models in dx9

woah. no more shiny models in dx9
43
#43
10 Frags +

- Quick-Fix
- Added 50% Overheal
- Über now affects the medic when there's no heal target

Wait...did they just make the QF a viable choice?

- Quick-Fix
- Added 50% Overheal
- Über now affects the medic when there's no heal target

Wait...did they just make the QF a viable choice?
44
#44
-31 Frags +
bscwhy do you need minicrits to kill a melee low health target

You don't but to be honest the Escape Plan was fairly broken. Mini crits won't have that much of an effect but will help make it more balanced.

[quote=bsc]why do you need minicrits to kill a melee low health target[/quote]


You don't but to be honest the Escape Plan was fairly broken. Mini crits won't have that much of an effect but will help make it more balanced.
45
#45
1 Frags +

well there goes using the winger

well there goes using the winger
46
#46
1 Frags +
Mangachu- Escape Plan
- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
I QUIT

IM FUCKED TONGIHT IM QUITING THIS IS THE END

[quote=Mangachu]- Escape Plan
- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
I QUIT[/quote]


IM FUCKED TONGIHT IM QUITING THIS IS THE END
47
#47
10 Frags +
Merchantbscwhy do you need minicrits to kill a melee low health target
You don't but to be honest the Escape Plan was fairly broken. Mini crits won't have that much of an effect but will help make it more balanced.
MerchantMini crits won't have that much of an effect

Are you serious

[quote=Merchant][quote=bsc]why do you need minicrits to kill a melee low health target[/quote]


You don't but to be honest the Escape Plan was fairly broken. Mini crits won't have that much of an effect but will help make it more balanced.[/quote]

[quote=Merchant]Mini crits won't have that much of an effect[/quote]

Are you serious
48
#48
0 Frags +

:\

:\
49
#49
3 Frags +

I'm never using Uber again.

Fuck the new escape plan.

I'm never using Uber again.

Fuck the new escape plan.
50
#50
7 Frags +

is it just me or is the cow mangler projectile now just a tiny dot

is it just me or is the cow mangler projectile now just a tiny dot
51
#51
15 Frags +

CAN UGC UNBAN MY CROCODILE HAT NOW, PLEASE

CAN UGC UNBAN MY CROCODILE HAT NOW, PLEASE
52
#52
13 Frags +

http://puu.sh/3zMSC

[img]http://puu.sh/3zMSC[/img]
53
#53
-8 Frags +
truktrukI can see!!!!

http://puu.sh/3zMCe.jpg

Edit: I just tested the Escape Plan and it seems like the mark stays for ~1.5 seconds. Probably wont effect the game too much... we'll see.

On face value I'm loving this update. I hope it's as good as it seems. Might want to test some stuff like the gunslinger to see if the nerf made it unbannable.

Is it just me or does the bleed screen not look THAT different?

[quote=truktruk]I can see!!!!

[img]http://puu.sh/3zMCe.jpg[/img]


Edit: I just tested the Escape Plan and it seems like the mark stays for ~1.5 seconds. Probably wont effect the game too much... we'll see.

On face value I'm loving this update. I hope it's as good as it seems. Might want to test some stuff like the gunslinger to see if the nerf made it unbannable.[/quote]

Is it just me or does the bleed screen not look THAT different?
54
#54
5 Frags +
Kissme- Quick-Fix
- Added 50% Overheal
- Über now affects the medic when there's no heal target

Wait...did they just make the QF a viable choice?

50% overheal means 25% of base health. Heavy=300+75=375 hp heavy being healed 100.8 hp per second. Yep I think this might be good for last holds if you wipe on mid.

[quote=Kissme]- Quick-Fix
- Added 50% Overheal
- Über now affects the medic when there's no heal target

Wait...did they just make the QF a viable choice?[/quote]

50% overheal means 25% of base health. Heavy=300+75=375 hp heavy being healed 100.8 hp per second. Yep I think this might be good for last holds if you wipe on mid.
55
#55
30 Frags +

Oh my God they closed the cracks in the bridge on blands mid.

Oh my God they closed the cracks in the bridge on blands mid.
56
#56
-8 Frags +
2sy_morphiendMerchantbscwhy do you need minicrits to kill a melee low health target
You don't but to be honest the Escape Plan was fairly broken. Mini crits won't have that much of an effect but will help make it more balanced.
MerchantMini crits won't have that much of an effect
Are you serious

Yeah. Let's be honest very few if any soldiers are going to switch off of Escape Plan because it is so much better then the Shovel. Mini-crits won't make much difference.

[quote=2sy_morphiend][quote=Merchant][quote=bsc]why do you need minicrits to kill a melee low health target[/quote]


You don't but to be honest the Escape Plan was fairly broken. Mini crits won't have that much of an effect but will help make it more balanced.[/quote]

[quote=Merchant]Mini crits won't have that much of an effect[/quote]

Are you serious[/quote]

Yeah. Let's be honest very few if any soldiers are going to switch off of Escape Plan because it is so much better then the Shovel. Mini-crits won't make much difference.
57
#57
7 Frags +

THE META HAS CHANGED AGAIN

THE META HAS CHANGED AGAIN
58
#58
17 Frags +

cant put stickies in the door frames any more on badlands
edit: you cant get through the window?!?!?

cant put stickies in the door frames any more on badlands
edit: you cant get through the window?!?!?
59
#59
2 Frags +
conductorhttp://puu.sh/3zMSC

What is that supposed to fix? Making it easier to do the ramp slide up pride that takes you to battlements?

[quote=conductor][img]http://puu.sh/3zMSC[/img][/quote]
What is that supposed to fix? Making it easier to do the ramp slide up pride that takes you to battlements?
60
#60
3 Frags +

New meta for everyone!

New meta for everyone!
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