It seems setting cl_interp 0 actually puts it at 0 now for me. Does this work for anyone else?
Yeah, it worked for me as well. cl_interp 0 sucked for me. For some reason I found that setting my cl_interp to 0.001425 worked wonders for my sniper and scout play. You can actually aim at heads and headshot with that interp now.
cl_interp 0 + cl_interp_ratio 0 -> interp 0 ms
cl_interp 0 + cl_interp_ratio > 0 -> interp > 0 ms
cl_interp 0 + cl_interp_ratio > 0 -> interp > 0 ms
DeepYeah, it worked for me as well. cl_interp 0 sucked for me. For some reason I found that setting my cl_interp to 0.001425 worked wonders for my sniper and scout play. You can actually aim at heads and headshot with that interp now.
that interp value is soooo 'specific', how did you find it? I mean, it looks like you were months trying to find it.
that interp value is soooo 'specific', how did you find it? I mean, it looks like you were months trying to find it.
DKDeepYeah, it worked for me as well. cl_interp 0 sucked for me. For some reason I found that setting my cl_interp to 0.001425 worked wonders for my sniper and scout play. You can actually aim at heads and headshot with that interp now.that interp value is soooo 'specific', how did you find it? I mean, it looks like you were months trying to find it.
When I tried to put my cl_interp to 0 one day it instead defaulted to 0.001425, I have no idea why. After I restarted tf2 and changed my interp it could go back down to 0 again and has been since. So I just put that interp in my autoexec and it's great.
that interp value is soooo 'specific', how did you find it? I mean, it looks like you were months trying to find it.[/quote]
When I tried to put my cl_interp to 0 one day it instead defaulted to 0.001425, I have no idea why. After I restarted tf2 and changed my interp it could go back down to 0 again and has been since. So I just put that interp in my autoexec and it's great.
FYI the time between two updates is 0.015152 seconds, there's no interpolation done when only one packet is within the interp time.
Setsulcl_interp 0 + cl_interp_ratio 0 -> interp 0 ms
cl_interp 0 + cl_interp_ratio > 0 -> interp > 0 ms
You should never do this because the client and server code don't match :
If cl_interp_ratio = 0, client considers 0, server considers 1
(can be seen in the Source SDK)
This means the server will apply the interpolation delay in the lag compensation code, while you don't have it on your client. You end up having a bad registry.
cl_interp 0 + cl_interp_ratio > 0 -> interp > 0 ms[/quote]
You should never do this because the client and server code don't match :
If cl_interp_ratio = 0, client considers 0, server considers 1
(can be seen in the Source SDK)
This means the server will apply the interpolation delay in the lag compensation code, while you don't have it on your client. You end up having a bad registry.
BLoodSiresooo what should I set my interp to..
The eternal question.
The eternal question.
weird I was under the impression that 0 just allowed the server to set your interp however it wanted.
0 for cl_inerp will set it to the servers lowest, I have no idea what setting interp_ratio to 0 will do, I never mess with interp_ratio
why do I never mess with interp_ratio? Should I? What cl_interp_ratio should I use? This is important, please help
why do I never mess with interp_ratio? Should I? What cl_interp_ratio should I use? This is important, please help
BLoodSire0 for cl_inerp will set it to the servers lowest, I have no idea what setting interp_ratio to 0 will do, I never mess with interp_ratio
why do I never mess with interp_ratio? Should I? What cl_interp_ratio should I use? This is important, please help
It is solely a multiplier for cl_interp, just keep it at 1 and only adjust cl_interp. I've been on a decent amount of servers that restrict cl_interp_ratio to one (idk why) but have never encountered servers restricting cl_interp.
why do I never mess with interp_ratio? Should I? What cl_interp_ratio should I use? This is important, please help[/quote]
It is solely a multiplier for cl_interp, just keep it at 1 and only adjust cl_interp. I've been on a decent amount of servers that restrict cl_interp_ratio to one (idk why) but have never encountered servers restricting cl_interp.