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Can someone tell me why everyone hates pyro
61
#61
4 Frags +
BoogalooYet pyro is only viable in very limited situations in 6v6 (i.e. holding last with an uber disadvantage) and is far from the most important class in HL. If pyro is so overpowered, why is it not very useful in the vast majority of competitive play?

pyro is only "overpowered" within its niche which is close combat, but once you reach that sort of range against a pyro it's very frustrating to play against.

[quote=Boogaloo]Yet pyro is only viable in very limited situations in 6v6 (i.e. holding last with an uber disadvantage) and is far from the most important class in HL. If pyro is so overpowered, why is it not very useful in the vast majority of competitive play?[/quote]
pyro is only "overpowered" within its niche which is close combat, but once you reach that sort of range against a pyro it's very frustrating to play against.
62
#62
2 Frags +

Ridiculous switch time + airblast + free criticals for doing your job, as stated 20 times already in this thread.

The worst is when you're playing scout, the pyro airblasts you into a wall, missed his flaregun and you try to use your second jump to escape but then he just fucking airblasts you again.

Ridiculous switch time + airblast + free criticals for doing your job, as stated 20 times already in this thread.

The worst is when you're playing scout, the pyro airblasts you into a wall, missed his flaregun and you try to use your second jump to escape but then he just fucking airblasts you again.
63
#63
2 Frags +
OOVOOVpyro is only "overpowered" within its niche which is close combat, but once you reach that sort of range against a pyro it's very frustrating to play against.

That's how I feel about fighting a Soldier in close quarters, but I don't see threads about how dumb that is.

I've been reading these threads trying to figure out if there's an actual fundamental flaw with Pyro or if it's just the competitive stigma towards anything that threatens the cookie cutter classes. I'm leaning pretty heavily to the latter now.

I agree that airblast should be reworked to include original momentum and I agree that reflected projectiles shouldn't minicrit. I'd also like to see some more accurate hitboxes and maybe reduced range for airblast. But the rest of this sounds a lot like a spuf thread.

[quote=OOVOOV]
pyro is only "overpowered" within its niche which is close combat, but once you reach that sort of range against a pyro it's very frustrating to play against.[/quote]

That's how I feel about fighting a Soldier in close quarters, but I don't see threads about how dumb that is.

I've been reading these threads trying to figure out if there's an actual fundamental flaw with Pyro or if it's just the competitive stigma towards anything that threatens the cookie cutter classes. I'm leaning pretty heavily to the latter now.

I agree that airblast should be reworked to include original momentum and I agree that reflected projectiles shouldn't minicrit. I'd also like to see some more accurate hitboxes and maybe reduced range for airblast. But the rest of this sounds a lot like a spuf thread.
64
#64
-1 Frags +

A fixed spread for particle weapons would be nice. Might just be me but flamethrowers can sometimes go right through me and never light me on fire and other times i'll be behind a pyro and get lit on fire.

A fixed spread for particle weapons would be nice. Might just be me but flamethrowers can sometimes go right through me and never light me on fire and other times i'll be behind a pyro and get lit on fire.
65
#65
-6 Frags +

Pyro is a class that has been retooled to function as a middle finger to the other 8 classes.

You're going to double jump? FUCK YOU AIRBLAST
You wanna bomb? FUCK YOU MINICRIT REFLECT
You wanna use your weapons and not gib yourself or die to afterburn or a chip shot? FUCK YOU WE'RE EATING SPLASH FOR TWO NOW PRAISE ALLAH FOR +FORWARD
Wanna Heavy Uber in? FUCK YOU GONNA WASTE AROUND HALF OF IT ON ME M2 IS HARD LIKE USING CORNERS WHICH MEANS YOU'RE A TOUGH CLASS TOO
Hiding behind a level 3? FUCK YOU FLARE SNIPE FLARE SNIPE OH SHIT I ACTUALLY REFLECTED SENTRY ROCKETS THIS TIME oh a mini YOU'LL GET YOURS SOON
Think you can outrun me, Medic? FUCK YOU POWERJACK TOTALLY NEEDED TO MAKE ME 1% BASE MOVEMENT SPEED SLOWER THAN AN OVERDOSE MEDIC WITH FULL CHARGE
Scoped in? FUCK YOU FLARE SNIPE FLARE SNIPE FLARE SNIPE FLARE SNIPE THE FLARES NEVER END
FUCK YOU SPY. FUCK YOU IN PARTICULAR. FUCK YOUR HOPES. YOUR DREAMS. YOUR ASPIRATIONS. YOUR LOVED ONES, WHICH MEANS FUCK YOU SCOUT AGAIN.

All of the irritation of Heavy, but with none of the sloth, and the worst part is that Pyro isn't even a very good class despite all of the unlocks making it xXx_CRITMASTER_420_xXx because to DM and put out burst it needs to be in your face while classes like Scout, Soldier, and Demo can two or three shot it while remaining outside of flame and airblast reach. While flame reg is crap and the particles have to travel, airblast range is absurd, instantaneous, and vague unless you actually bother to look up or test the radius.

Airblast radius is not a cylinder, but a Goddamn BOX, meaning he can still reflect spam that is fired to the far left or right of him (radius is approx. five Pyro player models wide).

Pyro is a class that has been retooled to function as a middle finger to the other 8 classes.

You're going to double jump? FUCK YOU AIRBLAST
You wanna bomb? FUCK YOU MINICRIT REFLECT
You wanna use your weapons and not gib yourself or die to afterburn or a chip shot? FUCK YOU WE'RE EATING SPLASH FOR TWO NOW PRAISE ALLAH FOR +FORWARD
Wanna Heavy Uber in? FUCK YOU GONNA WASTE AROUND HALF OF IT ON ME M2 IS HARD LIKE USING CORNERS WHICH MEANS YOU'RE A TOUGH CLASS TOO
Hiding behind a level 3? FUCK YOU FLARE SNIPE FLARE SNIPE OH SHIT I ACTUALLY REFLECTED SENTRY ROCKETS THIS TIME oh a mini YOU'LL GET YOURS SOON
Think you can outrun me, Medic? FUCK YOU POWERJACK TOTALLY NEEDED TO MAKE ME 1% BASE MOVEMENT SPEED SLOWER THAN AN OVERDOSE MEDIC WITH FULL CHARGE
Scoped in? FUCK YOU FLARE SNIPE FLARE SNIPE FLARE SNIPE FLARE SNIPE THE FLARES NEVER END
FUCK YOU SPY. FUCK YOU IN PARTICULAR. FUCK YOUR HOPES. YOUR DREAMS. YOUR ASPIRATIONS. YOUR LOVED ONES, WHICH MEANS FUCK YOU SCOUT AGAIN.

All of the irritation of Heavy, but with none of the sloth, and the worst part is that Pyro isn't even a very good class despite all of the unlocks making it xXx_CRITMASTER_420_xXx because to DM and put out burst it needs to be in your face while classes like Scout, Soldier, and Demo can two or three shot it while remaining outside of flame and airblast reach. While flame reg is crap and the particles have to travel, airblast range is absurd, instantaneous, and vague unless you actually bother to look up or test the radius.

Airblast radius is not a cylinder, but a Goddamn BOX, meaning he can still reflect spam that is fired to the far left or right of him (radius is approx. five Pyro player models wide).
66
#66
12 Frags +
AllealThat's how I feel about fighting a Soldier in close quarters, but I don't see threads about how dumb that is.

you're probably just missing if you never win those fights

[quote=Alleal]
That's how I feel about fighting a Soldier in close quarters, but I don't see threads about how dumb that is.
[/quote]
you're probably just missing if you never win those fights
67
#67
-8 Frags +
remedyAllealThat's how I feel about fighting a Soldier in close quarters, but I don't see threads about how dumb that is.you're probably just missing if you never win those fights

Or the it's due to the well established fact that soldier has a significant advantage in confined areas. That sounds a lot less retarded doesn't it?

[quote=remedy][quote=Alleal]
That's how I feel about fighting a Soldier in close quarters, but I don't see threads about how dumb that is.
[/quote]
you're probably just missing if you never win those fights[/quote]

Or the it's due to the well established fact that soldier has a significant advantage in confined areas. That sounds a lot less retarded doesn't it?
68
#68
8 Frags +
SmallWavesPyro is a class that has been retooled to function as a middle finger to the other 8 classes.

You're going to double jump? FUCK YOU AIRBLAST
You wanna bomb? FUCK YOU MINICRIT REFLECT
You wanna use your weapons and not gib yourself or die to afterburn or a chip shot? FUCK YOU WE'RE EATING SPLASH FOR TWO NOW PRAISE ALLAH FOR +FORWARD
Wanna Heavy Uber in? FUCK YOU GONNA WASTE AROUND HALF OF IT ON ME M2 IS HARD LIKE USING CORNERS WHICH MEANS YOU'RE A TOUGH CLASS TOO
Hiding behind a level 3? FUCK YOU FLARE SNIPE FLARE SNIPE OH SHIT I ACTUALLY REFLECTED SENTRY ROCKETS THIS TIME oh a mini YOU'LL GET YOURS SOON
Think you can outrun me, Medic? FUCK YOU POWERJACK TOTALLY NEEDED TO MAKE ME 1% BASE MOVEMENT SPEED SLOWER THAN AN OVERDOSE MEDIC WITH FULL CHARGE
Scoped in? FUCK YOU FLARE SNIPE FLARE SNIPE FLARE SNIPE FLARE SNIPE THE FLARES NEVER END
FUCK YOU SPY. FUCK YOU IN PARTICULAR. FUCK YOUR HOPES. YOUR DREAMS. YOUR ASPIRATIONS. YOUR LOVED ONES, WHICH MEANS FUCK YOU SCOUT AGAIN.

All of the irritation of Heavy, but with none of the sloth, and the worst part is that Pyro isn't even a very good class despite all of the unlocks making it xXx_CRITMASTER_420_xXx because to DM and put out burst it needs to be in your face while classes like Scout, Soldier, and Demo can two or three shot it while remaining outside of flame and airblast reach. While flame reg is crap and the particles have to travel, airblast range is absurd, instantaneous, and vague unless you actually bother to look up or test the radius.

Airblast radius is not a cylinder, but a Goddamn BOX, meaning he can still reflect spam that is fired to the far left or right of him (radius is approx. five Pyro player models wide).

That is the most anal-pained post i have ever read.

[quote=SmallWaves]Pyro is a class that has been retooled to function as a middle finger to the other 8 classes.

You're going to double jump? FUCK YOU AIRBLAST
You wanna bomb? FUCK YOU MINICRIT REFLECT
You wanna use your weapons and not gib yourself or die to afterburn or a chip shot? FUCK YOU WE'RE EATING SPLASH FOR TWO NOW PRAISE ALLAH FOR +FORWARD
Wanna Heavy Uber in? FUCK YOU GONNA WASTE AROUND HALF OF IT ON ME M2 IS HARD LIKE USING CORNERS WHICH MEANS YOU'RE A TOUGH CLASS TOO
Hiding behind a level 3? FUCK YOU FLARE SNIPE FLARE SNIPE OH SHIT I ACTUALLY REFLECTED SENTRY ROCKETS THIS TIME oh a mini YOU'LL GET YOURS SOON
Think you can outrun me, Medic? FUCK YOU POWERJACK TOTALLY NEEDED TO MAKE ME 1% BASE MOVEMENT SPEED SLOWER THAN AN OVERDOSE MEDIC WITH FULL CHARGE
Scoped in? FUCK YOU FLARE SNIPE FLARE SNIPE FLARE SNIPE FLARE SNIPE THE FLARES NEVER END
FUCK YOU SPY. FUCK YOU IN PARTICULAR. FUCK YOUR HOPES. YOUR DREAMS. YOUR ASPIRATIONS. YOUR LOVED ONES, WHICH MEANS FUCK YOU SCOUT AGAIN.

All of the irritation of Heavy, but with none of the sloth, and the worst part is that Pyro isn't even a very good class despite all of the unlocks making it xXx_CRITMASTER_420_xXx because to DM and put out burst it needs to be in your face while classes like Scout, Soldier, and Demo can two or three shot it while remaining outside of flame and airblast reach. While flame reg is crap and the particles have to travel, airblast range is absurd, instantaneous, and vague unless you actually bother to look up or test the radius.

Airblast radius is not a cylinder, but a Goddamn BOX, meaning he can still reflect spam that is fired to the far left or right of him (radius is approx. five Pyro player models wide).[/quote]
That is the most anal-pained post i have ever read.
69
#69
5 Frags +
AllealOr the it's due to the well established fact that soldier has a significant advantage in confined areas. That sounds a lot less retarded doesn't it?

Watch good scouts, they win plenty of indoor fights. You're probably just doing stupid stuff like running head on into a 300hp overhealed pocket, dying, and going "FML soldier is so op"

[quote=Alleal]Or the it's due to the well established fact that soldier has a significant advantage in confined areas. That sounds a lot less retarded doesn't it?[/quote]

Watch good scouts, they win plenty of indoor fights. You're probably just doing stupid stuff like running head on into a 300hp overhealed pocket, dying, and going "FML soldier is so op"
70
#70
-7 Frags +
The2DollarHookerAllealOr the it's due to the well established fact that soldier has a significant advantage in confined areas. That sounds a lot less retarded doesn't it?
Watch good scouts, they win plenty of indoor fights. You're probably just doing stupid stuff like running head on into a 300hp overhealed pocket, dying, and going "FML soldier is so op"

I didn't say they never win, I said it's the exact same feeling as fighting a Pyro close range. I'm pointing out how ridiculous it is for players who spend 80% of their career shooting the ground to complain about how 'easy' pyro is at close range. You just keep +fowarding into blands house though I'm sure nothing bad will happen.

[quote=The2DollarHooker][quote=Alleal]Or the it's due to the well established fact that soldier has a significant advantage in confined areas. That sounds a lot less retarded doesn't it?[/quote]

Watch good scouts, they win plenty of indoor fights. You're probably just doing stupid stuff like running head on into a 300hp overhealed pocket, dying, and going "FML soldier is so op"[/quote]

I didn't say they never win, I said it's the exact same feeling as fighting a Pyro close range. I'm pointing out how ridiculous it is for players who spend 80% of their career shooting the ground to complain about how 'easy' pyro is at close range. You just keep +fowarding into blands house though I'm sure nothing bad will happen.
71
#71
Momentum Mod
4 Frags +

Sure you can shoot the floor as soldier vs scout in close quarters, but does it have the hitbox of gullywash and completely stall the other person in mid air or in the most predictable pattern possible so they can hit their 90 damage shot?

Also pyro vs soldier close quarters?

And I'm sure +forwarding into a combo as a soldier in house is pretty bad. But a pyro? Nice uber bro

It's fun because it's easy

Sure you can shoot the floor as soldier vs scout in close quarters, but does it have the hitbox of gullywash and completely stall the other person in mid air or in the most predictable pattern possible so they can hit their 90 damage shot?

Also pyro vs soldier close quarters?

And I'm sure +forwarding into a combo as a soldier in house is pretty bad. But a pyro? Nice uber bro

It's fun because it's easy
72
#72
4 Frags +

To be honest, unless you have the best reflexes of all time and a 120hz monitor, point-blank reflects are more prediction then anything else. If you're playing soldier/demo and you run into a pyro as you turn a corner, the dumbest thing you can do is shoot as fast as you can. Unless you have a legitimately high chance of dying from the airblast itself, you can just wait until they puff you and then direct them. If you've had the horrible experience of playing MGE with/as a pyro, then you know full well that it comes down to how well the soldier can trick the pyro into airblasting.

To be honest, unless you have the best reflexes of all time and a 120hz monitor, point-blank reflects are more prediction then anything else. If you're playing soldier/demo and you run into a pyro as you turn a corner, the dumbest thing you can do is shoot as fast as you can. Unless you have a legitimately high chance of dying from the airblast itself, you can just wait until they puff you and then direct them. If you've had the horrible experience of playing MGE with/as a pyro, then you know full well that it comes down to how well the soldier can trick the pyro into airblasting.
73
#73
16 Frags +

I think demo is too strong.

I think demo is too strong.
74
#74
3 Frags +

There's gonna be some delightful tears shed in open this season.
Expect it with quick-fix heavy teams.

There's gonna be some delightful tears shed in open this season.
Expect it with quick-fix heavy teams.
75
#75
-4 Frags +
AllealThe2DollarHookerAllealOr the it's due to the well established fact that soldier has a significant advantage in confined areas. That sounds a lot less retarded doesn't it?
Watch good scouts, they win plenty of indoor fights. You're probably just doing stupid stuff like running head on into a 300hp overhealed pocket, dying, and going "FML soldier is so op"

I didn't say they never win, I said it's the exact same feeling as fighting a Pyro close range. I'm pointing out how ridiculous it is for players who spend 80% of their career shooting the ground to complain about how 'easy' pyro is at close range. You just keep +fowarding into blands house though I'm sure nothing bad will happen.

If you can't beat a soldier at close range as scout, that means you aren't as good as him/her.

[quote=Alleal][quote=The2DollarHooker][quote=Alleal]Or the it's due to the well established fact that soldier has a significant advantage in confined areas. That sounds a lot less retarded doesn't it?[/quote]

Watch good scouts, they win plenty of indoor fights. You're probably just doing stupid stuff like running head on into a 300hp overhealed pocket, dying, and going "FML soldier is so op"[/quote]

I didn't say they never win, I said it's the exact same feeling as fighting a Pyro close range. I'm pointing out how ridiculous it is for players who spend 80% of their career shooting the ground to complain about how 'easy' pyro is at close range. You just keep +fowarding into blands house though I'm sure nothing bad will happen.[/quote]

If you can't beat a soldier at close range as scout, that means you aren't as good as him/her.
76
#76
13 Frags +
To be honest, unless you have the best reflexes of all time and a 120hz monitor, point-blank reflects are more prediction then anything else.

http://oi41.tinypic.com/wqzpk3.jpg

[quote]To be honest, unless you have the best reflexes of all time and a 120hz monitor, point-blank reflects are more prediction then anything else.[/quote]

[img]http://oi41.tinypic.com/wqzpk3.jpg[/img]
77
#77
5 Frags +
Waldo If you're playing soldier/demo and you run into a pyro as you turn a corner, the dumbest thing you can do is shoot as fast as you can. Unless you have a legitimately high chance of dying from the airblast itself, you can just wait until they puff you and then direct them. If you've had the horrible experience of playing MGE with/as a pyro, then you know full well that it comes down to how well the soldier can trick the pyro into airblasting.

Pretty much this.

I'll be the first to admit that a Pyro is a pretty easy class, and one of the few classes where, in a pinch, you can kinda just flail your mouse around and mash M1 and do damage. I also won't argue that airblast is extremely un-fun to play against, because in FPS games it's generally not fun to have your movement/aim taken away or thrown off.

But I've played against some of the better Soldiers in the game and, while some of them understand that all they need to do is wait for me to airblast and then they have a small height advantage and a free window for a direct, a lot of them just don't get it.

Again, not at all trying to say that Pyro isn't an easy class or that it isn't annoying as fuck to deal with at short range. But let's all agree that, against a coordinated team at the higher levels, a Pyro will get called out and focused down the moment he's overextended, and without the mobility of a Scout/Solly/Demo he's kinda shit out of luck trying to be much more than simply combo/flank support. Otherwise, as someone sarcastically remarked, Pyros would be outfragging and outdamaging their entire HL teams.

[quote=Waldo] If you're playing soldier/demo and you run into a pyro as you turn a corner, the dumbest thing you can do is shoot as fast as you can. Unless you have a legitimately high chance of dying from the airblast itself, you can just wait until they puff you and then direct them. If you've had the horrible experience of playing MGE with/as a pyro, then you know full well that it comes down to how well the soldier can trick the pyro into airblasting.[/quote] Pretty much this.

I'll be the first to admit that a Pyro is a pretty easy class, and one of the few classes where, in a pinch, you can kinda just flail your mouse around and mash M1 and do damage. I also won't argue that airblast is extremely un-fun to play against, because in FPS games it's generally not fun to have your movement/aim taken away or thrown off.

But I've played against some of the better Soldiers in the game and, while some of them understand that [b]all they need to do is wait for me to airblast and then they have a small height advantage and a free window for a direct[/b], a lot of them just don't get it.

Again, not at all trying to say that Pyro isn't an easy class or that it isn't annoying as fuck to deal with at short range. But let's all agree that, against a coordinated team at the higher levels, a Pyro will get called out and focused down the moment he's overextended, and without the mobility of a Scout/Solly/Demo he's kinda shit out of luck trying to be much more than simply combo/flank support. Otherwise, as someone sarcastically remarked, Pyros would be outfragging and outdamaging their entire HL teams.
78
#78
2 Frags +

It's an incredibly easy class. Easy to be good at, but also easy for new players to use. The only relatively hard thing to do with the class is rocket jumping and doing it well.

Let's check out the class real quick. ~6 damage per flame, which equals to around 1200. This is in the absolute best situation where none of your flames miss and at close range. The least amount you can do is around ~3 damage per flame, so around 600. All of that just for holding down M1 and barely needing to actually aim. Though these numbers are in the best situation possible, it still gives you a good idea for more realistic situations.

That's not all! You also have an airblast mechanic that reflects every type of gun that shoots projectiles, besides a very few, if not less than that, unique weapons. What else? Reflecting said projectiles and successfully landing a hit, regardless of distance between reflected shot and another player, results in a mini-crit.

For example, reflecting a rocket and hitting a soldier with it directly, at most, will deal 151.2 damage. The least amount of damage is 60.75, though this is the absolute least amount that you can deal from a reflect. Generally, you won't hit anywhere near the least amount and will probably score damage in the 100s.

Does this not sound ridiculous yet? Well, all right. The class also has a melee weapon that scores critical hits--not mini-crits like airblasting--when it hits a player suffering from afterburn. All classes suffer from afterburn, even the pyro, though in very, very specific situations. That's 195 damage, and you will always deal 195 damage, unless you're hitting someone not on fire (don't do that).

So on top of initial fire damage, then afterburn, then potential reflect mini-crits, you can devastate a juggled player with ease. However, what if you reflect a rocket and send that soldier in a direction other than one that allows for an easy Axtinguisher finish?

NO FUCKING PROBLEM.

You also have a flaregun, which deals 30 initial damage to a player that isn't suffering from afterburn, but if the player is in fact already on fire, well, there's an additional and instant 90 damage dealt.

So yeah, that's it. Welcome to the pyro class, have fun.

It's an incredibly easy class. Easy to be [i]good[/i] at, but also easy for new players to use. The only relatively hard thing to do with the class is rocket jumping and doing it well.

Let's check out the class real quick. ~6 damage per flame, which equals to around 1200. This is in the absolute best situation where none of your flames miss and at close range. The least amount you can do is around ~3 damage per flame, so around 600. All of that just for [b]holding down M1[/b] and barely needing to actually aim. Though these numbers are in the best situation possible, it still gives you a good idea for more realistic situations.

That's not all! You also have an airblast mechanic that reflects every type of gun that shoots projectiles, besides a very few, if not less than that, unique weapons. What else? Reflecting said projectiles and successfully landing a hit, regardless of distance between reflected shot and another player, results in a mini-crit.

For example, reflecting a rocket and hitting a soldier with it directly, at most, will deal 151.2 damage. The least amount of damage is 60.75, though this is the absolute least amount that you can deal from a reflect. Generally, you won't hit anywhere near the least amount and will probably score damage in the 100s.

Does this not sound ridiculous yet? Well, all right. The class also has a melee weapon that scores critical hits--not mini-crits like airblasting--when it hits a player suffering from afterburn. All classes suffer from afterburn, even the pyro, though in very, very specific situations. That's [b]195[/b] damage, and you will always deal 195 damage, unless you're hitting someone not on fire (don't do that).

So on top of initial fire damage, then afterburn, then potential reflect mini-crits, you can devastate a juggled player with ease. However, what if you reflect a rocket and send that soldier in a direction other than one that allows for an easy Axtinguisher finish?

[size=5][b]NO FUCKING PROBLEM.[/b][/size]

You also have a flaregun, which deals 30 initial damage to a player that isn't suffering from afterburn, but if the player is in fact already on fire, well, there's an additional and instant 90 damage dealt.

So yeah, that's it. Welcome to the pyro class, have fun.
79
#79
24 Frags +

let's not get dramatic and actually call one of the shittiest classes in the game overpowered

annoying though, no doubt

let's not get dramatic and actually call one of the shittiest classes in the game overpowered

annoying though, no doubt
80
#80
2 Frags +

Because you can reflect a rocket without even looking at it.

Because you can reflect a rocket without even looking at it.
81
#81
-4 Frags +

are you guys angry

are you guys angry
82
#82
-4 Frags +
kirbysnip

Sniper is EASY AND OVERPOWERED. For the "skill" of clicking on a head* you get a free 150 damage (3750 damage in an entire clip of ammo) and for the price of about 5 seconds that can go up to 450 (11250 damage) and this can be done at ANY range.
*head is a lose term here, neck, or something close to the head will suffice for the free damage

When you break it down every class is "easy." It's a stupid argument that doesn't help anything. Tagg's was reasonably put; it has gotten buffs in most of it's slots and it has broken the original intent of the class. But when you try and break it down into ease, it devolves into "My kill was better than your kill" which is absolutely retarded.

[quote=kirby]snip[/quote]

Sniper is [b]EASY AND OVERPOWERED[/b]. For the "skill" of clicking on a head* you get a free 150 damage (3750 damage in an entire clip of ammo) and for the price of about 5 seconds that can go up to [u][b]450[/b][/u][b][/b] (11250 damage) and this can be done at ANY range.
*head is a lose term here, neck, or something close to the head will suffice for the free damage

When you break it down every class is "easy." It's a stupid argument that doesn't help anything. Tagg's was reasonably put; it has gotten buffs in most of it's slots and it has broken the original intent of the class. But when you try and break it down into ease, it devolves into "My kill was better than your kill" which is absolutely retarded.
83
#83
7 Frags +
DrPloxokirbysnip
Sniper is EASY AND OVERPOWERED. For the "skill" of clicking on a head* you get a free 150 damage (3750 damage in an entire clip of ammo) and for the price of about 5 seconds that can go up to 450 (11250 damage) and this can be done at ANY range.
*head is a lose term here, neck, or something close to the head will suffice for the free damage

When you break it down every class is "easy." It's a stupid argument that doesn't help anything. Tagg's was reasonably put; it has gotten buffs in most of it's slots and it has broken the original intent of the class. But when you try and break it down into ease, it devolves into "My kill was better than your kill" which is absolutely retarded.

its actually not the easiest thing to click on heads, you might be surprised.

[quote=DrPloxo][quote=kirby]snip[/quote]

Sniper is [b]EASY AND OVERPOWERED[/b]. For the "skill" of clicking on a head* you get a free 150 damage (3750 damage in an entire clip of ammo) and for the price of about 5 seconds that can go up to [u][b]450[/b][/u][b][/b] (11250 damage) and this can be done at ANY range.
*head is a lose term here, neck, or something close to the head will suffice for the free damage

When you break it down every class is "easy." It's a stupid argument that doesn't help anything. Tagg's was reasonably put; it has gotten buffs in most of it's slots and it has broken the original intent of the class. But when you try and break it down into ease, it devolves into "My kill was better than your kill" which is absolutely retarded.[/quote]

its actually not the easiest thing to click on heads, you might be surprised.
84
#84
7 Frags +

people used to have arguments like this with DL on the steam powered forums. we all know how well those went.

people used to have arguments like this with DL on the steam powered forums. we all know how well those went.
85
#85
4 Frags +
TaggerungDoes anyone actually remember when pyro was an ambushing class? Because back then you actually had to think to play it.

I used to main pyro in pubs years ago before the updates, it was a ton of fun to figure out a nice flank or drop from above into 5 people burn them all for a few seconds, and dye in a blaze of glory before getting 3 or 4 afterburn kills. It was one of my favorite things in TF2 to play pyro on goldrush, even after the axe and airblast update it became much more fun.

I took a long break and when I came back there was milk, the degreaser, the gas jockey set. 150 HP shortstop scouts gunning me down from across the yard, and airblast and puff and sting were super easy, it was pretty disappointing and a lot less fun than it used to be in my opinion.

[quote=Taggerung]Does anyone actually remember when pyro was an ambushing class? Because back then you actually had to think to play it.[/quote]

I used to main pyro in pubs years ago before the updates, it was a ton of fun to figure out a nice flank or drop from above into 5 people burn them all for a few seconds, and dye in a blaze of glory before getting 3 or 4 afterburn kills. It was one of my favorite things in TF2 to play pyro on goldrush, even after the axe and airblast update it became much more fun.

I took a long break and when I came back there was milk, the degreaser, the gas jockey set. 150 HP shortstop scouts gunning me down from across the yard, and airblast and puff and sting were super easy, it was pretty disappointing and a lot less fun than it used to be in my opinion.
86
#86
cp_granary_pro
3 Frags +

if you didn't know, you can actually reflect projectiles that are behind you. another stupid broken thing with pyro.

if you didn't know, you can actually reflect projectiles that are behind you. another stupid broken thing with pyro.
87
#87
-1 Frags +
DrPloxokirbysnip
Sniper is EASY AND OVERPOWERED. For the "skill" of clicking on a head* you get a free 150 damage (3750 damage in an entire clip of ammo) and for the price of about 5 seconds that can go up to 450 (11250 damage) and this can be done at ANY range.
*head is a lose term here, neck, or something close to the head will suffice for the free damage

When you break it down every class is "easy." It's a stupid argument that doesn't help anything. Tagg's was reasonably put; it has gotten buffs in most of it's slots and it has broken the original intent of the class. But when you try and break it down into ease, it devolves into "My kill was better than your kill" which is absolutely retarded.

If it's easy, then why is there a huge skill gap between good snipers and bad snipers? Yes, it's a click and kill IF YOU HIT THE HEAD but, then why do we not see everyone getting headshots easily in pubs, pugs, scrims, and matches.

[quote=DrPloxo][quote=kirby]snip[/quote]

Sniper is [b]EASY AND OVERPOWERED[/b]. For the "skill" of clicking on a head* you get a free 150 damage (3750 damage in an entire clip of ammo) and for the price of about 5 seconds that can go up to [u][b]450[/b][/u][b][/b] (11250 damage) and this can be done at ANY range.
*head is a lose term here, neck, or something close to the head will suffice for the free damage

When you break it down every class is "easy." It's a stupid argument that doesn't help anything. Tagg's was reasonably put; it has gotten buffs in most of it's slots and it has broken the original intent of the class. But when you try and break it down into ease, it devolves into "My kill was better than your kill" which is absolutely retarded.[/quote]

If it's easy, then why is there a huge skill gap between good snipers and bad snipers? Yes, it's a click and kill [b]IF YOU HIT THE HEAD[/b] but, then why do we not see everyone getting headshots easily in pubs, pugs, scrims, and matches.
88
#88
-15 Frags +

It's HILARIOUS seeing how everyone here thinks Pyro doesn't require a lot of skill.

FIRST OFF, yes, I'll say the DM is very easy, but positioning yourself as a Pyro and knowing what you're actually doing in Highlander is another thing. You absolutely HAVE TO KNOW WHAT YOU ARE DOING or you will help let your team down.

It's HILARIOUS seeing how everyone here thinks Pyro doesn't require a lot of skill.

FIRST OFF, yes, I'll say the DM is very easy, but positioning yourself as a Pyro and knowing what you're actually doing in Highlander is another thing. You absolutely HAVE TO KNOW WHAT YOU ARE DOING or you will help let your team down.
89
#89
-1 Frags +

^r5.platinum guy disregard literally everything he says

^r5.platinum guy disregard literally everything he says
90
#90
8 Frags +
SylvesterIt's HILARIOUS seeing how everyone here thinks Pyro doesn't require a lot of skill.

FIRST OFF, yes, I'll say the DM is very easy, but positioning yourself as a Pyro and knowing what you're actually doing in Highlander is another thing. You absolutely HAVE TO KNOW WHAT YOU ARE DOING or you will help let your team down.

Step 1: Stand next to the medic.
Step 2: Look behind you once in a while.

Did I win yet?

[quote=Sylvester]It's HILARIOUS seeing how everyone here thinks Pyro doesn't require a lot of skill.

FIRST OFF, yes, I'll say the DM is very easy, but positioning yourself as a Pyro and knowing what you're actually doing in Highlander is another thing. You absolutely HAVE TO KNOW WHAT YOU ARE DOING or you will help let your team down.[/quote]

Step 1: Stand next to the medic.
Step 2: Look behind you once in a while.

Did I win yet?
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