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ESEA Map Suggestions
31
#31
-4 Frags +

Edifice is alright from what I've seen playing it, could possibly be an improvement over GPit.

Never heard of Coalplant and I doubt it's been playtested enough to make an informed decision.

Viaduct is fun, we should keep it.

Gully might need to go with all of its stalemates lately.

Edifice is alright from what I've seen playing it, could possibly be an improvement over GPit.

Never heard of Coalplant and I doubt it's been playtested enough to make an informed decision.

Viaduct is fun, we should keep it.

Gully might need to go with all of its stalemates lately.
32
#32
11 Frags +

Koth_ashville

Koth_ashville
33
#33
-11 Frags +

take out gully and metalworks put in edifice and ashville

2 stopwatch
2 koth
4 cp
ez ez ez

take out gully and metalworks put in edifice and ashville

2 stopwatch
2 koth
4 cp
ez ez ez
34
#34
cp_granary_pro
15 Frags +

quay, it is actually really good + fun
just needs some fine tuning

quay, it is actually really good + fun
just needs some fine tuning
35
#35
Momentum Mod
-3 Frags +
Mr_Owlremove gpit, add koth_ashville

k

why is this -fragged

gpit def remove, maybe metalworks/gullywash with something else

ashville, coalplant, and warmerfront are all good options. ashville being the least favourite

[quote=Mr_Owl]remove gpit, add koth_ashville

k[/quote]
why is this -fragged

gpit def remove, maybe metalworks/gullywash with something else

ashville, coalplant, and warmerfront are all good options. ashville being the least favourite
36
#36
Ascent
2 Frags +

Please don't vote out gravelpit. I personally hate viaduct and would rather see even coalplant, but another koth would be cool. I really want to see a new gamemode though, something fresh would be nice.

Please don't vote out gravelpit. I personally hate viaduct and would rather see even coalplant, but another koth would be cool. I really want to see a new gamemode though, something fresh would be nice.
37
#37
-5 Frags +

keep metalworks but get rid of gully
gpit is fine imo
edit: and ashville instead of viadcut sounds good

keep metalworks but get rid of gully
gpit is fine imo
edit: and ashville instead of viadcut sounds good
38
#38
-1 Frags +

I think replace gpit with ediface. It's actually a good map and I think we need more variety in gamemodes.

I think replace gpit with ediface. It's actually a good map and I think we need more variety in gamemodes.
39
#39
0 Frags +

Derecho looks promising

Derecho looks promising
40
#40
-1 Frags +

ashville/coalplant
warmfront and yukon. maybe freight?

ashville/coalplant
warmfront and yukon. maybe freight?
41
#41
14 Frags +

KOTH_Canopy
Cp_derecho

Phi is the man, both looking gooooooood

[url=http://teamfortress.tv/forum/thread/7069]KOTH_Canopy[/url]
[url=teamfortress.tv/forum/thread/9837]Cp_derecho[/url]

Phi is the man, both looking gooooooood
42
#42
Momentum Mod
-3 Frags +

please no a/d
I like to play the class I'm playing

please no a/d
I like to play the class I'm playing
43
#43
13 Frags +

While I actually don't mind gpit, I can understand why some people want it gone. If it goes I won't lose sleep over it, but lets calm down with the gullywash thing. Gully is a great map. Yes, last can be stalematey at times, but so can most maps. QF is banned... Everyone take a deep breath and calm down.

If we are looking at maps to add to the rotation, why don't we look at some older maps we used to play, and maybe update them to "pro" versions to fix the problems that led to them being removed in the first place. While this may not be an option for S15, maybe it could be for S16?

Some that come to mind:

cp_well
Remove the gates, open up 2nd a bit, redesign last a little

cp_freight
Basically just use one of the older versions before it became an official map

cp_yukon
shrink the mid, redesign last.

While I actually don't mind gpit, I can understand why some people want it gone. If it goes I won't lose sleep over it, but lets calm down with the gullywash thing. Gully is a great map. Yes, last can be stalematey at times, but so can most maps. QF is banned... Everyone take a deep breath and calm down.


If we are looking at maps to add to the rotation, why don't we look at some older maps we used to play, and maybe update them to "pro" versions to fix the problems that led to them being removed in the first place. While this may not be an option for S15, maybe it could be for S16?

Some that come to mind:

cp_well
Remove the gates, open up 2nd a bit, redesign last a little


cp_freight
Basically just use one of the older versions before it became an official map


cp_yukon
shrink the mid, redesign last.
44
#44
0 Frags +
thrasherWhile I actually don't mind gpit, I can understand why some people want it gone. If it goes I won't lose sleep over it, but lets calm down with the gullywash thing. Gully is a great map. Yes, last can be stalematey at times, but so can most maps. QF is banned... Everyone take a deep breath and calm down.

If we are looking at maps to add to the rotation, why don't we look at some older maps we used to play, and maybe update them to "pro" versions to fix the problems that led to them being removed in the first place. While this may not be an option for S15, maybe it could be for S16?

Some that come to mind:

cp_well
Remove the gates, open up 2nd a bit, redesign last a little

cp_freight
Basically just use one of the older versions before it became an official map

cp_yukon
shrink the mid, redesign last.

Yessssssssssss

[quote=thrasher]While I actually don't mind gpit, I can understand why some people want it gone. If it goes I won't lose sleep over it, but lets calm down with the gullywash thing. Gully is a great map. Yes, last can be stalematey at times, but so can most maps. QF is banned... Everyone take a deep breath and calm down.


If we are looking at maps to add to the rotation, why don't we look at some older maps we used to play, and maybe update them to "pro" versions to fix the problems that led to them being removed in the first place. While this may not be an option for S15, maybe it could be for S16?

Some that come to mind:

cp_well
Remove the gates, open up 2nd a bit, redesign last a little


cp_freight
Basically just use one of the older versions before it became an official map


cp_yukon
shrink the mid, redesign last.[/quote]

Yessssssssssss
45
#45
3 Frags +

koth_coalplant = koth_ashville btw

Scorpio mostly made aesthetic changes to the map.

koth_coalplant = koth_ashville btw

Scorpio mostly made aesthetic changes to the map.
46
#46
-4 Frags +

#BringBackProlaneS15

#BringBackProlaneS15
47
#47
-29 Frags +

eight 5-cp maps please. make 5cp the official comp 6v6 map type.

if we don't have any suitable 5cp maps to put into the rotation, keep it as is.

eight 5-cp maps please. make 5cp the official comp 6v6 map type.

if we don't have any suitable 5cp maps to put into the rotation, keep it as is.
48
#48
0 Frags +

drop metalworks for warmerfront plz

drop metalworks for warmerfront plz
49
#49
9 Frags +

just remember you can't please everyone

just remember you can't please everyone
50
#50
16 Frags +

remember when people said not to just bandwagon the opinion of any invite player in map votes?

ruwin is wrong, gullywash is one of the best maps in the games, keep it in

remember when people said not to just bandwagon the opinion of any invite player in map votes?

ruwin is wrong, gullywash is one of the best maps in the games, keep it in
51
#51
-20 Frags +

Drop a bad map and add another week of badlands or snakewater which ever one is better

Drop a bad map and add another week of badlands or snakewater which ever one is better
52
#52
9 Frags +
aimDrop a bad map and add another week of badlands or snakewater which ever one is better

Killing has said no how many times already?

[quote=aim]Drop a bad map and add another week of badlands or snakewater which ever one is better[/quote]
Killing has said no how many times already?
53
#53
-2 Frags +

its not badlands

its not badlands
54
#54
5 Frags +

Before you guys all hop on Warmerfront, can I ask if a few things have been fixed yet?

1) It's nice to see the sightlines fixed, as well as an attempt to improve last, however, was the stalemate between mid to second not just as bad? For example, the LG + Mixup games on LAN the last season before it got removed (which I thought was a pushing factor in getting rid of it).

2) Isn't this map still incredibly unoptimized?

Before you guys all hop on Warmerfront, can I ask if a few things have been fixed yet?

1) It's nice to see the sightlines fixed, as well as an attempt to improve last, however, was the stalemate between mid to second not just as bad? For example, the LG + Mixup games on LAN the last season before it got removed (which I thought was a pushing factor in getting rid of it).

2) Isn't this map still incredibly unoptimized?
55
#55
-2 Frags +

yukon and maybe fastlane with some readjustments

yukon and maybe fastlane with some readjustments
56
#56
-15 Frags +

Kill gullywash.

#FreeQuickFix

Kill gullywash.

#FreeQuickFix
57
#57
1 Frags +

maybe fix some old maps. 2-4 new maps a season. it'll make things more fresh and interesting imo.

maybe fix some old maps. 2-4 new maps a season. it'll make things more fresh and interesting imo.
58
#58
5 Frags +

axe gpit, in with coalplant

having 6 5cp maps, 1 A/D, and 1 koth is silly. imo 6 5cp and 2 koth maps makes much more sense.

edit: 7 5cp and 1 koth is even sillier. have to go 8 5cp (boring!) or more koth, imo

axe gpit, in with coalplant

having 6 5cp maps, 1 A/D, and 1 koth is silly. imo 6 5cp and 2 koth maps makes much more sense.

edit: 7 5cp and 1 koth is even sillier. have to go 8 5cp (boring!) or more koth, imo
59
#59
19 Frags +

Am I the only person who likes metalworks? There a few things about it that aren't perfect, but metalworks isn't the only map without its share of that.

Am I the only person who likes metalworks? There a few things about it that aren't perfect, but metalworks isn't the only map without its share of that.
60
#60
2 Frags +
reillyBefore you guys all hop on Warmerfront, can I ask if a few things have been fixed yet?

1) It's nice to see the sightlines fixed, as well as an attempt to improve last, however, was the stalemate between mid to second not just as bad? For example, the LG + Mixup games on LAN the last season before it got removed (which I thought was a pushing factor in getting rid of it).

2) Isn't this map still incredibly unoptimized?

this for sure

also I agree with yukon being solid, without double heavy its prolly fun to play again but I'd like to test it

[quote=reilly]Before you guys all hop on Warmerfront, can I ask if a few things have been fixed yet?

1) It's nice to see the sightlines fixed, as well as an attempt to improve last, however, was the stalemate between mid to second not just as bad? For example, the LG + Mixup games on LAN the last season before it got removed (which I thought was a pushing factor in getting rid of it).

2) Isn't this map still incredibly unoptimized?[/quote]

this for sure

also I agree with yukon being solid, without double heavy its prolly fun to play again but I'd like to test it
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