Will you consider adding a feature so that typing ".logs" or something in chat will bring up the uploaded log in-game?
FafoThe server crashes whenever I change a tftrue cvar and will not start if I have tftrue cvars in the launch options. Any idea what's going on with that?
Which cvars are we talking of, exactly? I doubt it crashes with all tftrue cvars.
Saint_every time i make a change to tftrue's whitelist, the auto-generation overrides any changes I make and puts in the default whitelist. Is there a way to stop that?
You're not supposed to modify TFTrue's whitelist. Just set your own whitelist through the mp_tournament_whitelist cvar in your server.cfg if you don't want to use TFTrue's one. If you change any tftrue item related cvars, mp_tournament_whitelist will be changed again to TFTrue one though.
noplsWill you consider adding a feature so that typing ".logs" or something in chat will bring up the uploaded log in-game?
This is planned, yes.
Which cvars are we talking of, exactly? I doubt it crashes with all tftrue cvars.
[quote=Saint_]every time i make a change to tftrue's whitelist, the auto-generation overrides any changes I make and puts in the default whitelist. Is there a way to stop that?[/quote]
You're not supposed to modify TFTrue's whitelist. Just set your own whitelist through the mp_tournament_whitelist cvar in your server.cfg if you don't want to use TFTrue's one. If you change any tftrue item related cvars, mp_tournament_whitelist will be changed again to TFTrue one though.
[quote=nopls]Will you consider adding a feature so that typing ".logs" or something in chat will bring up the uploaded log in-game?[/quote]
This is planned, yes.
Update (4.07):
- Fixed missing items from TFTrue's whitelist
- Fixed tftrue_bunnyhop crashing on Windows
- Fixed missing items from TFTrue's whitelist
- Fixed tftrue_bunnyhop crashing on Windows
Can I know the tf_true command for the:
"!logs"
To appear like with the .ss thing?
And is it just a command or is there something else I should do?
"!logs"
To appear like with the .ss thing?
And is it just a command or is there something else I should do?
jackylegs read this.
http://logs.tf/uploader#plugin1
you need the plugin logupload currently, although there is a command planned for tftrue, so you could just wait it out.
http://logs.tf/uploader#plugin1
you need the plugin logupload currently, although there is a command planned for tftrue, so you could just wait it out.
WithADanceNumberyou need the plugin logupload currently, although there is a command planned for tftrue, so you could just wait it out.
Thanks.
you need the plugin logupload currently, although there is a command [b]planned[/b] for tftrue, so you could just wait it out.[/quote]
Thanks.
The !logs thing is already done, I just haven't released the update yet. I'll try to release it later today.
AnAkkkThe !logs thing is already done, I just haven't released the update yet. I'll try to release it later today.
WOOOOOOOOOOOOOOOOOOOOO
WOOOOOOOOOOOOOOOOOOOOO
4.1 ( September 5, 2013 )
- Fixed crashes and various problems after trying to load the plugin when it is already loaded
- Added the !log chat command to view the log in-game after it has been uploaded to logs.tf
- Fixed crashes and various problems after trying to load the plugin when it is already loaded
- Added the !log chat command to view the log in-game after it has been uploaded to logs.tf
Update (4.11)
- sv_logsdir should now work with log uploading
- A new log will automatically be created after one has been uploaded, it prevents mixing two logs in case the map doesn't change between 2 matches
- sv_logsdir should now work with log uploading
- A new log will automatically be created after one has been uploaded, it prevents mixing two logs in case the map doesn't change between 2 matches
AnAkkk... If you change any tftrue item related cvars, mp_tournament_whitelist will be changed again to TFTrue one though.
It would be nice if you can add this info somewhere on the tftrue main page, because this is somewhat hidden functionality. I spent about 1 hour today looking for the reason why is my whitelist changing after map change until I found this info.
It would be nice if you can add this info somewhere on the tftrue main page, because this is somewhat hidden functionality. I spent about 1 hour today looking for the reason why is my whitelist changing after map change until I found this info.
lachtanAnAkkk... If you change any tftrue item related cvars, mp_tournament_whitelist will be changed again to TFTrue one though.It would be nice if you can add this info somewhere on the tftrue main page, because this is somewhat hidden functionality. I spent about 1 hour today looking for the reason why is my whitelist changing after map change until I found this info.
Done :)
It would be nice if you can add this info somewhere on the tftrue main page, because this is somewhat hidden functionality. I spent about 1 hour today looking for the reason why is my whitelist changing after map change until I found this info.[/quote]
Done :)
Changelog for the upcoming update which should be released later today:
Update (4.2) :
- Replaced tftrue_tournament_insecure and tftrue_tournament_mapconditions by tftrue_tournament_config
- Added a warning when tournament mode starts if sv_cheats is enabled
- Added a warning when tournament mode starts if the download of any config files failed
- mp_tournament_whitelist will now always be reset to TFTrue whitelist, TFTrue will generate a whitelist based on the whitelist that was set through it + TFTrue settings
- tftrue_whitelist now supports ETF2L 9on9
- sm_map will now work with tftrue_tv_delaymapchange
- Fixed log upload failing when the server would write to the log during the upload
- Fixed tftrue_bunnyhop not working anymore
Update (4.2) :
- Replaced tftrue_tournament_insecure and tftrue_tournament_mapconditions by tftrue_tournament_config
- Added a warning when tournament mode starts if sv_cheats is enabled
- Added a warning when tournament mode starts if the download of any config files failed
- mp_tournament_whitelist will now always be reset to TFTrue whitelist, TFTrue will generate a whitelist based on the whitelist that was set through it + TFTrue settings
- tftrue_whitelist now supports ETF2L 9on9
- sm_map will now work with tftrue_tv_delaymapchange
- Fixed log upload failing when the server would write to the log during the upload
- Fixed tftrue_bunnyhop not working anymore
Please change it that it doesnt download and overwrite etf2l_custom.cfg on each server restart so I can edit it.
Thanks
Thanks
lachtanPlease change it that it doesnt download and overwrite etf2l_custom.cfg on each server restart so I can edit it.
Thanks
Will be fixed in the next update.
Thanks[/quote]
Will be fixed in the next update.
Is it possible to get NA (ESEA/UGC) configs as an option as well? While auto switching team sides at halftime would make UGC matches a bunch easier (even if this falls outside of the scope of the plugin), for just simple scrimming it would be nice to not have to worry about executing configs.
Stochast1cIs it possible to get NA (ESEA/UGC) configs as an option as well? While auto switching team sides at halftime would make UGC matches a bunch easier (even if this falls outside of the scope of the plugin), for just simple scrimming it would be nice to not have to worry about executing configs.
It would be, but these leagues need to provide a direct link to each .cfg file, not only a .zip. I might consider auto switching, but I'm working on some other stuff for now.
It would be, but these leagues need to provide a direct link to each .cfg file, not only a .zip. I might consider auto switching, but I'm working on some other stuff for now.
Is it possible to fix crouch jumping in your next version?
Crouch jumping isnt smooth in stock TF2. So people can just crouch jump to avoid a sniper.
I think tf2 mix has crouch jump fixes on their servers already.
Crouch jumping isnt smooth in stock TF2. So people can just crouch jump to avoid a sniper.
I think tf2 mix has crouch jump fixes on their servers already.
AnAkkkIt would be, but these leagues need to provide a direct link to each .cfg file, not only a .zip. I might consider auto switching, but I'm working on some other stuff for now.
ESEA has refused to release configs so we would need somebody else to host the common configs used in NA 6s scrimming (teamfortress.tv ???). I'll see if I can talk to somebody who handles ugc stuff to see if they will separate the cfgs.
ESEA has refused to release configs so we would need somebody else to host the common configs used in NA 6s scrimming (teamfortress.tv ???). I'll see if I can talk to somebody who handles ugc stuff to see if they will separate the cfgs.
AnAkkkIt would be, but these leagues need to provide a direct link to each .cfg file, not only a .zip. I might consider auto switching, but I'm working on some other stuff for now.
Well us down under just might be in luck then. Here are the ozfortress configs, all on github, all directly linkable. Would be great to have these as part of the plugin.
It would be, but these leagues need to provide a direct link to each .cfg file, not only a .zip. I might consider auto switching, but I'm working on some other stuff for now.[/quote]
Well us down under just might be in luck then. Here are the ozfortress configs, all on github, all directly linkable. Would be great to have these as part of the plugin.
https://github.com/ozfortress/server-configs
AndKennethAnAkkkIt would be, but these leagues need to provide a direct link to each .cfg file, not only a .zip. I might consider auto switching, but I'm working on some other stuff for now.
Well us down under just might be in luck then. Here are the ozfortress configs, all on github, all directly linkable. Would be great to have these as part of the plugin.
https://github.com/ozfortress/server-configs
Unfortunately I can't download anything from GitHub with the plugin, as it is only HTTPS. I can't download from HTTPS sites without increasing the binary size a lot, which I'd rather avoid.
It would be, but these leagues need to provide a direct link to each .cfg file, not only a .zip. I might consider auto switching, but I'm working on some other stuff for now.[/quote]
Well us down under just might be in luck then. Here are the ozfortress configs, all on github, all directly linkable. Would be great to have these as part of the plugin.
https://github.com/ozfortress/server-configs[/quote]
Unfortunately I can't download anything from GitHub with the plugin, as it is only HTTPS. I can't download from HTTPS sites without increasing the binary size a lot, which I'd rather avoid.
AnthonyIs it possible to fix crouch jumping in your next version?
Crouch jumping isnt smooth in stock TF2. So people can just crouch jump to avoid a sniper.
I think tf2 mix has crouch jump fixes on their servers already.
I think those kind of issues are client side, this isn't something you can fix with a plugin.
Update (4.3):
- Changed tftrue_tournament_config default to 0 to prevent unwanted download of config files on server start
- etf2l_custom.cfg will no longer be overwritten if it already exists
- Prevent endless mapchange loop due to sv_pure being set to a different value in server.cfg
- Added tftrue_restorestats to keep the player stats on disconnect (Score, Kills, Deaths, etc...) and restore them when he reconnects in both scoreboard and A2S_PLAYER queries (e.g. View Game Info in the Server Browser)
Crouch jumping isnt smooth in stock TF2. So people can just crouch jump to avoid a sniper.
I think tf2 mix has crouch jump fixes on their servers already.[/quote]
I think those kind of issues are client side, this isn't something you can fix with a plugin.
Update (4.3):
- Changed tftrue_tournament_config default to 0 to prevent unwanted download of config files on server start
- etf2l_custom.cfg will no longer be overwritten if it already exists
- Prevent endless mapchange loop due to sv_pure being set to a different value in server.cfg
- Added tftrue_restorestats to keep the player stats on disconnect (Score, Kills, Deaths, etc...) and restore them when he reconnects in both scoreboard and A2S_PLAYER queries (e.g. View Game Info in the Server Browser)
Update (4.31) :
- Fixed tftrue_scope_hsdelay crash on linux
- Added tftrue_logs_includebuffs to includes buffs within the player_healed event in the logs (100% accurate)
Does anyone use tftrue_scope_hsdelay ? It doesn't seem of much use, I might remove it if none uses it.
- Fixed tftrue_scope_hsdelay crash on linux
- Added tftrue_logs_includebuffs to includes buffs within the player_healed event in the logs (100% accurate)
Does anyone use tftrue_scope_hsdelay ? It doesn't seem of much use, I might remove it if none uses it.
On windows with TFTrue 4.31 after the most recent update the server crashes whenever I try to turn bunnyhop on, is this a problem anybody else is having?
Stochast1cOn windows with TFTrue 4.31 after the most recent update the server crashes whenever I try to turn bunnyhop on, is this a problem anybody else is having?
Will fix with the next update. On windows, the heal buff thing seem to be broken as well, it will not cause crashes though.
Will fix with the next update. On windows, the heal buff thing seem to be broken as well, it will not cause crashes though.
Update (4.32):
- Fixed tftrue_logs_includebuffs not working under Windows
- Changed tftrue_logs_includebuffs to only log once per second to prevent spamming logs
- Fixed tftrue_bunnyhop crashing on Windows
- Fixed tftrue_logs_includebuffs not working under Windows
- Changed tftrue_logs_includebuffs to only log once per second to prevent spamming logs
- Fixed tftrue_bunnyhop crashing on Windows
Update (4.33) :
- Fixed tftrue_restorestats crash on Linux
- Fixed tftrue_bunnyhop crash on Windows
- Fixed tftrue_restorestats crash on Linux
- Fixed tftrue_bunnyhop crash on Windows
I’m looking for some people to test a beta version. Let me know if you’re interested.
The changelog is the following:
- Support Logs.tf Spec v2.0 (Medic Stats, etc).
- Support Logs.tf Spec v2.1 (Weapon accuracies) with the tftrue_logs_accuracy cvar, which is disabled by default, because I think logging that much info (shots fired/hit) can cause performance issues, but you’re free to try it.
- Changed download location for ETF2L whitelists to ETF2L site
- Added the plugin name to the “uploader” field for logs.tf
- Prevent from trying to upload the log twice when mp_winlimit is set (it fires twice the end round event)
The new logging features have only been tested with bots so far (which don’t show up correctly on logs.tf), so there might be a few bugs. Please report them here.
The changelog is the following:
- Support Logs.tf Spec v2.0 (Medic Stats, etc).
- Support Logs.tf Spec v2.1 (Weapon accuracies) with the tftrue_logs_accuracy cvar, which is disabled by default, because I think logging that much info (shots fired/hit) can cause performance issues, but you’re free to try it.
- Changed download location for ETF2L whitelists to ETF2L site
- Added the plugin name to the “uploader” field for logs.tf
- Prevent from trying to upload the log twice when mp_winlimit is set (it fires twice the end round event)
The new logging features have only been tested with bots so far (which don’t show up correctly on logs.tf), so there might be a few bugs. Please report them here.