http://www.naturalselection2.com/championship/
I dont wanna seem pessimistic, but $30,000 is a lot of cash. Considering NS2 is basically a dead game, I dont think theyll make it. Still, its cool to see a game company supporting esports so much.
http://www.naturalselection2.com/championship/
I dont wanna seem pessimistic, but $30,000 is a lot of cash. Considering NS2 is basically a dead game, I dont think theyll make it. Still, its cool to see a game company supporting esports so much.
how many players are on a comp team?
i couldnt imagine flying 12 people to a lan would be very fun
iirc it's 6 like us? That's what I remember from that one stream.
gr8staliniirc it's 6 like us? That's what I remember from that one stream.
Page says top four teams and later 24 players so yeah 6.
I did the math a while ago and we raise around 24.5K to send teams to i49, I think. Definably reachable. Nice to see a developer encourage esports.
Why did ns2 never take off? I wasn't really paying attention to comp gaming when it came out and now I hear nobody plays.
Because the game is a joke. Plagued with shitty technical issues (arguably worse off than TF2), balance is awful, not very fun. The 'walljumping' in this game isn't a replacement for bunnyhopping.
Seeing this makes me miss NS :[
yukiBecause the game is a joke. Plagued with shitty technical issues (arguably worse off than TF2), balance is awful, not very fun. The 'walljumping' in this game isn't a replacement for bunnyhopping.
Seeing this makes me miss NS :[
We all do yuki, we all do.
I think it could've had more potential, but the game is somewhat hard to run, even on a good computer. If it had more options graphics-wise I think it'd be pretty great. Also if it had more support playerbase-wise.
erockWhy did ns2 never take off? I wasn't really paying attention to comp gaming when it came out and now I hear nobody plays.
Mostly technical issues. Balance wasnt great for a while either (Aliens OP, very stale metagame right out of the gate). It gets better with every patch, but its still not great.
Plus the game is really hard for newcomers and not a lot of fun if youre not playing with friends (which is fucking difficult to get going).
gorge is the only redeeming aspect of the game. especially if you have a friend or two to play with you. the spit isn't difficult to aim, so as long as you hit every shot on a marine you should be able to kill him unless he has a shotgun and it's point blank range.
the NA competitive scene hasn't been/isn't that great. the 'top' team got flown out to germany for a LAN and the euro team (fana/tane/ect) had them spawn camped around the 1:40 mark.
flayra doing his best to keep everything ns2-related as disappointing as possible
Its kinda fun to play in pubs but it looks like it would be awful for competitive
StarzZIts kinda fun to play in pubs but it looks like it would be awful for competitive
I agree. Doesn't seem like a good game for competitive
I enjoyed playing a few pubs by myself and with friends. I think I'd play it if my pc could run it smoothly
The game has a ton of technical and balance issues that continue to persist after every patch. The potential was there but there are way too many things that are wrong with the game on a fundamental level. I'm mostly just playing the game now to pass the time until Extraction comes out.
turtsmcgurtsthe NA competitive scene hasn't been/isn't that great. the 'top' team got flown out to germany for a LAN and the euro team (fana/tane/ect) had them spawn camped around the 1:40 mark.
The NA competitive scene was/is dead for sure. However, we did beat all of the other Euro teams to get there (saunamen, godar, duplex, mercury, coolclan). Archaea was just a level above everyone else, and we played pretty poorly. That "spawn camp" you're talking about was actually a result of us fucking up an early base rush and them already being in position for an egg lock after arc started off with a 1-3-1 pressure split. This egg lock was particularly easy given that Fabrication is a poor alien spawn on Descent. This play isn't exactly uncommon and isn't necessarily indicative of a skill imbalance. I do agree that the only really even games of that series were the first two on Tram.
I'd like to see how NS ported to source would do today. Making their own engine was way too ambitious. Heck, I wonder if you could port NS into the spark engine since it's suppose to be like GMod with tons of lua.
brownymasterI'd like to see how NS ported to source would do today. Making their own engine was way too ambitious. Heck, I wonder if you could port NS into the spark engine since it's suppose to be like GMod with tons of lua.
This would be pretty cool. With a proper engine, more time could be spent on balance and a better movement system. I mean, it's cool that they made their own engine and all, but the result was definitely a letdown to the community who was used to a solid engine in Goldsrc. I'm surprised that Valve never approached UWE in the same way they did with the CS/TF mod development teams (or maybe they did but it didn't pan out?).
Dragon has already remade most of NS1 into the NS2's Spark engine with NS2 Classic mod: http://www.ns2cmod.com/blog/
Looking at the patch nodes, it doesn't sound like NS1 :/
Also they were licensing source at the start. The earlier dynamic infestation video was on source, but then they scrapped everything because they wanted a fancy engine.
there's a lot of dev bashing going on on the ns2 forums, it's pretty awesome.
I really enjoy playing this on pubs, but no strong desire to sink time in to the competitive scene.
brownymasterLooking at the patch nodes, it doesn't sound like NS1 :/
Also they were licensing source at the start. The earlier dynamic infestation video was on source, but then they scrapped everything because they wanted a fancy engine.
Correct, it isn't exactly NS1. From the about page: "NS2c stands for Natural Selection 2 Classic. This mod was developed to experiment (initially) with changing core NS2 game play back to proven NS1 mechanics. From there it has grown to encompass a remake of the NS1 experience within NS2, also while attempting to increase the approachability and ease of learning the game. From there, I also hope to add to the mechanics and game play from NS1, and also attempt to further the skill based game play."
Yeah, it's kind of weird. They wanted to really get into dynamic infestation with their own engine. And then ended up with no dynamic infestation and the awfully unfun cyst system.
turtsmcgurtsthere's a lot of dev bashing going on on the ns2 forums, it's pretty awesome.
I regret not bashing more when NS2 was in early development. I shoulda gotten a refund when enigma did too, $40 for black armor in a game I never play.
brownymasterturtsmcgurtsthere's a lot of dev bashing going on on the ns2 forums, it's pretty awesome.I regret not bashing more when NS2 was in early development. I shoulda gotten a refund when enigma did too, $40 for black armor in a game I never play.
I got my refund and the game is still in my steam library too
I always laugh when I see anything related to NS2 "competitive". Game is trash for comp. Unskilled movement because pubbers could never learn to bhop/glide jump and constantly bitched. Have to have a super computer to do anything. Yea just.... Lulzzz
http://unknownworlds.com/ns2/intel-nvidia-sponsorship/
Wow.
http://www.gofundme.com/ns2worldchampionship
Also, theyve raised quite a bit of money. Pretty cool.