People who get mad in mge, its only mge
vile.
scouts when i play soldier.
soldiers when i play scout.
scouts when i play soldier.
soldiers when i play scout.
viler4ptureRandom crits are the only real con in normal pub TF2.
only? you forgot those fucks who only target you because you're playing sniper. class discrimination.
When I play pubs, my singular goal in life is to make sure they don't have medics. Whatever class I'm playing, doesn't matter, you are not allowed medics.
I'm a horrible person.
only? you forgot those fucks who only target you because you're playing sniper. class discrimination.[/quote]
When I play pubs, my singular goal in life is to make sure they don't have medics. Whatever class I'm playing, doesn't matter, you are not allowed medics.
I'm a horrible person.
being the best but realizing there's only 1 of me so i can't have a team of 6 of myself
Frenchyfrywhen your pocket is 12 years old
Must have forgotten to log out of your alt, Indust.
Must have forgotten to log out of your alt, Indust.
Minimum: 1.7 GHz Processor, 512MB RAM, DirectX
Getting splashed by a rocket that is 50 miles away from you.
And not hitting any damage with rockets that hit tiny bumps on the floor.
And not hitting any damage with rockets that hit tiny bumps on the floor.
OafmealMinimum: 1.7 GHz Processor, 512MB RAM, DirectX
hookyOafmealMinimum: 1.7 GHz Processor, 512MB RAM, DirectX
I dislike anything that slows the game down, like...
ubers because they take around 40 seconds to build if you build full time.
engineers and their sentries.
stickies.
And if we take these things out, certain utility classes become sorta useless, such as...
the pyro.
the sniper.
the spy.
So these things should be taken out too.
Except for the heavy. I don't mind heavies.
ubers because they take around 40 seconds to build if you build full time.
engineers and their sentries.
stickies.
And if we take these things out, certain utility classes become sorta useless, such as...
the pyro.
the sniper.
the spy.
So these things should be taken out too.
Except for the heavy. I don't mind heavies.
That we've fought scratched and clawed our way into making TF2 into a viable eSport, and what do we get every significant update?
Hats.
Hats.
People who main Scout.
People who miss the person they're shooting at by a mile and hit me instead.
People who main Scout.
People from different pub sniper groups incessantly talking shit to each other in a pub.
People who main Scout.
People who miss the person they're shooting at by a mile and hit me instead.
People who main Scout.
People from different pub sniper groups incessantly talking shit to each other in a pub.
People who main Scout.
1. Phlog
2. Mini sentries
3. Playing sniper when other sniper uses Darwins..
4. When a pub medic healing their pocket with no pressure on them won't heal you even when you are nearly dead
5. When scouts take the tele if others are waiting
6. Dominating people, they get random crit that saves them, they taunt -.-
Just a few
2. Mini sentries
3. Playing sniper when other sniper uses Darwins..
4. When a pub medic healing their pocket with no pressure on them won't heal you even when you are nearly dead
5. When scouts take the tele if others are waiting
6. Dominating people, they get random crit that saves them, they taunt -.-
Just a few
The usual:
Pyros - Specifically the retarded physics of the airblast that rob you of any momentum you had before the blast, and make any significant aircontrol impossible. Also, the retarded range of the airblast. Also, the way airblast works when it shouldn't (I'm soldier, pyro in front of me, I flick back/down for a rocket jump, pyro spams airblast button, gets a deflect kill even though the rocket for my rj was already going the complete opposite way of the pyro... )
Minisentries - One thing that seriously has to go is the full-hp on deployment. A deploying minisentry should die with 1 rocket or 1 pipe, just like a regular sentry. I believe it used to be like that but Valve actually decided, nah, lets buff the minisentry some more??? Add to that the fact that metal-stacked engie can always directly deploy another minisentry (that again requires at least 2 shots) makes it even more annoying. At least one of these 2 unnecessary buffs has to go, and preferrably both.
ALSO: If an engineer can dominate you purely by his sentry killing you 4 times, then why does killing the sentry in return not grant me a revenge? Why does destroying his sentry 4 times not dominate him? Should go both ways!
And yes also the usual pub frustrations, like the medics who heal only 1 guy even though he is fully buffed and not being shot at, medics who think they should only uber if they are at 5 hp regardless of what else happens, idiot disguised spies who can't be more obvious but run in your face at the worst times when you're low so you die by self damage cause they are too close in your face (or self damage + 1 knife hit), snipers and scouts that occupy teles, killing 10 guys and then being market gardened from behind by some soldier who wasn't doing anything else for the past 2 minutes and then taunts cause he's so proud he got an MG kill on somebody who was low and had no ammo... I could go on for hours :D
Pyros - Specifically the retarded physics of the airblast that rob you of any momentum you had before the blast, and make any significant aircontrol impossible. Also, the retarded range of the airblast. Also, the way airblast works when it shouldn't (I'm soldier, pyro in front of me, I flick back/down for a rocket jump, pyro spams airblast button, gets a deflect kill even though the rocket for my rj was already going the complete opposite way of the pyro... )
Minisentries - One thing that seriously has to go is the [b]full-hp on deployment[/b]. A deploying minisentry should die with 1 rocket or 1 pipe, just like a regular sentry. I believe it used to be like that but Valve actually decided, nah, lets buff the minisentry some more??? Add to that the fact that metal-stacked engie can always directly deploy another minisentry (that again requires at least 2 shots) makes it even more annoying. At least one of these 2 unnecessary buffs has to go, and preferrably both.
ALSO: If an engineer can dominate you purely by his sentry killing you 4 times, then why does killing the sentry in return not grant me a revenge? Why does destroying his sentry 4 times not dominate him? Should go both ways!
And yes also the usual pub frustrations, like the medics who heal only 1 guy even though he is fully buffed and not being shot at, medics who think they should only uber if they are at 5 hp regardless of what else happens, idiot disguised spies who can't be more obvious but run in your face at the worst times when you're low so you die by self damage cause they are too close in your face (or self damage + 1 knife hit), snipers and scouts that occupy teles, killing 10 guys and then being market gardened from behind by some soldier who wasn't doing anything else for the past 2 minutes and then taunts cause he's so proud he got an MG kill on somebody who was low and had no ammo... I could go on for hours :D
I personally believe that engis should not be in the game. Their only job is to slow the game down.