How can you make your crosshair switch colors when you hit someone?
HUD CROSSHAIRS ONLY
go to hudanimations_tf.txt (scripts folder), and put this under "event damaged player" (ctrl +f damage).
Animate (CROSSHAIRNAME) FgColor "255 0 0 255" Linear 0.0 0.1
Animate (CROSSHAIRNAME) FgColor "0 255 0 255" Linear 0.2 0.200001
change the FgColor values to change the start color and flash color. R G B A(alpha)
CROSSHAIRNAME is the name of the field in hudlayout.res(ie) "xHairCross"
go to hudanimations_tf.txt (scripts folder), and put this under "event damaged player" (ctrl +f damage).
[quote]Animate (CROSSHAIRNAME) FgColor "255 0 0 255" Linear 0.0 0.1
Animate (CROSSHAIRNAME) FgColor "0 255 0 255" Linear 0.2 0.200001[/quote]
change the FgColor values to change the start color and flash color. R G B A(alpha)
CROSSHAIRNAME is the name of the field in hudlayout.res(ie) "xHairCross"
How much dpm is each class expected to do in an evenly matched game of 6v6? What numbers would make you think "I did poorly" or "I did alright"?
JCONNORHow much dpm is each class expected to do in an evenly matched game of 6v6? What numbers would make you think "I did poorly" or "I did alright"?
Depends on how your team plays and what the map is. Generally, some maps are more "scout heavy" like viaduct, and the scouts are expected to do more damage (than normal) and play a larger role. Teams also have varying amounts they heal the pocket soldier. Some teams the pocket soldier gets a huge majority of the heals and on other teams the heals are more evenly distributed between the pocket and the demo.
You should just compare the numbers between the teams and players, because stalemates will skew all the players to have lower dpm while koth maps normally skew all the players to have higher dpm.
You should just compare the numbers between the teams and players, because stalemates will skew all the players to have lower dpm while koth maps normally skew all the players to have higher dpm.
Fairly sure he played pocket most of the time, but I could be wrong
hanbroloSo the method of toggling a hud crosshair using the 3d playermodel method has been buggy for me for a while now; it works when i switch class/ i can toggle it when I'm dead but not when I'm alive. Is this expected behavior or am I doing something wrong?
Anyone have any extra input on this? If this worked properly I'd be very happy.
Anyone have any extra input on this? If this worked properly I'd be very happy.
Where can I find TF2 POV demos? I'm learning how to play again and can't seem to find ANY demos around, tf2demos.com is no longer around.
I believe you need to be a premium Esea user to download their demos right? Not an option for me as there is no Esea in my country so I'd be basically paying for nothing but a handful of demo downloads..
Is there anywhere else I can find some? They don't need to be very recent either.
I believe you need to be a premium Esea user to download their demos right? Not an option for me as there is no Esea in my country so I'd be basically paying for nothing but a handful of demo downloads..
Is there anywhere else I can find some? They don't need to be very recent either.
gali
I believe you need to be a premium Esea user to download their demos right?
Nope. You can download them without Premium.
Also, do a search for "LAN pack" (or "POV pack") on this site.
I believe you need to be a premium Esea user to download their demos right?[/quote]
Nope. You can download them without Premium.
Also, do a search for "LAN pack" (or "POV pack") on this site.
MagikarpI can't figure how to do this jump consistently:
http://www.youtube.com/watch?v=5hTn2C3MluA
Is there some kind of trick?
When you do a rocket jump in shallow water, the game thinks you're surfacing and adds that force to your jump, making it significantly higher and faster. You do the Well jump by standing on the pipe on the wall and doing a normal rocket jump.
http://www.youtube.com/watch?v=5hTn2C3MluA
Is there some kind of trick?[/quote]
When you do a rocket jump in shallow water, the game thinks you're surfacing and adds that force to your jump, making it significantly higher and faster. You do the Well jump by standing on the pipe on the wall and doing a normal rocket jump.
Is it possible to remove weapon animations? (rocket/pistol/rifle, etc)
Does anyone know why every time I try to use a font, it comes up as the ugly default one? It says nothing in console, and I am sure nothing in the clientscheme is messed up.
In my clientscheme i have
"12"
{
"font" "resource/fonts/Neris-Semibold.otf"
"name" "Neris Semibold"
}
And the font in question is http://www.fontsquirrel.com/fonts/neris neris-semibold. Any help?
In my clientscheme i have
"12"
{
"font" "resource/fonts/Neris-Semibold.otf"
"name" "Neris Semibold"
}
And the font in question is http://www.fontsquirrel.com/fonts/neris neris-semibold. Any help?
TreshDoes anyone know why every time I try to use a font, it comes up as the ugly default one? It says nothing in console, and I am sure nothing in the clientscheme is messed up.
In my clientscheme i have
"12"
{
"font" "resource/fonts/Neris-Semibold.otf"
"name" "Neris Semibold"
}
And the font in question is http://www.fontsquirrel.com/fonts/neris neris-semibold. Any help?
Did you install the font? (right-click/install)
In my clientscheme i have
"12"
{
"font" "resource/fonts/Neris-Semibold.otf"
"name" "Neris Semibold"
}
And the font in question is http://www.fontsquirrel.com/fonts/neris neris-semibold. Any help?[/quote]
Did you install the font? (right-click/install)
zigzterTreshDoes anyone know why every time I try to use a font, it comes up as the ugly default one? It says nothing in console, and I am sure nothing in the clientscheme is messed up.Did you install the font? (right-click/install)
In my clientscheme i have
"12"
{
"font" "resource/fonts/Neris-Semibold.otf"
"name" "Neris Semibold"
}
And the font in question is http://www.fontsquirrel.com/fonts/neris neris-semibold. Any help?
Nope didn't work. Should have specified that i tried installing the font already.
In my clientscheme i have
"12"
{
"font" "resource/fonts/Neris-Semibold.otf"
"name" "Neris Semibold"
}
And the font in question is http://www.fontsquirrel.com/fonts/neris neris-semibold. Any help?[/quote]
Did you install the font? (right-click/install)[/quote]
Nope didn't work. Should have specified that i tried installing the font already.
how do i get my spray to work in tf2 w/ a dx9 config?
i have
cl_playerspraydisable 0
r_spray_lifetime 2
mp_decals 240
r_decals 240
is there anything else i need
figured it out, my cfg was read only
i have
[code]
cl_playerspraydisable 0
r_spray_lifetime 2
mp_decals 240
r_decals 240
[/code]
is there anything else i need
figured it out, my cfg was read only
what is the default value in tf2 for mat_monitorgamma? thanks in advance
SilkThreadwhat is the default value in tf2 for mat_monitorgamma? thanks in advance
2.2
Inputting just the cvar in the console should tell you the default value after what it's currently set to.
2.2
Inputting just the cvar in the console should tell you the default value after what it's currently set to.
[img]http://i.imgur.com/tfZlxeD.png[/img]
hi i almost made a thread about this, but is it possible to make a non hud ingame crosshair flash when you damage someone? i've looked around and i can't find anything, thanks.
i'm dumb nevermind
i'm dumb nevermind
How are those red lines that appear when i get damage called and how can i disable them? help :(
MoritzHow are those red lines that appear when i get damage called and how can i disable them? help :(
search for damageindicator on hudlayout.res and mess around with those values... you can make them smaller and more accurate ...
HudDamageIndicator
{
"fieldName" "HudDamageIndicator" "visible" "1" "enabled" "1" "MinimumWidth" "10" "MaximumWidth" "10" "StartRadius" "80" "EndRadius" "80" "MinimumHeight" "30" "MaximumHeight" "60" "MinimumTime" "1"
}
search for damageindicator on hudlayout.res and mess around with those values... you can make them smaller and more accurate ...
HudDamageIndicator
{
"fieldName" "HudDamageIndicator" "visible" "1" "enabled" "1" "MinimumWidth" "10" "MaximumWidth" "10" "StartRadius" "80" "EndRadius" "80" "MinimumHeight" "30" "MaximumHeight" "60" "MinimumTime" "1"
}
How do I go about editing the Killstreak Counter on a hud?
Was yz50 really mge god and he beat platinum easily?
kivesperseWas yz50 really mge god and he beat platinum easily?
From what I remember although I was fairly new at the time, yes. Guy could beat you in ammomod mge soldier vs soldier with just the shotgun. His hitscan was insane.
From what I remember although I was fairly new at the time, yes. Guy could beat you in ammomod mge soldier vs soldier with just the shotgun. His hitscan was insane.
im still not sure if yz should be loved or hated, on account of he pioneered the all too familiar badlands mid strat of "jump on and off the crates in a way where splash doesnt exist"
but yes he showed everyone the door when he played mge
but yes he showed everyone the door when he played mge
Someone made a demo recorder that works for source games/csgo a few months ago, how is it called? i cant seem to find it
MoritzSomeone made a demo recorder that works for source games/csgo a few months ago, how is it called? i cant seem to find it
[url=http://teamfortress.tv/thread/15301/source-recording-tool/?page=1]Source Recording Tool[/url]
azelffis clockwork has stream
http://teamfortress.tv/stream/clckwrk
http://puu.sh/7OHeO.jpg so since i got a new monitor (27 inches idk why someone gave it to me might as well use it) and i can't see the other half of the "screen" or hud. why does this happen and any fixes? resolution in general for the monitor is 1920 x 1080.