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OpenPlugin
1
#1
0 Frags +

http://etf2l.org/forum/general/topic-22605/

This is a really great plugin, allowing you to change your fov up to 130, change your picmip to whatever you want and other stuff. You do need the -insecure launch parameter though and it is a .dll that injects into TF2. You can join VAC servers with this and the fov change and everything works. My question is will this get you VAC banned or not?

http://etf2l.org/forum/general/topic-22605/

This is a really great plugin, allowing you to change your fov up to 130, change your picmip to whatever you want and other stuff. You do need the -insecure launch parameter though and it is a .dll that injects into TF2. You can join VAC servers with this and the fov change and everything works. My question is will this get you VAC banned or not?
2
#2
1 Frags +

You will probably get VAC-banned. Especially if someone finds a way to hack the plugin to allow any FOV.

It's for sure banned in ESEA though, and if it isn't already, it will be.

You will probably get VAC-banned. Especially if someone finds a way to hack the plugin to allow any FOV.

It's for sure banned in ESEA though, and if it isn't already, it will be.
3
#3
0 Frags +
cnysYou do need the -insecure launch parameter though and it is a .dll that injects into TF2. You can join VAC servers with this and the fov change and everything works.cnysMy question is will this get you VAC banned or not?

almost guaranteed.

[quote=cnys]You do need the -insecure launch parameter though and it is a .dll that injects into TF2. You can join VAC servers with this and the fov change and everything works.[/quote]

[quote=cnys]My question is will this get you VAC banned or not?[/quote]
almost guaranteed.
4
#4
1 Frags +

http://www.youtube.com/watch?v=g0fnXN2Feh4

pretty much this

[youtube]http://www.youtube.com/watch?v=g0fnXN2Feh4[/youtube]

pretty much this
5
#5
1 Frags +

the original versions of this came out like 4 months ago and nobody's been VAC banned for the use of it yet. you might get banned but maybe you want the fame of being the first!

the original versions of this came out like 4 months ago and nobody's been VAC banned for the use of it yet. you might get banned but maybe you want the fame of being the first!
6
#6
0 Frags +
pharaoh__http://www.youtube.com/watch?v=g0fnXN2Feh4

pretty much this

Its blocked at 130 so you can't do that and you also can't change it ingame(binding it to a key, etc).

[quote=pharaoh__][youtube]http://www.youtube.com/watch?v=g0fnXN2Feh4[/youtube]

pretty much this[/quote]

Its blocked at 130 so you can't do that and you also can't change it ingame(binding it to a key, etc).
7
#7
1 Frags +
hookyYou will probably get VAC-banned. Especially if someone finds a way to hack the plugin to allow any FOV.

It's for sure banned in ESEA though, and if it isn't already, it will be.

Well, I've been using it since June and haven't been banned yet by VAC.

I literally cannot play TF2 without this plugin though. 90 FOV gives me terrible headaches and makes me feel claustrophobic. 90 FOV in this game is just too zoomed in...

Are you sure that ESEA client will disallow you from connecting with the extra .dll files in your folder?

I'm working on writing up a petition for ESEA to implement custom-FOV changing server-side up to 105 or 110. If people get behind 'color-blind' petitions and making changes for those users than they should get behind this cause as well, so that people affected by low FOV can enjoy playing TF2 as well. If you think I'm bullshitting, just do a google search for 'low FOV headache/nausea/eye-strain' and you'll see a shit-ton of results. Adding an extra 15-20 FOV to the limit doesn't change gameplay at all, so I don't see why ESEA won't do this.

[quote=hooky]You will probably get VAC-banned. Especially if someone finds a way to hack the plugin to allow any FOV.

It's for sure banned in ESEA though, and if it isn't already, it will be.[/quote]

Well, I've been using it since June and haven't been banned yet by VAC.

I literally cannot play TF2 without this plugin though. 90 FOV gives me terrible headaches and makes me feel claustrophobic. 90 FOV in this game is just too zoomed in...

Are you sure that ESEA client will disallow you from connecting with the extra .dll files in your folder?

I'm working on writing up a petition for ESEA to implement custom-FOV changing server-side up to 105 or 110. If people get behind 'color-blind' petitions and making changes for those users than they should get behind this cause as well, so that people affected by low FOV can enjoy playing TF2 as well. If you think I'm bullshitting, just do a google search for 'low FOV headache/nausea/eye-strain' and you'll see a shit-ton of results. Adding an extra 15-20 FOV to the limit doesn't change gameplay at all, so I don't see why ESEA won't do this.
8
#8
2 Frags +
OdissiusWell, I've been using it since June and haven't been banned yet by VAC.

I literally cannot play TF2 without this plugin though. 90 FOV gives me terrible headaches and makes me feel claustrophobic. 90 FOV in this game is just too zoomed in...

Are you sure that ESEA client will disallow you from connecting with the extra .dll files in your folder?

I'm working on writing up a petition for ESEA to implement custom-FOV changing server-side up to 105 or 110. If people get behind 'color-blind' petitions and making changes for those users than they should get behind this cause as well, so that people affected by low FOV can enjoy playing TF2 as well. If you think I'm bullshitting, just do a google search for 'low FOV headache/nausea/eye-strain' and you'll see a shit-ton of results. Adding an extra 15-20 FOV to the limit doesn't change gameplay at all, so I don't see why ESEA won't do this.

I agree that this plugin is not really changing gameplay at all. If you take the Counter-Strike series as an example, Valve won't let you change anything in that game. In TF2 we have custom huds, crosshairs, the ability to remove or change our viewmodels, custom particles (only on sv_pure 0 of course, but still). And this game originates from quake, so where is the problem in giving a bit more fov?

[quote=Odissius]Well, I've been using it since June and haven't been banned yet by VAC.

I literally cannot play TF2 without this plugin though. 90 FOV gives me terrible headaches and makes me feel claustrophobic. 90 FOV in this game is just too zoomed in...

Are you sure that ESEA client will disallow you from connecting with the extra .dll files in your folder?

I'm working on writing up a petition for ESEA to implement custom-FOV changing server-side up to 105 or 110. If people get behind 'color-blind' petitions and making changes for those users than they should get behind this cause as well, so that people affected by low FOV can enjoy playing TF2 as well. If you think I'm bullshitting, just do a google search for 'low FOV headache/nausea/eye-strain' and you'll see a shit-ton of results. Adding an extra 15-20 FOV to the limit doesn't change gameplay at all, so I don't see why ESEA won't do this.[/quote]

I agree that this plugin is not really changing gameplay at all. If you take the Counter-Strike series as an example, Valve won't let you change anything in that game. In TF2 we have custom huds, crosshairs, the ability to remove or change our viewmodels, custom particles (only on sv_pure 0 of course, but still). And this game originates from quake, so where is the problem in giving a bit more fov?
9
#9
0 Frags +

Valve will never allow greater fov's because it basically negates the effectiveness of flanking/ approaching from the blind side which is kind of big deal for a few (non competitive) classes in TF2. They designed the gameplay of classes around limited FOV's. Scout's benefit from it quite a bit too in comp. Yeah it would be nice to run with fov 120, but it's silly to pretend it's not providing an advantage. That extra awareness is and always has been a noteable advantage.

Valve will never allow greater fov's because it basically negates the effectiveness of flanking/ approaching from the blind side which is kind of big deal for a few (non competitive) classes in TF2. They designed the gameplay of classes around limited FOV's. Scout's benefit from it quite a bit too in comp. Yeah it would be nice to run with fov 120, but it's silly to pretend it's not providing an advantage. That extra awareness is and always has been a noteable advantage.
10
#10
-1 Frags +
PheeshValve will never allow greater fov's because it basically negates the effectiveness of flanking/ approaching from the blind side which is kind of big deal for a few (non competitive) classes in TF2. They designed the gameplay of classes around limited FOV's. Scout's benefit from it quite a bit too in comp. Yeah it would be nice to run with fov 120, but it's silly to pretend it's not providing an advantage. That extra awareness is and always has been a noteable advantage.

No one will use 120 FOV...that high of an FOV in the source engine actually equates to something like 135-140, and it becomes far too fish-eyed to be usable.

The plan here is to just get ESEA to put custom FOV change on their servers with a cap of 110.

There is no gameplay change in that small of an increase, but it does make things a lot better for folks who are negatively affected by low FOV.

[quote=Pheesh]Valve will never allow greater fov's because it basically negates the effectiveness of flanking/ approaching from the blind side which is kind of big deal for a few (non competitive) classes in TF2. They designed the gameplay of classes around limited FOV's. Scout's benefit from it quite a bit too in comp. Yeah it would be nice to run with fov 120, but it's silly to pretend it's not providing an advantage. That extra awareness is and always has been a noteable advantage.[/quote]

No one will use 120 FOV...that high of an FOV in the source engine actually equates to something like 135-140, and it becomes far too fish-eyed to be usable.

The plan here is to just get ESEA to put custom FOV change on their servers with a cap of 110.

There is no gameplay change in that small of an increase, but it does make things a lot better for folks who are negatively affected by low FOV.
11
#11
2 Frags +

I only use this plugin for recording demos with a higher viewmodel fov

I only use this plugin for recording demos with a higher viewmodel fov
12
#12
-2 Frags +

-insecure can get you flagged and dll injection is vac bannable

-insecure can get you flagged and dll injection is vac bannable
13
#13
0 Frags +
disengageI only use this plugin for recording demos with a higher viewmodel fov

Why don't you just use viewmodel_fov?

[quote=disengage]I only use this plugin for recording demos with a higher viewmodel fov[/quote]

Why don't you just use viewmodel_fov?
14
#14
12 Frags +

daily reminder that i will ban the shit out of you if you do anything to alter your fov above 90

daily reminder that i will ban the shit out of you if you do anything to alter your fov above 90
15
#15
0 Frags +

I honestly think valve should just implement this, along with increaing the limit to picmip 5. Also, it's possible to get something comparable to fov 110 with resolution anyway.

I honestly think valve should just implement this, along with increaing the limit to picmip 5. Also, it's possible to get something comparable to fov 110 with resolution anyway.
16
#16
2 Frags +
e-insecure can get you flagged and dll injection is vac bannable

Why would Valve build a feature into the game that would get you banned if you used it? Also stuff like the Mumble overlay uses DLLs.

[quote=e]-insecure can get you flagged and dll injection is vac bannable[/quote]

Why would Valve build a feature into the game that would get you banned if you used it? Also stuff like the Mumble overlay uses DLLs.
17
#17
1 Frags +

its unlikely theyd ever ban over something like this, although the risk isn't even worth it in the first place considering they'll eventually fix it and you'll have to readjust going back to 90.

its unlikely theyd ever ban over something like this, although the risk isn't even worth it in the first place considering they'll eventually fix it and you'll have to readjust going back to 90.
18
#18
1 Frags +
dashtmAlso stuff like the Mumble overlay uses DLLs.

and so does does any hack (except the super fancy private ones that get streamed straight into memory, 2fanc). bad argument right thurr.

there's a huge difference between mumble hooking directx and drawing on the game rather than if it changed how the game functions. valve knows that and is why they allow programs such as mumble to be used freely.

[quote=dashtm]Also stuff like the Mumble overlay uses DLLs.[/quote]

and so does does any hack (except the super fancy private ones that get streamed straight into memory, 2fanc). bad argument right thurr.

there's a huge difference between mumble hooking directx and drawing on the game rather than if it changed how the game functions. valve knows that and is why they allow programs such as mumble to be used freely.
19
#19
-4 Frags +

Say that you can afford this monitor

http://static.neatorama.com/images/2006-08/athens-multiple-monitors.jpg

And you can tweak the fov to make it look in such a way that things on this monitor doesn't look squeezed like they would look in a regular monitor with a high fov. See where the advantage is now?

Valve set the fov limits to 75 and 90 for a reason.

Say that you can afford this monitor
[img]http://static.neatorama.com/images/2006-08/athens-multiple-monitors.jpg[/img]
And you can tweak the fov to make it look in such a way that things on this monitor doesn't look squeezed like they would look in a regular monitor with a high fov. See where the advantage is now?

Valve set the fov limits to 75 and 90 for a reason.
20
#20
0 Frags +
OdissiushookyYou will probably get VAC-banned. Especially if someone finds a way to hack the plugin to allow any FOV.

It's for sure banned in ESEA though, and if it isn't already, it will be.

Well, I've been using it since June and haven't been banned yet by VAC.

I literally cannot play TF2 without this plugin though. 90 FOV gives me terrible headaches and makes me feel claustrophobic. 90 FOV in this game is just too zoomed in...

Are you sure that ESEA client will disallow you from connecting with the extra .dll files in your folder?

I'm working on writing up a petition for ESEA to implement custom-FOV changing server-side up to 105 or 110. If people get behind 'color-blind' petitions and making changes for those users than they should get behind this cause as well, so that people affected by low FOV can enjoy playing TF2 as well. If you think I'm bullshitting, just do a google search for 'low FOV headache/nausea/eye-strain' and you'll see a shit-ton of results. Adding an extra 15-20 FOV to the limit doesn't change gameplay at all, so I don't see why ESEA won't do this.

I'd like to see a 91-115 fov allowed as well, make sure to post the petition here when ur done.

[quote=Odissius][quote=hooky]You will probably get VAC-banned. Especially if someone finds a way to hack the plugin to allow any FOV.

It's for sure banned in ESEA though, and if it isn't already, it will be.[/quote]

Well, I've been using it since June and haven't been banned yet by VAC.

I literally cannot play TF2 without this plugin though. 90 FOV gives me terrible headaches and makes me feel claustrophobic. 90 FOV in this game is just too zoomed in...

Are you sure that ESEA client will disallow you from connecting with the extra .dll files in your folder?

I'm working on writing up a petition for ESEA to implement custom-FOV changing server-side up to 105 or 110. If people get behind 'color-blind' petitions and making changes for those users than they should get behind this cause as well, so that people affected by low FOV can enjoy playing TF2 as well. If you think I'm bullshitting, just do a google search for 'low FOV headache/nausea/eye-strain' and you'll see a shit-ton of results. Adding an extra 15-20 FOV to the limit doesn't change gameplay at all, so I don't see why ESEA won't do this.[/quote]

I'd like to see a 91-115 fov allowed as well, make sure to post the petition here when ur done.
21
#21
1 Frags +
alfunksoSay that you can afford this monitor
http://static.neatorama.com/images/2006-08/athens-multiple-monitors.jpg
And you can tweak the fov to make it look in such a way that things on this monitor doesn't look squeezed like they would look in a regular monitor with a high fov. See where the advantage is now?

Valve set the fov limits to 75 and 90 for a reason.

blahblahblah TF2 is a capitalist game, made by a capitalist country. Weaklings need not apply, that's what kawadooty is for.

[quote=alfunkso]Say that you can afford this monitor
[img]http://static.neatorama.com/images/2006-08/athens-multiple-monitors.jpg[/img]
And you can tweak the fov to make it look in such a way that things on this monitor doesn't look squeezed like they would look in a regular monitor with a high fov. See where the advantage is now?

Valve set the fov limits to 75 and 90 for a reason.[/quote]

blahblahblah TF2 is a capitalist game, made by a capitalist country. Weaklings need not apply, that's what kawadooty is for.
22
#22
0 Frags +
RichalfunksoSay that you can afford this monitor
http://static.neatorama.com/images/2006-08/athens-multiple-monitors.jpg
And you can tweak the fov to make it look in such a way that things on this monitor doesn't look squeezed like they would look in a regular monitor with a high fov. See where the advantage is now?

Valve set the fov limits to 75 and 90 for a reason.

blahblahblah TF2 is a capitalist game, made by a capitalist country. Weaklings need not apply, that's what kawadooty is for.

pot, stop smoking it

[quote=Rich][quote=alfunkso]Say that you can afford this monitor
[img]http://static.neatorama.com/images/2006-08/athens-multiple-monitors.jpg[/img]
And you can tweak the fov to make it look in such a way that things on this monitor doesn't look squeezed like they would look in a regular monitor with a high fov. See where the advantage is now?

Valve set the fov limits to 75 and 90 for a reason.[/quote]

blahblahblah TF2 is a capitalist game, made by a capitalist country. Weaklings need not apply, that's what kawadooty is for.[/quote]
pot, stop smoking it
23
#23
4 Frags +
alfunksoValve set the fov limits to 75 and 90 for a reason.

whats the reason and why does it matter when other people also have reasons
developer intent is a stupid argument

[quote=alfunkso]
Valve set the fov limits to 75 and 90 for a reason.[/quote]

whats the reason and why does it matter when other people also have reasons
developer intent is a stupid argument
24
#24
0 Frags +
alfunksoSay that you can afford this monitor
http://static.neatorama.com/images/2006-08/athens-multiple-monitors.jpg
And you can tweak the fov to make it look in such a way that things on this monitor doesn't look squeezed like they would look in a regular monitor with a high fov. See where the advantage is now?

Valve set the fov limits to 75 and 90 for a reason.

You can do that with multiple monitors though.

[quote=alfunkso]Say that you can afford this monitor
[img]http://static.neatorama.com/images/2006-08/athens-multiple-monitors.jpg[/img]
And you can tweak the fov to make it look in such a way that things on this monitor doesn't look squeezed like they would look in a regular monitor with a high fov. See where the advantage is now?

Valve set the fov limits to 75 and 90 for a reason.[/quote]
You can do that with multiple monitors though.
25
#25
0 Frags +
dashtme-insecure can get you flagged and dll injection is vac bannable
Why would Valve build a feature into the game that would get you banned if you used it? Also stuff like the Mumble overlay uses DLLs.

I don't think Valve intended for people to be able to join VAC secure servers with -insecure on

[quote=dashtm][quote=e]-insecure can get you flagged and dll injection is vac bannable[/quote]

Why would Valve build a feature into the game that would get you banned if you used it? Also stuff like the Mumble overlay uses DLLs.[/quote]

I don't think Valve intended for people to be able to join VAC secure servers with -insecure on
26
#26
0 Frags +
cnysdisengageI only use this plugin for recording demos with a higher viewmodel fov
Why don't you just use viewmodel_fov?

because they cap the viemodel_fov at like 70 or something for demo playback

[quote=cnys][quote=disengage]I only use this plugin for recording demos with a higher viewmodel fov[/quote]

Why don't you just use viewmodel_fov?[/quote]

because they cap the viemodel_fov at like 70 or something for demo playback
27
#27
0 Frags +

I used the old version and am currently using this one since it came out. I havent been VAC banned. I doubt it will get you banned. If you want you can use the skins that klanana posted in the other thread about this.

I used the old version and am currently using this one since it came out. I havent been VAC banned. I doubt it will get you banned. If you want you can use the skins that klanana posted in the other thread about this.
28
#28
0 Frags +
alfunksopot, stop smoking it

You're not my mother.

[quote=alfunkso]
pot, stop smoking it[/quote]

You're not my mother.
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