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broeselhud_blue
posted in Customization
31
#31
3 Frags +
f_blue* If you want the chat box at the default position on the lower left, delete resource/ui/basechat./quote]
[quote=f_blue][b]* If you want the chat box at the default position on the lower left, delete resource/ui/basechat./quote]
32
#32
1 Frags +
incognitoAnyone know how to remove the green shadow when you have buffed hp?

Make sure you have the newest version installed. Go into resource/clientscheme.res and follow the instructions at the top.

[quote=incognito]Anyone know how to remove the green shadow when you have buffed hp?[/quote]
Make sure you have the newest version installed. Go into resource/clientscheme.res and follow the instructions at the top.
33
#33
-1 Frags +

low ammo warning didn't work for me, pls help!

low ammo warning didn't work for me, pls help!
34
#34
1 Frags +

How can I adjust in this case:

http://img855.imageshack.us/img855/5036/30uf.jpg

How can I adjust in this case:

http://img855.imageshack.us/img855/5036/30uf.jpg
35
#35
3 Frags +
jota1How can I adjust in this case:

http://img855.imageshack.us/img855/5036/30uf.jpg

Scoreboard: go into resource/ui/scoreboard.res and under “scores” lower the name_width value in decrements of 5.

Spec HUD:

readme.htmlIf you have a screen with a 16:9, 4:3 or 5:4 aspect ratio:
- go to broeselhud/resource/ui
- delete SpectatorTournament.res
- rename SpectatorTournament_<your aspect ratio>.res to SpectatorTournament.res
[quote=jota1]How can I adjust in this case:

http://img855.imageshack.us/img855/5036/30uf.jpg[/quote]
Scoreboard: go into resource/ui/scoreboard.res and under “scores” lower the name_width value in decrements of 5.

Spec HUD:
[quote=readme.html]If you have a screen with a 16:9, 4:3 or 5:4 aspect ratio:
- go to broeselhud/resource/ui
- delete SpectatorTournament.res
- rename SpectatorTournament_<your aspect ratio>.res to SpectatorTournament.res[/quote]
36
#36
1 Frags +
incognitof_blue* If you want the chat box at the default position on the lower left, delete resource/ui/basechat./quote]thank you so much!
[quote=incognito][quote=f_blue][b]* If you want the chat box at the default position on the lower left, delete resource/ui/basechat./quote][/quote]
thank you so much!
37
#37
1 Frags +

How can we enable disable the 3d avatar and where are those images located?

How can we enable disable the 3d avatar and where are those images located?
38
#38
3 Frags +

ty f_blue

ty f_blue
39
#39
1 Frags +

I'm having an issue where when I spectate someone, their team color and name covers up the control points in a 5cp or A/D map. What files do I need to change to fix this?

http://imgur.com/10laev8.png

I'm having an issue where when I spectate someone, their team color and name covers up the control points in a 5cp or A/D map. What files do I need to change to fix this?

[img]http://imgur.com/10laev8.png[/img]
40
#40
2 Frags +
Slayer6How can we enable disable the 3d avatar and where are those images located?

cl_hud_playerclass_use_playermodel 0/1
resource/ui/hudplayerclass.res

MrFahrenheitI'm having an issue where when I spectate someone, their team color and name covers up the control points in a 5cp or A/D map. What files do I need to change to fix this?

image

It's not a HUD issue. Put tf_spectator_target_location "0" in your config or console.

[quote=Slayer6]How can we enable disable the 3d avatar and where are those images located?[/quote]
cl_hud_playerclass_use_playermodel 0/1
resource/ui/hudplayerclass.res

[quote=MrFahrenheit]I'm having an issue where when I spectate someone, their team color and name covers up the control points in a 5cp or A/D map. What files do I need to change to fix this?

image[/quote]
It's not a HUD issue. Put tf_spectator_target_location "0" in your config or console.
41
#41
2 Frags +

Hey thanks a ton for this man! I used to be a huge BroeselHUD fan until he quit updating it, and then I switched to OMPHUD after I got too lazy to keep updating it myself. I can finally use Broesel again :)

edit: does this have a scoreboard that supports killstreaks yet?

Hey thanks a ton for this man! I used to be a huge BroeselHUD fan until he quit updating it, and then I switched to OMPHUD after I got too lazy to keep updating it myself. I can finally use Broesel again :)

edit: does this have a scoreboard that supports killstreaks yet?
42
#42
1 Frags +
CraigMammaltonedit: does this have a scoreboard that supports killstreaks yet?

Not sure. All I can say is that there is a killstreaks column in the scoreboard, you can see your own killstreaks (still default HUD style) and killstreaks are in the killfeed.

[quote=CraigMammalton]edit: does this have a scoreboard that supports killstreaks yet?[/quote]
Not sure. All I can say is that there is a killstreaks column in the scoreboard, you can see your own killstreaks (still default HUD style) and killstreaks are in the killfeed.
43
#43
2 Frags +

Small update:
* Added Killstreak counter (huditemeffectmeter_killstreak.res).
* Added new MvM item effect meters (Medic energy shield and Heavy knockback rage).
* Moved basechat middle left and reduced basechat width. I took this file from Garm3nHUD VIP-KTC, thanks to him! Added basechat_bottomright as an alternative file.
* Re-added broesel's MvM currency display.

Download link is updated.

Small update:
* Added Killstreak counter (huditemeffectmeter_killstreak.res).
* Added new MvM item effect meters (Medic energy shield and Heavy knockback rage).
* Moved basechat middle left and reduced basechat width. I took this file from Garm3nHUD VIP-KTC, thanks to him! Added basechat_bottomright as an alternative file.
* Re-added broesel's MvM currency display.

Download link is updated.
44
#44
1 Frags +

Small update (user requests that I found useful):
* Added green heal numbers, they are not the same color as damage numbers anymore.
* Moved closed captions display next to the ammunition and removed the shaded background. Note: closed captions are not included in the HUD.

Also, I repositioned basechat for the last time and added a shaded background to the server time limit display, you can see the changes on the first screenshot in the start post.

If you play MvM, make sure to update resource/ui/hudcurrencyaccount.res, hudmannvsmachinestatus.res and mvminworldcurrency.res as well, included a little fix there. As soon as you lose currency during a round, the money's color changes from yellow to white now.

Download link is updated.

Small update (user requests that I found useful):
* Added green heal numbers, they are not the same color as damage numbers anymore.
* Moved closed captions display next to the ammunition and removed the shaded background. Note: closed captions are not included in the HUD.

Also, I repositioned basechat for the last time and added a shaded background to the server time limit display, you can see the changes on the first screenshot in the start post.

If you play MvM, make sure to update resource/ui/hudcurrencyaccount.res, hudmannvsmachinestatus.res and mvminworldcurrency.res as well, included a little fix there. As soon as you lose currency during a round, the money's color changes from yellow to white now.

Download link is updated.
45
#45
0 Frags +

Can you ask four to put in your HUD for 4Plug?

Can you ask four to put in your HUD for 4Plug?
46
#46
0 Frags +

Thanks for providing this. When I do .ss to view sizzling stats after games, the window that the stats load in is small and has scroll bars. How do I go about increasing the size/area of that window?

Thanks for providing this. When I do .ss to view sizzling stats after games, the window that the stats load in is small and has scroll bars. How do I go about increasing the size/area of that window?
47
#47
1 Frags +
LinKr_Can you ask four to put in your HUD for 4Plug?

Interesting question, not sure yet.

BondooKThanks for providing this. When I do .ss to view sizzling stats after games, the window that the stats load in is small and has scroll bars. How do I go about increasing the size/area of that window?

* Increased textwindowcustomserver size so it works with logs.tf/Sizzling in-game stats.

Works fine for me. I'll have to assume it's on your end unless someone else reports the same thing... Make sure you have the newest version installed and that you have my resource/ui/textwindowcustomserver.res file. Try cl_disablehtmlmotd 1/0 (although it shouldn't change anything).

[quote=LinKr_]Can you ask four to put in your HUD for 4Plug?[/quote]
Interesting question, not sure yet.

[quote=BondooK]Thanks for providing this. When I do .ss to view sizzling stats after games, the window that the stats load in is small and has scroll bars. How do I go about increasing the size/area of that window?[/quote]
* Increased textwindowcustomserver size so it works with logs.tf/Sizzling in-game stats.

Works fine for me. I'll have to assume it's on your end unless someone else reports the same thing... Make sure you have the newest version installed and that you have my resource/ui/textwindowcustomserver.res file. Try cl_disablehtmlmotd 1/0 (although it shouldn't change anything).
48
#48
1 Frags +

Thank you for this. Better than the original one.

Thank you for this. Better than the original one.
49
#49
0 Frags +
f_blueLinKr_Can you ask four to put in your HUD for 4Plug?Interesting question, not sure yet.
BondooKThanks for providing this. When I do .ss to view sizzling stats after games, the window that the stats load in is small and has scroll bars. How do I go about increasing the size/area of that window?* Increased textwindowcustomserver size so it works with logs.tf/Sizzling in-game stats.

Works fine for me. I'll have to assume it's on your end unless someone else reports the same thing... Make sure you have the newest version installed and that you have my resource/ui/textwindowcustomserver.res file. Try cl_disablehtmlmotd 1/0 (although it shouldn't change anything).

Yes, I have the latest and I have not changed this .res file. Here's what it looks like. I run at 1200x800, 16x10.

http://s29.postimg.org/ynvn9vbrb/2013_12_14_00001.jpg


image

[quote=f_blue][quote=LinKr_]Can you ask four to put in your HUD for 4Plug?[/quote]
Interesting question, not sure yet.

[quote=BondooK]Thanks for providing this. When I do .ss to view sizzling stats after games, the window that the stats load in is small and has scroll bars. How do I go about increasing the size/area of that window?[/quote]
* Increased textwindowcustomserver size so it works with logs.tf/Sizzling in-game stats.

Works fine for me. I'll have to assume it's on your end unless someone else reports the same thing... Make sure you have the newest version installed and that you have my resource/ui/textwindowcustomserver.res file. Try cl_disablehtmlmotd 1/0 (although it shouldn't change anything).[/quote]

Yes, I have the latest and I have not changed this .res file. Here's what it looks like. I run at 1200x800, 16x10.
[url=http://postimage.org/][img]http://s29.postimg.org/ynvn9vbrb/2013_12_14_00001.jpg[/img][/url]
[url=http://postimage.org/]image[/url]
50
#50
1 Frags +
BondooKimage

I can't reproduce this error. Add me in Steam if you want me to take a look at it.

[quote=BondooK]image[/quote]
I can't reproduce this error. Add me in Steam if you want me to take a look at it.
51
#51
1 Frags +

I finally got around to editing the 3D avatar position and size along with the disguisestatuspanel. You can see the changes on this screenshot: http://abload.de/image.php?img=2013-12-25_00004xlb3f.jpg (works with cl_hud_playerclass_use_playermodel "0" as well)

Edited files: disguisestatuspanel.res, hudplayerclass.res

Download link is updated.

I finally got around to editing the 3D avatar position and size along with the disguisestatuspanel. You can see the changes on this screenshot: http://abload.de/image.php?img=2013-12-25_00004xlb3f.jpg (works with cl_hud_playerclass_use_playermodel "0" as well)

Edited files: disguisestatuspanel.res, hudplayerclass.res

Download link is updated.
52
#52
0 Frags +

is there anyway to make the net_graph font smaller? i already have net_graphproportionalfont set to "0" but it still looks kinda big.

i like the font to be like this http://www.abload.de/image.php?img=itemtest0001srbp0.jpg

sorry if this is an elementary question, im pretty bad at this.

is there anyway to make the net_graph font smaller? i already have net_graphproportionalfont set to "0" but it still looks kinda big.

i like the font to be like this http://www.abload.de/image.php?img=itemtest0001srbp0.jpg

sorry if this is an elementary question, im pretty bad at this.
53
#53
1 Frags +
vanitasis there anyway to make the net_graph font smaller? i already have net_graphproportionalfont set to "0" but it still looks kinda big.

i like the font to be like this http://www.abload.de/image.php?img=itemtest0001srbp0.jpg

sorry if this is an elementary question, im pretty bad at this.

That's handled by the sourcescheme.res file. There is a version that looks just like that iirc in an older version of broeselhud (2.6/2.7??)

[quote=vanitas]is there anyway to make the net_graph font smaller? i already have net_graphproportionalfont set to "0" but it still looks kinda big.

i like the font to be like this http://www.abload.de/image.php?img=itemtest0001srbp0.jpg

sorry if this is an elementary question, im pretty bad at this.[/quote]

That's handled by the sourcescheme.res file. There is a version that looks just like that iirc in an older version of broeselhud (2.6/2.7??)
54
#54
1 Frags +

If you have my broeselhud edit installed (or broeselhud 2.6+), use net_graphproportionalfont "1" and the net_graph should look like this: http://www.abload.de/image.php?img=2013-12-25_00002dmudc.jpg

My old thread contains some more information on the topic, feel free to take a look at it: http://teamfortress.tv/forum/thread/6326

f_blueYou can also play around with the tall and font value in your resolution section to get an even smaller net_graph (see the tutorial above). You will get overlapping at some point though.
If you have my broeselhud edit installed (or broeselhud 2.6+), use net_graphproportionalfont "1" and the net_graph should look like this: http://www.abload.de/image.php?img=2013-12-25_00002dmudc.jpg

My old thread contains some more information on the topic, feel free to take a look at it: http://teamfortress.tv/forum/thread/6326

[quote=f_blue]You can also play around with the tall and font value in your resolution section to get an even smaller net_graph (see the tutorial above). You will get overlapping at some point though.[/quote]
55
#55
0 Frags +

wtf i'm doing wrong
http://screenshot.su/show.php?img=d9208730b5b275588d4de53ff4d54cc6.jpg

wtf i'm doing wrong
http://screenshot.su/show.php?img=d9208730b5b275588d4de53ff4d54cc6.jpg
56
#56
2 Frags +
readme.htmlIf your vertical screen resolution is either...
...equal to or less than 768 (i.e. 1366x768):
...equal to or greater than 1080 (i.e. 1920x1080):

- go to broeselhud/resource/ui
- delete [or rename] HudPlayerHealth.res
- rename HudPlayerHealth_SHADOW-FIX.res to HudPlayerHealth.res

Also, try going into "Resource/UI/HudAmmoWeapons.res" and under "AmmoInReserveShadow" add 1 to the wide and tall values (change 80 to 81 and 27 to 28).

[quote=readme.html]If your vertical screen resolution is either...
...equal to or less than 768 (i.e. 1366x768):
...equal to or greater than 1080 (i.e. 1920x1080):

- go to broeselhud/resource/ui
- delete [or rename] HudPlayerHealth.res
- rename HudPlayerHealth_SHADOW-FIX.res to HudPlayerHealth.res[/quote]
Also, try going into "Resource/UI/HudAmmoWeapons.res" and under "AmmoInReserveShadow" add 1 to the wide and tall values (change 80 to 81 and 27 to 28).
57
#57
0 Frags +

ty, I got the same problem

ty, I got the same problem
58
#58
0 Frags +

Is there a way I can exchange your fonts with the old broeselhud fonts?

Is there a way I can exchange your fonts with the old broeselhud fonts?
59
#59
1 Frags +

They are not my fonts, broesel introduced proportional Surface numerals with version 2.6. Also, there's a file called readme.html included in the download:

readme.htmloldschool numerals on HP & ammo
- rename or delete resource/fonts/Surface-HP-and-Ammo.ttf
- rename Surface-HP-and-Ammo_OLDSCHOOL.ttf to Surface-HP-and-Ammo.ttf

If you want to change all numerals, you can easily do it now by downloading the newest version and replacing the files in resource/fonts with the files from resource/fonts/Surface oldschool.

By the way, I know the new numerals take some getting used to but trust me, you'll notice the old ones look really weird when you've used the proportional ones for a while.

They are not my fonts, broesel introduced proportional Surface numerals with version 2.6. Also, there's a file called readme.html included in the download:

[quote=readme.html]oldschool numerals on HP & ammo
- rename or delete resource/fonts/Surface-HP-and-Ammo.ttf
- rename Surface-HP-and-Ammo_OLDSCHOOL.ttf to Surface-HP-and-Ammo.ttf[/quote]
If you want to change all numerals, you can easily do it now by downloading the newest version and replacing the files in resource/fonts with the files from resource/fonts/Surface oldschool.

By the way, I know the new numerals take some getting used to but trust me, you'll notice the old ones look really weird when you've used the proportional ones for a while.
60
#60
0 Frags +

For some reason, the 7z file is just a text document for me. Do you know how to solve this?

For some reason, the 7z file is just a text document for me. Do you know how to solve this?
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