Upvote Upvoted 13 Downvote Downvoted
Update 9/1/2014
1
#1
12 Frags +

- Added the ability to change an item's style in the class loadout menu
- Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
- Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
- Fixed Killstreak counts being limited to 128 kills
- Fixed projectiles not drawing correctly in old .dem files
- Fixed not being able to gift wrap the Festive Sapper
- Fixed the Mann vs. Machine scoreboard not always displaying values correctly
- Fixed an exploit in Mann vs. Machine related to purchasing upgrades
- Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
- Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped
- Fixed Medigun healing beams staying on when the Medic dies while healing someone
- Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts
- Updated Strange Wranglers to track wrangled sentry kills
- Updated the Heart of Gold so name tags and description tags can be applied to it
- Updated the localization files
- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles

- Added the ability to change an item's style in the class loadout menu
- Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
- Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
- Fixed Killstreak counts being limited to 128 kills
[b]- Fixed projectiles not drawing correctly in old .dem files[/b]
- Fixed not being able to gift wrap the Festive Sapper
- Fixed the Mann vs. Machine scoreboard not always displaying values correctly
- Fixed an exploit in Mann vs. Machine related to purchasing upgrades
- Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
- Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped
[b]- Fixed Medigun healing beams staying on when the Medic dies while healing someone[/b]
- Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts
- Updated Strange Wranglers to track wrangled sentry kills
- Updated the Heart of Gold so name tags and description tags can be applied to it
- Updated the localization files
[b]- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles[/b]
2
#2
8 Frags +

I thought the short circuit already did like 2 damage per hit...

I thought the short circuit already did like 2 damage per hit...
3
#3
5 Frags +

This should help ease some of the Short Circuit pain.

This should help ease some of the Short Circuit pain.
4
#4
1 Frags +

When they say updated the short circuit do you mean they made it less stupid?

When they say updated the short circuit do you mean they made it less stupid?
5
#5
-17 Frags +
mici- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles

awww

[quote=mici]
- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles[/quote]
awww
6
#6
4 Frags +

I sure hope esea servers are ok!

I sure hope esea servers are ok!
7
#7
2 Frags +

Still can be abused a bit but wrangler/pistol is probably a solid alternative now or vice versa

Still can be abused a bit but wrangler/pistol is probably a solid alternative now or vice versa
8
#8
4 Frags +
mici- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles

Still pretty broken imo

I mean 4 rockets still only "cost" you 60 metal. If you're standing near a dispenser it doesn't really make a difference.

[quote=mici]
- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles[/quote]

Still pretty broken imo

I mean 4 rockets still only "cost" you 60 metal. If you're standing near a dispenser it doesn't really make a difference.
9
#9
0 Frags +

It's a decent fix, the extra metal against projectiles should help with some of the problems, but the firing rate is the real problem IMO

It's a decent fix, the extra metal against projectiles should help with some of the problems, but the firing rate is the real problem IMO
10
#10
1 Frags +

Not sure if this is true, but according to this post on SPUF, the Short Circuit now only uses up metal when it destroys a projectile: http://forums.steampowered.com/forums/showthread.php?t=3216739

Not sure if this is true, but according to this post on SPUF, the Short Circuit now only uses up metal when it destroys a projectile: http://forums.steampowered.com/forums/showthread.php?t=3216739
11
#11
5 Frags +
SAJewersNot sure if this is true, but according to this post on SPUF, the Short Circuit now only uses up metal when it destroys a projectile: http://forums.steampowered.com/forums/showthread.php?t=3216739

That's what it means "per projectile destroyed"

As Twilit said, the firing rate is the real problem. 8 stickies only "cost" 120 metal, mean you can put down a minisentry and still negate a large portion of a demo's damage.

[quote=SAJewers]Not sure if this is true, but according to this post on SPUF, the Short Circuit now only uses up metal when it destroys a projectile: http://forums.steampowered.com/forums/showthread.php?t=3216739[/quote]

That's what it means "per projectile destroyed"

As Twilit said, the firing rate is the real problem. 8 stickies only "cost" 120 metal, mean you can put down a minisentry and still negate a large portion of a demo's damage.
12
#12
3 Frags +
- Fixed projectiles not drawing correctly in old .dem files

:D

They're still working on the viewmodel bugs, but this is good news!

[quote]- Fixed projectiles not drawing correctly in old .dem files[/quote]
:D

They're still working on the viewmodel bugs, but this is good news!
13
#13
6 Frags +
MedusaStill pretty broken imo

I mean 4 rockets still only "cost" you 60 metal. If you're standing near a dispenser it doesn't really make a difference.

The cost was never an issue before. You could stop 4 rockets for under 100 metal already. The problem is still that you can just hold down left click down, instead of actually timing it because of its excessive firing speed.

[quote=Medusa]
Still pretty broken imo

I mean 4 rockets still only "cost" you 60 metal. If you're standing near a dispenser it doesn't really make a difference.[/quote]

The cost was never an issue before. You could stop 4 rockets for under 100 metal already. The problem is [i]still[/i] that you can just hold down left click down, instead of actually timing it because of its excessive firing speed.
14
#14
8 Frags +

Short Circuit- they didn't fix the rate of fire
FUUUUCCCKK

Short Circuit- they didn't fix the rate of fire
FUUUUCCCKK
15
#15
2 Frags +
bluee- Fixed projectiles not drawing correctly in old .dem files:D

They're still working on the viewmodel bugs, but this is good news!

I'm so happy :D

[quote=bluee][quote]- Fixed projectiles not drawing correctly in old .dem files[/quote]
:D

They're still working on the viewmodel bugs, but this is good news![/quote]
I'm so happy :D
16
#16
1 Frags +

PSA the style in loadouts thing is a new hud element; it does not crash the game

PSA the style in loadouts thing is a new hud element; it does not crash the game
17
#17
2 Frags +

The short circuit is not as OP as it was...but its still OP.

The short circuit is not as OP as it was...but its still OP.
18
#18
-3 Frags +

something crashed my game. Mad as shit

something crashed my game. Mad as shit
19
#19
7 Frags +

Still invisible? Yep. Cool.

Still invisible? Yep. Cool.
20
#20
3 Frags +
thrasherStill invisible? Yep. Cool.

Well there's this:
- Fixed Medigun healing beams staying on when the Medic dies while healing someone

So... give it a couple years?

[quote=thrasher]Still invisible? Yep. Cool.[/quote]
Well there's this:
- Fixed Medigun healing beams staying on when the Medic dies while healing someone

So... give it a couple years?
21
#21
5 Frags +

http://www.anthal.com/wp-content/uploads/2014/01/strongbox_crate_large.png

new "event" crate

edit: called strongbox crate

[img]http://www.anthal.com/wp-content/uploads/2014/01/strongbox_crate_large.png[/img]

new "event" crate

edit: called strongbox crate
22
#22
0 Frags +
EpicBroccolithrasherStill invisible? Yep. Cool.Well there's this:
- Fixed Medigun healing beams staying on when the Medic dies while healing someone

So... give it a couple years?

Couple years in Valve time or real world time?

[quote=EpicBroccoli][quote=thrasher]Still invisible? Yep. Cool.[/quote]
Well there's this:
- Fixed Medigun healing beams staying on when the Medic dies while healing someone

So... give it a couple years?[/quote] Couple years in Valve time or real world time?
23
#23
-1 Frags +

The SC was barely nerfed.

Just split the wrangler already.

The SC was barely nerfed.

Just split the wrangler already.
24
#24
0 Frags +

is anyone else crashing in upward? every time i load the map tf2 crash

is anyone else crashing in upward? every time i load the map tf2 crash
25
#25
4 Frags +

ESEA updated.

ESEA updated.
26
#26
-4 Frags +
KalkinESEA updated.

<3333333333333333333333333333333333333333333333333333333333

[quote=Kalkin]ESEA updated.[/quote]

<3333333333333333333333333333333333333333333333333333333333
27
#27
1 Frags +
Thornpath-snip-
new "event" crate
edit: called strongbox crate

Probably related to end of the line. Check it out if you haven't already http://www.youtube.com/watch?v=lmVsOl9qAhs

[quote=Thornpath]
-snip-
new "event" crate
edit: called strongbox crate[/quote]

Probably related to end of the line. Check it out if you haven't already http://www.youtube.com/watch?v=lmVsOl9qAhs
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