- Added the ability to change an item's style in the class loadout menu
- Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
- Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
- Fixed Killstreak counts being limited to 128 kills
- Fixed projectiles not drawing correctly in old .dem files
- Fixed not being able to gift wrap the Festive Sapper
- Fixed the Mann vs. Machine scoreboard not always displaying values correctly
- Fixed an exploit in Mann vs. Machine related to purchasing upgrades
- Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
- Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped
- Fixed Medigun healing beams staying on when the Medic dies while healing someone
- Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts
- Updated Strange Wranglers to track wrangled sentry kills
- Updated the Heart of Gold so name tags and description tags can be applied to it
- Updated the localization files
- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles
- Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
- Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
- Fixed Killstreak counts being limited to 128 kills
[b]- Fixed projectiles not drawing correctly in old .dem files[/b]
- Fixed not being able to gift wrap the Festive Sapper
- Fixed the Mann vs. Machine scoreboard not always displaying values correctly
- Fixed an exploit in Mann vs. Machine related to purchasing upgrades
- Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
- Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped
[b]- Fixed Medigun healing beams staying on when the Medic dies while healing someone[/b]
- Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts
- Updated Strange Wranglers to track wrangled sentry kills
- Updated the Heart of Gold so name tags and description tags can be applied to it
- Updated the localization files
[b]- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles[/b]
I thought the short circuit already did like 2 damage per hit...
This should help ease some of the Short Circuit pain.
When they say updated the short circuit do you mean they made it less stupid?
mici- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles
awww
- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles[/quote]
awww
Still can be abused a bit but wrangler/pistol is probably a solid alternative now or vice versa
mici- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles
Still pretty broken imo
I mean 4 rockets still only "cost" you 60 metal. If you're standing near a dispenser it doesn't really make a difference.
- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles[/quote]
Still pretty broken imo
I mean 4 rockets still only "cost" you 60 metal. If you're standing near a dispenser it doesn't really make a difference.
It's a decent fix, the extra metal against projectiles should help with some of the problems, but the firing rate is the real problem IMO
Not sure if this is true, but according to this post on SPUF, the Short Circuit now only uses up metal when it destroys a projectile: http://forums.steampowered.com/forums/showthread.php?t=3216739
SAJewersNot sure if this is true, but according to this post on SPUF, the Short Circuit now only uses up metal when it destroys a projectile: http://forums.steampowered.com/forums/showthread.php?t=3216739
That's what it means "per projectile destroyed"
As Twilit said, the firing rate is the real problem. 8 stickies only "cost" 120 metal, mean you can put down a minisentry and still negate a large portion of a demo's damage.
That's what it means "per projectile destroyed"
As Twilit said, the firing rate is the real problem. 8 stickies only "cost" 120 metal, mean you can put down a minisentry and still negate a large portion of a demo's damage.
- Fixed projectiles not drawing correctly in old .dem files
:D
They're still working on the viewmodel bugs, but this is good news!
:D
They're still working on the viewmodel bugs, but this is good news!
MedusaStill pretty broken imo
I mean 4 rockets still only "cost" you 60 metal. If you're standing near a dispenser it doesn't really make a difference.
The cost was never an issue before. You could stop 4 rockets for under 100 metal already. The problem is still that you can just hold down left click down, instead of actually timing it because of its excessive firing speed.
Still pretty broken imo
I mean 4 rockets still only "cost" you 60 metal. If you're standing near a dispenser it doesn't really make a difference.[/quote]
The cost was never an issue before. You could stop 4 rockets for under 100 metal already. The problem is [i]still[/i] that you can just hold down left click down, instead of actually timing it because of its excessive firing speed.
Short Circuit- they didn't fix the rate of fire
FUUUUCCCKK
FUUUUCCCKK
bluee- Fixed projectiles not drawing correctly in old .dem files:D
They're still working on the viewmodel bugs, but this is good news!
I'm so happy :D
:D
They're still working on the viewmodel bugs, but this is good news![/quote]
I'm so happy :D
PSA the style in loadouts thing is a new hud element; it does not crash the game
The short circuit is not as OP as it was...but its still OP.
thrasherStill invisible? Yep. Cool.
Well there's this:
- Fixed Medigun healing beams staying on when the Medic dies while healing someone
So... give it a couple years?
Well there's this:
- Fixed Medigun healing beams staying on when the Medic dies while healing someone
So... give it a couple years?
http://www.anthal.com/wp-content/uploads/2014/01/strongbox_crate_large.png
new "event" crate
edit: called strongbox crate
new "event" crate
edit: called strongbox crate
EpicBroccolithrasherStill invisible? Yep. Cool.Well there's this:
- Fixed Medigun healing beams staying on when the Medic dies while healing someone
So... give it a couple years?
Couple years in Valve time or real world time?
Well there's this:
- Fixed Medigun healing beams staying on when the Medic dies while healing someone
So... give it a couple years?[/quote] Couple years in Valve time or real world time?
The SC was barely nerfed.
Just split the wrangler already.
Just split the wrangler already.
is anyone else crashing in upward? every time i load the map tf2 crash
KalkinESEA updated.
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Thornpath-snip-
new "event" crate
edit: called strongbox crate
Probably related to end of the line. Check it out if you haven't already http://www.youtube.com/watch?v=lmVsOl9qAhs
-snip-
new "event" crate
edit: called strongbox crate[/quote]
Probably related to end of the line. Check it out if you haven't already http://www.youtube.com/watch?v=lmVsOl9qAhs