d4rkLaanis there anything after the badlands spire jump? cause i cap the point and the game finished and I cant get back to my original starting point :')
sorry, just did it again and there's nothing after it
in upper lobby there are 2 signs saying bonus jumps, goto the door and it will tell you how many secret hats u need to find in order to open the door. The hats are hidden inbetween jumps throughout the map, destroy all 6 then u can do the bonuses. or you could just noclip into the locked door lol
oh god, no clipping through the door would've been smart. I finished the map 4 times to find the 6 hats ._.
[quote=d4rk][quote=Laan]is there anything after the badlands spire jump? cause i cap the point and the game finished and I cant get back to my original starting point :')
sorry, just did it again and there's nothing after it[/quote]
in upper lobby there are 2 signs saying bonus jumps, goto the door and it will tell you how many secret hats u need to find in order to open the door. The hats are hidden inbetween jumps throughout the map, destroy all 6 then u can do the bonuses. or you could just noclip into the locked door lol[/quote]
oh god, no clipping through the door would've been smart. I finished the map 4 times to find the 6 hats ._.
d4rkUPDATED TO B2
Thanks for the update :) The map is looking awesome. Hope you keep supporting / updating it? Maybe there are some interesting jumps for another version of jump_competitive? :D
[quote=d4rk][size=16][color=red][b]UPDATED TO B2[/b][/color][/size]
[/quote]
Thanks for the update :) The map is looking awesome. Hope you keep supporting / updating it? Maybe there are some interesting jumps for another version of jump_competitive? :D
Jesus Christ d4rk, just how do you do the granary mid jump without c-tapping? I've been trying it for hours straight. :(
Where exactly do you shoot the rocket? Is it slightly to your front or when you are slight past the right wall?
Also, do you hold A to strafe left and then D to strafe back right? Sorry for asking for so much details, I've been trying that one really hard.
Jesus Christ d4rk, just how do you do the granary mid jump without c-tapping? I've been trying it for hours straight. :(
Where exactly do you shoot the rocket? Is it slightly to your front or when you are slight past the right wall?
Also, do you hold A to strafe left and then D to strafe back right? Sorry for asking for so much details, I've been trying that one really hard.
You do the Granary jump without c-tap just as you do the turbine jump :
Shoot where the black dots are ( the wall to your right ) and crouch jump .. so simple :p
You do the Granary jump without c-tap just as you do the turbine jump :
Shoot where the black dots are ( the wall to your right ) and crouch jump .. so simple :p
ShakeNovaYou do the Granary jump without c-tap just as you do the turbine jump :
Shoot where the black dots are ( the wall to your right ) and crouch jump .. so simple :p
If it's that easy, then I'm definitely missing something here. That could be my strafing, jump timing or something else.
I'll try again tonight and maybe I'll upload a video/demo or something sou you can see my hopeless attempts. :>
[quote=ShakeNova]You do the Granary jump without c-tap just as you do the turbine jump :
Shoot where the black dots are ( the wall to your right ) and crouch jump .. so simple :p[/quote]
If it's that easy, then I'm definitely missing something here. That could be my strafing, jump timing or something else.
I'll try again tonight and maybe I'll upload a video/demo or something sou you can see my hopeless attempts. :>
Is it me or that it's stuttering in the last badlands spire jump?
I don't feel like getting a lot of frame drops but it feels like i'm playing in 15 fps for the last jump
Is it me or that it's stuttering in the last badlands spire jump?
I don't feel like getting a lot of frame drops but it feels like i'm playing in 15 fps for the last jump
Can't say i'm not intrigued by the map idea, yet i'm unable to pass the very first jump. Partially because i expected useful little tricks to traverse comp maps - like most basic jumps in comp are - that even a div8 solly can pull out with a little devotion. That skip plus strafe already has little error margin and feels jumpmap-ludicrous, but i'm not daunted just by that. However i'm experiencing a significant fps drop from the beginning, which makes the timing of the skip even more challenging. I have no idea what it is, but maybe i'm not the only one. The gentleman above claimed something similar but stage-specific. Anyone else?
Can't say i'm not intrigued by the map idea, yet i'm unable to pass the very first jump. Partially because i expected useful little tricks to traverse comp maps - like most basic jumps in comp are - that even a div8 solly can pull out with a little devotion. That skip plus strafe already has little error margin and feels jumpmap-ludicrous, but i'm not daunted just by that. However i'm experiencing a significant fps drop from the beginning, which makes the timing of the skip even more challenging. I have no idea what it is, but maybe i'm not the only one. The gentleman above claimed something similar but stage-specific. Anyone else?
TreePipitCan't say i'm not intrigued by the map idea, yet i'm unable to pass the very first jump. Partially because i expected useful little tricks to traverse comp maps - like most basic jumps in comp are - that even a div8 solly can pull out with a little devotion. That skip plus strafe already has little error margin and feels jumpmap-ludicrous, but i'm not daunted just by that. However i'm experiencing a significant fps drop from the beginning, which makes the timing of the skip even more challenging. I have no idea what it is, but maybe i'm not the only one. The gentleman above claimed something similar but stage-specific. Anyone else?
The first jump is pretty easy even by jump map standards. That being said, I do feel your pain with regards to performance issues, which I especially notice on the process part for some reason.
[quote=TreePipit]Can't say i'm not intrigued by the map idea, yet i'm unable to pass the very first jump. Partially because i expected useful little tricks to traverse comp maps - like most basic jumps in comp are - that even a div8 solly can pull out with a little devotion. That skip plus strafe already has little error margin and feels jumpmap-ludicrous, but i'm not daunted just by that. However i'm experiencing a significant fps drop from the beginning, which makes the timing of the skip even more challenging. I have no idea what it is, but maybe i'm not the only one. The gentleman above claimed something similar but stage-specific. Anyone else?[/quote]
The first jump is pretty easy even by jump map standards. That being said, I do feel your pain with regards to performance issues, which I especially notice on the process part for some reason.
MasterKuniThe first jump is pretty easy even by jump map standards. That being said, I do feel your pain with regards to performance issues, which I especially notice on the process part for some reason.
But but that part of the interactive capturable art object is so narrow, there's no reliable way to... Oh, very well, the important part is that the problem exists, i'm heading back to jump_4starters B stage to suffer.
It is still curious why the three of us encountered it at three different parts of the course.
[quote=MasterKuni]The first jump is pretty easy even by jump map standards. That being said, I do feel your pain with regards to performance issues, which I especially notice on the process part for some reason.[/quote]
But but that part of the interactive capturable art object is so narrow, there's no reliable way to... Oh, very well, the important part is that the problem exists, i'm heading back to jump_4starters B stage to suffer.
It is still curious why the three of us encountered it at three different parts of the course.
This map is bloody huge, its maxing out on all limits. I did the best I could with optimization but because the map is so big theres not much else I can do.
This map is bloody huge, its maxing out on all limits. I did the best I could with optimization but because the map is so big theres not much else I can do.
I downloaded the map and could not get out of spawn. Am I missing a certain file?
I downloaded the map and could not get out of spawn. Am I missing a certain file?
radiumI downloaded the map and could not get out of spawn. Am I missing a certain file?
Worked fine for me. You're joining blu and not red, right?
[quote=radium]I downloaded the map and could not get out of spawn. Am I missing a certain file?[/quote]
Worked fine for me. You're joining blu and not red, right?
tranchemusicradiumI downloaded the map and could not get out of spawn. Am I missing a certain file?
Worked fine for me. You're joining blu and not red, right?
Yup.
Team Fortress
Map: jump_competitive_b2
Players: 1 / 24
Build: 2143867
Server Number: 1
The server is using sv_pure 0. (Enforcing consistency for select files only)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01rt_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01bk_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01lf_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01ft_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01up_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01ft)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01up)
radium connected
Compact freed 827392 bytes
Using joystick 'Xbox360 controller' configuration
JOY_AXIS_X: mapped to Side (absolute)
JOY_AXIS_Y: mapped to Forward (absolute)
JOY_AXIS_Z: unmapped
JOY_AXIS_R: mapped to Look (absolute)
JOY_AXIS_U: mapped to Turn (absolute)
JOY_AXIS_V: unmapped
Advanced Joystick settings initialized
Redownloading all lightmaps
--- Missing Vgui material vgui/replay/thumbnails/bg_bluetri
jump_competitive created dark
by
That's what I'm getting when I launch.
[quote=tranchemusic][quote=radium]I downloaded the map and could not get out of spawn. Am I missing a certain file?[/quote]
Worked fine for me. You're joining blu and not red, right?[/quote]
Yup.
[code]Team Fortress
Map: jump_competitive_b2
Players: 1 / 24
Build: 2143867
Server Number: 1
The server is using sv_pure 0. (Enforcing consistency for select files only)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01rt_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01bk_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01lf_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01ft_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01up_replacement)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01ft)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_badlands_01up)
radium connected
Compact freed 827392 bytes
Using joystick 'Xbox360 controller' configuration
JOY_AXIS_X: mapped to Side (absolute)
JOY_AXIS_Y: mapped to Forward (absolute)
JOY_AXIS_Z: unmapped
JOY_AXIS_R: mapped to Look (absolute)
JOY_AXIS_U: mapped to Turn (absolute)
JOY_AXIS_V: unmapped
Advanced Joystick settings initialized
Redownloading all lightmaps
--- Missing Vgui material vgui/replay/thumbnails/bg_bluetri
jump_competitive created dark
by
[/code]
That's what I'm getting when I launch.
Since it sounds like you are missing skybox textures from badlands for some reason, maybe try verifying game cache? I don't think that is a map related issue, besides that it uses those textures
Since it sounds like you are missing skybox textures from badlands for some reason, maybe try verifying game cache? I don't think that is a map related issue, besides that it uses those textures
The missing sky textures aren't an issue, that's been happening for ages and doesn't mean anything significant.
The missing sky textures aren't an issue, that's been happening for ages and doesn't mean anything significant.
I refuse to believe that the jump 10 (Granary spawn to platform) is possible with the original, can someone prove me wrong and record it for me?
edit:
Also you can jump through a door to get under the map on badlands spire jump.
http://imgur.com/1ivJi5v.jpg
http://imgur.com/w54mYiz.jpg
I refuse to believe that the jump 10 (Granary spawn to platform) is possible with the original, can someone prove me wrong and record it for me?
edit:
Also you can jump through a door to get under the map on badlands spire jump.
[img]http://imgur.com/1ivJi5v.jpg[/img]
[img]http://imgur.com/w54mYiz.jpg[/img]
RRPI refuse to believe that the jump 10 (Granary spawn to platform) is possible with the original, can someone prove me wrong and record it for me?
https://www.dropbox.com/s/of4m3ms9tejyvmq/ezjumpezlife.dem
[quote=RRP]I refuse to believe that the jump 10 (Granary spawn to platform) is possible with the original, can someone prove me wrong and record it for me?[/quote]
https://www.dropbox.com/s/of4m3ms9tejyvmq/ezjumpezlife.dem
[quote=Medusa]https://www.dropbox.com/s/of4m3ms9tejyvmq/ezjumpezlife.dem[/quote]
Thanks now i got it aswell!
Good map design in general. I had to download a fresh version of TF2 to make it work. My only complaint is that I'm getting subpar fps considering the simplicity of the map.
Good map design in general. I had to download a fresh version of TF2 to make it work. My only complaint is that I'm getting subpar fps considering the simplicity of the map.
Would love to see the map branching out to more specific jumps. Like a map only with ctap jumps (granary balc to balc, badlands haunter to spire and stone bridge to spire top, etc) for example. It would be great to practise a specific type of jump
Would love to see the map branching out to more specific jumps. Like a map only with ctap jumps (granary balc to balc, badlands haunter to spire and stone bridge to spire top, etc) for example. It would be great to practise a specific type of jump
I think this map is a really good idea for a map, it directly helps you in the "real" game
I think this map is a really good idea for a map, it directly helps you in the "real" game
You mean like the competitive game?
You mean like the [i]competitive[/i] game?
The last jump is terribly optimized or something, game is running at 130 fps but it feels like 15. net_graph has a bunch of red on it (wish I knew what that meant)
The last jump is terribly optimized or something, game is running at 130 fps but it feels like 15. net_graph has a bunch of red on it (wish I knew what that meant)
pintoThe last jump is terribly optimized or something, game is running at 130 fps but it feels like 15. net_graph has a bunch of red on it (wish I knew what that meant)
I pretty much ported the whole of badlands in for the last jump because it is so big. I did the best I could in terms of optimizing. Im surprised its only the last jump that causes lag, cuz the map couldnt get any bigger; in hammer it was maxing out pretty much all values!
[quote=pinto]The last jump is terribly optimized or something, game is running at 130 fps but it feels like 15. net_graph has a bunch of red on it (wish I knew what that meant)[/quote]
I pretty much ported the whole of badlands in for the last jump because it is so big. I did the best I could in terms of optimizing. Im surprised its only the last jump that causes lag, cuz the map couldnt get any bigger; in hammer it was maxing out pretty much all values!
KanecoWould love to see the map branching out to more specific jumps. Like a map only with ctap jumps (granary balc to balc, badlands haunter to spire and stone bridge to spire top, etc) for example. It would be great to practise a specific type of jump
All of those jump you mentioned are not ctaps...
[quote=Kaneco]Would love to see the map branching out to more specific jumps. Like a map only with ctap jumps (granary balc to balc, badlands haunter to spire and stone bridge to spire top, etc) for example. It would be great to practise a specific type of jump[/quote]
All of those jump you mentioned are not ctaps...
I mean I think tr_ctap_a2 uses the values from granary bat to bat and gray to metal sheet stuff on spire for the jumps anyway?
I mean I think tr_ctap_a2 uses the values from granary bat to bat and gray to metal sheet stuff on spire for the jumps anyway?
sorry to bump this but anytime i try and load the map my tf2 is crashing to desktop anyone else have this problem?
sorry to bump this but anytime i try and load the map my tf2 is crashing to desktop anyone else have this problem?
Tino_sorry to bump this but anytime i try and load the map my tf2 is crashing to desktop anyone else have this problem?
Sorry to bump an old bump, but i've just downloaded this map and I'm getting this exact problem, I can jump for about a minute and then it just crashes to desktop. Any ideas?
There is some info in the console, i'll try and get a copy when i'm next in-game... I'm just verifying the game cache
[quote=Tino_]sorry to bump this but anytime i try and load the map my tf2 is crashing to desktop anyone else have this problem?[/quote]
Sorry to bump an old bump, but i've just downloaded this map and I'm getting this exact problem, I can jump for about a minute and then it just crashes to desktop. Any ideas?
There is some info in the console, i'll try and get a copy when i'm next in-game... I'm just verifying the game cache