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bwHUD
posted in Customization
1
#1
38 Frags +

Now on huds.tf!

Hi guys! I've reached the point where I feel comfortable enough to make a thread for my HUD. It is inspired by the original yaHUD. Hopefully y'all find it satisfactory.

Some pictures:

Main Menu

https://i.imgur.com/V6P6vvM.jpg

Medic HUD

http://i.imgur.com/vbjA5W2.jpg

Scoreboard

http://i.imgur.com/7muWIYk.jpg

Full Album
DL Master Link
Github Files
bwHUDprev (yaHUD font) DL (Extremely outdated)

--------------

Can't get enough of that feedback, so report anything stupid you may find and I'll look into it. Also please let me know of any suggestions or ideas you may have. This is a side project for me, so I may not get back to you insanely fast, but I hope to keep the HUD up to date for everyone.

--------------
Latest Update
Update to Version 2.5.1:
-March 28 2018 Update
--------------

Shoutouts to whayay, Fog, omp, rays, Doodle, Zimmy, and everyone who has used my HUD before this point. Without your guys' guidance and feedback, this wouldn't be where it is today.

Now on [url=http://huds.tf/forum/showthread.php?tid=224]huds.tf[/url]!

Hi guys! I've reached the point where I feel comfortable enough to make a thread for my HUD. It is inspired by the original yaHUD. Hopefully y'all find it satisfactory.

Some pictures:

Main Menu
[img]https://i.imgur.com/V6P6vvM.jpg[/img]

Medic HUD
[img]http://i.imgur.com/vbjA5W2.jpg[/img]

Scoreboard
[img]http://i.imgur.com/7muWIYk.jpg[/img]

[url=http://imgur.com/a/RY2Yu]Full Album[/url]
[url=https://github.com/bw-/bwhud/archive/master.zip]DL Master Link[/url]
[url=https://github.com/bw-/bwhud]Github Files[/url]
[url=https://www.dropbox.com/sh/0prfh6w0agd06eg/afZ9JGjlBq]bwHUDprev (yaHUD font) DL[/url] (Extremely outdated)

--------------

Can't get enough of that feedback, so report anything stupid you may find and I'll look into it. Also please let me know of any suggestions or ideas you may have. This is a side project for me, so I may not get back to you insanely fast, but I hope to keep the HUD up to date for everyone.

--------------
Latest Update
Update to Version 2.5.1:
-March 28 2018 Update
--------------

Shoutouts to whayay, Fog, omp, rays, Doodle, Zimmy, and everyone who has used my HUD before this point. Without your guys' guidance and feedback, this wouldn't be where it is today.
2
#2
1 Frags +

Looks really clean, nice job!

Looks really clean, nice job!
3
#3
0 Frags +

I love it, great job!

I love it, great job!
4
#4
0 Frags +

nice work

nice work
5
#5
0 Frags +

the main menu is glorious

the main menu is glorious
6
#6
0 Frags +

It's fantastic, I'm probably converting to it now to test.
Thanks for making it!

It's fantastic, I'm probably converting to it now to test.
Thanks for making it!
7
#7
1 Frags +

am i crazy or does this change how the models in the loadout screen work, i can move them in all sorts of directions now

am i crazy or does this change how the models in the loadout screen work, i can move them in all sorts of directions now
8
#8
5 Frags +
mince__am i crazy or does this change how the models in the loadout screen work, i can move them in all sorts of directions now

I integrated this:

SnowshoeXpost from Facepunch:

http://i.imgur.com/6iDOf65.png

I discovered you can put the item importer preview stuff in the loadout preview which lends itself to interesting possibilities. Basically, it's a miniature in-game HLMV with the same controls. You can pan the camera, zoom, and rotate up/down instead of just left/right. Plus you can even change the light position. When you change items/presets it resets back to the default position/rotation.

Edit a file in resource\ui called classloadoutpanel.res with a text editor. From there, find a string that says something along the lines of "allow_rot" under "classmodelpanel". Change "allow_rot" to "allow_manip", and now this feature can be in your own hud. (The team switcher buttons are separate from this)

Controls for whoever has not used HLMV:

To change the lighting position, hold CTRL and drag with your Left Mouse Button.
To pan the camera, hold SHIFT and drag with your Left Mouse Button.
To zoom, drag up/down with your Right Mouse Button.
To rotate the camera, drag with your Left Mouse Button, either left/right or up/down.
[quote=mince__]am i crazy or does this change how the models in the loadout screen work, i can move them in all sorts of directions now[/quote]

I integrated this:

[quote=Snowshoe]Xpost from Facepunch:

[img]http://i.imgur.com/6iDOf65.png[/img]

I discovered you can put the item importer preview stuff in the loadout preview which lends itself to interesting possibilities. Basically, it's a miniature in-game HLMV with the same controls. You can pan the camera, zoom, and rotate up/down instead of just left/right. Plus you can even change the light position. When you change items/presets it resets back to the default position/rotation.

Edit a file in resource\ui called classloadoutpanel.res with a text editor. From there, find a string that says something along the lines of "allow_rot" under "classmodelpanel". Change "allow_rot" to "allow_manip", and now this feature can be in your own hud. (The team switcher buttons are separate from this)

Controls for whoever has not used HLMV:

To change the lighting position, hold CTRL and drag with your Left Mouse Button.
To pan the camera, hold SHIFT and drag with your Left Mouse Button.
To zoom, drag up/down with your Right Mouse Button.
To rotate the camera, drag with your Left Mouse Button, either left/right or up/down.[/quote]
9
#9
0 Frags +

A 4:3 scoreboard would be great.

A 4:3 scoreboard would be great.
10
#10
1 Frags +

its beautiful :)

its beautiful :)
11
#11
0 Frags +

Really nice hud. I have a background from an older hud I was using and I'd like to keep using it for this one. How do I change that?

Really nice hud. I have a background from an older hud I was using and I'd like to keep using it for this one. How do I change that?
12
#12
0 Frags +
AllealReally nice hud. I have a background from an older hud I was using and I'd like to keep using it for this one. How do I change that?

replace the background files in materials/console with the ones u want

[quote=Alleal]Really nice hud. I have a background from an older hud I was using and I'd like to keep using it for this one. How do I change that?[/quote]

replace the background files in materials/console with the ones u want
13
#13
0 Frags +
Chrom3w0lfAllealReally nice hud. I have a background from an older hud I was using and I'd like to keep using it for this one. How do I change that?
replace the background files in materials/console with the ones u want

There are extra ones in this hud though, and when I tried that I got a missing texture.

[quote=Chrom3w0lf][quote=Alleal]Really nice hud. I have a background from an older hud I was using and I'd like to keep using it for this one. How do I change that?[/quote]

replace the background files in materials/console with the ones u want[/quote]

There are extra ones in this hud though, and when I tried that I got a missing texture.
14
#14
1 Frags +
AllealChrom3w0lfAllealReally nice hud. I have a background from an older hud I was using and I'd like to keep using it for this one. How do I change that?
replace the background files in materials/console with the ones u want

There are extra ones in this hud though, and when I tried that I got a missing texture.

What you're gonna need to do is go into the scripts folder and open up ChapterBackgrounds.txt
Change the 6 entries in the first list all to background_2fort or what have you. Then you'll need to go to the materials/console folder and delete the corresponding .vtf and .vmt files. Rename your own files to the ones you just deleted and put them in the folder. You should have your background after that.

[quote=Alleal][quote=Chrom3w0lf][quote=Alleal]Really nice hud. I have a background from an older hud I was using and I'd like to keep using it for this one. How do I change that?[/quote]

replace the background files in materials/console with the ones u want[/quote]

There are extra ones in this hud though, and when I tried that I got a missing texture.[/quote]

What you're gonna need to do is go into the scripts folder and open up ChapterBackgrounds.txt
Change the 6 entries in the first list all to background_2fort or what have you. Then you'll need to go to the materials/console folder and delete the corresponding .vtf and .vmt files. Rename your own files to the ones you just deleted and put them in the folder. You should have your background after that.
15
#15
0 Frags +

Thanks :)

Thanks :)
16
#16
3 Frags +

this looks amazing

this looks amazing
17
#17
0 Frags +

Interesting, hope to see this hud keeping up with updates!

Interesting, hope to see this hud keeping up with updates!
18
#18
2 Frags +
[code][/code]
19
#19
0 Frags +
xeroPwny, can you make it so then hud player class model setted off it doesnt show anything? Because now it showing ugly things in left corner.

Hey there, if you're asking if there's a way to move the class picture off-screen when the 3d models are turned off, then you need to just to to HUDPlayerClass.res and change the very first ypos and ypos_minmode values to 90.

[quote=xero]Pwny, can you make it so then hud player class model setted off it doesnt show anything? Because now it showing ugly things in left corner.[/quote]

Hey there, if you're asking if there's a way to move the class picture off-screen when the 3d models are turned off, then you need to just to to HUDPlayerClass.res and change the very first ypos and ypos_minmode values to 90.
20
#20
38 Frags +

THIS IS THE GREATEST THING EVER!

http://i.imgur.com/uKYHZzu.png?1

THIS IS THE GREATEST THING EVER!
[img]http://i.imgur.com/uKYHZzu.png?1[/img]
21
#21
0 Frags +

good god this thing is beautiful

good god this thing is beautiful
22
#22
1 Frags +

http://www.sankishin.com/board/images/smilies/Kreygasm.png

[img]http://www.sankishin.com/board/images/smilies/Kreygasm.png[/img]
23
#23
1 Frags +

Absolutely love it. Had some minor issues to point out, though.

http://i.imgur.com/SsWI6dO.jpg

Some servers have plug ins that show the top #3 on the enemy team post round. It seems like the post round score marker blocks it.

http://i.imgur.com/hpMboXg.jpg

And then, it says unknown on the pop up windows for item ID

Absolutely love it. Had some minor issues to point out, though.

[IMG]http://i.imgur.com/SsWI6dO.jpg[/IMG]

Some servers have plug ins that show the top #3 on the enemy team post round. It seems like the post round score marker blocks it.

[IMG]http://i.imgur.com/hpMboXg.jpg[/IMG]

And then, it says unknown on the pop up windows for item ID
24
#24
0 Frags +

small update for March 17
-added 4:3 Scoreboard, please let me know if anything is broken on it.
-fixed [unknown] appearing on inspect hopefully

RaptorSome servers have plug ins that show the top #3 on the enemy team post round. It seems like the post round score marker blocks it.

Go to scripts/hudlayout.res and ctrl+f for winpanel. Change the ypos to 125.

small update for March 17
-added 4:3 Scoreboard, please let me know if anything is broken on it.
-fixed [unknown] appearing on inspect hopefully



[quote=Raptor]
Some servers have plug ins that show the top #3 on the enemy team post round. It seems like the post round score marker blocks it.
[/quote]

Go to scripts/hudlayout.res and ctrl+f for winpanel. Change the ypos to 125.
25
#25
0 Frags +

awesome looking hud!!!

will check out soon for sure!

awesome looking hud!!!

will check out soon for sure!
26
#26
0 Frags +

I just downloaded the hud and i really liked it. Tho i want to change the position of the health and ammo -> to be a bit lower. BUT all my text files seem really messy when i download huds from GitHub, any idea how to fix i really wanna use this hud with my own personal edits.

I just downloaded the hud and i really liked it. Tho i want to change the position of the health and ammo -> to be a bit lower. BUT all my text files seem really messy when i download huds from GitHub, any idea how to fix i really wanna use this hud with my own personal edits.
27
#27
0 Frags +
ishzbtI just downloaded the hud and i really liked it. Tho i want to change the position of the health and ammo -> to be a bit lower. BUT all my text files seem really messy when i download huds from GitHub, any idea how to fix i really wanna use this hud with my own personal edits.

Get notepad++ that should organize everything as it should be.

[quote=ishzbt]I just downloaded the hud and i really liked it. Tho i want to change the position of the health and ammo -> to be a bit lower. BUT all my text files seem really messy when i download huds from GitHub, any idea how to fix i really wanna use this hud with my own personal edits.[/quote]

Get notepad++ that should organize everything as it should be.
28
#28
0 Frags +
StealthyishzbtI just downloaded the hud and i really liked it. Tho i want to change the position of the health and ammo -> to be a bit lower. BUT all my text files seem really messy when i download huds from GitHub, any idea how to fix i really wanna use this hud with my own personal edits.
Get notepad++ that should organize everything as it should be.

will try that thanks :)

[quote=Stealthy][quote=ishzbt]I just downloaded the hud and i really liked it. Tho i want to change the position of the health and ammo -> to be a bit lower. BUT all my text files seem really messy when i download huds from GitHub, any idea how to fix i really wanna use this hud with my own personal edits.[/quote]

Get notepad++ that should organize everything as it should be.[/quote]
will try that thanks :)
29
#29
1 Frags +

really nice hud man. do you have other health files that dont have the pulse cross, just the numbers?

really nice hud man. do you have other health files that dont have the pulse cross, just the numbers?
30
#30
0 Frags +
staticreally nice hud man. do you have other health files that dont have the pulse cross, just the numbers?

I'm afraid I don't have one offhand. You can navigate to /resource/ui/HUDPlayerHealth.res, then find the entry for "PlayerStatusHealthBonusImage" and change the ypos to 9999 to get rid of the crosses.

[quote=static]really nice hud man. do you have other health files that dont have the pulse cross, just the numbers?[/quote]

I'm afraid I don't have one offhand. You can navigate to /resource/ui/HUDPlayerHealth.res, then find the entry for "PlayerStatusHealthBonusImage" and change the ypos to 9999 to get rid of the crosses.
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