ry4ntkreddcan someone help me move the targetid for the person being healed?
CSecondaryTargetID in HudLayout.res
http://i.imgur.com/oSVTC6y.jpg Show Content
I just don't know anymore.
what's that HUD ? pls :s
[quote=ry4ntk][quote=redd]can someone help me move the targetid for the person being healed?
[/quote]
CSecondaryTargetID in HudLayout.res
[img]http://i.imgur.com/oSVTC6y.jpg[/img]
[spoiler]I just don't know anymore.[/spoiler][/quote]
what's that HUD ? pls :s
razkarwhat's that HUD ? pls :s
looks like topsh.it hud with the fonts removed (or not installed) and the heart color white
http://topsh.it/oldhud/
[quote=razkar]what's that HUD ? pls :s[/quote]
looks like topsh.it hud with the fonts removed (or not installed) and the heart color white
http://topsh.it/oldhud/
harvestrazkarwhat's that HUD ? pls :s
looks like topsh.it hud with the fonts removed (or not installed) and the heart color white
http://topsh.it/oldhud/
thx mate
[quote=harvest][quote=razkar]what's that HUD ? pls :s[/quote]
looks like topsh.it hud with the fonts removed (or not installed) and the heart color white
http://topsh.it/oldhud/[/quote]
thx mate
razkarwhat's that HUD ? pls :s
It's a hud i'm working on, it's inspired from the topsh.it hud though.
[quote=razkar]
what's that HUD ? pls :s[/quote]
It's a hud i'm working on, it's inspired from the topsh.it hud though.
ry4ntkrazkarwhat's that HUD ? pls :s
It's a hud i'm working on, it's inspired from the topsh.it hud though.
Hopefully you do a better job of it than I did haha
[quote=ry4ntk][quote=razkar]
what's that HUD ? pls :s[/quote]
It's a hud i'm working on, it's inspired from the topsh.it hud though.[/quote]
Hopefully you do a better job of it than I did haha
VolodervanillaFor some reason the fonts in gunblade's recent (march) update of the garm3n QL hud are not working for me:
http://steamcommunity.com/sharedfiles/filedetails/?id=253931050
I'm playing on a mac, so I feel like that's probably why. I made sure to install all the fonts, is there something else I need to do to make them work properly?
Fonts on mac are really weird. You either need to edit them in a font editor or use a different font that you know works on mac.
Has anyone gotten the QL fonts to work on mac yet? Otherwise, what would I need to edit in that font to make it work with macs?
[quote=Voloder][quote=vanilla]For some reason the fonts in gunblade's recent (march) update of the garm3n QL hud are not working for me:
http://steamcommunity.com/sharedfiles/filedetails/?id=253931050
I'm playing on a mac, so I feel like that's probably why. I made sure to install all the fonts, is there something else I need to do to make them work properly?[/quote]
Fonts on mac are really weird. You either need to edit them in a font editor or use a different font that you know works on mac.[/quote]
Has anyone gotten the QL fonts to work on mac yet? Otherwise, what would I need to edit in that font to make it work with macs?
this quake font should work with mac i believe. http://www.azfonts.net/load_font/handel_gothic_bt.html
The font, Handel Gothic BT seems to work just fine on my mac (I can use it to type in a word processor) but it doesn't seem to be successfully implemented in game only. Why would it not work in tf2, but it works everywhere else?
The font, Handel Gothic BT seems to work just fine on my mac (I can use it to type in a word processor) but it doesn't seem to be successfully implemented in game only. Why would it not work in tf2, but it works everywhere else?
vanillaThe font, Handel Gothic BT seems to work just fine on my mac (I can use it to type in a word processor) but it doesn't seem to be successfully implemented in game only. Why would it not work in tf2, but it works everywhere else?
is it possible tf2 is asking the font to do something more complex or different than what a word processor would ask of it, and mac just doesnt know what to do?
I don't know anything about fonts/OS differences so take what I say lightly
[quote=vanilla]The font, Handel Gothic BT seems to work just fine on my mac (I can use it to type in a word processor) but it doesn't seem to be successfully implemented in game only. Why would it not work in tf2, but it works everywhere else?[/quote]
is it possible tf2 is asking the font to do something more complex or different than what a word processor would ask of it, and mac just doesnt know what to do?
I don't know anything about fonts/OS differences so take what I say lightly
Is there an easy way to edit parts of the hud that are only visible for a small amount of time? ie winpanel, overtime label on the time limit, waiting for players, etc.
Is there an easy way to edit parts of the hud that are only visible for a small amount of time? ie winpanel, overtime label on the time limit, waiting for players, etc.
hanbroloIs there an easy way to edit parts of the hud that are only visible for a small amount of time? ie winpanel, overtime label on the time limit, waiting for players, etc.
I personally record a short 5 second demo over the event, and then replay it a lot.
[quote=hanbrolo]Is there an easy way to edit parts of the hud that are only visible for a small amount of time? ie winpanel, overtime label on the time limit, waiting for players, etc.[/quote]
I personally record a short 5 second demo over the event, and then replay it a lot.
holy shit ur a genius. i had no clue you could hud_reloadscheme a demo, although since i knew that recording a demo references the game files again (hence recording a demo can fix many bugs) i definitely should have. thats very helpful, thanks!
holy shit ur a genius. i had no clue you could hud_reloadscheme a demo, although since i knew that recording a demo references the game files again (hence recording a demo can fix many bugs) i definitely should have. thats very helpful, thanks!
Is it possible to change the color of the health cross?
I can't find any color setting under "PlayerStatusHealthImage" in HudPlayerHealth.res
Is it possible to change the color of the health cross?
I can't find any color setting under "PlayerStatusHealthImage" in HudPlayerHealth.res
[quote=flux]thoughts?
[img]http://cloud-2.steampowered.com/ugc/486696665271234714/003B3AFF872B697026C6E5A952106247BCBE0C6D/[/img][/quote]
DL link please!
I've been slightly modifying a version of YaHUD over the past few months and i've finally gotten to redoing the backpack screen. Started off as stock layout with updated colors and border shapes.
Not everything is 100% lined up, but that's because I did everything by trial and error and by eye.
http://i.imgur.com/jCRqsjG.jpg
I've been slightly modifying a version of YaHUD over the past few months and i've finally gotten to redoing the backpack screen. Started off as stock layout with updated colors and border shapes.
Not everything is 100% lined up, but that's because I did everything by trial and error and by eye.
[img]http://i.imgur.com/jCRqsjG.jpg[/img]
SFXI've been slightly modifying a version of YaHUD over the past few months and i've finally gotten to redoing the backpack screen. Started off as stock layout with updated colors and border shapes.
Not everything is 100% lined up, but that's because I did everything by trial and error and by eye.
img
i like it
[quote=SFX]I've been slightly modifying a version of YaHUD over the past few months and i've finally gotten to redoing the backpack screen. Started off as stock layout with updated colors and border shapes.
Not everything is 100% lined up, but that's because I did everything by trial and error and by eye.
img[/quote]
i like it
collycatSFXI've been slightly modifying a version of YaHUD over the past few months and i've finally gotten to redoing the backpack screen. Started off as stock layout with updated colors and border shapes.
Not everything is 100% lined up, but that's because I did everything by trial and error and by eye.
img
i like it
Thanks! It took around an hour and a half to figure out.
I wish I knew how to change the text on the "Quality Color Border" dropdown though, the fact that it goes behind the arrow really bugs me when I look at it.
[quote=collycat][quote=SFX]I've been slightly modifying a version of YaHUD over the past few months and i've finally gotten to redoing the backpack screen. Started off as stock layout with updated colors and border shapes.
Not everything is 100% lined up, but that's because I did everything by trial and error and by eye.
img[/quote]
i like it[/quote]
Thanks! It took around an hour and a half to figure out.
I wish I knew how to change the text on the "Quality Color Border" dropdown though, the fact that it goes behind the arrow really bugs me when I look at it.
SFX Thanks! It took around an hour and a half to figure out.
I wish I knew how to change the text on the "Quality Color Border" dropdown though, the fact that it goes behind the arrow really bugs me when I look at it.
You mean just changing the font size of it?
[quote=SFX ]Thanks! It took around an hour and a half to figure out.
I wish I knew how to change the text on the "Quality Color Border" dropdown though, the fact that it goes behind the arrow really bugs me when I look at it.[/quote]
You mean just changing the font size of it?
MagmaSFX Thanks! It took around an hour and a half to figure out.
I wish I knew how to change the text on the "Quality Color Border" dropdown though, the fact that it goes behind the arrow really bugs me when I look at it.
You mean just changing the font size of it?
I can't believe I didn't think of that. Gah.
[quote=Magma][quote=SFX ]Thanks! It took around an hour and a half to figure out.
I wish I knew how to change the text on the "Quality Color Border" dropdown though, the fact that it goes behind the arrow really bugs me when I look at it.[/quote]
You mean just changing the font size of it?[/quote]
I can't believe I didn't think of that. Gah.
Trying to think of ideas for a main menu with PS. How many of you guys like this?
http://puu.sh/8ypOg.jpg
Trying to think of ideas for a main menu with PS. How many of you guys like this?
[img]http://puu.sh/8ypOg.jpg[/img]
sfanTrying to think of ideas for a main menu with PS. How many of you guys like this?
http://puu.sh/8ypOg.jpg
That looks great
[quote=sfan]Trying to think of ideas for a main menu with PS. How many of you guys like this?
[img]http://puu.sh/8ypOg.jpg[/img][/quote] That looks great
sfanTrying to think of ideas for a main menu with PS. How many of you guys like this?
http://puu.sh/8ypOg.jpg
thats really nice
[quote=sfan]Trying to think of ideas for a main menu with PS. How many of you guys like this?
[img]http://puu.sh/8ypOg.jpg[/img][/quote]
thats really nice
It looks really nice, but I don't think you can make the labels look like they are on an angle.
It looks really nice, but I don't think you can make the labels look like they are on an angle.
TreshIt looks really nice, but I don't think you can make the labels look like they are on an angle.
Not even with custom materials, either. You wouldn't be able to correctly place the links.
[quote=Tresh]It looks really nice, but I don't think you can make the labels look like they are on an angle.[/quote]
Not even with custom materials, either. You wouldn't be able to correctly place the links.
TreshIt looks really nice, but I don't think you can make the labels look like they are on an angle.
It is theoretically possible with custom materials or font tinkering but it's REALLY unpractical.
[quote=Tresh]It looks really nice, but I don't think you can make the labels look like they are on an angle.[/quote]
It is theoretically possible with custom materials or font tinkering but it's REALLY unpractical.
omniTreshIt looks really nice, but I don't think you can make the labels look like they are on an angle.
Not even with custom materials, either. You wouldn't be able to correctly place the links.
whayay is right. I am currently working on trapezoid buttons in my hud. I am going to make a lot of 2x2 or even 1x1 buttons, but it can be done.
sfan, if you are intent on doing this, you have a couple options. The first one is easier and involves just using regular buttons. This will not let you change the color of the buttons as they are moused over, however, so if you want the user to have an indication like that, you'll need to use the method I am using, which is quite a bit more time consuming. The first method involves juts making .vtfs of the text and putting them on the main menu, then making lots of buttons (I suggest start with generic squares and make them smaller as you get closer to the edges) to fit the text.
I plan on having several different trapezoids of various colors that I want to invert colors when moused over. So what I have is a set of custom .vtfs ad I'm going to put those in, then make image buttons with a transparent image as the .vtf. So making each button (and there will be a lot if you want it to be pixel perfect) will take quite some time, but after the first few the code will be pretty reusable.
EDIT: For the console, I may be wrong, but I am pretty sure that you can put that blue background in yourself, then customize the source scheme to be transparent and change the font color to something readable.
[quote=omni][quote=Tresh]It looks really nice, but I don't think you can make the labels look like they are on an angle.[/quote]
Not even with custom materials, either. You wouldn't be able to correctly place the links.[/quote]
whayay is right. I am currently working on trapezoid buttons in my hud. I am going to make a lot of 2x2 or even 1x1 buttons, but it can be done.
sfan, if you are intent on doing this, you have a couple options. The first one is easier and involves just using regular buttons. This will not let you change the color of the buttons as they are moused over, however, so if you want the user to have an indication like that, you'll need to use the method I am using, which is quite a bit more time consuming. The first method involves juts making .vtfs of the text and putting them on the main menu, then making lots of buttons (I suggest start with generic squares and make them smaller as you get closer to the edges) to fit the text.
I plan on having several different trapezoids of various colors that I want to invert colors when moused over. So what I have is a set of custom .vtfs ad I'm going to put those in, then make image buttons with a transparent image as the .vtf. So making each button (and there will be a lot if you want it to be pixel perfect) will take quite some time, but after the first few the code will be pretty reusable.
EDIT: For the console, I may be wrong, but I am pretty sure that you can put that blue background in yourself, then customize the source scheme to be transparent and change the font color to something readable.
hanbroloBlended together this hud, yahud CMD version, and KBN hud, this edit was the result.
http://i.imgur.com/7YBCPj2.png
Moar Pics
Is that rl skin? If it is, i'd like to have dl link :D
[quote=hanbrolo]Blended together [url=http://teamfortress.tv/thread/8247/show-your-hud-modifications/?page=44#1292]this[/url] hud, yahud CMD version, and KBN hud, this edit was the result.
[img]http://i.imgur.com/7YBCPj2.png[/img]
[url=http://imgur.com/a/PHOFP]Moar Pics[/url][/quote]
Is that rl skin? If it is, i'd like to have dl link :D
search on game banana or tf2 jump sites
search on game banana or tf2 jump sites