Upvote Upvoted 222 Downvote Downvoted
1 ⋅⋅ 20 21 22 23 24 25 26 ⋅⋅ 34
yahud
posted in Customization
661
#661
2 Frags +

how do i add 3D model to this hud?

how do i add 3D model to this hud?
662
#662
3 Frags +

ded hud. rip.

I'm working on a ya_hud prev reboot though. I'll let you know if I ever release it.

ded hud. rip.

I'm working on a ya_hud prev reboot though. I'll let you know if I ever release it.
663
#663
10 Frags +

did somebody say... dead hud?

did somebody say... dead hud?
664
#664
2 Frags +
Gunbladedid somebody say... dead hud?

truly a god among men

[quote=Gunblade]did somebody say... dead hud?[/quote]
truly a god among men
665
#665
0 Frags +
Gunbladedid somebody say... dead hud?

i would love you more than i love you already.

[quote=Gunblade]did somebody say... dead hud?[/quote]

i would love you more than i love you already.
666
#666
-1 Frags +
cr4ftyGunbladedid somebody say... dead hud?
i would love you more than i love you already.

Hello Satan, how does it feel to be the 666 post in this thread?

[quote=cr4fty][quote=Gunblade]did somebody say... dead hud?[/quote]

i would love you more than i love you already.[/quote]
Hello Satan, how does it feel to be the 666 post in this thread?
667
#667
2 Frags +
StaticVoidcr4ftyGunbladedid somebody say... dead hud?
i would love you more than i love you already.
Hello Satan, how does it feel to be the 666 post in this thread?

http://i.imgur.com/4mYD13u.gif

[quote=StaticVoid][quote=cr4fty][quote=Gunblade]did somebody say... dead hud?[/quote]

i would love you more than i love you already.[/quote]
Hello Satan, how does it feel to be the 666 post in this thread?[/quote]

[img]http://i.imgur.com/4mYD13u.gif[/img]
668
#668
3 Frags +
AndKennethded hud. rip.

I'm working on a ya_hud prev reboot though. I'll let you know if I ever release it.

HUD's not dead. It's still being updated on GitHub, just not posting updates on this thread. Read the OP.

[quote=AndKenneth]ded hud. rip.

I'm working on a ya_hud prev reboot though. I'll let you know if I ever release it.[/quote]

HUD's not dead. It's still being updated on GitHub, just not posting updates on this thread. Read the OP.
669
#669
1 Frags +

nevermind then :)

nevermind then :)
670
#670
0 Frags +

Did he ever fix the %itemname% thing?

Edit: Oh he did. :3

Did he ever fix the %itemname% thing?

Edit: Oh he did. :3
671
#671
2 Frags +

Does anyone have the mvm fix?

Does anyone have the mvm fix?
672
#672
7 Frags +

i just want the original version of yaHUD

i just want the original version of yaHUD
673
#673
6 Frags +

The HUD is still functional for everything besides MvM atm.
You can always check the GitHub commits for updates.

I might have an update for next week, which will include some of the changes I've made for the TotH HUD.

The HUD is still functional for everything besides MvM atm.
You can always check the GitHub commits for updates.

I might have an update for next week, which will include some of the changes I've made for the TotH HUD.
674
#674
2 Frags +
whayayThe HUD is still functional for everything besides MvM atm.
You can always check the GitHub commits for updates.

I might have an update for next week, which will include some of the changes I've made for the TotH HUD.

PRAAAISE! HMMM.

Super excited for it :D

[quote=whayay]The HUD is still functional for everything besides MvM atm.
You can always check the GitHub commits for updates.

I might have an update for next week, which will include some of the changes I've made for the TotH HUD.[/quote]

PRAAAISE! HMMM.

Super excited for it :D
675
#675
11 Frags +

Update time!

This is another (I think it's the 4th time now) complete overhaul of the HUD. The successors to 5MD and CMYK are still in the works.

This is the initial commit and equivalent to a beta release, there might be some bugs. Please submit bug reports and any issues you see on GitHub. I will also read this thread and listen to feedback, especially regarding the game menus.

The font switch is for avoiding cut-offs at certain resolutions and might enable Mac support at a later point.

I took in most of the changes that I made to the flv version for Tip of the Hats and created a new spectator interface based on that.

I also went back to the old circle style for score counters and the team menu, I guess everything comes full circle again at some point (hehe, sorry).
I'm personally really happy with the new tournament ready up that came as a result of this.

http://i.imgur.com/AzdhJBD.jpg

Besides that I've changed some commonly requested stuff, such as adding the killstreak display on the winpanel, centering the freezecam and adding other sensible defaults.

Screenshots of the fl version: http://imgur.com/a/OBoDr

Download: https://github.com/whayay/yahud

////

Full update log

Updated fl (previously flv)

- added "teamless", gray version

- Circles are back
- New team menu and tweaked other menus
- New scoreboards & winpanels
- New tournament setup
- Arena and CTF interface changed accordingly

- New spectator HUD
- Adopted spectator interface changes from TotH version (thanks to Lange for feedback)
- Large charge indicator for medics, increased font size
- Other tweaks (spacing, colors & transparency)

- New, centered freezecam

- New game menus with updated backpack and loadout pages

- Changed font to Futura (might enable mac support in the future, thanks go out to OMP)
- Repositioned/re-done everything
- Created new number-only fonts for timer
- Updated scoreboard, now showing a regular legend again
- Removed loads of all caps
(let me know if you find any alignment issues)

- MvM fixes
- New MvM scoreboard
- Tweaked MvM ready up
- Changed MvM counters (money now on the top left)

- Minor changes
- New item quickswitch
- Changed KOTH & Stopwatch timers
- You can now click anywhere to continue on the map intro screens (fullscreen button)
- Cleaned up main menu (removed welcome & version number / changed various buttons)
- Removed old team indicator in 2D mode (conflicted with killstreak count)

- Even smaller changes
- Tweaked loading screen and intro menu layout & fixed loading screen issues
- Tweaked counters (Chargin' Targe, Frontier Justice etc)
[url=http://imgur.com/a/OBoDr]Update time![/url]

This is another (I think it's the 4th time now) complete overhaul of the HUD. The successors to 5MD and CMYK are still in the works.

This is the initial commit and equivalent to a beta release, there might be some bugs. Please submit bug reports and any issues you see on [url=https://github.com/whayay/yahud/issues?state=open]GitHub[/url]. I will also read this thread and listen to feedback, especially regarding the game menus.

The font switch is for avoiding cut-offs at certain resolutions and might enable Mac support at a later point.

I took in most of the changes that I made to the flv version for Tip of the Hats and created a new spectator interface based on that.

I also went back to the old circle style for score counters and the team menu, I guess everything comes full circle again at some point (hehe, sorry).
I'm personally really happy with the new tournament ready up that came as a result of this. [img]http://i.imgur.com/AzdhJBD.jpg[/img]

Besides that I've changed some commonly requested stuff, such as adding the killstreak display on the winpanel, centering the freezecam and adding other sensible defaults.

Screenshots of the fl version: http://imgur.com/a/OBoDr

Download: https://github.com/whayay/yahud

////

Full update log

[quote]Updated fl (previously flv)

- added "teamless", gray version

- Circles are back
- New team menu and tweaked other menus
- New scoreboards & winpanels
- New tournament setup
- Arena and CTF interface changed accordingly

- New spectator HUD
- Adopted spectator interface changes from TotH version (thanks to Lange for feedback)
- Large charge indicator for medics, increased font size
- Other tweaks (spacing, colors & transparency)

- New, centered freezecam

- New game menus with updated backpack and loadout pages

- Changed font to Futura (might enable mac support in the future, thanks go out to OMP)
- Repositioned/re-done everything
- Created new number-only fonts for timer
- Updated scoreboard, now showing a regular legend again
- Removed loads of all caps
(let me know if you find any alignment issues)

- MvM fixes
- New MvM scoreboard
- Tweaked MvM ready up
- Changed MvM counters (money now on the top left)

- Minor changes
- New item quickswitch
- Changed KOTH & Stopwatch timers
- You can now click anywhere to continue on the map intro screens (fullscreen button)
- Cleaned up main menu (removed welcome & version number / changed various buttons)
- Removed old team indicator in 2D mode (conflicted with killstreak count)

- Even smaller changes
- Tweaked loading screen and intro menu layout & fixed loading screen issues
- Tweaked counters (Chargin' Targe, Frontier Justice etc)
[/quote]
676
#676
2 Frags +
whayayUpdate time!

awesome!
any possibility on a lower version of fl hud?
could we also have an orange TOTH colorscheme?

[quote=whayay]Update time![/quote]
awesome!
any possibility on a lower version of fl hud?
could we also have an orange TOTH colorscheme?
677
#677
1 Frags +

Oh my, praise him! I didn't see 3d player models included in screenshots -- is this still an option? Also, I think I saw medi-gun labels/percentages (advspec plugin with outlines/advantages/medicinfo) during toth and it was themed with the yAhud being used -- is there any chance that can be included? I make use of that plugin all the time and have no idea where to start editing files to match that.

I've been away from yAhud the past few months, but I'll be using it once again because your hud's always been a favorite. Flawless scoreboard and you always include extras like the bonus health cross (tf2 style, not transparent) that I love.

Thank you for your hard work, whayay

Oh my, praise him! I didn't see 3d player models included in screenshots -- is this still an option? Also, I think I saw medi-gun labels/percentages (advspec plugin with outlines/advantages/medicinfo) during toth and it was themed with the yAhud being used -- is there any chance that can be included? I make use of that plugin all the time and have no idea where to start editing files to match that.

I've been away from yAhud the past few months, but I'll be using it once again because your hud's always been a favorite. Flawless scoreboard and you always include extras like the bonus health cross (tf2 style, not transparent) that I love.

Thank you for your hard work, whayay
678
#678
0 Frags +

nice tournament menu. glad to see the circles back, i missed them :> gave the hud a uniqueness which made me swap over in the first place.

one tiny thing that's been bothering for a while though is that ctf intel arrow. are those supposed to be off-white?

nice tournament menu. glad to see the circles back, i missed them :> gave the hud a uniqueness which made me swap over in the first place.

one tiny thing that's been bothering for a while though is that ctf intel arrow. are those supposed to be off-white?
679
#679
2 Frags +

Awesome work, whayay!

Awesome work, whayay!
680
#680
1 Frags +
whayayThe font switch is for avoiding cut-offs at certain resolutions and might enable Mac support at a later point.

- Changed font to Futura (might enable mac support in the future, thanks go out to OMP)

THANK YOU BASED WHAYAY

[quote=whayay]
The font switch is for avoiding cut-offs at certain resolutions and might enable Mac support at a later point.

- Changed font to Futura (might enable mac support in the future, thanks go out to OMP)
[/quote]

THANK YOU BASED WHAYAY
681
#681
0 Frags +

Sorry for the delay, it kept messing up the upload.
fl version is now live

tophunice tournament menu. glad to see the circles back, i missed them :> gave the hud a uniqueness which made me swap over in the first place.

one tiny thing that's been bothering for a while though is that ctf intel arrow. are those supposed to be off-white?

CTF still needs work and I will also update those pointers. They sadly don't work with sv_pure anyways.

shiznoi just want the original version of yaHUD

Which original one? The very first one was a very messy mix. If you mean the later white versions... then there might be some hope :S

takramOh my, praise him! I didn't see 3d player models included in screenshots -- is this still an option? Also, I think I saw medi-gun labels/percentages (advspec plugin with outlines/advantages/medicinfo) during toth and it was themed with the yAhud being used -- is there any chance that can be included? I make use of that plugin all the time and have no idea where to start editing files to match that.

I've been away from yAhud the past few months, but I'll be using it once again because your hud's always been a favorite. Flawless scoreboard and you always include extras like the bonus health cross (tf2 style, not transparent) that I love.

Thank you for your hard work, whayay

3D models are still there
I don't have any of the files, but I can ask Lange if he can give them to me.
Keep in mind that this release has very few options as of now, I plan on adding them after the next couple of new versions.

reddwhayayUpdate time!awesome!
any possibility on a lower version of fl hud?
could we also have an orange TOTH colorscheme?

Won't happen, sorry. The color for TotH was RGB (243, 116, 36), so if you want you can insert that into the clientscheme.res file in /resource/ under "FlavorBG".

Sorry for the delay, it kept messing up the upload.
fl version is now live


[quote=tophu]nice tournament menu. glad to see the circles back, i missed them :> gave the hud a uniqueness which made me swap over in the first place.

one tiny thing that's been bothering for a while though is that ctf intel arrow. are those supposed to be off-white?[/quote]
CTF still needs work and I will also update those pointers. They sadly don't work with sv_pure anyways.

[quote=shizno]i just want the original version of yaHUD[/quote]
Which original one? The very first one was a very messy mix. If you mean the later white versions... then there might be some hope :S

[quote=takram]Oh my, praise him! I didn't see 3d player models included in screenshots -- is this still an option? Also, I think I saw medi-gun labels/percentages (advspec plugin with outlines/advantages/medicinfo) during toth and it was themed with the yAhud being used -- is there any chance that can be included? I make use of that plugin all the time and have no idea where to start editing files to match that.

I've been away from yAhud the past few months, but I'll be using it once again because your hud's always been a favorite. Flawless scoreboard and you always include extras like the bonus health cross (tf2 style, not transparent) that I love.

Thank you for your hard work, whayay[/quote]
3D models are still there
I don't have any of the files, but I can ask Lange if he can give them to me.
Keep in mind that this release has very few options as of now, I plan on adding them after the next couple of new versions.


[quote=redd][quote=whayay]Update time![/quote]
awesome!
any possibility on a lower version of fl hud?
could we also have an orange TOTH colorscheme?[/quote]

Won't happen, sorry. The color for TotH was RGB (243, 116, 36), so if you want you can insert that into the clientscheme.res file in /resource/ under "FlavorBG".
682
#682
3 Frags +

boom

As a small note to other HUD makers that want a custom style, this was done as a one-off for TotH; the lack of updates from me has been because I'm trying to find a way to avoid adding more crap to this file.

[url=http://mattmcn.com/tf2/advspec_b4.3_yahud-flv.rar]boom[/url]

As a small note to other HUD makers that want a custom style, this was done as a one-off for TotH; the lack of updates from me has been because I'm trying to find a way to avoid adding more crap to [url=https://github.com/MattMcNam/advspec/blob/master/src/medic_info_drawing.h#L452]this file[/url].
683
#683
3 Frags +
LangeThat has to be done in the actual C++ code for AdvSpec. I'll ping Blue to let him know that you want that to get publicly released.blueeboom

As a small note to other HUD makers that want a custom style, this was done as a one-off for TotH; the lack of updates from me has been because I'm trying to find a way to avoid adding more crap to this file.

Thanks guys :)

I'll keep this thread up to date with fixes/updates for a while.

I finally got to do the Pip-Boy (thanks to boots for lending me his Pip-Boy)

http://i.imgur.com/NvOPk1J.jpg

(I also pushed a quick fix for a bug on the item pickup screen.)

[quote=Lange]That has to be done in the actual C++ code for AdvSpec. I'll ping Blue to let him know that you want that to get publicly released.[/quote]

[quote=bluee][url=http://mattmcn.com/tf2/advspec_b4.3_yahud-flv.rar]boom[/url]

As a small note to other HUD makers that want a custom style, this was done as a one-off for TotH; the lack of updates from me has been because I'm trying to find a way to avoid adding more crap to [url=https://github.com/MattMcNam/advspec/blob/master/src/medic_info_drawing.h#L452]this file[/url].[/quote]

Thanks guys :)

I'll keep this thread up to date with fixes/updates for a while.

I finally got to do the Pip-Boy (thanks to boots for lending me his Pip-Boy)
[img]http://i.imgur.com/NvOPk1J.jpg[/img]

(I also pushed a quick fix for a bug on the item pickup screen.)
684
#684
0 Frags +

I really wished this was MAC compatible D:

I really wished this was MAC compatible D:
685
#685
0 Frags +

awesome update, looks amazing. keep up the great work :)
edit: is the item info supposed to be grayed out when you hover over it?

http://i.imgur.com/iTSgceW.png

awesome update, looks amazing. keep up the great work :)
edit: is the item info supposed to be grayed out when you hover over it?
[img]http://i.imgur.com/iTSgceW.png[/img]
686
#686
1 Frags +
shiznoi just want the original version of yaHUD

if you're talking about this:

http://i.imgur.com/y8JLWjF.jpg

http://i.imgur.com/c2JYMcP.jpg

im working on a completely updated version, with leaky's b&w colorscheme as an option

https://www.dropbox.com/sh/llkinoavu65wi1z/AAAZP34es3pZS7GR1Oa5jkdta (regular)
https://www.dropbox.com/sh/k0x0pvvd6klnybm/AACiDTECFgDtGrKuhVHUf9HWa (b&w)

[quote=shizno]i just want the original version of yaHUD[/quote]
if you're talking about this:
[img]http://i.imgur.com/y8JLWjF.jpg[/img]
[img]http://i.imgur.com/c2JYMcP.jpg[/img]
im working on a completely updated version, with [url=http://i.imgur.com/aAFBsgc.jpg]leaky's[/url] b&w colorscheme as an option

https://www.dropbox.com/sh/llkinoavu65wi1z/AAAZP34es3pZS7GR1Oa5jkdta (regular)
https://www.dropbox.com/sh/k0x0pvvd6klnybm/AACiDTECFgDtGrKuhVHUf9HWa (b&w)
687
#687
0 Frags +

Any chance on updating 5MD with as few changes? I've been using yahud for a year now and I'm dead used to the old style of it. :P

Any chance on updating 5MD with as few changes? I've been using yahud for a year now and I'm dead used to the old style of it. :P
688
#688
3 Frags +

Anyone have a copy of 5MD they can upload for me?

Anyone have a copy of 5MD they can upload for me?
689
#689
2 Frags +
Chrom3w0lfAnyone have a copy of 5MD they can upload for me?

https://github.com/whayay/yahud/tree/13db35fa8800605b92ae838b6ab664f1197ae105
The beauty of git, you can always go back!

jakeowatyAny chance on updating 5MD with as few changes? I've been using yahud for a year now and I'm dead used to the old style of it. :P

I'm working on 5MD and CMYK right now.

[quote=Chrom3w0lf]Anyone have a copy of 5MD they can upload for me?[/quote]

https://github.com/whayay/yahud/tree/13db35fa8800605b92ae838b6ab664f1197ae105
The beauty of git, you can always go back!

[quote=jakeowaty]Any chance on updating 5MD with as few changes? I've been using yahud for a year now and I'm dead used to the old style of it. :P[/quote]

I'm working on 5MD and CMYK right now.
690
#690
0 Frags +
blueeAs a small note to other HUD makers that want a custom style, this was done as a one-off for TotH; the lack of updates from me has been because I'm trying to find a way to avoid adding more crap to this file.

I'm not a C++ dev but I know a fair bit of C. Looking at that, wouldn't it be simple to literally just scrap the entire damned thing for only one draw method and then just have properties of it be filled in via parameters, which could be defined by configs/commands/cvars? I mean, it would be quite a refactor, but wouldn't it be better in the end?

Also dear god is the flvhud advspec version horrendous. I mean, it looks great and I'm really glad it's there. I don't at all mean your work isn't appreciated; seriously, good going dude. For what it was meant to do, it functions fantastically. But not only is your warning about it not scaling well for other HUDs important... It doesn't scale for anything outside of the original setup. If TF2's resolution isn't 1080p, not only does it not scale with the rest of the UI correctly, but even the goddamn offset cvars are off. For example, I'm at 1600x900. When I set advspec_medic_info_offset_y 17, it actually offsets by about 25 pixels. I guess I'll just use it in the bottom left of the screen rather than try to integrate it with my player list.

[quote=bluee]As a small note to other HUD makers that want a custom style, this was done as a one-off for TotH; the lack of updates from me has been because I'm trying to find a way to avoid adding more crap to [url=https://github.com/MattMcNam/advspec/blob/master/src/medic_info_drawing.h#L452]this file[/url].[/quote]
I'm not a C++ dev but I know a fair bit of C. Looking at that, wouldn't it be simple to literally just scrap the entire damned thing for only one draw method and then just have properties of it be filled in via parameters, which could be defined by configs/commands/cvars? I mean, it would be quite a refactor, but wouldn't it be better in the end?

Also dear god is the flvhud advspec version horrendous. I mean, it looks great and I'm really glad it's there. I don't at all mean your work isn't appreciated; seriously, good going dude. For what it was meant to do, it functions fantastically. But not only is your warning about it not scaling well for other HUDs important... It doesn't scale for anything outside of the original setup. If TF2's resolution isn't 1080p, not only does it not scale with the rest of the UI correctly, but even the goddamn offset cvars are off. For example, I'm at 1600x900. When I set advspec_medic_info_offset_y 17, it actually offsets by about 25 pixels. I guess I'll just use it in the bottom left of the screen rather than try to integrate it with my player list.
1 ⋅⋅ 20 21 22 23 24 25 26 ⋅⋅ 34
Please sign in through STEAM to post a comment.