Thanks for posting the download link Ipz, I was too busy making sure you guys got the map as quick as possible to do a release.
10:20 PM - ipz-: make the post with the pictures and all that still!
10:21 PM - ipz-: its important so when we look back
10:21 PM - Hyce: hahah fair
10:21 PM - ipz-: we see the changes in a time capsule
10:21 PM - ipz-: so ye really
10:21 PM - ipz-: people enjoy that :D
Okay.
LOGJAM A16- DOWNLOAD: https://www.dropbox.com/s/vl89lh761o8t01d/cp_logjam_a16.bsp
Changes:
Ripped off gullywash last some more, added secret and health/ammo
Added a new entrance to mid from banana/house/retainingwall
Fixed a few ramps to make doing silly soldier things easier
Fixed some displacements so that getting on the logs at 2nd is easier
Removed pride rock
Made logpiles on mid smaller and removed the addition to house
Screens:
http://i.imgur.com/JKgADnB.jpg
http://i.imgur.com/47cU9Od.jpg
http://i.imgur.com/dRLVSDU.jpg
10:21 PM - ipz-: its important so when we look back
10:21 PM - Hyce: hahah fair
10:21 PM - ipz-: we see the changes in a time capsule
10:21 PM - ipz-: so ye really
10:21 PM - ipz-: people enjoy that :D
Okay.
LOGJAM A16- DOWNLOAD: [url=https://www.dropbox.com/s/vl89lh761o8t01d/cp_logjam_a16.bsp]https://www.dropbox.com/s/vl89lh761o8t01d/cp_logjam_a16.bsp[/url]
Changes:
Ripped off gullywash last some more, added secret and health/ammo
Added a new entrance to mid from banana/house/retainingwall
Fixed a few ramps to make doing silly soldier things easier
Fixed some displacements so that getting on the logs at 2nd is easier
Removed pride rock
Made logpiles on mid smaller and removed the addition to house
Screens:
[img]http://i.imgur.com/JKgADnB.jpg[/img]
[img]http://i.imgur.com/47cU9Od.jpg[/img]
[img]http://i.imgur.com/dRLVSDU.jpg[/img]
[img]http://i.imgur.com/9kekAr1.jpg[/img]
[img]http://i.imgur.com/Jg6BIcG.jpg[/img]
it would be fun if this wall could be surfed :)
http://imgur.com/K3ioojq
Taro, that shouldn't be hard.
LOGJAM A17. Beta soon...
Download: https://www.dropbox.com/s/yb69x4mxqllysdy/cp_logjam_a17.bsp
Changes:
Fixed some clipping
Fixed some sightlines
Made secret a bit taller
Added a larger door to the 2nd forward spawn
Probably some other stuff
Screens:
http://i.imgur.com/sb52lOa.jpg
LOGJAM A17. Beta soon...
Download: [url=https://www.dropbox.com/s/yb69x4mxqllysdy/cp_logjam_a17.bsp]https://www.dropbox.com/s/yb69x4mxqllysdy/cp_logjam_a17.bsp[/url]
Changes:
Fixed some clipping
Fixed some sightlines
Made secret a bit taller
Added a larger door to the 2nd forward spawn
Probably some other stuff
Screens:
[img]http://i.imgur.com/sb52lOa.jpg[/img]
[img]http://i.imgur.com/RR2kPIR.jpg[/img]
[img]http://i.imgur.com/zhdX74F.jpg[/img]
Sneak peak...
http://i.imgur.com/dZ131LD.jpg
http://i.imgur.com/aKojrMW.jpg
[img]http://i.imgur.com/dZ131LD.jpg[/img]
[img]http://i.imgur.com/aKojrMW.jpg[/img]
[img]http://i.imgur.com/NPJKOxu.jpg[/img]
[img]http://i.imgur.com/lCdVCrN.jpg[/img]
Maybe it's just me, but I feel like that wood texture you're using for the walls and ceiling doesn't blend well with the concrete at last.
I'll have to wait and see the map myself, and boy I can't wait. You've done a really awesome job! :D
I'll have to wait and see the map myself, and boy I can't wait. You've done a really awesome job! :D
It could also be the lack of trim and detail that makes it not blend well. And if it doesn't blend well after trim comes in it's no big deal to pick a different texture.
starting to look like the complete deal now! really nice job, am glad to see this in the Nations Cup and hopefully in future seasons.
HERE COMES CP_LOGJAM_B1!!!!
Logjam has gone BETA! What does that mean? Things are textured! Detail to come...
Changes:
Textured the whole play area (might've missed a few)
Removed the phallic mashed potato rocks replaced them with a fence on bridge
Gave some area behind the point at last
Worked on sightlines, clipping
Made it so you can surf down one side of cave
Download cp_logjam_b1f: https://www.dropbox.com/s/l6vlbrill3p70se/cp_logjam_b1f.bsp
Screens:
http://i.imgur.com/EpLW6c2.jpg
http://i.imgur.com/JasmqhI.jpg
http://i.imgur.com/3NAbZ2Y.jpg
Logjam has gone BETA! What does that mean? Things are textured! Detail to come...
Changes:
Textured the whole play area (might've missed a few)
Removed the phallic mashed potato rocks replaced them with a fence on bridge
Gave some area behind the point at last
Worked on sightlines, clipping
Made it so you can surf down one side of cave
Download cp_logjam_b1f: [url=https://www.dropbox.com/s/l6vlbrill3p70se/cp_logjam_b1f.bsp]https://www.dropbox.com/s/l6vlbrill3p70se/cp_logjam_b1f.bsp[/url]
Screens:
[img]http://i.imgur.com/EpLW6c2.jpg[/img]
[img]http://i.imgur.com/JasmqhI.jpg[/img]
[img]http://i.imgur.com/3NAbZ2Y.jpg[/img]
[img]http://i.imgur.com/HP6MR3O.jpg[/img]
[img]http://i.imgur.com/gDbc1nS.jpg[/img]
Guess I will use the updated version in our preseason this week ;)
Great stuff Hyce, map is flowing really well and starting to look good too!
Just messing around with demo rollouts, theory crafting and what not.
https://www.youtube.com/watch?v=j8NVMYP027k&feature=youtu.be
enjoy :P
https://www.youtube.com/watch?v=j8NVMYP027k&feature=youtu.be
enjoy :P
In this room
http://cloud-4.steampowered.com/ugc/39721291153358010/A79991BB8CE7260198FFEE3CC0EDC6114C3D70F3/
you can hide on the planks
Edit: You can also build on the planks!
http://cloud-3.steampowered.com/ugc/39721291153354672/44242B7008D08099AF1874C84EE814C2742C7D7F/
http://cloud-3.steampowered.com/ugc/39721291153350869/FF2612A26AACB64D127CC8DDEB10D02287082063/
http://cloud-4.steampowered.com/ugc/39721291154323937/065DA3E3EE23D23EFC73AF35772CF75D2C05119E/
Oh and you can also shoot through the glass on both Last points.
edit: Stickies and arrows don't go through the glass, only rockets, hitscan, and needles
http://cloud-3.steampowered.com/ugc/39721291153574026/52F1FB194EFE58CB3DD61666BA7D5E1ED73CF57E/
I also kept getting caught on different parts of the glass when I jump up the point.
http://cloud-3.steampowered.com/ugc/39721291154019661/3017F2F072B995121C4B3DFB8CE07E970CB4F1FF/
10/10 still better than valve's new "beta" maps
[img]http://cloud-4.steampowered.com/ugc/39721291153358010/A79991BB8CE7260198FFEE3CC0EDC6114C3D70F3/[/img]
you can hide on the planks
Edit: You can also build on the planks!
[img]http://cloud-3.steampowered.com/ugc/39721291153354672/44242B7008D08099AF1874C84EE814C2742C7D7F/[/img]
[img]http://cloud-3.steampowered.com/ugc/39721291153350869/FF2612A26AACB64D127CC8DDEB10D02287082063/[/img]
[img]http://cloud-4.steampowered.com/ugc/39721291154323937/065DA3E3EE23D23EFC73AF35772CF75D2C05119E/[/img]
Oh and you can also shoot through the glass on both Last points.
edit: Stickies and arrows don't go through the glass, only rockets, hitscan, and needles
[img]http://cloud-3.steampowered.com/ugc/39721291153574026/52F1FB194EFE58CB3DD61666BA7D5E1ED73CF57E/[/img]
I also kept getting caught on different parts of the glass when I jump up the point.
[img]http://cloud-3.steampowered.com/ugc/39721291154019661/3017F2F072B995121C4B3DFB8CE07E970CB4F1FF/[/img]
10/10 still better than valve's new "beta" maps
CEVO_SpanglerGuess I will use the updated version in our preseason this week ;)
You might want to update the CEVO TF2 downloads so that the map is available there.
You might want to update the CEVO TF2 downloads so that the map is available there.
"gee hyce ur detailing sux"
Thanks guys.
Early betas aren't pretty. However I'm working on it a bit, I don't want to go super crazy on detailing yet because I want to get feedback from the eXtv tournament coming up or at least a few teams scrimming on it or something.
Anyhoo... sneak peak at the new texture scheme requested by IPZ:
http://i.imgur.com/SyULEtn.jpg
http://i.imgur.com/VZ1Zgyo.jpg
Thanks guys.
Early betas aren't pretty. However I'm working on it a bit, I don't want to go super crazy on detailing yet because I want to get feedback from the eXtv tournament coming up or at least a few teams scrimming on it or something.
Anyhoo... sneak peak at the new texture scheme requested by IPZ:
[img]http://i.imgur.com/SyULEtn.jpg[/img]
[img]http://i.imgur.com/VZ1Zgyo.jpg[/img]
[img]http://i.imgur.com/wANl6qA.jpg[/img]
[img]http://i.imgur.com/o2yamGv.jpg[/img]
QuartzJust messing around with demo rollouts, theory crafting and what not.
https://www.youtube.com/watch?v=j8NVMYP027k&feature=youtu.be
enjoy :P
piggybacking off of yours, heres a few more i came up with, not all of them are the best choices to take to mid though.
https://www.youtube.com/watch?v=lgqaiXLu35Y&feature=youtu.be
obs fucked my quality man
edit: the cave rollouts can be done faster using ramp slides.
https://www.youtube.com/watch?v=j8NVMYP027k&feature=youtu.be
enjoy :P[/quote]
piggybacking off of yours, heres a few more i came up with, not all of them are the best choices to take to mid though.
https://www.youtube.com/watch?v=lgqaiXLu35Y&feature=youtu.be
obs fucked my quality man
edit: the cave rollouts can be done faster using ramp slides.
last point looks so dull
or as if no effort was put in and just a mix of the cp badlands last point and cp sunshine in some way
or as if no effort was put in and just a mix of the cp badlands last point and cp sunshine in some way
My attempt at the perfect demo rollout:
https://www.youtube.com/watch?v=Nvry4s_cvOY&feature=youtu.be
Could be a little less sloppy in places I guess.
https://www.youtube.com/watch?v=Nvry4s_cvOY&feature=youtu.be
Could be a little less sloppy in places I guess.
iridescentFUZZMy attempt at the perfect demo rollout:
https://www.youtube.com/watch?v=Nvry4s_cvOY&feature=youtu.be
Could be a little less sloppy in places I guess.
thats fucking god tier, i guess the equivalent of the process pogo rollout to all the standard ones.
https://www.youtube.com/watch?v=Nvry4s_cvOY&feature=youtu.be
Could be a little less sloppy in places I guess.[/quote]
thats fucking god tier, i guess the equivalent of the process pogo rollout to all the standard ones.
I've been postng on Etf2l forums, guess I'll share my ways of demo jumping here as well. I've got these 2 rollouts going that are any good. Did them both quite a while ago on older versions of a map, but they're still very much doable on b1f, and I imagine on soon to be made b2.
Here they are:
https://www.youtube.com/watch?v=R5H0R2H8sRs
https://www.youtube.com/watch?v=YEFtOr-5g48
Now I'm currently exploring out the right rollout through banana. I'll let you guys know if I come up with something.
Here they are:
https://www.youtube.com/watch?v=R5H0R2H8sRs
https://www.youtube.com/watch?v=YEFtOr-5g48
Now I'm currently exploring out the right rollout through banana. I'll let you guys know if I come up with something.
B2 is in the works at the moment, probably to come out today or tomorrow.
Here's the VOD of the invite PUG that eXtine and I casted. Got some solid feedback from NA finally, so we'll give their ideas a try and see how it works out.
Here's the VOD of the invite PUG that eXtine and I casted. Got some solid feedback from NA finally, so we'll give their ideas a try and see how it works out.
[url=http://www.twitch.tv/extvesports/b/546922674]http://www.twitch.tv/extvesports/b/546922674[/url]
Logjam B2
Download: https://www.dropbox.com/s/1ptg772n3w2hp90/cp_logjam_b2.bsp
Changes:
Changed tape on mid to logs
Sewed displacements; there shouldn't be cracks in cave or floor anymore
Fixed 2nd cap point clipping with roof
Made the fence on the bridge at 2nd larger
Last control point glass opening thingy got taller
added block bullets ramps over the ground at choke so that they should function as ramps again for splash and pogo jumps
Removed the log piles and replaced them with ramps up to the height
added mashed potato memorial
replaced mid with viaduct mid
I thought about removing one entrance to cave, and then making it so that the only entrance on mid was between where the two are right now, but I decided against it because that would make it really really easy to spam both choke and cave from roof and make the only viable flank logroom/banana.
Screens:
Download: [url=https://www.dropbox.com/s/1ptg772n3w2hp90/cp_logjam_b2.bsp]https://www.dropbox.com/s/1ptg772n3w2hp90/cp_logjam_b2.bsp[/url]
Changes:
Changed tape on mid to logs
Sewed displacements; there shouldn't be cracks in cave or floor anymore
Fixed 2nd cap point clipping with roof
Made the fence on the bridge at 2nd larger
Last control point glass opening thingy got taller
added block bullets ramps over the ground at choke so that they should function as ramps again for splash and pogo jumps
Removed the log piles and replaced them with ramps up to the height
added mashed potato memorial
replaced mid with viaduct mid
I thought about removing one entrance to cave, and then making it so that the only entrance on mid was between where the two are right now, but I decided against it because that would make it really really easy to spam both choke and cave from roof and make the only viable flank logroom/banana.
Screens:
[img]http://i.imgur.com/HYVtroQ.jpg[/img]
[img]http://i.imgur.com/pFPummM.jpg[/img]
staticiridescentFUZZMy attempt at the perfect demo rollout:thats fucking god tier, i guess the equivalent of the process pogo rollout to all the standard ones.
https://www.youtube.com/watch?v=Nvry4s_cvOY&feature=youtu.be
Could be a little less sloppy in places I guess.
Thanks, but Potatov's video beats mine fairly efficiently.
In theory, that first ramp-slide out of spawn should be great because it minimises walking and gets you pretty far into that first hallway, but in practice it messes something up with timing(maybe just for me?).
There are also a few variations on the hallway pogo jump. One way is to have the 2nd sticky land just before the stair-ramp, and another is to use the first sticky to hit the ramp(getting a small slide off it) and delay the 2nd so it explodes in the air behind you as you surf off the stair-ramp. The first method is prone to very high jumps that land you in choke, but not close enough to the medkit. I've found the 2nd technique more reliable at nice horizontal trajectories, which give you a good surf off the slope at choke and put you right on the medkit.
https://www.youtube.com/watch?v=Nvry4s_cvOY&feature=youtu.be
Could be a little less sloppy in places I guess.[/quote]
thats fucking god tier, i guess the equivalent of the process pogo rollout to all the standard ones.[/quote]
Thanks, but Potatov's video beats mine fairly efficiently.
In theory, that first ramp-slide out of spawn should be great because it minimises walking and gets you pretty far into that first hallway, but in practice it messes something up with timing(maybe just for me?).
There are also a few variations on the hallway pogo jump. One way is to have the 2nd sticky land just before the stair-ramp, and another is to use the first sticky to hit the ramp(getting a small slide off it) and delay the 2nd so it explodes in the air behind you as you surf off the stair-ramp. The first method is prone to very high jumps that land you in choke, but not close enough to the medkit. I've found the 2nd technique more reliable at nice horizontal trajectories, which give you a good surf off the slope at choke and put you right on the medkit.
cp_logjam_b3f
b3f because I did an inhouse on b3 at like, 5 am EST last night and they pointed out a few glitches
download: https://www.dropbox.com/s/3r0anrn8z2vmqgg/cp_logjam_b3f.bsp
Changes
Clipping fixed on spawn doors
You can't shoot through spawn doors anymore
Detailing from blue side spawns added to red side
Unclipped logs on mid (you can't hide sticks in them don't worry)
added a roof to choke (it should be big enough for jumps still)
Removed sightline from mid to 2nd through choke
Fixed numerous clipping/displacement shit
Probably missed more displacement stuff
Screens
b3f because I did an inhouse on b3 at like, 5 am EST last night and they pointed out a few glitches
download: [url=https://www.dropbox.com/s/3r0anrn8z2vmqgg/cp_logjam_b3f.bsp]https://www.dropbox.com/s/3r0anrn8z2vmqgg/cp_logjam_b3f.bsp[/url]
Changes
Clipping fixed on spawn doors
You can't shoot through spawn doors anymore
Detailing from blue side spawns added to red side
Unclipped logs on mid (you can't hide sticks in them don't worry)
added a roof to choke (it should be big enough for jumps still)
Removed sightline from mid to 2nd through choke
Fixed numerous clipping/displacement shit
Probably missed more displacement stuff
Screens
[img]http://i.imgur.com/0FJvC2G.jpg[/img]
[img]http://i.imgur.com/bJcO5Jk.jpg[/img]
cp_logjam_b4f
the f stands for fixed, I already had b4 pugged last night at like, 5 am EST and we found some stuff. It was also the single stupidest and hilarious pug I've been in.
download: https://www.dropbox.com/s/4emngu86bjxnepk/cp_logjam_b4f.bsp
Changes:
Fixed more displacement stuff
Fixed displacement connection in cave to the building on mid
The announcer better fucking say "time has been added" on capture or I'm going to kill someone
Fixed displacements on ramps at mid
unclipped forward spawn doors, made it so you can't shoot through them
added lighting in choke
Fixed some stupid spots you could stand on at 2nd (mesh fence and cliffs)
Added some detail to lobby
Screens
the f stands for fixed, I already had b4 pugged last night at like, 5 am EST and we found some stuff. It was also the single stupidest and hilarious pug I've been in.
download: [url=https://www.dropbox.com/s/4emngu86bjxnepk/cp_logjam_b4f.bsp]https://www.dropbox.com/s/4emngu86bjxnepk/cp_logjam_b4f.bsp[/url]
Changes:
Fixed more displacement stuff
Fixed displacement connection in cave to the building on mid
The announcer better fucking say "time has been added" on capture or I'm going to kill someone
Fixed displacements on ramps at mid
unclipped forward spawn doors, made it so you can't shoot through them
added lighting in choke
Fixed some stupid spots you could stand on at 2nd (mesh fence and cliffs)
Added some detail to lobby
Screens
[img]http://i.imgur.com/dap8TOg.jpg[/img]
[img]http://i.imgur.com/H9KMCiD.jpg[/img]
Am I the only person who finds it just a tiny bit confusing when both sides of mid are a different shade of red? I'm not stupid but sometimes when I stop paying attention I get lost :P
Played some fun pickups last night on the map. It still suffers from scouts getting to do whatever they want because of lack of general knowledge, but that is to no fault of the map.
Hyce teach me how to motivate myself to map
Hyce teach me how to motivate myself to map
Hey guys, this map is awesome. i made some rollouts
[youtube]https://www.youtube.com/watch?v=uqBKk4qgx0Q[/youtube]