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HUD editing: short questions, quick answers
posted in Customization
61
#61
-1 Frags +

It worked, thanks.

It worked, thanks.
62
#62
-1 Frags +

How can I move up this panel

http://i.imgur.com/uai7El4.png

How can I move up this panel
[img]http://i.imgur.com/uai7El4.png[/img]
63
#63
-1 Frags +

yujtyjt7jtjt7jtyj

yujtyjt7jtjt7jtyj
64
#64
-1 Frags +

You could just add a small dropshadow to it and keep it white.

Wow I was looking at the bottom of the first page when I wrote this, whoops!

[s]You could just add a small dropshadow to it and keep it white.[/s]

Wow I was looking at the bottom of the first page when I wrote this, whoops!
65
#65
-1 Frags +
VectriI can't figure out how to modify the color of the notifacation accept menu in game.

It's the message with the [J] and [K] in it.

Have you tried changing the colour of "Notification_Label" in /resource/ui/notifications/base_notification.res?

[quote=Vectri]I can't figure out how to modify the color of the notifacation accept menu in game.

It's the message with the [J] and [K] in it.[/quote]

Have you tried changing the colour of "Notification_Label" in /resource/ui/notifications/base_notification.res?
66
#66
-1 Frags +

edgrgherherhr

edgrgherherhr
67
#67
-1 Frags +

How can i add the kills numbers for the new airstrike rocket launcher

How can i add the kills numbers for the new airstrike rocket launcher
68
#68
-1 Frags +

Was able to add the BonusHealthCross to my TargetID's thanks to f_blue, however, the top of the cross is cut off. I already tried changed the "tall" values in GUIHealth as well as moving the TargetIDs further apart (to prevent clipping, idk) but the cross is still cut off. Hope someone can help me out here.

Screenshot:

http://i.imgur.com/3rHOYFJ.jpg

Also, I tried fixing the "unknown"-bug on the scoreboard by deleting the "GameType" and "PlayerScoreLabel" entries, but one "Unknown" still remains, as seen here: Link Any Tips?

Was able to add the BonusHealthCross to my TargetID's thanks to f_blue, however, the top of the cross is cut off. I already tried changed the "tall" values in GUIHealth as well as moving the TargetIDs further apart (to prevent clipping, idk) but the cross is still cut off. Hope someone can help me out here.

Screenshot: [img]http://i.imgur.com/3rHOYFJ.jpg[/img]


Also, I tried fixing the "unknown"-bug on the scoreboard by deleting the "GameType" and "PlayerScoreLabel" entries, but one "Unknown" still remains, as seen here: [url=http://i.imgur.com/OSv6ar1.jpg]Link[/url] Any Tips?
69
#69
-1 Frags +

KhanTF2: try increasing the tall values of CMainTargetID and CSpectatorTargetID in hudlayout.res

KhanTF2: try increasing the tall values of CMainTargetID and CSpectatorTargetID in hudlayout.res
70
#70
1 Frags +
KhanTF2Also, I tried fixing the "unknown"-bug on the scoreboard by deleting the "GameType" and "PlayerScoreLabel" entries, but one "Unknown" still remains, as seen here: Link Any Tips?

Try keeping it in but make the xpos "9999".

[quote=KhanTF2]Also, I tried fixing the "unknown"-bug on the scoreboard by deleting the "GameType" and "PlayerScoreLabel" entries, but one "Unknown" still remains, as seen here: [url=http://i.imgur.com/OSv6ar1.jpg]Link[/url] Any Tips?[/quote]

Try keeping it in but make the xpos "9999".
71
#71
-1 Frags +
AloSecKhanTF2: try increasing the tall values of CMainTargetID and CSpectatorTargetID in hudlayout.res

Tried that, didn't change anything. I have also changed the tall values of literally everything in SpectatorGUIHealth.res and of everything that seemed reasonable in TargetID.res, to no avail. I feel like the BonusHealthCross clips with some other element, because when I move it down a bit, the upper bit appears while some of the lower bit get cut off.

_KermitKhanTF2Also, I tried fixing the "unknown"-bug on the scoreboard by deleting the "GameType" and "PlayerScoreLabel" entries, but one "Unknown" still remains, as seen here: Link Any Tips?
Try keeping it in but make the xpos "9999".

Tried that as well, didn't change anything. However, when looking around I found an entry named "MapName" which - upon setting visible to 0 - got rid of the Unknown. Looks a bit empty though. I believe other huds still have the map name in them, does anyone know how to implement it again?

Thanks :)

[quote=AloSec]KhanTF2: try increasing the tall values of CMainTargetID and CSpectatorTargetID in hudlayout.res[/quote]

Tried that, didn't change anything. I have also changed the tall values of literally everything in SpectatorGUIHealth.res and of everything that seemed reasonable in TargetID.res, to no avail. I feel like the BonusHealthCross clips with some other element, because when I move it down a bit, the upper bit appears while some of the lower bit get cut off.

[quote=_Kermit][quote=KhanTF2]Also, I tried fixing the "unknown"-bug on the scoreboard by deleting the "GameType" and "PlayerScoreLabel" entries, but one "Unknown" still remains, as seen here: [url=http://i.imgur.com/OSv6ar1.jpg]Link[/url] Any Tips?[/quote]

Try keeping it in but make the xpos "9999".[/quote]

Tried that as well, didn't change anything. However, when looking around I found an entry named "MapName" which - upon setting visible to 0 - got rid of the Unknown. Looks a bit empty though. I believe other huds still have the map name in them, does anyone know how to implement it again?

Thanks :)
72
#72
0 Frags +

So, Here is the Class Selection Screen. When I Hover over a Text, it's Fine (It Goes Green). But after I choose the Class, the Text stays Green. I want to to go back to Normal (White) right after when I Choose. Any Help will be Appreciated!

Screenshot:

http://i.imgur.com/WbgITh6.jpg

ClassSelection.res [Spy]:

"spy"
{
"ControlName" "CExImageButton"
"fieldName" "spy"
"xpos" "5"
"ypos" "396"
"zpos" "6"
"wide" "250"
"tall" "50"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "Spy" [$WIN32]
"textAlignment" "south-west"
"Command" "joinclass spy"
"Default" "0"
"font" "Heavy59"
"scaleImage" "1"
"paintbackground" "0"

"defaultBgColor_override" "0 0 0 0"
"armedBgColor_override" "0 0 0 0"
"depressedBgColor_override" "0 0 0 0"
"selectedBgColor_override" "0 0 0 0"

"FgColor" "227 227 227 255"
"Fgcolor_override" "227 227 227 255"
"defaultFgColor_override" "227 227 227 255"
"armedFgColor_override" "22 182 71 255" //Green
"depressedFgColor_override" "227 227 227 255"
"selectedFgColor_override" "22 182 71 255" //Green

"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"sound_armed" "UI/buttonrollover.wav"

"stayselectedonclick" "1"
"Default" "1"
"selectonhover" "1"
"keyboardinputenabled" "0"
So, Here is the Class Selection Screen. When I Hover over a Text, it's Fine (It Goes Green). But after I choose the Class, the Text stays Green. I want to to go back to Normal (White) right after when I Choose. Any Help will be Appreciated!

Screenshot:
[img]http://i.imgur.com/WbgITh6.jpg[/img]

ClassSelection.res [Spy]:
[quote] "spy"
{
"ControlName" "CExImageButton"
"fieldName" "spy"
"xpos" "5"
"ypos" "396"
"zpos" "6"
"wide" "250"
"tall" "50"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "Spy" [$WIN32]
"textAlignment" "south-west"
"Command" "joinclass spy"
"Default" "0"
"font" "Heavy59"
"scaleImage" "1"
"paintbackground" "0"

"defaultBgColor_override" "0 0 0 0"
"armedBgColor_override" "0 0 0 0"
"depressedBgColor_override" "0 0 0 0"
"selectedBgColor_override" "0 0 0 0"

"FgColor" "227 227 227 255"
"Fgcolor_override" "227 227 227 255"
"defaultFgColor_override" "227 227 227 255"
"armedFgColor_override" "22 182 71 255" //Green
"depressedFgColor_override" "227 227 227 255"
"selectedFgColor_override" "22 182 71 255" //Green

"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"sound_armed" "UI/buttonrollover.wav"

"stayselectedonclick" "1"
"Default" "1"
"selectonhover" "1"
"keyboardinputenabled" "0"[/quote]
73
#73
-1 Frags +
VinylStormlong post

I'd say try changing one of the fgcolours in the third paragraph, one of them has to be it. Just experiment, hud editing is mostly trial and error. To me, selectedFgColor_override seems the most promising, try changing it to 255 255 255 255 (White) or actually 227 227 227 255 (a bit more grayish white used by your hud)

[quote=VinylStorm]long post[/quote]

I'd say try changing one of the fgcolours in the third paragraph, one of them has to be it. Just experiment, hud editing is mostly trial and error. To me, selectedFgColor_override seems the most promising, try changing it to 255 255 255 255 (White) or actually 227 227 227 255 (a bit more grayish white used by your hud)
74
#74
0 Frags +

Change "armedFgColor_override" back to the 227 277 227 255 and it should be fine.

Change "armedFgColor_override" back to the 227 277 227 255 and it should be fine.
75
#75
0 Frags +

How would i go about changing the size and font of where it says "Name" or "Ping' (ref picture)

http://i.imgur.com/jsWR6MT.png

How would i go about changing the size and font of where it says "Name" or "Ping' (ref picture)[img]http://i.imgur.com/jsWR6MT.png[/img]
76
#76
-1 Frags +

How can I remove these *8 health numbers?

http://i.imgur.com/ptLQlmZ.jpg

How can I remove these *8 health numbers?
[img]http://i.imgur.com/ptLQlmZ.jpg[/img]
77
#77
-1 Frags +

I need to move my spy disguise menu. What is the file name that I'm looking for?

http://i.imgur.com/3NzaKho.jpg

I need to move my spy disguise menu. What is the file name that I'm looking for?

[IMG]http://i.imgur.com/3NzaKho.jpg[/IMG]
78
#78
0 Frags +
MR_SLINspy disguise menu[/IMG]

DisguiseStatusPanel.res in resource/ui and DisguiseStatus in hudlayout.res.

[quote=MR_SLIN]spy disguise menu[/IMG][/quote]
DisguiseStatusPanel.res in resource/ui and DisguiseStatus in hudlayout.res.
79
#79
-2 Frags +
MR_SLINI need to move my spy disguise menu. What is the file name that I'm looking for?

image

The spy diguise stuff should be located in the DisguiseStatusPanel.res and DisguiseStatus in hudlayout.res.

[quote=MR_SLIN]I need to move my spy disguise menu. What is the file name that I'm looking for?

image[/quote]

The spy diguise stuff should be located in the DisguiseStatusPanel.res and DisguiseStatus in hudlayout.res.
80
#80
-1 Frags +
Teca99How can I remove these *8 health numbers?
image

Should be located in hudhealthaccount.res. you can change the "delta_lifetime" to 0 and it should not show up.

[quote=Teca99]How can I remove these *8 health numbers?
image[/quote]

Should be located in hudhealthaccount.res. you can change the "delta_lifetime" to 0 and it should not show up.
81
#81
-1 Frags +
collycatHow would i go about changing the size and font of where it says "Name" or "Ping' (ref picture) image

Correct me if im wrong, but isn't there a default font that you override in the clientscheme that changes it? It's something like scoreboard font or something.

[quote=collycat]How would i go about changing the size and font of where it says "Name" or "Ping' (ref picture) image [/quote]

Correct me if im wrong, but isn't there a default font that you override in the clientscheme that changes it? It's something like scoreboard font or something.
82
#82
-1 Frags +

Yo

I started using broeselhud after a long time of using PVHUD.
I also had the PVHUD cross 0r plus/+ hudcrosshair that would flash red on damage along with the normal tf2 crosshair7.
How would I make the broeselhud cross to flash red on damage like the pvhud counterpart?

I enabled the cross but it is green and is now on top of the tf2 crosshair all the time
Greatful for help

Edit: FIXED IT YO!!!!!

Yo

I started using broeselhud after a long time of using PVHUD.
I also had the PVHUD cross 0r plus/+ hudcrosshair that would flash red on damage along with the normal tf2 crosshair7.
How would I make the broeselhud cross to flash red on damage like the pvhud counterpart?

I enabled the cross but it is green and is now on top of the tf2 crosshair all the time
Greatful for help

Edit: FIXED IT YO!!!!!
83
#83
-1 Frags +

whats the hud this guy is using ?
Its not notohud like it says on main menu must be a mod or something, sent him a msg didnt answered ...
http://www.twitch.tv/kounaa/b/555541775

whats the hud this guy is using ?
Its not notohud like it says on main menu must be a mod or something, sent him a msg didnt answered ...
http://www.twitch.tv/kounaa/b/555541775
84
#84
0 Frags +
mousiopewhats the hud this guy is using ?
Its not notohud like it says on main menu must be a mod or something, sent him a msg didnt answered ...
http://www.twitch.tv/kounaa/b/555541775

I believe it's this hud: http://teamfortress.tv/thread/8247/show-your-hud-modifications/?page=88#324495. It was an edit that was posted in the hud modifications thread.

[quote=mousiope]whats the hud this guy is using ?
Its not notohud like it says on main menu must be a mod or something, sent him a msg didnt answered ...
http://www.twitch.tv/kounaa/b/555541775[/quote]

I believe it's this hud: http://teamfortress.tv/thread/8247/show-your-hud-modifications/?page=88#324495. It was an edit that was posted in the hud modifications thread.
85
#85
-1 Frags +

How would I go about changing the font of this text? http://imgur.com/K9ZRD3y I cant seem to find how to change it anywhere.

How would I go about changing the font of this text? http://imgur.com/K9ZRD3y I cant seem to find how to change it anywhere.
86
#86
-1 Frags +

ty ferdux xD !

ty ferdux xD !
87
#87
-1 Frags +
FerduxcollycatHow would i go about changing the size and font of where it says "Name" or "Ping' (ref picture) image
Correct me if im wrong, but isn't there a default font that you override in the clientscheme that changes it? It's something like scoreboard font or something.

Not the font, but the size of the font

[quote=Ferdux][quote=collycat]How would i go about changing the size and font of where it says "Name" or "Ping' (ref picture) image [/quote]

Correct me if im wrong, but isn't there a default font that you override in the clientscheme that changes it? It's something like scoreboard font or something.[/quote]
Not the font, but the size of the font
88
#88
-1 Frags +
FerduxTeca99How can I remove these *8 health numbers?
image

Should be located in hudhealthaccount.res. you can change the "delta_lifetime" to 0 and it should not show up.

Thanks :D

[quote=Ferdux][quote=Teca99]How can I remove these *8 health numbers?
image[/quote]

Should be located in hudhealthaccount.res. you can change the "delta_lifetime" to 0 and it should not show up.[/quote]

Thanks :D
89
#89
-1 Frags +

Does anyone know how I can add A and D buttons to the backpack

Does anyone know how I can add A and D buttons to the backpack
90
#90
0 Frags +

Had an explanation here, but you know what, just take resource/ui/econ/backpackpanel.res from broeselhud_blue. It will look like this: http://puu.sh/9IIL2/15aa3adf25.jpg

Had an explanation here, but you know what, just take resource/ui/econ/backpackpanel.res from broeselhud_blue. It will look like this: http://puu.sh/9IIL2/15aa3adf25.jpg
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