I just got an Asus VG248QE 144hz monitor and was wondering if it's worth/a good idea to lightboost or to just leave it as stock. Any input would be appreciated.
There was some discussion of it in this thread.
I have no idea myself, probably going to pick one of these monitors up in a few months if I decide to build a PC, but until then...
I have no idea myself, probably going to pick one of these monitors up in a few months if I decide to build a PC, but until then...
When I tried it it felt really unnatural(?) and I couldn't really focus on player models when I was moving. The colours were also really messed up; they were washed out and had a pink/purple tinge to them. But I know some people like it so I'd say give it a try and see if you like it. You can always just disable it if you don't like it.
lightboost on my benq xl2720t is great.
Just calibrate the colors and it looks fine. Without calibration, it's horrible.
Just calibrate the colors and it looks fine. Without calibration, it's horrible.
Took me about an hour of messing around with colours before I was 100% happy, but was well worth the effort imo.
Honestly, i'm not worried about the colors because you can calibrate them, i'm more concerned regarding the input lag. apparently, lightboost adds a 2-5ms imput lag, which might be hard for you to distinguish the difference, but trust me, it's far from being irrelevant. Even with vsync off and no anti-aliasing, you're already receiving input lag from your lcd monitor itself (unless you use a CRT monitor) which is roughly 7ms. the input lag from lightboost makes the situation even worse, since it goes beyond 10ms, a sacrifice for sure.
i do not consider it worth it. just use 144hz and no lightboost and gg.
but hey, i'm not an expert, so don't take my opinion as a fact.
i do not consider it worth it. just use 144hz and no lightboost and gg.
but hey, i'm not an expert, so don't take my opinion as a fact.
I just don't like how dark my screen looks with lightboost, I enjoy a really bright high contrast screen.
Recently got the same monitor. I didn't notice any input lag with lighboost enabled.
BooopRecently got the same monitor. I didn't notice any input lag with lighboost enabled.
just because you don't notice it, doesn't mean it's not there. and you can be sure that is affecting your game, whether you like it or not, it's a fact.
now, the thing is, some people may benefit more from the reduced motion blur while other people benefit more with minimum input lag, so which one are you? if you do not care with the big input lag you get and you just don't want any motion blur getting in your way, then sure, use lightboost.
just because you don't notice it, doesn't mean it's not there. and you can be sure that is affecting your game, whether you like it or not, it's a fact.
now, the thing is, some people may benefit more from the reduced motion blur while other people benefit more with minimum input lag, so which one are you? if you do not care with the big input lag you get and you just don't want any motion blur getting in your way, then sure, use lightboost.
Menth_BooopRecently got the same monitor. I didn't notice any input lag with lighboost enabled.
just because you don't notice it, doesn't mean it's not there. and you can be sure that is affecting your game, whether you like it or not, it's a fact.
now, the thing is, some people may benefit more from the reduced motion blur while other people benefit more with minimum input lag, so which one are you? if you do not care with the big input lag you get and you just don't want any motion blur getting in your way, then sure, use lightboost.
I really don't want to get into an argument about the merits of lightboost. Was just replying to OP as someone who has the same monitor and has tried lightboost out.
just because you don't notice it, doesn't mean it's not there. and you can be sure that is affecting your game, whether you like it or not, it's a fact.
now, the thing is, some people may benefit more from the reduced motion blur while other people benefit more with minimum input lag, so which one are you? if you do not care with the big input lag you get and you just don't want any motion blur getting in your way, then sure, use lightboost.[/quote]
I really don't want to get into an argument about the merits of lightboost. Was just replying to OP as someone who has the same monitor and has tried lightboost out.
MedusaThe input lag is not worth it imo.
Try a mouse without a huge click latency.
http://cdn.overclock.net/b/b3/b39b5899_response_test_overall_140718.png
Try a mouse without a huge click latency.
[img]http://cdn.overclock.net/b/b3/b39b5899_response_test_overall_140718.png[/img]
http://utmalesoldiers.blogspot.com/2013/02/114.html
how would strobing the monitor's backlight introduce input lag? Did you guys actually measure the difference or are those just anecdotal statements?
jp_Try a mouse without a huge click latency.
I have a G400 so don't worry about that. I also don't really know what the "click latency" has to do with actual input lag when I move my mouse?
EDIT:
mebhow would strobing the monitor's backlight introduce input lag? Did you guys actually measure the difference or are those just anecdotal statements?
It seems to add about 4-8ms of input lag(different methods seem to give you different results). You can look it up on google if you want to, as this is definitely not just some "anecdotal statement"
I have a G400 so don't worry about that. I also don't really know what the "click latency" has to do with actual input lag when I move my mouse?
EDIT: [quote=meb]how would strobing the monitor's backlight introduce input lag? Did you guys actually measure the difference or are those just anecdotal statements?[/quote]
It seems to add about 4-8ms of input lag(different methods seem to give you different results). You can look it up on google if you want to, as this is definitely not just some "anecdotal statement"
I'm using a Asus VG248QE, turning on lightboost made it really hard for me to see players on dark maps. If I install a gamma ramp program like I did for NS it'd probably be fine though.
jp_Try a mouse without a huge click latency.
http://cdn.overclock.net/b/b3/b39b5899_response_test_overall_140718.png
http://utmalesoldiers.blogspot.com/2013/02/114.html
so is using a zowie fk giving me 15 more ms of input lag?
Try a mouse without a huge click latency.
[img]http://cdn.overclock.net/b/b3/b39b5899_response_test_overall_140718.png[/img]
http://utmalesoldiers.blogspot.com/2013/02/114.html[/quote]
so is using a zowie fk giving me 15 more ms of input lag?
mebhow would strobing the monitor's backlight introduce input lag? Did you guys actually measure the difference or are those just anecdotal statements?
http://www.blurbusters.com/zero-motion-blur/lightboost-faq/LightBoost does increase input lag by half a frame.
Since input lag for top edge of screen can vary from bottom edge, and strobe backlights give interesting behaviors — For the average ASUS/BENQ 120Hz LightBoost screen, non-LightBoost TOP/CENTER/BOTTOM is 3ms/7ms/11ms while LightBoost TOP/CENTER/BOTTOM is 11ms/11ms/11ms. This averages out to half a frame added input lag (3ms -> 7ms) with LightBoost.
HOWEVER… The elimination of motion blur actually can improve human reaction times in situations where you are tracking eyes on moving objects all over the screen. The lack of motion blur reduces human reaction time significantly enough to more than outweigh the extra input latency, especially for FPS gaming and many others. Check out the improved BattleField 3 scores with LightBoost as an example as how increased input lag doesn’t necessarily mean worse scores. Unless you play in a very bright room at daytime, the loss of brightness will hurt your game more.
Players that stare stationary only at crosshairs at all times even during strafing/turning (no eye movements away from crosshairs), will not benefit much (if any) from LightBoost. But if you track your eyes (e.g. http://www.testufo.com/eyetracking when turning ON/OFF LightBoost), eye tracking creates display motion blur that makes it harder to track moving objects, slowing down your reaction time for these situations.
The question is very person specific: Deciding if LightBoost benefits outweigh the very tiny input lag it adds (half a frame – 4ms). It definitely does for many people, but not necessarily for everyone and every game. For example, it will benefit fast FPS far more than, say, World of Warcraft.
personally I actually tried turning it off for a couple days after that last discussion thread and found it significantly more difficult to hit shots - aiming is more about understanding their animations and where they want to move next as opposed to just reaction time
since the model is just a blur while they're jumping or strafing @ 144hz - having an extra half a frame of input lag vs. being able to clearly see their model is not worth the tradeoff (to me)
[quote=http://www.blurbusters.com/zero-motion-blur/lightboost-faq/]LightBoost does increase input lag by half a frame.
Since input lag for top edge of screen can vary from bottom edge, and strobe backlights give interesting behaviors — For the average ASUS/BENQ 120Hz LightBoost screen, non-LightBoost TOP/CENTER/BOTTOM is 3ms/7ms/11ms while LightBoost TOP/CENTER/BOTTOM is 11ms/11ms/11ms. This averages out to half a frame added input lag (3ms -> 7ms) with LightBoost.
HOWEVER… The elimination of motion blur actually can improve human reaction times in situations where you are tracking eyes on moving objects all over the screen. The lack of motion blur reduces human reaction time significantly enough to more than outweigh the extra input latency, especially for FPS gaming and many others. Check out the improved BattleField 3 scores with LightBoost as an example as how increased input lag doesn’t necessarily mean worse scores. Unless you play in a very bright room at daytime, the loss of brightness will hurt your game more.
Players that stare stationary only at crosshairs at all times even during strafing/turning (no eye movements away from crosshairs), will not benefit much (if any) from LightBoost. But if you track your eyes (e.g. http://www.testufo.com/eyetracking when turning ON/OFF LightBoost), eye tracking creates display motion blur that makes it harder to track moving objects, slowing down your reaction time for these situations.
The question is very person specific: Deciding if LightBoost benefits outweigh the very tiny input lag it adds (half a frame – 4ms). It definitely does for many people, but not necessarily for everyone and every game. For example, it will benefit fast FPS far more than, say, World of Warcraft.[/quote]
personally I actually tried turning it off for a couple days after that last discussion thread and found it significantly more difficult to hit shots - aiming is more about understanding their animations and where they want to move next as opposed to just reaction time
since the model is just a blur while they're jumping or strafing @ 144hz - having an extra half a frame of input lag vs. being able to clearly see their model is not worth the tradeoff (to me)
To give you my personal opinion, if you can find a decent 120hz used monitor with like 1-2ms (which I'm pretty sure most of them are) for half the price, just go with that. There's some decent ones that I've found on my local used website
And yes, there's a difference between 120 and 144 hz, but it's probably not worth the huge increase in price. If you can get a cheap enough 120hz then just be happy with it because it's damn good.
And my advice is don't bother with lightboost
And yes, there's a difference between 120 and 144 hz, but it's probably not worth the huge increase in price. If you can get a cheap enough 120hz then just be happy with it because it's damn good.
And my advice is don't bother with lightboost
regarding the zowie FK(1?) having input lag - I don't know how those tests were determined, but reading the overclock.net thread, a few people are complaining that the switches are stiff and are consistently struggling to get below a certain ms reaction time due to this
unfortunately I can't read the blog so I don't know if that test factors that in at all
unfortunately I can't read the blog so I don't know if that test factors that in at all
Medusajp_Try a mouse without a huge click latency.
I have a G400 so don't worry about that. I also don't really know what the "click latency" has to do with actual input lag when I move my mouse?
EDIT:mebhow would strobing the monitor's backlight introduce input lag? Did you guys actually measure the difference or are those just anecdotal statements?It seems to add about 4-8ms of input lag(different methods seem to give you different results). You can look it up on google if you want to, as this is definitely not just some "anecdotal statement"
i'm a bit surprised these monitors have different behavior at different parts of the screen, but I think it makes sense based on how the refresh actually happens (thus the 11ms bottom third of screen (w/out lightboost) = 11ms at the bottom third of the screen w/ lightboost)
still, I can't believe you guys find 4-8ms of added input lag for 2/3rds of the screen a big enough deal to not use lightboost. I agree the brightness can suck a lot, but eliminating motion blur is a huge deal, especially in tf2
I have a G400 so don't worry about that. I also don't really know what the "click latency" has to do with actual input lag when I move my mouse?
EDIT: [quote=meb]how would strobing the monitor's backlight introduce input lag? Did you guys actually measure the difference or are those just anecdotal statements?[/quote]
It seems to add about 4-8ms of input lag(different methods seem to give you different results). You can look it up on google if you want to, as this is definitely not just some "anecdotal statement"[/quote]
i'm a bit surprised these monitors have different behavior at different parts of the screen, but I think it makes sense based on how the refresh actually happens (thus the 11ms bottom third of screen (w/out lightboost) = 11ms at the bottom third of the screen w/ lightboost)
still, I can't believe you guys find 4-8ms of added input lag for 2/3rds of the screen a big enough deal to not use lightboost. I agree the brightness can suck a lot, but eliminating motion blur is a huge deal, especially in tf2