I've heard the words "sound mastered by Airon" too many times to not donate.
Would have been great to have had Airon on the team for i52, donate guys get this audio wizard to GXL!
Airon has some chops when it comes to audio engineering. Everything I've heard he's done has had great mixes and some good masters.
I can honestly say our issues at i52 would have been halved if Airon had been there to help us with the sound stuff. Sound at a live event is so hard to get right, especially when you're testing it before anyone gets there so you can't judge crowd noises etc. Having a proper sound guy around really will help especially when you can then leave Lange and Dashner to focus on the video and TF2 stuff.
Pitching in my support - help get this man to LAN. You won't regret it!
I'm getting a "Cannot complete payment error" when I try to donate.
I'll keep an eye on my account to see if it actually went through.
I'll keep an eye on my account to see if it actually went through.
Looking forward to seeing some amazing production at GXL!
DavidTheWinI can honestly say our issues at i52 would have been halved if Airon had been there to help us with the sound stuff. Sound at a live event is so hard to get right, especially when you're testing it before anyone gets there so you can't judge crowd noises etc. Having a proper sound guy around really will help especially when you can then leave Lange and Dashner to focus on the video and TF2 stuff.
I wish I had known that none of you guys really know about live sound, I used to study it and work gigs a lot. Well I guess for any future lans I'm willing to help out.
Back on topic, GXL is shaping up to be pretty amazing - especially production wise Airon would be nothing but a positive force working there.
I wish I had known that none of you guys really know about live sound, I used to study it and work gigs a lot. Well I guess for any future lans I'm willing to help out.
Back on topic, GXL is shaping up to be pretty amazing - especially production wise Airon would be nothing but a positive force working there.
airon also created sound effects you still hear in tftv casts to this day. definitely make sure he can go to gxl.
Yyyaaooo!!!
Airon is a huge part of our plans for GXL. i52 showed what can be done, but there were still some bumps in the road. Such productions are not easy to pull off, and definitely require some resources as well. His eXpertise will be crucial to what we are capable of doing as neither myself, dashner, or lange are eXperienced enough to handle the eXtensive audio setup we'll be needing. Having Airon present will be a big boost to our production capabilities.
We're nicely on our way towards getting Airon to GXL, please help us gather the resources we need to put on the best production possible for you guys. <3
Airon is a huge part of our plans for GXL. i52 showed what can be done, but there were still some bumps in the road. Such productions are not easy to pull off, and definitely require some resources as well. His eXpertise will be crucial to what we are capable of doing as neither myself, dashner, or lange are eXperienced enough to handle the eXtensive audio setup we'll be needing. Having Airon present will be a big boost to our production capabilities.
We're nicely on our way towards getting Airon to GXL, please help us gather the resources we need to put on the best production possible for you guys. <3
When I try to donate I just get an endless https://imraising.tv/resources/img/icons/Loading.svg
Any chance you could provide his Paypal email or something?
Any chance you could provide his Paypal email or something?
Thanks for the support folks. Wow. This is coming together well.
The first donations have come in, and we stand at $150, so we're well on our way. This is the first time I've ever asked anyone for money for a community effort, so my surprise is mixed with a little guilt at how much effort everyone is putting in to make it all happen. Thank you.
To show off our serious effort for this project, I'll detail some of the preparations we're making.
Dashner is handling the producer role, i.e. making stuff happen. When he told me about his plans we started drawing up what we'd like to do to impress the GXL event planners and possible sponsors
The signal flow plan, as it stands today is this :
http://stash.reaper.fm/21721/GXL-Production-Diagram-Signal-Flow-v06.png
Dashner can provide some background information on the ATEM switch(or whatever upgrade to it if possible). You can see a little of what Dashner did with OBS in Tagg's Behind The Scenes VLOG of the i52 event.
I'll be mixing the show on a Mackie DL1608 mixer, which I'm actively training on and will be subjecting to further tests in a local shop to see if all our signals go in and out in a clean fashion.
If you saw what was done at i46, which Comedian and me put together on the caster-audio side, the Mackie is basically 16 inputs with compressor, EQ and gates for every input, as well as similar processing available for the eight outputs it has.
If any of you have questions about the setup, ask away. I'm always happy to share.
The first donations have come in, and we stand at $150, so we're well on our way. This is the first time I've ever asked anyone for money for a community effort, so my surprise is mixed with a little guilt at how much effort everyone is putting in to make it all happen. Thank you.
To show off our serious effort for this project, I'll detail some of the preparations we're making.
Dashner is handling the producer role, i.e. making stuff happen. When he told me about his plans we started drawing up what we'd like to do to impress the GXL event planners and possible sponsors
The signal flow plan, as it stands today is this :
[img]http://stash.reaper.fm/21721/GXL-Production-Diagram-Signal-Flow-v06.png[/img]
Dashner can provide some background information on the ATEM switch(or whatever upgrade to it if possible). You can see a little of what Dashner did with OBS in Tagg's [url=https://www.youtube.com/watch?v=M1ImbCg4-tk]Behind The Scenes VLOG of the i52 event[/url].
I'll be mixing the show on a [url=http://www.mackie.com/products/dlseries/media/]Mackie DL1608 mixer[/url], which I'm actively training on and will be subjecting to further tests in a local shop to see if all our signals go in and out in a clean fashion.
If you saw what was done at i46, which Comedian and me put together on the caster-audio side, the Mackie is basically 16 inputs with compressor, EQ and gates for every input, as well as similar processing available for the eight outputs it has.
If any of you have questions about the setup, ask away. I'm always happy to share.
I have worked with/alongside Airon several times and I can vouch that he is the real deal. His real life job is working with audio every day, so he brings professional quality and standards to every project he works on and is more than happy to help anyone else learn the basics at any time. I have no doubt that his involvement with GXL will bring higher audio production quality and his expertise in professional media production will also help in every other aspect of the broadcast as well. Basically, he is one of, if not the most, professional and experienced media professionals currently involved in the TF2 community and his attendance will be a great benefit to the broadcast and the community as a whole.
Look forward to seeing you again bud.
Look forward to seeing you again bud.
Yeah what exactly is Airon's job? Is it live sound, mixing, mastering, engineering? I'm just curious as to what field he's in particularly.
nice! this is what we want to see! see you there Airon mate :)
TurinYeah what exactly is Airon's job? Is it live sound, mixing, mastering, engineering? I'm just curious as to what field he's in particularly.
I record, edit and mix sound for animation, games, tv and film. The formal descriptions are field recordist, dialogue editor, sound editor, sound designer and re-recording mixer. Thus, most of my time is spent in post production. A good overview over what all this stuff is I do can be found at http://filmsound.org/ .
I handle most of these duties with programs such as Reaper and Protools. A session for a short film can look like this(very large shot of the session for the SFM short Gun Sided Justice. Extv's TF2 Top10 Plays of the Month has roughly half the tracks of such a film.
For example, the TF2 Top10 usually have several music pieces, edited together, quite a few extra sound effects to give the action focus, a recording of the games sound output and the voice over. Everything is processed if necessary, with equalizers, compressors, reverbs, denoisers and delays. The voice over is edited, sometimes more, sometimes less. Unnecessary breaths are removed, delayed responses are moved, bits and pieces from different takes are mixed if that will produce the best result. Everything is carefully balanced. Sometimes the music needs to be louder, often the voice over requires the most focus so everything has to stand back behind it.
For Gun Sided Justice, footsteps, props, movements with clothing, weapons and many other things were recorded, edited and later mixed. Every recorded line of dialogue is edited to remove any distracting noise and mixed with the use of volume, equalizers, compressors, deessers, denoisers and reverbs.
That's a bit of what I do. Not sure if that's terminally boring to anyone but me :) .
I record, edit and mix sound for animation, games, tv and film. The formal descriptions are field recordist, dialogue editor, sound editor, sound designer and re-recording mixer. Thus, most of my time is spent in post production. A good overview over what all this stuff is I do can be found at http://filmsound.org/ .
I handle most of these duties with programs such as [url=http://reaper.fm]Reaper[/url] and [url=http://www.avid.com]Protools[/url]. A session for a short film can look [url=https://dl.dropboxusercontent.com/u/9190381/Gun%20Sided%20Justice%20-%20Session%20Shot%20composed%20cropped.png]like this[/url](very large shot of the session for the SFM short [url=http://youtu.be/h8hOB6pW-gw]Gun Sided Justice[/url]. Extv's TF2 Top10 Plays of the Month has roughly half the tracks of such a film.
For example, the TF2 Top10 usually have several music pieces, edited together, quite a few extra sound effects to give the action focus, a recording of the games sound output and the voice over. Everything is processed if necessary, with equalizers, compressors, reverbs, denoisers and delays. The voice over is edited, sometimes more, sometimes less. Unnecessary breaths are removed, delayed responses are moved, bits and pieces from different takes are mixed if that will produce the best result. Everything is carefully balanced. Sometimes the music needs to be louder, often the voice over requires the most focus so everything has to stand back behind it.
For Gun Sided Justice, footsteps, props, movements with clothing, weapons and many other things were recorded, edited and later mixed. Every recorded line of dialogue is edited to remove any distracting noise and mixed with the use of volume, equalizers, compressors, deessers, denoisers and reverbs.
That's a bit of what I do. Not sure if that's terminally boring to anyone but me :) .
That's actually interesting to know. I'm currently an Audio Engineering student. Considering we have to do all sorts of things to maintain employment it's nice to see what other options there are beyond recording artists.
this role is just as important as anyone else, give this gamer the funding they deserve
Just posted this Yaooo vlog: http://youtu.be/0lKonmbvji8
Hopefully that helps a bit :)
Hopefully that helps a bit :)
Thanks ladies and gentlemen. We're very close to half-way, which now turns out to be all we need.
The company PBL is going to match the donations, and we're at $340 right now. The goal has shifted to $420. Why $420 ? Because British Airways had a sale, and I took advantage of it.
That means we only have $80 to go.
On the perk side, we'll be documenting our setup, and if any of you wish, I'll show everybody exactly what I do to the sound too.
Thanks your help ladies and gentlemen. I'll do me best to give you a good show as part of the GXL team.
The company [url=http://www.battleleague.com/
]PBL[/url] is going to match the donations, and we're at $340 right now. The goal has shifted to $420. Why $420 ? Because British Airways had a sale, and I took advantage of it.
That means we only have $80 to go.
On the perk side, we'll be documenting our setup, and if any of you wish, I'll show everybody exactly what I do to the sound too.
Thanks your help ladies and gentlemen. I'll do me best to give you a good show as part of the GXL team.
Rightyho, ladies and gents. We have accomplished the goal of getting at least half the required amount in donations.
Thanks to all the generous ladies and lads of the TF2 community we now await PBL matching donation to the tune of $601.11 .
I'd like to thank the first five folks who donated and who wish to remain anonymous, Valker, Mana, Dan A., Admirable(the Juicy), Bernardo, Bluee, Crasian, DavidTheWIn, Suyooo, kL, Roth and Bones, as well as everyone who supported this drive.
Any funds that exceed our needs will be invested in to improving the production(within reason of course) and held on to for any further such endeavors, such as Insomia 55 perhaps.
I take a bow.
Thanks to all the generous ladies and lads of the TF2 community we now await PBL matching donation to the tune of $601.11 .
I'd like to thank the first five folks who donated and who wish to remain anonymous, Valker, Mana, Dan A., Admirable(the Juicy), Bernardo, Bluee, Crasian, DavidTheWIn, Suyooo, kL, Roth and Bones, as well as everyone who supported this drive.
Any funds that exceed our needs will be invested in to improving the production(within reason of course) and held on to for any further such endeavors, such as Insomia 55 perhaps.
I take a bow.
Well, this worked out nicely.
Everyone was happy with the result, despite the inevitable delays due to game computer issues and stuff that seem to haunt every event like this.
It has been exhausting fun, and the positive comments from all around, the attendees and folks on the net, all of whom we thank very much for their candid notes on our production, confirm that it has been worth the effort. The organizers, the casters, the production crew(me included) and of course the players gave us all the fun and great moments we'd hoped for.
That stone-cold blocking move by Clockwork on Badlands is a good example, one of many.
Now I'll try to sleep just a little more. I have plenty to catch up on.
Everyone was happy with the result, despite the inevitable delays due to game computer issues and stuff that seem to haunt every event like this.
It has been exhausting fun, and the positive comments from all around, the attendees and folks on the net, all of whom we thank very much for their candid notes on our production, confirm that it has been worth the effort. The organizers, the casters, the production crew(me included) and of course the players gave us all the fun and great moments we'd hoped for.
That stone-cold blocking move by Clockwork on Badlands is a good example, one of many.
Now I'll try to sleep just a little more. I have plenty to catch up on.
AironWell, this worked out nicely.
Everyone was happy with the result, despite the inevitable delays due to game computer issues and stuff that seem to haunt every event like this.
It has been exhausting fun, and the positive comments from all around, the attendees and folks on the net, all of whom we thank very much for their candid notes on our production, confirm that it has been worth the effort. The organizers, the casters, the production crew(me included) and of course the players gave us all the fun and great moments we'd hoped for.
That stone-cold blocking move by Clockwork on Badlands is a good example, one of many.
Now I'll try to sleep just a little more. I have plenty to catch up on.
I seriously cannot thank you enough for coming out and making this event even more exciting with your talent. I hope to see you again next year.
Everyone was happy with the result, despite the inevitable delays due to game computer issues and stuff that seem to haunt every event like this.
It has been exhausting fun, and the positive comments from all around, the attendees and folks on the net, all of whom we thank very much for their candid notes on our production, confirm that it has been worth the effort. The organizers, the casters, the production crew(me included) and of course the players gave us all the fun and great moments we'd hoped for.
That stone-cold blocking move by Clockwork on Badlands is a good example, one of many.
Now I'll try to sleep just a little more. I have plenty to catch up on.[/quote]
I seriously cannot thank you enough for coming out and making this event even more exciting with your talent. I hope to see you again next year.
AironThat stone-cold blocking move by Clockwork.
we talking in-game or out? LOL
That stone-cold blocking move by Clockwork.
[/quote]
we talking in-game or out? LOL
flameAironThat stone-cold blocking move by Clockwork.
we talking in-game or out? LOL
fucking bury that shit in icecaps and raise the sea levels holy FUCK
That stone-cold blocking move by Clockwork.
[/quote]
we talking in-game or out? LOL[/quote]
fucking bury that shit in icecaps and raise the sea levels holy FUCK