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Reflex: Arena shooter in development
posted in Other Games
31
#31
1 Frags +
Red_Does this happen to be the game that "2GD" is making with a group of people? He showed it on stream once. It looked a lot like if it isn't infact this game

That game is called Reborn.

[quote=Red_]Does this happen to be the game that "2GD" is making with a group of people? He showed it on stream once. It looked a lot like if it isn't infact this game[/quote]

That game is called Reborn.
32
#32
3 Frags +

trailer made by my main man MATTHEW "ENTIK" GRADY - made The Contenders 1 & 2, It's Pekka 2, Work, etc. guy deserves mad props

trailer made by my main man MATTHEW "ENTIK" GRADY - made The Contenders 1 & 2, It's Pekka 2, Work, etc. guy deserves mad props
33
#33
1 Frags +

https://twitter.com/entik_

I've heard rumors of Contenders 3 being in the works as well.

https://twitter.com/entik_

I've heard rumors of Contenders 3 being in the works as well.
34
#34
0 Frags +

lol 2 pages woops

lol 2 pages woops
35
#35
0 Frags +

While I'm probably going to donate for the prototype, it makes me a little sad that the final release is two years away. Sad, but hopeful.

While I'm probably going to donate for the prototype, it makes me a little sad that the final release is two years away. Sad, but hopeful.
36
#36
5 Frags +

I don't think they are going to get $360k or even close to it. Should have scaled to something more realistic.

I don't think they are going to get $360k or even close to it. Should have scaled to something more realistic.
37
#37
0 Frags +

pretty much identical to quake...looks pretty fkin awsum tho

pretty much identical to quake...looks pretty fkin awsum tho
38
#38
0 Frags +

$360k AUD...that's like what, 320k USD?

good luck

$360k AUD...that's like what, 320k USD?


good luck
39
#39
1 Frags +
atmoI don't think they are going to get $360k or even close to it. Should have scaled to something more realistic.

I just hope the whole thing doesn't fall through because of their lack of foresight with the end funding goal.

[quote=atmo]I don't think they are going to get $360k or even close to it. Should have scaled to something more realistic.[/quote]

I just hope the whole thing doesn't fall through because of their lack of foresight with the end funding goal.
40
#40
0 Frags +

That release dates though. I'd happily fund it, but I don't really know where I am going to be in 2 years time..

That release dates though. I'd happily fund it, but I don't really know where I am going to be in 2 years time..
41
#41
1 Frags +

Reflex Kickstarter Trailer

http://youtu.be/XQaN3h-S4Wo

Reflex Kickstarter Trailer

http://youtu.be/XQaN3h-S4Wo
42
#42
3 Frags +

VOO STREAMING REFLEX
http://www.twitch.tv/voogamer
https://www.kickstarter.com/projects/191095869/reflex

VOO STREAMING REFLEX
http://www.twitch.tv/voogamer
https://www.kickstarter.com/projects/191095869/reflex
43
#43
1 Frags +

Newborn is in streamchat, answering questions and being a nice person.

Newborn is in streamchat, answering questions and being a nice person.
44
#44
2 Frags +

http://www.twitch.tv/fjoggs

Quake 3 mapper Fjoggs streaming reflex mapping

http://www.twitch.tv/fjoggs

Quake 3 mapper Fjoggs streaming reflex mapping
45
#45
4 Frags +

I'll be honest. After 2 more years of Arena shooters I think the scene might be the closest thing to if not entirely dead. As of now I think this game looks awesome but after 2 more years of hype dying down I don't know how well it will do. I'm going to support it anyway in hopes of the game doing really well but 2 years away is sorta disappointing.

I'll be honest. After 2 more years of Arena shooters I think the scene might be the closest thing to if not entirely dead. As of now I think this game looks awesome but after 2 more years of hype dying down I don't know how well it will do. I'm going to support it anyway in hopes of the game doing really well but 2 years away is sorta disappointing.
46
#46
2 Frags +

I can't comment on the merits of this particular project, but I see some folks have expressed worry about its funding potential (if the project doesn't get funded they get 0$ and you get a refund).

With kickstarter there are a few essential questions you have to ask yourself:

1. Who is making the project? Will their name(s) carry enough weight to bring people to the table and give up 5-30$ on a promise?

With the RPG kickstarters that got tremendous amounts of money, this was their primary selling point: we've got so and so that made the games you loved - and it's going to be a lot like those games only new! Wasteland 2, Project Eternity, Torment 2, and The new Ultima, all used this as part of their appeal and received millions upon millions of dollars.

2. How well publicized is the kickstarter? What sorts of gaming "news" websites are carrying information about it. If the answer is relatively few, well things may not be going well, if you can google its name and find tons of shit about it on different websites, 300k shouldn't be challenging.

3. What other games has this team made and what were they like. If they're games that still have a following or can be remembered by anybody generally (or they were involved in well liked projects), you'll have some avenue for funding. I'm not at all familiar with quake-likes and the quake-modding community, so I wouldn't know in this case.

Best of luck to them though - I wouldn't mind having a few new shooters to mess around with. It seems like the industry is at least loosely aware that the FPS genre has delineated itself into a few different sub-genres, and that arena shooters have been sorely neglected (New UT coming out, several other arena shooter projects getting announced - quake 5 being talked about by Bethesda, etc). The other factor is that older players, who now have money of their own in many cases, want to play games like they had when they were kids, but have nowhere to spend their money.

I can't comment on the merits of this particular project, but I see some folks have expressed worry about its funding potential (if the project doesn't get funded they get 0$ and you get a refund).

With kickstarter there are a few essential questions you have to ask yourself:

1. Who is making the project? Will their name(s) carry enough weight to bring people to the table and give up 5-30$ on a promise?

With the RPG kickstarters that got tremendous amounts of money, this was their primary selling point: we've got so and so that made the games you loved - and it's going to be a lot like those games only new! Wasteland 2, Project Eternity, Torment 2, and The new Ultima, all used this as part of their appeal and received millions upon millions of dollars.

2. How well publicized is the kickstarter? What sorts of gaming "news" websites are carrying information about it. If the answer is relatively few, well things may not be going well, if you can google its name and find tons of shit about it on different websites, 300k shouldn't be challenging.

3. What other games has this team made and what were they like. If they're games that still have a following or can be remembered by anybody generally (or they were involved in well liked projects), you'll have some avenue for funding. I'm not at all familiar with quake-likes and the quake-modding community, so I wouldn't know in this case.

Best of luck to them though - I wouldn't mind having a few new shooters to mess around with. It seems like the industry is at least loosely aware that the FPS genre has delineated itself into a few different sub-genres, and that arena shooters have been sorely neglected (New UT coming out, several other arena shooter projects getting announced - quake 5 being talked about by Bethesda, etc). The other factor is that older players, who now have money of their own in many cases, want to play games like they had when they were kids, but have nowhere to spend their money.
47
#47
1 Frags +
Red_I'll be honest. After 2 more years of Arena shooters I think the scene might be the closest thing to if not entirely dead. As of now I think this game looks awesome but after 2 more years of hype dying down I don't know how well it will do. I'm going to support it anyway in hopes of the game doing really well but 2 years away is sorta disappointing.

Arena shooters are not going to die. Just like FPS's are not going to die. Just because you have witnessed the moba craze the last few years doesnt mean all the other gametypes and competitive communities will cease to exist. People will still have different preferences and there will be always lots of people loving FPS's or arena shooters more than mobas. It might not exactly be "In" or the "flavor of the month" game genre but it wont disappear.

[quote=Red_]I'll be honest. After 2 more years of Arena shooters I think the scene might be the closest thing to if not entirely dead. As of now I think this game looks awesome but after 2 more years of hype dying down I don't know how well it will do. I'm going to support it anyway in hopes of the game doing really well but 2 years away is sorta disappointing.[/quote]

Arena shooters are not going to die. Just like FPS's are not going to die. Just because you have witnessed the moba craze the last few years doesnt mean all the other gametypes and competitive communities will cease to exist. People will still have different preferences and there will be always lots of people loving FPS's or arena shooters more than mobas. It might not exactly be "In" or the "flavor of the month" game genre but it wont disappear.
48
#48
1 Frags +

I have to say, what they've show (trailer that's almost entirely gameplay and players already streaming the game on twitch) is a lot more than what some other fully funded kickstarters have done in the past such as CLANG and Double Fine Adventure, which is nice

I have to say, what they've show (trailer that's almost entirely gameplay and players already streaming the game on twitch) is a lot more than what some other fully funded kickstarters have done in the past such as CLANG and Double Fine Adventure, which is nice
49
#49
2 Frags +

http://steamcommunity.com/sharedfiles/filedetails/?id=317361451

Stream Greenlight stuff

http://steamcommunity.com/sharedfiles/filedetails/?id=317361451

Stream Greenlight stuff
50
#50
1 Frags +

Escapist writeup:

http://www.escapistmagazine.com/news/view/137656-Turbo-Pixel-Reflex-Arena-FPS-Kickstarter-Australia

also fjoggs is currently streaming mapping and playtesting while newborn and other devs are doing a sort of Q/A in chat.

http://www.twitch.tv/fjoggs

Escapist writeup:

http://www.escapistmagazine.com/news/view/137656-Turbo-Pixel-Reflex-Arena-FPS-Kickstarter-Australia

also fjoggs is currently streaming mapping and playtesting while newborn and other devs are doing a sort of Q/A in chat.

http://www.twitch.tv/fjoggs
51
#51
6 Frags +

quake 3 announcer said he would be an announcer in the game

http://np.reddit.com/r/QuakeLive/comments/2h61jv/i_just_got_the_game_on_steam_is_there_a_way_to/cks7y5q?context=3

quake 3 announcer said he would be an announcer in the game

http://np.reddit.com/r/QuakeLive/comments/2h61jv/i_just_got_the_game_on_steam_is_there_a_way_to/cks7y5q?context=3
52
#52
-1 Frags +

defiantly buying now would be cool if one of the perks for the kickstarter was a custom reading from the announcer

defiantly buying now would be cool if one of the perks for the kickstarter was a custom reading from the announcer
53
#53
1 Frags +

https://www.youtube.com/watch?v=-KRArs7XibI&list=UU6K88JajcuW0pAryYjSc2iA

Entik and a few others from #USCPMPICKUP playing 2v2 on what appears to be a remade xfdm2?

He has a few vids showing FFA duel and a defrag styled mode on his channel as well.

[youtube]https://www.youtube.com/watch?v=-KRArs7XibI&list=UU6K88JajcuW0pAryYjSc2iA[/youtube]

Entik and a few others from #USCPMPICKUP playing 2v2 on what appears to be a remade xfdm2?

He has a few vids showing FFA duel and a defrag styled mode on his channel as well.
54
#54
1 Frags +

entik's video showing the demo system looks really freaking cool. Anyone in the server can set a "marker" (think prec) for the server-side demo. Then, when someone is playing back that demo they can just type a command/press a button to go to the next marker. Plus, since the mark was probably set after the cool thing happened you can just rewind (as in, play in reverse!) the demo like it's no big deal.

do want

entik's video showing the demo system looks really freaking cool. Anyone in the server can set a "marker" (think prec) for the server-side demo. Then, when someone is playing back that demo they can just type a command/press a button to go to the next marker. Plus, since the mark was probably set [i]after[/i] the cool thing happened you can just rewind (as in, play in reverse!) the demo like it's no big deal.

do want
55
#55
0 Frags +

https://www.youtube.com/watch?v=50Wz7pO-sP4

Interview with Devs

[youtube]https://www.youtube.com/watch?v=50Wz7pO-sP4[/youtube]

Interview with Devs
56
#56
1 Frags +

This almost seems like what QL should have been. Looks great!

This almost seems like what QL should have been. Looks great!
57
#57
0 Frags +

holy particles batman

holy particles batman
58
#58
0 Frags +

lol those particles....seems a bit unnecessary. although it does make the game look good, it's most definitely gonna interfere in the gameplay.

lol those particles....seems a bit unnecessary. although it does make the game look good, it's most definitely gonna interfere in the gameplay.
59
#59
0 Frags +

Well, the video did have the disclaimer that all objects, sounds, and art were placeholders. So maybe the final version won't be as particle-heavy.

Well, the video did have the disclaimer that all objects, sounds, and art were placeholders. So maybe the final version won't be as particle-heavy.
60
#60
2 Frags +
AoshimaWell, the video did have the disclaimer that all objects, sounds, and art were placeholders. So maybe the final version won't be as particle-heavy.

Or they could just have particle options within graphics settings.

[quote=Aoshima]Well, the video did have the disclaimer that all objects, sounds, and art were placeholders. So maybe the final version won't be as particle-heavy.[/quote]

Or they could just have particle options within graphics settings.
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